118 lines
2.4 KiB
C++
118 lines
2.4 KiB
C++
#pragma once
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#include <Windows.h>
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#include <winternl.h>
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <dxgi1_5.h>
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#include <d3d12.h>
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#include <intrin.h>
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#pragma comment(lib, "ws2_32.lib")
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#pragma comment(lib, "user32.lib")
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#include "common/utils/hook.hpp"
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#include "common/utils/hardware_breakpoint.hpp"
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#include "functions.hpp"
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#include "structs.h"
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#include "assets.h"
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#include "ini.h"
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#include "json.hpp"
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#include "splashscreen.hpp"
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extern void* exception_handler;
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#define base g_Addrs.ModuleBase
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#pragma warning(disable:4996)
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#pragma comment(lib, "Gdi32.lib")
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#define INRANGE(x, a, b) (x >= a && x <= b)
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#define GET_BITS( x ) (INRANGE((x&(~0x20)),'A','F') ? ((x&(~0x20)) - 'A' + 0xa) : (INRANGE(x,'0','9') ? x - '0' : 0))
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#define GET_BYTE( x ) (GET_BITS(x[0]) << 4 | GET_BITS(x[1]))
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struct menu_variables {
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bool bInitiateMenu;
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bool bMenuOpen;
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};
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extern menu_variables vars;
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void nlog(const char* str, ...);
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uintptr_t find_pattern(const char* module_name, const char* pattern);
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uintptr_t find_pattern(uintptr_t start, const char* module_name, const char* pattern);
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size_t operator"" _b(size_t val);
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size_t reverse_b(size_t val);
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size_t reverse_b(const void* val);
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size_t operator"" _g(size_t val);
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size_t reverse_g(size_t val);
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size_t reverse_g(const void* val);
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void log(const char* str);
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void log(const char* file, const char* str);
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struct DvarPair
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{
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const char* m_key;
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const char* m_value;
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};
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inline bool IsBadPointer(uintptr_t* ptr)
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{
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__try
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{
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volatile auto result = *ptr;
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}
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__except (EXCEPTION_EXECUTE_HANDLER)
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{
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return true;
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}
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return false;
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}
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struct DvarMap
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{
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DvarPair m_pairs[10000];
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};
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extern int g_dvarmapcount;
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extern DvarPair g_dvarmap[6821];
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struct shaderOverride_t
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{
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float scrollRateX;
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float scrollRateY;
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float scrollRateR;
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float tilingX;
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float tilingY;
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float rotation;
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float alpha;
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float emissive;
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float atlasTime;
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};
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struct GfxSceneHudOutlineInfo
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{
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unsigned int color;
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float scopeStencil;
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bool drawOccludedPixels;
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bool drawNonOccludedPixels;
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bool fill;
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bool useAlternateColor;
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bool forSpectator;
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bool specialActive;
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unsigned __int8 renderMode;
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unsigned __int8 lineWidth;
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unsigned __int8 temperatureSet;
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unsigned int mapEntLookup;
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float temperatureBase;
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float temperatureScale;
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float characterEVOffset;
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};
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