38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
#include "lui_cod.h"
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#include "game_inc.h"
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void LUI_CoD_RegisterDvars_Detour()
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{
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printf("registering lui dvars\n");
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player_name = Dvar_RegisterString("player_name", "Player1", 0, "Sets the player name.");
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sv_cheats = Dvar_RegisterBool("sv_cheats", false, 0, "Enables cheats to be used on a server");
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spawn_br_gas = Dvar_RegisterBool("spawn_br_gas", true, 0, "Disables gas in battle royale maps");
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show_watermark = Dvar_RegisterBool("show_watermark", false, 0, "Shows the watermark for codUPLOADER");
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player_sustainammo = Dvar_RegisterBool("player_sustainAmmo", false, 0, "Firing weapon will not decrease clip ammo.");
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lui_cod_registerdvars.stub<void>();
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}
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int LuaShared_LuaCall_IsDemoBuild_Detour(uintptr_t luaVM)
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{
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lua_pushboolean(luaVM, 1);
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return 1;
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}
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void LUI_CoD_LuaCall_EngineNotifyServer_Detour(uintptr_t luaVM) {
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static std::unordered_map<std::string, std::function<void()>> handlerMap{
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{"class_edit", SaveInventory},
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{"loadout_showcase_entered", SaveInventory}
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};
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if (lua_isstring(luaVM, 1)) {
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size_t strLen = 0;
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const char* rawStr = lua_tolstring(luaVM, 1, &strLen);
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std::string str(rawStr, strLen);
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if (handlerMap.find(str) != handlerMap.cend())
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{
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handlerMap.at(str)();
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}
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}
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lui_cod_luacall_enginenotifyserver_detour_impl.stub<void>(luaVM);
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} |