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using SharedLibraryCore.Database.Models;
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namespace SharedLibraryCore.Interfaces
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{
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/// <summary>
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/// describes the collection of data returned from a status query
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/// </summary>
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public interface IStatusResponse
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{
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/// <summary>
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/// name of the map
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/// </summary>
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string Map { get; }
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/// <summary>
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/// gametype/mode
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/// </summary>
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string GameType { get; }
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/// <summary>
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/// server name
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/// </summary>
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string Hostname { get; }
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/// <summary>
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/// max number of players
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/// </summary>
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int? MaxClients { get; }
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/// <summary>
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/// active clients
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/// </summary>
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EFClient[] Clients { get; }
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}
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}
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