IW4M-Admin/Application/Commands/PrivateMessageCommand.cs

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C#
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using System.Threading.Tasks;
using Data.Models.Client;
using SharedLibraryCore;
using SharedLibraryCore.Commands;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Interfaces;
namespace IW4MAdmin.Application.Commands
{
/// <summary>
/// Sends a private message to another player
/// </summary>
public class PrivateMessageCommand : Command
{
public PrivateMessageCommand(CommandConfiguration config, ITranslationLookup translationLookup) : base(config, translationLookup)
{
Name = "privatemessage";
Description = _translationLookup["COMMANDS_PM_DESC"];
Alias = "pm";
Permission = EFClient.Permission.User;
RequiresTarget = true;
Arguments = new[]
{
new CommandArgument
{
Name = _translationLookup["COMMANDS_ARGS_PLAYER"],
Required = true
},
new CommandArgument
{
Name = _translationLookup["COMMANDS_ARGS_MESSAGE"],
Required = true
}
};
}
public override Task ExecuteAsync(GameEvent gameEvent)
{
gameEvent.Target.Tell(_translationLookup["COMMANDS_PRIVATE_MESSAGE_FORMAT"].FormatExt(gameEvent.Origin.Name, gameEvent.Data));
gameEvent.Origin.Tell(_translationLookup["COMMANDS_PRIVATE_MESSAGE_RESULT"]
.FormatExt(gameEvent.Target.Name, gameEvent.Data));
return Task.CompletedTask;
}
}
}