IW4M-Admin/Application/IO/NetworkLogState.cs

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C#
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2022-02-13 15:53:01 -05:00
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace IW4MAdmin.Application.IO;
public class NetworkLogState : Dictionary<IPEndPoint, UdpClientState>
{
public UdpClientState RegisterEndpoint(IPEndPoint serverEndpoint, IPEndPoint localEndpoint)
{
try
{
lock (this)
{
if (!ContainsKey(serverEndpoint))
{
Add(serverEndpoint, new UdpClientState { Client = new UdpClient(localEndpoint) });
}
}
}
catch (SocketException ex) when (ex.SocketErrorCode == SocketError.AddressAlreadyInUse)
{
lock (this)
{
// we don't add the udp client because it already exists (listening to multiple servers from one socket)
Add(serverEndpoint, new UdpClientState());
}
}
return this[serverEndpoint];
}
public List<byte[]> GetServerLogData(IPEndPoint serverEndpoint)
{
try
{
var state = this[serverEndpoint];
if (state == null)
{
return new List<byte[]>();
}
// it's possible that we could be trying to read and write to the queue simultaneously so we need to wait
this[serverEndpoint].OnAction.Wait();
var data = new List<byte[]>();
while (this[serverEndpoint].AvailableLogData.Count > 0)
{
data.Add(this[serverEndpoint].AvailableLogData.Dequeue());
}
return data;
}
finally
{
if (this[serverEndpoint].OnAction.CurrentCount == 0)
{
this[serverEndpoint].OnAction.Release(1);
}
}
}
public void QueueServerLogData(IPEndPoint serverEndpoint, byte[] data)
{
var endpoint = Keys.FirstOrDefault(key =>
Equals(key.Address, serverEndpoint.Address) && key.Port == serverEndpoint.Port);
try
{
if (endpoint == null)
{
return;
}
// currently our expected start and end characters
var startsWithPrefix = StartsWith(data, "ÿÿÿÿprint\n");
var endsWithDelimiter = data[^1] == '\n';
// we have the data we expected
if (!startsWithPrefix || !endsWithDelimiter)
{
return;
}
// it's possible that we could be trying to read and write to the queue simultaneously so we need to wait
this[endpoint].OnAction.Wait();
this[endpoint].AvailableLogData.Enqueue(data);
}
finally
{
if (endpoint != null && this[endpoint].OnAction.CurrentCount == 0)
{
this[endpoint].OnAction.Release(1);
}
}
}
public bool EndPointExists(IPEndPoint serverEndpoint)
{
lock (this)
{
return ContainsKey(serverEndpoint);
}
}
private static bool StartsWith(byte[] sourceArray, string match)
{
if (sourceArray is null)
{
return false;
}
if (match.Length > sourceArray.Length)
{
return false;
}
return !match.Where((t, i) => sourceArray[i] != (byte)t).Any();
}
}
public class UdpClientState
{
public UdpClient Client { get; set; }
public Queue<byte[]> AvailableLogData { get; } = new();
public SemaphoreSlim OnAction { get; } = new(1, 1);
~UdpClientState()
{
OnAction.Dispose();
Client?.Dispose();
}
}