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using SharedLibraryCore.Helpers;
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namespace SharedLibraryCore.Interfaces
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{
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public interface ITokenAuthentication
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{
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/// <summary>
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/// generates and returns a token for the given network id
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/// </summary>
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/// <param name="networkId">network id of the players to generate the token for</param>
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/// <returns>4 character string token</returns>
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TokenState GenerateNextToken(long networkId);
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/// <summary>
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/// authorizes given token
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/// </summary>
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/// <param name="networkId">network id of the client to authorize</param>
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/// <param name="token">token to authorize</param>
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/// <returns>true if token authorized successfully, false otherwise</returns>
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bool AuthorizeToken(long networkId, string token);
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}
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}
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