#include "transients.h" #include "game_inc.h" void CL_TransientsCollisionMP_SetTransientMode_Detour(int mode) { if (strcmp(Dvar_GetStringSafe("NSQLTTMRMP"), "mp_donetsk") == 0) { *reinterpret_cast(0x145CC7534_g) = 1; } else { *reinterpret_cast(0x145CC7534_g) = mode; } } char CL_TransientsMP_ProcessLoadingQueue_Detour() { return CL_TransientsMP_ProcessLoadingQueue.stub(); }