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using System.Globalization;
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namespace SharedLibraryCore.Interfaces
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{
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public interface IEventParserConfiguration
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{
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/// <summary>
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/// stores the fs_game directory (this folder may vary between different clients)
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/// </summary>
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string GameDirectory { get; set; }
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/// <summary>
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/// stores the regex information for a say event printed in the game log
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/// </summary>
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ParserRegex Say { get; set; }
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/// <summary>
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/// stores the regex information for a join event printed in the game log
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/// </summary>
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ParserRegex Join { get; set; }
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/// <summary>
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/// stores the regex information for a quit event printed in the game log
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/// </summary>
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ParserRegex Quit { get; set; }
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/// <summary>
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/// stores the regex information for a kill event printed in the game log
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/// </summary>
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ParserRegex Kill { get; set; }
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/// <summary>
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/// stores the regex information for a damage event printed in the game log
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/// </summary>
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ParserRegex Damage { get; set; }
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/// <summary>
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/// stores the regex information for an action event printed in the game log
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/// </summary>
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ParserRegex Action { get; set; }
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/// <summary>
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/// stores the regex information for the time prefix in game log
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/// </summary>
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ParserRegex Time { get; set; }
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/// <summary>
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/// stores the regex information for the map change game log
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/// </summary>
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ParserRegex MapChange { get; }
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/// <summary>
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/// stores the regex information for the map end game log
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/// </summary>
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ParserRegex MapEnd { get; }
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/// <summary>
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/// indicates the format expected for parsed guids
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/// </summary>
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NumberStyles GuidNumberStyle { get; set; }
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}
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}
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