IW4M-Admin/Plugins/Stats/Helpers/ServerStats.cs

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using IW4MAdmin.Plugins.Stats.Cheat;
using IW4MAdmin.Plugins.Stats.Models;
using System;
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using System.Collections.Concurrent;
using System.Linq;
namespace IW4MAdmin.Plugins.Stats.Helpers
{
class ServerStats {
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public ConcurrentDictionary<int, EFClientStatistics> PlayerStats { get; set; }
public ConcurrentDictionary<int, Detection> PlayerDetections { get; set; }
public EFServerStatistics ServerStatistics { get; private set; }
public EFServer Server { get; private set; }
public bool IsTeamBased { get; set; }
public ServerStats(EFServer sv, EFServerStatistics st)
{
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PlayerStats = new ConcurrentDictionary<int, EFClientStatistics>();
PlayerDetections = new ConcurrentDictionary<int, Detection>();
ServerStatistics = st;
Server = sv;
}
public int TeamCount(IW4Info.Team teamName)
{
if (PlayerStats.Count(p => p.Value.Team == IW4Info.Team.None) / (double)PlayerStats.Count <= 0.25)
{
return IsTeamBased ? Math.Max(PlayerStats.Count(p => p.Value.Team == teamName), 1) : Math.Max(PlayerStats.Count - 1, 1);
}
else
{
return IsTeamBased ? (int)Math.Max(Math.Floor(PlayerStats.Count / 2.0), 1) : Math.Max(PlayerStats.Count - 1, 1);
}
}
}
}