IW4M-Admin/Integrations/Cod/ConnectionState.cs

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1.2 KiB
C#
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using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Threading;
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namespace Integrations.Cod
{
/// <summary>
/// used to keep track of the udp connection state
/// </summary>
internal class ConnectionState
{
~ConnectionState()
{
OnComplete.Dispose();
OnSentData.Dispose();
OnReceivedData.Dispose();
}
public int ConnectionAttempts { get; set; }
private const int BufferSize = 16384;
public readonly byte[] ReceiveBuffer = new byte[BufferSize];
public readonly SemaphoreSlim OnComplete = new SemaphoreSlim(1, 1);
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public readonly SemaphoreSlim OnSentData = new(1, 1);
public readonly SemaphoreSlim OnReceivedData = new (1, 1);
public List<int> BytesReadPerSegment { get; set; } = new();
public SocketAsyncEventArgs SendEventArgs { get; set; } = new();
public SocketAsyncEventArgs ReceiveEventArgs { get; set; } = new();
public DateTime LastQuery { get; set; } = DateTime.Now;
}
internal class ConnectionUserToken
{
public Socket Socket { get; set; }
public CancellationToken CancellationToken { get; set; }
}
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}