#include "dvar.h" #include "game_inc.h" void addCustomDvars() { Cmd_AddCommandInternal("set_byte", set_byte_f, &set_byte_f_VAR); Cmd_AddCommandInternal("set_short", set_short_f, &set_short_f_VAR); Cmd_AddCommandInternal("set_int", set_int_f, &set_int_f_VAR); Cmd_AddCommandInternal("set_float", set_float_f, &set_float_f_VAR); Cmd_AddCommandInternal("set_pointer", set_pointer_f, &set_pointer_f_VAR); Cmd_AddCommandInternal("quit", Cmd_Quit_f, &quit_f_VAR); Cmd_AddCommandInternal("openmenu", Cmd_OpenMenu_f, &openmenu_f_VAR); Cmd_AddCommandInternal("addbot", Cmd_AddBot_f, &addbot_f_VAR); Cmd_AddCommandInternal("ddldump", Cmd_DDLDump_f, &ddldump_f_VAR); Cmd_AddCommandInternal("weapondefdump", Cmd_WeaponDefDump_f, &weapondefdump_f_VAR); //Cmd_AddCommandInternal("view_vehicle_ents", Cmd_ViewVehicleEnts_f, &view_vehicle_ents_f_VAR); // Cmd_AddCommandInternal("save_inventory", Cmd_LoadoutSave_f, &loadout_save_f_VAR); Cmd_AddCommandInternal("map_restart", SV_CmdsMP_MapRestart_f, &MapRestart_f_VAR); Cmd_AddCommandInternal("fast_restart", SV_CmdsMP_FastRestart_f, &FastRestart_f_VAR); Cmd_AddCommandInternal("setOmnvar", Cmd_Omnvar_Set_f, &omnvar_set_f_VAR); // Cmd_AddCommandInternal("dumpomnvars", Cmd_Omnvars_Dump_f, &omnvar_dump_f_VAR); } dvar_t* Dvar_RegisterBool_Detour(const char* dvarName, bool value, unsigned int flags, const char* description) { if (strcmp(dvarName, "LSTQOKLTRN") == 0) { printf("dvar registered!\n"); value = true; } if (strcmp(dvarName, "MPSSOTQQPM") == 0) { printf("dvar registered!\n"); value = true; } dvar_t* ret = dvar_registerbool.stub(dvarName, value, flags, description); return ret; } dvar_t* Dvar_RegisterString_Detour(const char* dvarName, const char* value, unsigned int flags, const char* description) { return dvar_registerstring.stub(dvarName, value, flags, description); } dvar_t* Dvar_FindVarByName_Detour(const char* dvarName) { dvar_t* ret = dvar_findvarbyname.stub(dvarName); return ret; }