IW4M-Admin/README.md

172 lines
10 KiB
Markdown
Raw Normal View History

2017-08-09 00:54:08 -04:00
# <span style="color: #007ACC;">IW4MAdmin</span>
### <span style="color: #007ACC; opacity:0.75;">Quick Start Guide</span>
### Version 1.4
2017-08-09 00:54:08 -04:00
_______
### Setup
IW4MAdmin requires minimal configuration to run. There is only one prerequisite.
2. [.NET Framework 4.5](https://www.microsoft.com/en-us/download/details.aspx?id=30653) *or better*
Extract `IW4MAdmin.zip`
Run `IW4MAdmin.exe`
___
### Configuration
_If you wish to customize your experience of IW4MAdmin, the following configuration files will allow you to changes core options._
`auth.cfg`
* This is the configuration file that sets the authorization password for the [React](http://reactiongaming.us) client
* Modify the _first_ line only
`maps.cfg`
* This is the configuration file that links an IW4 map file name to it's common/ingame name
* This can be safely modified to add additional SP/DLC maps
`messages.cfg`
* This is the configuration file that broadcasts messages to your server at a set time
* The _first line_ specifies the amount of time between messages (in seconds)
* Every new line is interpreted as a new message
* Color codes are allowed in the messages
* Tokens are denoted by double braces: {{TOKEN}}
`rules.cfg`
* This is the configuration file that sets the server's rules.
* Every new line is interpreted as a new rule
* All rules are _global_ across servers
`web.cfg`
* This is the configuration file that specifies the web front bindings
* The first line specifies the _IP or Hostname_ to bind to
* The second line specifies the _port_ to bind to
___
### Commands
|Name |Description |Requires Target|Arguments |Required Level|
|--------------|--------------------------------------------------------|---------------|---------------|--------------|
|owner |claim ownership of your server | False | 0 | None |
|setlevel |set player to specified administration level | True | 2 | Owner |
|rcon |send rcon command to server | False | 1 | Owner |
|ban |permanently ban a player from the server | True | 2 | SeniorAdmin |
|unban |unban player by database id | True | 1 | SeniorAdmin |
|find |find player in the database | False | 1 | SeniorAdmin |
|maprotate |cycle to next map in rotation | False | 0 | Administrator|
|map |change to specified map | False | 1 | Administrator|
|mask |hide your online presence from online admin list | False | 0 | Administrator|
|plugins |view all loaded plugins | False | 0 | Administrator|
|say |broadcast message to all players | False | 1 | Moderator |
|tempban |temporarily ban a player for 1 hour | True | 2 | Moderator |
|list |list all active clients | False | 0 | Moderator |
|fastrestart |fast restart current map | False | 0 | Moderator |
|usage |get current application memory usage | False | 0 | Moderator |
|uptime |get current application running time | False | 0 | Moderator |
|balance |balance the in game teams | False | 0 | Moderator |
|flag |flag a suspicious player and announce to admins on join | True | 1 | Moderator |
|reports |get most recent reports | False | 1 _opt_ | Moderator |
|tell |send onscreen message to player | True | 2 | Moderator |
|baninfo |get information about a ban for a player | True | 1 | Moderator |
|alias |get past aliases and ips of a player | True | 1 | Moderator |
|findall |find a player by their aliase(s) | False | 1 | Moderator |
|whoami |list information about yourself | False | 0 | User |
|help |list all available commands | False | 0 | User |
|admins |list currently connected admins | False | 0 | User |
|rules |list server rules | False | 0 | User |
|privatemessage|send message to other player | True | 2 | User |
|report |report a player for suspicious behavior | True | 2 | User |
#### Player Identification
All players are identified 4 ways
1. `npID/GUID/XUID` - The ID corresponding to the player's hardware or forum account
2. `IP` - The player's IP Address
3. `Database ID` - The internal reference to a player, generated by IW4MAdmin
4. `Name` - The visible player name as it appears in game
For most commands players are identified by their `Name`
However, if they are currently offline, or their name contains un-typable characters, a `Database ID` must be used
The `dbID` is specified by prefixing a player's reference number with `@`.
For example, `@123` would reference the player with a `dbID` of 123.
Players can also be referenced by `clientID`, which is simply their slot (0 - 17)
**All commands that require a `target` look at the `first argument` for a form of player identification**
#### Additional Command Parameters
`setlevel`
- _shortcut_ - `sl`
- _Parameter 1_ - Player to modify level of
- _Parameter 2_ - Level to set the player to ```[ User, Trusted, Moderator, Administrator, SeniorAdmin ]```
- _Example_ - `!setlevel Player1 SeniorAdmin`, `!sl @123 Moderator`
- **NOTE** - It has been purposefully designed that there should only be **1 Owner** ( owner cannot set another player's level to owner unless the configuration option is enabled during setup)
`ban`
- _Shortcut_ - `b`
- _Parameter 1_ - Player to ban
- _Parameter 2_ - Reason for ban
- _Example_ - `!ban Player1 caught cheating`, `!b @123 GUID Spoofing`
`reports`
- _Shortcut_ - `reps`
- _Optional Parameter 1_ - `clear` (erases reports for current server)
___
### Plugins
#### EventAPI
- This plugin adds a page to the webfront that serves JSON content in the form of server events
- The page is located at 127.0.0.1/api/events
- JSON Object Structure
* **eventCount** - Number of events in the generated response ( 0 or 1 )
* **Event** - The event object corresponding to generated event ( will be null if eventCount = 0 )
* _Version_ - The supported version of the Event Object ( IW4MAdmin = 0 )
* _Type_ - The type of Event Object ( Notification = 0, Status = 1, Alert = 2 )
* _Message_ - The string contents of the Event Object ( ie chat message text )
* _Title_ - The string header/title of the Event Object ( optional )
* _Origin_ - The string origin of the Event Object ( ie player name or sv_hostname )
* _Target_ - The string target of the Event Object ( ie reported player's name )
* _ID_ - The int ID of the Event Object ( will be unique unless two events are generated simultaneously )
- Optional Parameters
* appending a `GET` parameter of `status=1` to your request will generate a list of currently monitored servers
* For example: 127.0.0.1/api/events?status=1
* The contents of the response will be in the `Message` property of the response
- Each event will be consumed ( eaten by the request, so save the event if you need to use it later )
- The plugin additionally scans chat messages for phrases that indicate a cheater on the server
- If enough matching phrases are detected, an alert will be generated
- No commands are added by this plugin
- Additional Features will be added in the future
#### Welcome
- This plugin uses geolocation data to welcome a player based on their IP's country
- All privileged users ( Trusted or higher ) recieve a specialized welcome message as well
- For React servers, the password authentication system is bundled in this plugin..
**Commands added by this plugin**
|Name |Description |Requires Target|Arg Count |Required Level|
|--------------|--------------------------------------------------------|---------------|---------------|--------------|
|login |authenticate with IW4MAdmin. | False | 1 | User |
#### Stats
- This plugin calculates basic player performance, skill approximation, and kill/death ratio
- Total play-time is stored by this plugin
- After 3 days ( 36 hours ) of total play-time, a user earns the `Trusted` rank ( will be optional in a later release )
**Commands added by this plugin**
|Name |Description |Requires Target|Arg Count |Required Level|
|--------------|--------------------------------------------------------|---------------|---------------|--------------|
|stats |view your or another player's stats | False | 1 _opt_ | User |
|topstats |view the top 5 players on this server | False | 0 | User |
- To qualify for top stats, a player must meet the following criteria
* `Skill` > 10
* `Kills` > 150
* `Play Time` > 1 hour
- Each server has seperated stats and can be reset by deleting `stats_<port>.rm`
___
### Misc
#### Database Storage
All unique client information is stored in `clients.rm`. Should you need to reset your database, this file can simply be deleted.
Player aliases and previous ips are stored in `aliases.rm`.