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using System;
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using System.Threading;
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using SharedLibraryCore.Objects;
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namespace SharedLibraryCore
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{
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public class GameEvent
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{
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public enum EventType
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{
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//FROM SERVER
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Start,
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Stop,
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Connect,
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// this is for IW5 compatibility
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Join,
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Disconnect,
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Say,
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MapChange,
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MapEnd,
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//FROM ADMIN
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Broadcast,
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Tell,
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Kick,
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Ban,
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Remote,
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Unknown,
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//FROM PLAYER
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Report,
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Flag,
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Command,
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// FROM GAME
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ScriptDamage,
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ScriptKill,
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Kill,
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Damage,
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Death,
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}
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public GameEvent(EventType t, string d, Player O, Player T, Server S)
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{
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Type = t;
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Data = d?.Trim();
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Origin = O;
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Target = T;
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Owner = S;
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OnProcessed = new ManualResetEventSlim();
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Time = DateTime.UtcNow;
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CurrentEventId++;
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Id = CurrentEventId;
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}
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public GameEvent()
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{
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OnProcessed = new ManualResetEventSlim();
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Time = DateTime.UtcNow;
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CurrentEventId++;
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Id = CurrentEventId;
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}
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private static long CurrentEventId;
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public EventType Type;
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public string Data; // Data is usually the message sent by player
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public string Message;
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public Player Origin;
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public Player Target;
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public Server Owner;
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public Boolean Remote = false;
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public object Extra { get; set; }
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public ManualResetEventSlim OnProcessed { get; set; }
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public DateTime Time { get; private set; }
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public long Id { get; private set; }
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}
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}
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