#include "party.h" #include "game_inc.h" void PartyHost_StartPrivateParty_Detour(int localClientNum, int localControllerIndex, bool currentlyActive, int hostType) { partyhost_startprivateparty.stub(localClientNum, localControllerIndex, currentlyActive, hostType); static bool autoexec = false; if (!autoexec) { Cbuf_AddText("exec autoexec.cfg"); LoadInventory(); } }