IW4M-Admin/Application/Factories/GameServerInstanceFactory.cs

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C#
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using SharedLibraryCore;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Interfaces;
using System.Collections;
namespace IW4MAdmin.Application.Factories
{
/// <summary>
/// implementation of IGameServerInstanceFactory
/// </summary>
internal class GameServerInstanceFactory : IGameServerInstanceFactory
{
private readonly ITranslationLookup _translationLookup;
private readonly IRConConnectionFactory _rconConnectionFactory;
private readonly IGameLogReaderFactory _gameLogReaderFactory;
/// <summary>
/// base constructor
/// </summary>
/// <param name="translationLookup"></param>
/// <param name="rconConnectionFactory"></param>
public GameServerInstanceFactory(ITranslationLookup translationLookup, IRConConnectionFactory rconConnectionFactory, IGameLogReaderFactory gameLogReaderFactory)
{
_translationLookup = translationLookup;
_rconConnectionFactory = rconConnectionFactory;
_gameLogReaderFactory = gameLogReaderFactory;
}
/// <summary>
/// creates an IW4MServer instance
/// </summary>
/// <param name="config">server configuration</param>
/// <param name="manager">application manager</param>
/// <returns></returns>
public Server CreateServer(ServerConfiguration config, IManager manager)
{
return new IW4MServer(manager, config, _translationLookup, _rconConnectionFactory, _gameLogReaderFactory);
}
}
}