Donetsk/hook_lib/hook_lib.vcxproj
Sku-111 9ddc68c6e3 gsc fix & other stuff
fixed gsc injection & added multiple gsc file injection
added weap_impactType dvar
added weap_weap_dismembermentAlwaysEnabled dvar
added g_dumpScripts dvar
updated platform toolset to v143
2024-02-03 23:41:49 +01:00

249 lines
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{d84dca02-7bee-40e4-81d5-75eb0aa0a9d3}</ProjectGuid>
<RootNamespace>hooklib</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<TargetName>discord_game_sdk</TargetName>
<LibraryPath>$(SolutionDir)\lib;$(LibraryPath)</LibraryPath>
<IncludePath>$(SolutionDir)\hook_lib;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetName>discord_game_sdk</TargetName>
<LibraryPath>$(SolutionDir)\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>minhook.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NOMINMAX;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>false</GenerateDebugInformation>
<AdditionalDependencies>minhook.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="addr_utils.cpp" />
<ClCompile Include="cmd.cpp" />
<ClCompile Include="common\exception\minidump.cpp" />
<ClCompile Include="common\utils\binary_resource.cpp" />
<ClCompile Include="common\utils\hardware_breakpoint.cpp" />
<ClCompile Include="common\utils\hook.cpp" />
<ClCompile Include="common\utils\http.cpp" />
<ClCompile Include="common\utils\io.cpp" />
<ClCompile Include="common\utils\memory.cpp" />
<ClCompile Include="common\utils\nt.cpp" />
<ClCompile Include="common\utils\signature.cpp" />
<ClCompile Include="common\utils\smbios.cpp" />
<ClCompile Include="common\utils\string.cpp" />
<ClCompile Include="common\utils\thread.cpp" />
<ClCompile Include="ddl.cpp" />
<ClCompile Include="debug_output.cpp" />
<ClCompile Include="devgui.cpp" />
<ClCompile Include="discord.cpp" />
<ClCompile Include="dvar.cpp" />
<ClCompile Include="fastfile.cpp" />
<ClCompile Include="functions.cpp" />
<ClCompile Include="assets.cpp" />
<ClCompile Include="gamemode.cpp" />
<ClCompile Include="g_cmds.cpp" />
<ClCompile Include="input.cpp" />
<ClCompile Include="inventory.cpp" />
<ClCompile Include="lui_cod.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="net_chan.cpp" />
<ClCompile Include="omnvars.cpp" />
<ClCompile Include="mp_init.cpp" />
<ClCompile Include="party.cpp" />
<ClCompile Include="patch.cpp" />
<ClCompile Include="screen.cpp" />
<ClCompile Include="script.cpp" />
<ClCompile Include="stringed.cpp" />
<ClCompile Include="structs.cpp" />
<ClCompile Include="sv_main.cpp" />
<ClCompile Include="transients.cpp" />
<ClCompile Include="weapons.cpp" />
<ClCompile Include="zones.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="addr_utils.hpp" />
<ClInclude Include="assets.h" />
<ClInclude Include="cmd.h" />
<ClInclude Include="common\exception\minidump.hpp" />
<ClInclude Include="common\utils\binary_resource.hpp" />
<ClInclude Include="common\utils\concurrency.hpp" />
<ClInclude Include="common\utils\finally.hpp" />
<ClInclude Include="common\utils\hardware_breakpoint.hpp" />
<ClInclude Include="common\utils\hook.hpp" />
<ClInclude Include="common\utils\http.hpp" />
<ClInclude Include="common\utils\io.hpp" />
<ClInclude Include="common\utils\memory.hpp" />
<ClInclude Include="common\utils\nt.hpp" />
<ClInclude Include="common\utils\signature.hpp" />
<ClInclude Include="common\utils\smbios.hpp" />
<ClInclude Include="common\utils\string.hpp" />
<ClInclude Include="common\utils\thread.hpp" />
<ClInclude Include="ddl.h" />
<ClInclude Include="debug_output.h" />
<ClInclude Include="devgui.h" />
<ClInclude Include="discord.h" />
<ClInclude Include="discord_rpc.h" />
<ClInclude Include="dvar.h" />
<ClInclude Include="fastfile.h" />
<ClInclude Include="functions.hpp" />
<ClInclude Include="gamemode.h" />
<ClInclude Include="game_inc.h" />
<ClInclude Include="g_cmds.h" />
<ClInclude Include="ini.h" />
<ClInclude Include="input.h" />
<ClInclude Include="inventory.h" />
<ClInclude Include="json.hpp" />
<ClInclude Include="lui_cod.h" />
<ClInclude Include="Main.hpp" />
<ClInclude Include="MinHook.hpp" />
<ClInclude Include="net_chan.h" />
<ClInclude Include="omnvars.h" />
<ClInclude Include="mp_init.h" />
<ClInclude Include="party.h" />
<ClInclude Include="patch.h" />
<ClInclude Include="screen.h" />
<ClInclude Include="script.h" />
<ClInclude Include="stringed.h" />
<ClInclude Include="structs.h" />
<ClInclude Include="sv_main.h" />
<ClInclude Include="transients.h" />
<ClInclude Include="weapons.h" />
<ClInclude Include="zones.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>