27 lines
893 B
C#
27 lines
893 B
C#
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using static SharedLibraryCore.GameEvent;
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using static SharedLibraryCore.Server;
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namespace ApplicationTests.Fixtures
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{
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class LogEvent
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{
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public Game Game { get; set; }
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public string EventLine { get; set; }
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public EventType ExpectedEventType { get; set; }
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public string ExpectedData { get; set; }
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public string ExpectedMessage { get; set; }
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public string ExpectedOriginNetworkId { get; set; }
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public int? ExpectedOriginClientNumber { get; set; }
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public string ExpectedOriginClientName { get; set; }
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public string ExpectedTargetNetworkId { get; set; }
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public int? ExpectedTargetClientNumber { get; set; }
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public string ExpectedTargetClientName { get; set; }
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public int? ExpectedTime { get; set; }
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}
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class EventLogTest
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{
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public LogEvent[] Events { get; set; }
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}
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}
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