IW4M-Admin/Plugins/Stats/Commands/ResetStats.cs

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using IW4MAdmin.Plugins.Stats.Models;
using Microsoft.EntityFrameworkCore;
using SharedLibraryCore;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Database;
using SharedLibraryCore.Database.Models;
using SharedLibraryCore.Interfaces;
using System.Linq;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Stats.Commands
{
public class ResetStats : Command
{
public ResetStats(CommandConfiguration config, ITranslationLookup translationLookup) : base(config, translationLookup)
{
Name = "resetstats";
Description = translationLookup["PLUGINS_STATS_COMMANDS_RESET_DESC"];
Alias = "rs";
Permission = EFClient.Permission.User;
RequiresTarget = false;
//AllowImpersonation = true;
}
public override async Task ExecuteAsync(GameEvent E)
{
if (E.Origin.ClientNumber >= 0)
{
long serverId = Helpers.StatManager.GetIdForServer(E.Owner);
EFClientStatistics clientStats;
using (var ctx = new DatabaseContext(disableTracking: true))
{
clientStats = await ctx.Set<EFClientStatistics>()
.Where(s => s.ClientId == E.Origin.ClientId)
.Where(s => s.ServerId == serverId)
.FirstAsync();
clientStats.Deaths = 0;
clientStats.Kills = 0;
clientStats.SPM = 0.0;
clientStats.Skill = 0.0;
clientStats.TimePlayed = 0;
// todo: make this more dynamic
clientStats.EloRating = 200.0;
// reset the cached version
Plugin.Manager.ResetStats(E.Origin);
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// fixme: this doesn't work properly when another context exists
await ctx.SaveChangesAsync();
}
E.Origin.Tell(_translationLookup["PLUGINS_STATS_COMMANDS_RESET_SUCCESS"]);
}
else
{
E.Origin.Tell(_translationLookup["PLUGINS_STATS_COMMANDS_RESET_FAIL"]);
}
}
}
}