#include "Main.hpp" void* exception_handler; bool isSubStr(std::string str, std::string subStr) { size_t pos = str.find(subStr); if (pos != std::string::npos) { return true; } return false; } float strToFloat(const std::string& str) { float num = 0.0f; float fraction = 0.1f; bool isNegative = false; size_t i = 0; if (str[i] == '-') { isNegative = true; i++; } for (; i < str.length(); i++) { if (str[i] >= '0' && str[i] <= '9') { num = num * 10.0f + static_cast(str[i] - '0'); } else if (str[i] == '.') { i++; break; } else { break; } } for (; i < str.length(); i++) { if (str[i] >= '0' && str[i] <= '9') { num += (str[i] - '0') * fraction; fraction *= 0.1f; } else { break; } } if (isNegative) { num = -num; } return num; } void backtrace(const char* func) { const int trace_count = 15; void* trace_back[trace_count]; DWORD hash; RtlCaptureStackBackTrace(1, trace_count, trace_back, &hash); nlog("%s callstack: ", func); printf("%s callstack: ", func); for (int i = 0; i < trace_count; i++) { if (i == trace_count - 1) { nlog("%p\n", (uintptr_t)trace_back[i]); printf("%p\n", (uintptr_t)trace_back[i]); } else { nlog("%p:", (uintptr_t)trace_back[i]); printf("%p:", (uintptr_t)trace_back[i]); } } } int BG_Omnvar_GetType(OmnvarDef* ovDef); void DumpOmnvars() { auto G_Omnvar_GetData = reinterpret_cast(0x140FC5110_g); auto BG_Omnvar_GetTypeString = reinterpret_cast(0x140CD5900_g); auto NetConstStrings_GetLuiStringIndex = reinterpret_cast(0x1410F0F40_g); auto BG_Omnvar_GetValueString = reinterpret_cast(0x140CD5980_g); g_entities = *reinterpret_cast(0x14BC20F00_g); uintptr_t psHost = ((uintptr_t)(g_entities + 0x150)); int s_omnvarDefCount = *(int*)(0x145C48518_g); OmnvarDef* OmnvarDefs = (OmnvarDef*)(0x145C48580_g); for (int i = 0; i < s_omnvarDefCount; ++i) { OmnvarDef* omnvar = &OmnvarDefs[i]; OmnvarData* data = G_Omnvar_GetData(i, 0, psHost); const char* typeStr = BG_Omnvar_GetTypeString(omnvar); int type = BG_Omnvar_GetType(omnvar); std::cout << "omnvar '" << omnvar->name << "' (" << typeStr << ") "; if (type == OMNVAR_TYPE_BOOL) { std::cout << "value(" << data->current.enabled << ") "; } else if (type == OMNVAR_TYPE_FLOAT) { std::cout << "value(" << data->current.value << ") "; } else if (type == OMNVAR_TYPE_INT) { std::cout << "value(" << data->current.integer << ") "; } else if (type == OMNVAR_TYPE_UINT || type == OMNVAR_TYPE_TIME) { std::cout << "value(" << data->current.unsignedInteger << ") "; } else if (type == OMNVAR_TYPE_NCS_LUI) { char currentStr[100] = { NULL }; BG_Omnvar_GetValueString(omnvar, data, currentStr, 100); std::cout << "value'" << currentStr << "' "; } else { std::cout << "value(" << data->current.unsignedInteger << ") "; } std::cout << std::endl; } } int iTick = 0; bool bFinished; bool btoggle; uintptr_t xuid_generated; int collision_ticker; utils::hook::detour r_endframe; void R_EndFrame_Detour() { if (strcmp(Dvar_GetStringSafe("NSQLTTMRMP"), "mp_donetsk") == 0) { *reinterpret_cast(0x14E385A68_g) = 80; *reinterpret_cast(0x14E385A78_g) = 80; if (collision_ticker == 60) { btoggle = !btoggle; *reinterpret_cast(0x145CC7555_g) = btoggle; // s_transientsCollisionMP_LobbyToGameStart } collision_ticker++; } else { *reinterpret_cast(0x14E385A68_g) = 1000; *reinterpret_cast(0x14E385A78_g) = 1000; } if (!bFinished) { if (iTick == 500) { DWORD flOldProtect; XUID xuid; xuid.RandomXUID(); utils::hook::set(0x144622BE0_g, 1); utils::hook::set(0x14E5C07C0_g, 0x11CB1243B8D7C31E | xuid.m_id * xuid.m_id); utils::hook::set(0x14F05ACE8_g, 0x11CB1243B8D7C31E | xuid.m_id * xuid.m_id); utils::hook::set(0x14E5C07E8_g, 0x11CB1243B8D7C31E | (xuid.m_id * xuid.m_id) / 6); // s_presenceData utils::hook::set(0x14E371231_g, 1); utils::hook::set(0x144622910_g, 2); utils::hook::set(0x144622BE0_g, 1); utils::hook::set(*reinterpret_cast(0x14EE560B0_g) + 0x28, 0); utils::hook::set(0x14E5C0730_g, 2); auto get_bnet_class = reinterpret_cast(0x141660280_g); uintptr_t bnet_class = get_bnet_class(); *(DWORD*)(bnet_class + 0x2F4) = 0x795230F0; *(DWORD*)(bnet_class + 0x2FC) = 0; *(BYTE*)(bnet_class + 0x2F8) = 31; printf("LOADED!\n"); bFinished = true; } else { iTick += 1; } } r_endframe.stub(); } bool initiatedevgui; void CG_DrawWaterMark() { float white[4] = { 1.0f, 1.0f, 1.0f, 0.2f }; // CL_DrawText(0x14EF2DEA0_g, "Fuck off activision you cunts", 0x7FFFFFFF, *reinterpret_cast(0x14EEB0C68_g), 0, 400.0f, 1, 1, 0.80000001, 0.80000001, white, 7); } void CL_ScreenMP_DrawOverlay_Detour() { auto DevGui_Draw = reinterpret_cast(0x1417E5CD0_g); auto Con_DrawConsole = reinterpret_cast(0x1415AE0B0_g); Con_DrawConsole(0); DevGui_Draw(0); if (show_watermark->current.enabled) { CG_DrawWaterMark(); } } utils::hook::detour cl_createdevgui; void CL_CreateDevGui_Detour(int fsMenuEntries, const char* modeCfg) { auto DevGui_AddCommand = reinterpret_cast(0x1417E58B0_g); auto DevGui_AddDvar = reinterpret_cast(0x1417E5940_g); cl_createdevgui.stub(fsMenuEntries, modeCfg); } const char* username_Detour() { if (player_name) { return player_name->current.string; } else { return "Unknown Name"; } } utils::hook::detour lui_cod_registerdvars; void LUI_CoD_RegisterDvars_Detour() { nlog("registering lui dvars\n"); player_name = Dvar_RegisterString("player_name", "Player1", 0, "Sets the player name."); sv_cheats = Dvar_RegisterBool("sv_cheats", false, 0, "Enables cheats to be used on a server"); spawn_br_gas = Dvar_RegisterBool("spawn_br_gas", true, 0, "Disables gas in battle royale maps"); show_watermark = Dvar_RegisterBool("show_watermark", false, 0, "Shows the watermark for codUPLOADER"); player_sustainammo = Dvar_RegisterBool("player_sustainAmmo", false, 0, "Firing weapon will not decrease clip ammo."); lui_cod_registerdvars.stub(); } utils::hook::detour db_zones_performzoneload; __int64 DB_Zones_PerformZoneLoad_Detour(bool processingPreloadedFiles, bool isBaseMap, bool wasPaused, int failureMode) { failureMode = 1; return db_zones_performzoneload.stub<__int64>(processingPreloadedFiles, isBaseMap, wasPaused, failureMode); } void CL_TransientsCollisionMP_SetTransientMode_Detour(int mode) { if (strcmp(Dvar_GetStringSafe("NSQLTTMRMP"), "mp_donetsk") == 0) { *reinterpret_cast(0x145CC7534_g) = 1; } else { *reinterpret_cast(0x145CC7534_g) = mode; } } utils::hook::detour net_outofbanddata; bool NET_OutOfBandData_Detour(int sock, netadr_t* adr, const unsigned __int8* format, int len) { return net_outofbanddata.stub(sock, adr, format, len); } utils::hook::detour g_cmdsmp_clientcommand; void G_CmdsMP_ClientCommand_Detour(int clientNum) { g_entities = *reinterpret_cast(0x14BC20F00_g); uintptr_t client = g_entities[clientNum].get(0x150); char command[1024]; SV_Cmd_ArgvBuffer(0, command, 1024); if (client) { if (strcmp(command, "noclip") == 0) { if (CheatsOk(clientNum)) { Cmd_Noclip_f(clientNum); } return; } if (strcmp(command, "give") == 0) { if (CheatsOk(clientNum)) { SV_Cmd_ArgvBuffer(1, command, 1024); Weapon weap; if (BG_Weapons_GetFullWeaponForName(command, &weap, BG_FindBaseWeaponForName)) { if (SV_Cmd_Argc() == 3) { SV_Cmd_ArgvBuffer(2, command, 1024); weap.weaponCamo = atoi(command); } if (G_Weapon_GivePlayerWeapon(client, 0, &weap, 0, 0, 0)) { G_Items_AddAmmo(client, &weap, 0, 9999, 1); G_Weapon_SelectWeapon(clientNum, &weap); } } } } if (strcmp(command, "give_akimbo") == 0) { if (CheatsOk(clientNum)) { SV_Cmd_ArgvBuffer(1, command, 1024); Weapon weap; if (BG_Weapons_GetFullWeaponForName(command, &weap, BG_FindBaseWeaponForName)) { if (SV_Cmd_Argc() == 3) { SV_Cmd_ArgvBuffer(2, command, 1024); weap.weaponCamo = atoi(command); } if (G_Weapon_GivePlayerWeapon(client, 0, &weap, 1, 0, 0)) { G_Items_AddAmmo(client, &weap, 0, 9999, 1); G_Weapon_SelectWeapon(clientNum, &weap); } } } } if (strcmp(command, "ks_give") == 0) { if (CheatsOk(clientNum)) { SV_Cmd_ArgvBuffer(1, command, 1024); scrContext_t* ctx = ScriptContext_Server(); Scr_AddString(ctx, command); Scr_FreeThread(ctx, GScr_ExecEntThread(&g_entities[clientNum], 0x1B65FC, 1)); } } if (strcmp(command, "bold_msg") == 0) { char msgbuf[500]; SV_Cmd_ArgvBuffer(1, command, 1024); if (strlen(command) < 500) { for (int i = 0; i < 30; i++) { SvClient* ms_clients = *reinterpret_cast(0x14E17F690_g + (8 * i)); if (ms_clients) { snprintf(msgbuf, 500, "g \"%s\"", command); ms_clients->SendServerCommand(1, msgbuf); } } } } if (strcmp(command, "remove_barriers") == 0) { if (CheatsOk(clientNum)) { auto SL_ConvertToString = reinterpret_cast(0x14131AA20_g); for (int i = 0; i < 1024; i++) { int classname = g_entities[i].get(0x17C); if (classname) { if (strcmp(SL_ConvertToString(classname), "trigger_hurt") == 0 || strcmp(SL_ConvertToString(classname), "trigger_multiple") == 0 || strcmp(SL_ConvertToString(classname), "trigger_damage") == 0) { auto G_SetOrigin = reinterpret_cast(0x140FD4CC0_g); vec3_t gone = { 0, 0, -9999999 }; G_SetOrigin(&g_entities[i], &gone, true, true); } } } for (int i = 0; i < 30; i++) { SvClient* ms_clients = *reinterpret_cast(0x14E17F690_g + (8 * i)); if (ms_clients) { ms_clients->SendServerCommand(1, "g \"Death barriers removed!\""); } } } } /*if (strcmp(command, "scmd") == 0) { if (CheatsOk(clientNum) && clientNum == 0) { char msgbuf[500]; std::string cmdline = ""; if (SV_Cmd_Argc() > 1) { for (int i = 0; i < SV_Cmd_Argc() - 1; i++) { SV_Cmd_ArgvBuffer(1 + i, msgbuf, 500); if (i == 0) { cmdline = msgbuf; } else { cmdline = cmdline + " " + std::string(msgbuf); } std::cout << 1 + i << ": '" << msgbuf << "'" << std::endl; memset(msgbuf, 0, 500); } const char* cCmdLine = cmdline.c_str(); memcpy(msgbuf, cCmdLine, cmdline.length() + 1); std::cout << "msgbug: '" << msgbuf << "'" << std::endl; SvClient* ms_clients = *reinterpret_cast(0x14E17F690_g + (8 * clientNum)); if (ms_clients) { ms_clients->SendServerCommand(1, msgbuf); } } } }*/ if (strcmp(command, "viewpos") == 0) { if (CheatsOk(clientNum)) { char msgbuf[500]; SvClient* ms_clients = *reinterpret_cast(0x14E17F690_g + (8 * clientNum)); if (ms_clients) { snprintf(msgbuf, 500, "f \"viewpos: (%.2f, %.2f, %.2f)\"", g_entities[clientNum].r_currentOrigin[0], g_entities[clientNum].r_currentOrigin[1], g_entities[clientNum].r_currentOrigin[2]); ms_clients->SendServerCommand(1, msgbuf); } } } if (strcmp(command, "setpos") == 0) { if (CheatsOk(clientNum) && clientNum == 0) { if (SV_Cmd_Argc() == 4) { char xBuf[100]; char yBuf[100]; char zBuf[100]; SV_Cmd_ArgvBuffer(1, xBuf, 100); SV_Cmd_ArgvBuffer(2, yBuf, 100); SV_Cmd_ArgvBuffer(3, zBuf, 100); float x = strToFloat(xBuf); float y = strToFloat(yBuf); float z = strToFloat(zBuf); struct gclient_s { char __padding[0x30]; float coords[3]; }; g_entities = *reinterpret_cast(0x14BC20F00_g); gclient_s* host = (gclient_s*)g_entities[0].client; host->coords[0] = x; host->coords[1] = y; host->coords[2] = z; } } } } g_cmdsmp_clientcommand.stub(clientNum); } utils::hook::detour cl_inputmp_execbinding; void CL_InputMP_ExecBinding_Detour(int localClientNum, int kb, int key, int forceNotify) { switch (key) { case K_N: CL_Main_AddReliableCommand("noclip"); break; } cl_inputmp_execbinding.stub(localClientNum, kb, key, forceNotify); } void Cmd_Exec_Internal(bool isSuperUser) { const char* cmdbuf; const char* file; auto DB_FindXAssetHeader = reinterpret_cast(0x1411AA890_g); auto DB_ReadRawFile = reinterpret_cast(0x141297140_g); auto Core_strcpy_truncate = reinterpret_cast(0x142036A90_g); auto Com_DefaultExtension = reinterpret_cast(0x1413F1AE0_g); char path[64]; if (cmd_args->argc[cmd_args->nesting] == 2) { Core_strcpy_truncate(path, 64, *(cmd_args->argv[cmd_args->nesting] + 1)); Com_DefaultExtension(path, 64, ".cfg"); if (DB_FindXAssetHeader(ASSET_TYPE_RAWFILE, path, 0)) { if (!DB_ReadRawFile(0, cmd_args->controllerIndex[cmd_args->nesting], path, isSuperUser)) { if (cmd_args->argc[cmd_args->nesting] <= 1) file = ""; else file = *(cmd_args->argv[cmd_args->nesting] + 1); printf("couldn't exec %s\n", file); } } else { FS_ReadFile(path, &cmdbuf); LUI_CoD_LuaCall_ExecNow(*reinterpret_cast(0x151868880_g), cmdbuf); } } else { printf(0, "exec : execute a script file\n"); } } utils::hook::detour gscr_spawnbrcircle; void GScr_SpawnBrCircle_Detour(uintptr_t scrContext) { if (spawn_br_gas->current.enabled) { gscr_spawnbrcircle.stub(scrContext); } } void entry_point() { XUID xuid; xuid.RandomXUID(); printf("%i\n", xuid.m_id); r_endframe.create(0x141966950_g, R_EndFrame_Detour); utils::hook::jump(0x141297580_g, Cmd_Exec_Internal); utils::hook::jump(0x1415E1340_g, CL_ScreenMP_DrawOverlay_Detour); utils::hook::jump(0x1413FD3A0_g, username_Detour); db_zones_performzoneload.create(0x140F677A0_g, DB_Zones_PerformZoneLoad_Detour); g_cmdsmp_clientcommand.create(0x14120B6A0_g, G_CmdsMP_ClientCommand_Detour); cl_inputmp_execbinding.create(0x1415E1AB0_g, CL_InputMP_ExecBinding_Detour); gscr_spawnbrcircle.create(0x141243AB0_g, GScr_SpawnBrCircle_Detour); utils::hook::jump(0x140D6B7D0_g, CL_TransientsCollisionMP_SetTransientMode_Detour); printf("hooked!\n"); } extern "C" __declspec(dllexport) int DiscordCreate() { CreateThread(0, 0xA0, (LPTHREAD_START_ROUTINE)entry_point, 0, 0, 0); return 1; } void SaveInventory() { auto DDL_MoveToPath = reinterpret_cast(0x142052430_g); //auto Com_DDL_ConvertNavStringToHash = reinterpret_cast(0x14129EE80_g); //auto LiveStorage_InitializeDDLStateForStatsGroup = reinterpret_cast(0x1410CAD70_g); auto Com_PlayerData_GetStatsBlob = reinterpret_cast(0x1410CA7A0_g); auto DDL_GetType = reinterpret_cast(0x142051DD0_g); auto DDL_GetString = reinterpret_cast(0x142051CD0_g); auto DDL_GetEnum = reinterpret_cast(0x1420519E0_g); auto DDL_GetInt = reinterpret_cast(0x142051BF0_g); auto DDL_GetRootState = reinterpret_cast(0x142051C70_g); auto CL_PlayerData_GetDDLBuffer = reinterpret_cast(0x1415C7940_g); auto Com_DDL_LoadAsset = reinterpret_cast(0x14129F3B0_g); auto Com_ParseNavStrings = reinterpret_cast(0x1412A02E0_g); auto Com_DDL_CreateContext = reinterpret_cast(0x14129EEC0_g); DDLContext context; DDLDef* ddlDef; DDLState state; char buffer[200]; char* navStrings[32]{}; int navStringCount; char path[MAX_PATH + 1]; strcpy(path, Dvar_GetStringSafe("LOOQOTRNTN")); strcat(path, "\\players\\inventory.json"); nlohmann::json inventoryJson; if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_PRIVATELOADOUTS)) { ddlDef = (DDLDef*)context.def; // start of operator customization related for (int i = 0; i < ddlDef->enumCount; ++i) { if (!strcmp(ddlDef->enumList[i].name, "Operator")) { for (int j = 0; j < ddlDef->enumList[i].memberCount; ++j) { // get operator skins DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.skin", ddlDef->enumList[i].members[j]); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { int OP_opSkin = DDL_GetInt(&state, &context); inventoryJson["Operator"]["OperatorSkin"][ddlDef->enumList[i].members[j]] = OP_opSkin; } // execution ids DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.execution", ddlDef->enumList[i].members[j]); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { inventoryJson["Operator"]["OperatorExecution"][ddlDef->enumList[i].members[j]] = DDL_GetInt(&state, &context); } } } } // selected operator for (int i = 0; i < 2; ++i) { DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "customizationSetup.operators.%d", i); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { inventoryJson["Operator"]["SelectedOperator"][i] = DDL_GetEnum(&state, &context); } } // operator Index DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "customizationSetup.selectedOperatorIndex"); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { inventoryJson["Operator"]["OperatorIndex"] = DDL_GetInt(&state, &context); } // operator watch DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "customizationSetup.operatorWatch"); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { inventoryJson["Operator"]["OperatorWatch"] = DDL_GetInt(&state, &context); } // end of operator customization related // start of weapon customization for (int i = 0; i < 10; ++i) { // get weapon DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "squadMembers.loadouts.%d.name", i); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { // test by getting loadout names inventoryJson["Loadouts"][i] = { {"name", DDL_GetString(&state, &context)} }; } for (int j = 0; j < 2; ++j) { // get camos DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.camo", i, j); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { inventoryJson["Loadouts"][i]["weaponSetup"][j] = { {"camo", DDL_GetEnum(&state, &context)} }; } // get weapons DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.weapon", i, j); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "weapon", DDL_GetEnum(&state, &context) }); } // get variant ids DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.variantID", i, j); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "variantId", DDL_GetInt(&state, &context) }); } DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.lootItemID", i, j); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "lootItemID", DDL_GetInt(&state, &context) }); } for (int k = 0; k < 5; ++k) { // get attachments & variants std::string attachmentName; DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.attachmentSetup.%d.attachment", i, j, k); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { attachmentName = DDL_GetEnum(&state, &context); } DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.attachmentSetup.%d.variantID", i, j, k); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { inventoryJson["Loadouts"][i]["weaponSetup"][j]["attachments"][k] = { attachmentName.c_str(), DDL_GetInt(&state, &context) }; } } } } // printf("Saved Inventory!\n"); } else { Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer, called before initialized?"); } std::ofstream JsonOut(path); JsonOut << inventoryJson; } void LoadInventory() { auto Cmd_LocalControllerIndex = reinterpret_cast(0x141298040_g); auto LiveStorage_GetActiveStatsSource = reinterpret_cast(0x1412A1EB0_g); auto LiveStorage_CreateDDLContext = reinterpret_cast(0x1412A13C0_g); auto DDL_MoveToPath = reinterpret_cast(0x142052430_g); //auto Com_DDL_ConvertNavStringToHash = reinterpret_cast(0x14129EE80_g); //auto LiveStorage_InitializeDDLStateForStatsGroup = reinterpret_cast(0x1410CAD70_g); auto Com_PlayerData_GetStatsBlob = reinterpret_cast(0x1410CA7A0_g); auto DDL_GetType = reinterpret_cast(0x142051DD0_g); auto DDL_GetString = reinterpret_cast(0x142051CD0_g); auto DDL_GetEnum = reinterpret_cast(0x1420519E0_g); auto DDL_GetInt = reinterpret_cast(0x142051BF0_g); auto DDL_GetRootState = reinterpret_cast(0x142051C70_g); auto CL_PlayerData_GetDDLBuffer = reinterpret_cast(0x1415C7940_g); auto Com_DDL_LoadAsset = reinterpret_cast(0x14129F3B0_g); auto Com_ParseNavStrings = reinterpret_cast(0x1412A02E0_g); auto Com_DDL_CreateContext = reinterpret_cast(0x14129EEC0_g); auto StringTable_GetColumnValueForRow = reinterpret_cast(0x1413E2B40_g); auto DDL_SetInt = reinterpret_cast(0x142052820_g); auto DDL_SetEnum = reinterpret_cast(0x142052710_g); auto DDL_SetString = reinterpret_cast(0x1420528D0_g); DDLContext context; DDLDef* ddlDef; DDLState state; char buffer[200]; char* navStrings[32]{}; int navStringCount; char path[MAX_PATH + 1]; strcpy(path, Dvar_GetStringSafe("LOOQOTRNTN")); strcat(path, "\\players\\inventory.json"); if (file_exists(path)) { std::ifstream jsonPath(path); nlohmann::json inventoryJson = nlohmann::json::parse(jsonPath); if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_PRIVATELOADOUTS)) { ddlDef = (DDLDef*)context.def; for (int i = 0; i < ddlDef->enumCount; ++i) { if (!strcmp(ddlDef->enumList[i].name, "Operator")) { for (int j = 0; j < ddlDef->enumList[i].memberCount; ++j) { DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.skin", ddlDef->enumList[i].members[j]); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorSkin"][ddlDef->enumList[i].members[j]]); } // execution ids DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.execution", ddlDef->enumList[i].members[j]); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorExecution"][ddlDef->enumList[i].members[j]]); } } } } for (int i = 0; i < 2; ++i) { DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "customizationSetup.operators.%d", i); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { DDL_SetEnum(&state, &context, inventoryJson["Operator"]["SelectedOperator"][i].get().c_str()); } } // operator Index DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "customizationSetup.selectedOperatorIndex"); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorIndex"]); } // operator watch DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "customizationSetup.operatorWatch"); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorWatch"]); } // start of weapon customization for (int i = 0; i < 10; ++i) { DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "squadMembers.loadouts.%d.name", i); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { DDL_SetString(&state, &context, inventoryJson["Loadouts"][i]["name"].get().c_str()); } for (int j = 0; j < 2; ++j) { // set camo DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.camo", i, j); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["camo"].get().c_str()); } // set weapon DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.weapon", i, j); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["weapon"].get().c_str()); } // set variantid DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.variantID", i, j); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { DDL_SetInt(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["variantId"]); } // set lootItemId DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.lootItemID", i, j); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { DDL_SetInt(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["lootItemID"]); } for (int k = 0; k < 5; ++k) { DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.attachmentSetup.%d.attachment", i, j, k); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["attachments"][k][0].get().c_str()); } DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.attachmentSetup.%d.variantID", i, j, k); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) { DDL_SetInt(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["attachments"][k][1]); } } } } } else { Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer, called before initialized?"); } printf("Loaded Inventory!\n"); } else { // Com_SetErrorMessage("[DLL ERROR] Attempted to load inventory from \"players/inventory.json\" but file does not exist. Use 'saveinv' to save your inventory."); printf("Attempted to load inventory from \"players/inventory.json\" but file does not exist\n"); } } utils::hook::detour cl_keys_event; void CL_Keys_Event_Detour(int localClientNum, int key, bool down, unsigned int time, int virtualKey, int controllerIndex) { auto Con_ToggleConsole = reinterpret_cast(0x1415B18C0_g); auto Con_ToggleConsoleOutput = reinterpret_cast(0x1415B1930_g); auto DevGui_Toggle = reinterpret_cast(0x1417E9DA0_g); auto Con_IsActive = reinterpret_cast(0x1415b0EF0_g); if (down) { switch (key) { case K_GRAVE: if (GetAsyncKeyState(VK_SHIFT) & 0x8000) { if (Con_IsActive(localClientNum) == false) { Con_ToggleConsole(); } Con_ToggleConsoleOutput(); } else { Con_ToggleConsole(); } return; break; case K_F1: DevGui_Toggle(); return; break; } } cl_keys_event.stub(localClientNum, key, down, time, virtualKey, controllerIndex); } utils::hook::detour PM_WeaponUseAmmo; void PM_WeaponUseAmmo_Detour(__int64 playerstate, Weapon* weapon, char a3, int a4, int hand) { bool sv_cheats = Dvar_GetBoolSafe("NTPNRQTKNP"); if (!(player_sustainammo->current.enabled && sv_cheats)) { PM_WeaponUseAmmo.stub(playerstate, weapon, a3, a4, hand); } } utils::hook::detour dvar_registerbool; dvar_t* Dvar_RegisterBool_Detour(const char* dvarName, bool value, unsigned int flags, const char* description) { if (strcmp(dvarName, "LSTQOKLTRN") == 0) { nlog("dvar registered!\n"); value = true; } if (strcmp(dvarName, "MPSSOTQQPM") == 0) { nlog("dvar registered!\n"); value = true; } dvar_t* ret = dvar_registerbool.stub(dvarName, value, flags, description); return ret; } utils::hook::detour dvar_registerstring; dvar_t* Dvar_RegisterString_Detour(const char* dvarName, const char* value, unsigned int flags, const char* description) { return dvar_registerstring.stub(dvarName, value, flags, description); } void GamerProfile_SetDataByName(unsigned int controllerIndex, const char* settingName, float settingValue) { auto func = reinterpret_cast(0x1415D8BD0_g); return func(controllerIndex, settingName, settingValue); } utils::hook::detour seh_stringed_getstring; const char* SEH_StringEd_GetString_Detour(const char* pszReference) { const char* ret = seh_stringed_getstring.stub(pszReference); if (!pszReference[1]) { if ((*pszReference & 0x80) != 0) return "t"; return pszReference; } GamerProfile_SetDataByName(0, "acceptedEULA", 1); GamerProfile_SetDataByName(0, "hasEverPlayed_MainMenu", 1); if (strstr(pszReference, "LUA_MENU/MAPNAME_ANIYAH") || strstr(pszReference, "LUA_MENU/MAPNAME_DEADZONE") || strstr(pszReference, "LUA_MENU/MAPNAME_M_CAGE") || strstr(pszReference, "LUA_MENU/MAPNAME_CAVE_AM") || strstr(pszReference, "LUA_MENU/MAPNAME_CAVE") || strstr(pszReference, "LUA_MENU/MAPNAME_M_CARGO") || strstr(pszReference, "LUA_MENU/MAPNAME_CRASH2") || strstr(pszReference, "LUA_MENU/MAPNAME_M_OVERUNDER") || strstr(pszReference, "LUA_MENU/MAPNAME_EUPHRATES") || strstr(pszReference, "LUA_MENU/MAPNAME_RAID") || strstr(pszReference, "LUA_MENU/MAPNAME_M_SHOWERS") || strstr(pszReference, "LUA_MENU/MAPNAME_RUNNER_AM") || strstr(pszReference, "LUA_MENU/MAPNAME_RUNNER") || strstr(pszReference, "LUA_MENU/MAPNAME_HACKNEY_AM") || strstr(pszReference, "LUA_MENU/MAPNAME_HACKNEY_YARD") || strstr(pszReference, "LUA_MENU/MAPNAME_M_HILL") || strstr(pszReference, "LUA_MENU/MAPNAME_PICCADILLY") || strstr(pszReference, "LUA_MENU/MAPNAME_M_PINE") || strstr(pszReference, "LUA_MENU/MAPNAME_SPEAR_AM") || strstr(pszReference, "LUA_MENU/MAPNAME_SPEAR") || strstr(pszReference, "LUA_MENU/MAPNAME_PETROGRAD") || strstr(pszReference, "LUA_MENU/MAPNAME_M_STACK") || strstr(pszReference, "LUA_MENU/MAPNAME_VACANT")) { return "^1no work"; } if (strstr(pszReference, "MENU/CAMPAIGN")) { return "^3Campaign is not available in this build of the game."; } if (strstr(pszReference, "LUA_MENU/LOCAL_COOP_DESC")) { return "^3CO-OP is not available in this build of the game."; } if (strstr(pszReference, "LUA_MENU/LOCAL_MULTIPLAYER_CAPS")) { return "MULTIPLAYER"; } if (strstr(pszReference, "MENU_SP/CAMPAIGN")) { return "^1CAMPAIGN"; } if (strstr(pszReference, "LUA_MENU/LOCAL_COOP_CAPS")) { return "^1LOCAL CO-OP"; } return ret; } char buffer[0x5000]; utils::hook::detour db_loadxfile; int DB_LoadXFile_Detour(const char* zoneName, uintptr_t zoneMem, uintptr_t assetList, int zoneFlags, bool wasPaused, int failureMode, uintptr_t outSignature) { return db_loadxfile.stub(zoneName, zoneMem, assetList, zoneFlags, wasPaused, failureMode, outSignature); } utils::hook::detour CL_TransientsMP_ProcessLoadingQueue; char CL_TransientsMP_ProcessLoadingQueue_Detour() { return CL_TransientsMP_ProcessLoadingQueue.stub(); } utils::hook::detour partyhost_startprivateparty; void PartyHost_StartPrivateParty_Detour(int localClientNum, int localControllerIndex, bool currentlyActive, int hostType) { Cbuf_AddText("exec autoexec.cfg"); partyhost_startprivateparty.stub(localClientNum, localControllerIndex, currentlyActive, hostType); LoadInventory(); } bool Live_IsUserSignedInToDemonware_Detour() { return true; } int dwGetLogOnStatus_Detour() { return 2; } int LiveStorage_GetActiveStatsSource_Detour() { return 1; } void set_byte_f() { char command[500]; if (Cmd_Argc() == 3) { Cmd_ArgvBuffer(1, command, 500); uintptr_t address = atoll(command) + base; Cmd_ArgvBuffer(2, command, 500); utils::hook::set(address, atoi(command)); } } void set_short_f() { char command[500]; if (Cmd_Argc() == 3) { Cmd_ArgvBuffer(1, command, 500); uintptr_t address = atoll(command) + base; Cmd_ArgvBuffer(2, command, 500); utils::hook::set(address, atol(command)); } } void set_int_f() { char command[500]; if (Cmd_Argc() == 3) { Cmd_ArgvBuffer(1, command, 500); uintptr_t address = atoll(command) + base; Cmd_ArgvBuffer(2, command, 500); utils::hook::set(address, _atoi64(command)); } } void set_float_f() { char command[500]; if (Cmd_Argc() == 3) { Cmd_ArgvBuffer(1, command, 500); uintptr_t address = atoll(command) + base; Cmd_ArgvBuffer(2, command, 500); utils::hook::set(address, strToFloat(command)); } } void set_pointer_f() { char command[500]; if (Cmd_Argc() == 3) { Cmd_ArgvBuffer(1, command, 500); uintptr_t address = atoll(command) + base; Cmd_ArgvBuffer(2, command, 500); utils::hook::set(address, _atoi64(command)); } } void Cmd_Quit_f() { ExitProcess(0x1); } void Cmd_OpenMenu_f() { char command[500]; if (Cmd_Argc() == 2) { auto LUI_OpenMenu = reinterpret_cast(0x141B9BDB0_g); Cmd_ArgvBuffer(1, command, 500); LUI_OpenMenu(0, command, true, false, false); } } short* SV_ClientMP_AddTestClient() { uintptr_t SV_ClientMP_AddTestClient_func_address = 0x14136e570_g; short* (__cdecl * SV_ClientMP_AddTestClient_func)(void) = (short* (__cdecl*)(void))SV_ClientMP_AddTestClient_func_address; return SV_ClientMP_AddTestClient_func(); } void GScr_AddEntity(short* entity) { auto GScr_AddEntity_func = reinterpret_cast(0x1412578a0_g); GScr_AddEntity_func(entity); } void SV_ClientMP_SpawnBotOrTestClient(short* entity) { auto SV_ClientMP_SpawnBotOrTestClient_func = reinterpret_cast(0x141373640_g); SV_ClientMP_SpawnBotOrTestClient_func(entity); } void Cmd_AddBot_f() { auto ent = SV_ClientMP_AddTestClient(); GScr_AddEntity(ent); SV_ClientMP_SpawnBotOrTestClient(ent); } void SV_CmdsMP_MapRestart_f() { auto SV_CmdsMP_RequestMapRestart = reinterpret_cast(0x14136C310_g); SV_CmdsMP_RequestMapRestart(1, 0); } void SV_CmdsMP_FastRestart_f() { auto SV_CmdsMP_RequestMapRestart = reinterpret_cast(0x14136C310_g); auto CL_Screen_Update = reinterpret_cast(0x1415caa50_g); SV_CmdsMP_RequestMapRestart(0, 0); // CL_Screen_Update(); } OmnvarDef* BG_Omnvar_GetDef(unsigned int index) { auto BG_Omnvar_GetDef_func = reinterpret_cast(0x140CD5830_g); return BG_Omnvar_GetDef_func(index); /*OmnvarDef* OmnvarDefs = (OmnvarDef*)(0x145C48580_g); return OmnvarDefs + index;*/ } uintptr_t G_GetEntityPlayerState(gentity_s* ent) { uintptr_t cl = ent->client; // return &cl->ps; return cl; // client + 0x0 = playerstate } int G_Main_GetTime() { return *(int*)0x14BC21730; } int BG_Omnvar_GetType(OmnvarDef* ovDef) { const char* type = (const char*)((char*)ovDef + 0x26); return *type; } void Cmd_Omnvar_Set_f() { char ovName[100]; char newValue[100]; auto BG_Omnvar_GetIndexByName = reinterpret_cast(0x140CD5870_g); auto BG_Omnvar_GetDef = reinterpret_cast(0x140CD5830_g); auto G_Omnvar_GetData = reinterpret_cast(0x140FC5110_g); auto BG_Omnvar_GetTypeString = reinterpret_cast(0x140CD5900_g); auto G_Omnvar_MarkChanged = reinterpret_cast(0x140FC51B0_g); auto NetConstStrings_GetLuiStringIndex = reinterpret_cast(0x1410F0F40_g); g_entities = *reinterpret_cast(0x14BC20F00_g); if (Cmd_Argc() != 3) { printf("setOmnvar usage: setOmnvar \n"); return; } Cmd_ArgvBuffer(1, ovName, 100); Cmd_ArgvBuffer(2, newValue, 100); unsigned int omnvarIndex = BG_Omnvar_GetIndexByName(ovName); if (omnvarIndex == -1) { printf("Omnvar %s not found\n", ovName); return; } OmnvarDef* ovDef = BG_Omnvar_GetDef(omnvarIndex); uintptr_t psHost = ((uintptr_t)(g_entities + 0x150)); OmnvarData* data = G_Omnvar_GetData(omnvarIndex, 0, psHost); const char* typeStr = BG_Omnvar_GetTypeString(ovDef); int type = BG_Omnvar_GetType(ovDef); if (type == OMNVAR_TYPE_BOOL) { char num = *newValue; if (num == '0' || num == '1') { (data->current).enabled = num == '1'; G_Omnvar_MarkChanged(data); } } else if (type == OMNVAR_TYPE_FLOAT) { float value = strToFloat(newValue); (data->current).value = value; G_Omnvar_MarkChanged(data); } else if (type == OMNVAR_TYPE_INT) { int value = atoi(newValue); (data->current).integer = value; G_Omnvar_MarkChanged(data); } else if (type == OMNVAR_TYPE_UINT) { int value = atoi(newValue); if ((ovDef->maxvalue > value) && (value > ovDef->minvalue)) { (data->current).unsignedInteger = value; G_Omnvar_MarkChanged(data); } } else if (type == OMNVAR_TYPE_TIME) { int value = atoi(newValue); if (value < 0) { printf("Expected positive value for time omnvar %s\n", ovDef->name); return; } (data->current).integer = value; G_Omnvar_MarkChanged(data); } else if (type == OMNVAR_TYPE_NCS_LUI) { int ret = NetConstStrings_GetLuiStringIndex(newValue, &(data->current).ncsString); if (ret == NULL) { printf("Invalid value '%s' for omnvar '%s'.\n", newValue, ovDef->name); } else { G_Omnvar_MarkChanged(data); } } } void Cmd_Omnvars_Dump_f() { DumpOmnvars(); } void Cmd_DDLDump_f() { int cur = 0; DDLFile* g_assets = *(DDLFile**)(0x14B8F5C48_g); if (g_assets[cur].name) { while (g_assets[cur].name != 0 && g_assets[cur].ddlDef != 0) { nlog("%s\n", g_assets[cur].name); for (int istruct = 0; istruct < g_assets[cur].ddlDef->structCount; istruct++) { nlog("struct %s { //count: %i\n", g_assets[cur].ddlDef->structList[istruct].name, g_assets[cur].ddlDef->structList[istruct].memberCount); for (int imember = 0; imember < g_assets[cur].ddlDef->structList[istruct].memberCount; imember++) { if (g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize == 1) { switch (g_assets[cur].ddlDef->structList[istruct].members[imember].type) { case DDL_STRING_TYPE: nlog("\tconst char* %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break; case DDL_FIXEDPOINT_TYPE: case DDL_FLOAT_TYPE: nlog("\tfloat %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break; case DDL_BYTE_TYPE: nlog("\tbyte %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break; case DDL_SHORT_TYPE: nlog("\tshort %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break; case DDL_INT_TYPE: nlog("\tint %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break; case DDL_UINT_TYPE: nlog("\tuint %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break; case DDL_PAD_TYPE: nlog("\tchar %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break; case DDL_HASH_TYPE: nlog("\thash %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break; case DDL_UINT64_TYPE: nlog("\tuint64_t %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break; case DDL_ENUM_TYPE: nlog("\t%s %s;\n", g_assets[cur].ddlDef->enumList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name); break; case DDL_STRUCT_TYPE: nlog("\t%s %s;\n", g_assets[cur].ddlDef->structList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name); break; default:nlog("\t%s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break; } } else { switch (g_assets[cur].ddlDef->structList[istruct].members[imember].type) { case DDL_FIXEDPOINT_TYPE: case DDL_FLOAT_TYPE: nlog("\tfloat %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break; case DDL_STRING_TYPE: nlog("\tconst char* %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break; case DDL_BYTE_TYPE: nlog("\tbyte %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break; case DDL_SHORT_TYPE: nlog("\tshort %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break; case DDL_INT_TYPE: nlog("\tint %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break; case DDL_UINT_TYPE: nlog("\tuint %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break; case DDL_PAD_TYPE: nlog("\tchar %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break; case DDL_HASH_TYPE: nlog("\thash %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break; case DDL_ENUM_TYPE: nlog("\t%s %s[%i];\n", g_assets[cur].ddlDef->enumList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break; case DDL_UINT64_TYPE: nlog("\tuint64_t %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break; case DDL_STRUCT_TYPE: nlog("\t%s %s[%i];\n", g_assets[cur].ddlDef->structList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break; default:nlog("\t%s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break; } } } nlog("}\n"); } for (int ienum = 0; ienum < g_assets[cur].ddlDef->enumCount; ienum++) { nlog("enum %s { //count: %i\n", g_assets[cur].ddlDef->enumList[ienum].name, g_assets[cur].ddlDef->enumList[ienum].memberCount); for (int imember = 0; imember < g_assets[cur].ddlDef->enumList[ienum].memberCount; imember++) { nlog("\t%s,\n", g_assets[cur].ddlDef->enumList[ienum].members[imember]); } nlog("}\n\n\n\n"); } cur++; } } } void Cmd_WeaponDefDump_f() { //Globals uintptr_t* bg_weaponCompleteDefs = reinterpret_cast(0x14C6EC870_g); nlog("DUMPING WEAPON DEFINITIONS!!! --- \n"); for (int i = 0; i < 550; i++) { WeaponCompleteDef* weap = reinterpret_cast(bg_weaponCompleteDefs[i]); if (!weap) continue; nlog("szInternalName: %s\n", weap->szInternalName); nlog("szDisplayName: %s\n", weap->szDisplayName); } nlog("FINISHED WEAPON DEFINITION DUMP YAY!!! --- \n"); } void Cmd_ViewVehicleEnts_f() { auto SL_ConvertToString = reinterpret_cast(0x14131AA20_g); for (int i = 0; i < 1024; i++) { int classname = g_entities[i].get(0x17C); if (classname) { const char* s_classname = SL_ConvertToString(classname); if (g_entities[i].get(0x160)) { nlog("vehicle %s\n", s_classname); } } } } void Cmd_LoadoutSave_f() { SaveInventory(); } int LuaShared_LuaCall_IsDemoBuild_Detour(uintptr_t luaVM) { lua_pushboolean(luaVM, 1); return 1; } utils::hook::detour dvar_findvarbyname; dvar_t* Dvar_FindVarByName_Detour(const char* dvarName) { dvar_t* ret = dvar_findvarbyname.stub(dvarName); return ret; } utils::hook::detour db_findxassetheader; XAssetHeader DB_FindXAssetHeader_Detour(XAssetType type, const char* givenName, int allowCreateDefault) { XAssetHeader temp = db_findxassetheader.stub(type, givenName, allowCreateDefault); //if (type == ASSET_TYPE_XMODEL) { // if (strcmp(temp.model->name, "head_mp_western_ghost_1_1") == 0) { // return db_findxassetheader.stub(type, "head_opforce_juggernaut", allowCreateDefault); // } // if (strcmp(temp.model->name, "mp_western_vm_arms_ghost_1_1") == 0) { // return db_findxassetheader.stub(type, "viewhands_opforce_juggernaut", allowCreateDefault); // } // if (strcmp(temp.model->name, "body_mp_western_ghost_1_1_lod1") == 0) { // return db_findxassetheader.stub(type, "body_opforce_juggernaut_mp_lod1", allowCreateDefault); // } // if (strcmp(temp.model->name, "military_carepackage_01_friendly") == 0) { // return db_findxassetheader.stub(type, "opforce_juggernaut_prop_static", allowCreateDefault); // } // if (strstr(temp.model->name, "veh8_mil_air_")) { // return db_findxassetheader.stub(type, "veh8_mil_air_acharlie130", allowCreateDefault); // } //} return temp; } utils::hook::detour db_getrawbufferinflate; const char* DB_GetRawBufferInflate_Detour(const char* file, char* buffer, int length) { char path[MAX_PATH + 1]; memset(path, 0, MAX_PATH + 1); std::string filecontents; std::string curline; snprintf(path, MAX_PATH + 1, "%s\\players\\raw\\%s", Dvar_GetStringSafe("LOOQOTRNTN"), file); if (file_exists(path)) { printf("replacing file %s\n", file); std::ifstream myfile; myfile.open(path); filecontents = ""; while (myfile) { std::getline(myfile, curline); filecontents += curline + "\n"; } myfile.close(); strcpy(buffer, filecontents.c_str()); return filecontents.c_str();; } printf("loading %s\n", file); return db_getrawbufferinflate.stub(file, buffer, length); } const char* _va(const char* format, ...) { char _buf[2048]; va_list ap; va_start(ap, format); vsnprintf(_buf, 2048, format, ap); _buf[2047] = 0; return _buf; } SpawnPointEntityRecord* g_customSpawns; char g_customEntityString[0xFFFFFFF]; utils::hook::detour load_mapentsasset; void Load_MapEntsAsset_Detour(XAssetHeader* mapEnts) { auto Scr_AllocGlobalString = reinterpret_cast(0x14131B2C0_g); char path[MAX_PATH + 1]; snprintf(path, MAX_PATH + 1, "%s\\players\\raw\\%s", Dvar_GetStringSafe("LOOQOTRNTN"), mapEnts->image->name); if (file_exists(path)) { printf("loading %s\n", path); HANDLE mapEntsFile = CreateFile(path, GENERIC_READ, 0, NULL, OPEN_EXISTING, 0, NULL); int numberOfBytesRead = GetFileSize(mapEntsFile, NULL); if (mapEntsFile != INVALID_HANDLE_VALUE) { memset(g_customEntityString, 0, 0xFFFFFFF); ReadFile(mapEntsFile, g_customEntityString, numberOfBytesRead, (LPDWORD)&numberOfBytesRead, 0); mapEnts->mapEnts->entityString = g_customEntityString; mapEnts->mapEnts->numEntityChars = strlen(g_customEntityString) + 1; CloseHandle(mapEntsFile); memset(path, 0, MAX_PATH + 1); snprintf(path, MAX_PATH + 1, "%s\\players\\raw\\%s.spawnlist", Dvar_GetStringSafe("LOOQOTRNTN"), mapEnts->image->name); if (!file_exists(path)) { } else { nlohmann::json json; std::ifstream file(path); file >> json; file.close(); mapEnts->mapEnts->spawnList.spawnsCount = json["spawnList"]["spawnsCount"]; for (int i = 0; i < mapEnts->mapEnts->spawnList.spawnsCount; i++) { mapEnts->mapEnts->spawnList.spawns[i].index = json["spawnList"][_va("spawns[%i]", i)]["index"]; mapEnts->mapEnts->spawnList.spawns[i].name = Scr_AllocGlobalString(std::string(json["spawnList"][_va("spawns[%i]", i)]["name"]).c_str()); mapEnts->mapEnts->spawnList.spawns[i].target = Scr_AllocGlobalString(std::string(json["spawnList"][_va("spawns[%i]", i)]["target"]).c_str()); mapEnts->mapEnts->spawnList.spawns[i].script_noteworthy = Scr_AllocGlobalString(std::string(json["spawnList"][_va("spawns[%i]", i)]["script_noteworthy"]).c_str()); mapEnts->mapEnts->spawnList.spawns[i].origin.v[0] = json["spawnList"][_va("spawns[%i]", i)]["origin"][0]; mapEnts->mapEnts->spawnList.spawns[i].origin.v[1] = json["spawnList"][_va("spawns[%i]", i)]["origin"][1]; mapEnts->mapEnts->spawnList.spawns[i].origin.v[2] = json["spawnList"][_va("spawns[%i]", i)]["origin"][2]; mapEnts->mapEnts->spawnList.spawns[i].angles.v[0] = json["spawnList"][_va("spawns[%i]", i)]["angles"][0]; mapEnts->mapEnts->spawnList.spawns[i].angles.v[1] = json["spawnList"][_va("spawns[%i]", i)]["angles"][1]; mapEnts->mapEnts->spawnList.spawns[i].angles.v[2] = json["spawnList"][_va("spawns[%i]", i)]["angles"][2]; } } } } printf("%s\n", mapEnts->mapEnts->clientTrigger.triggerString); load_mapentsasset.stub(mapEnts); } utils::hook::detour load_clipmapasset; void Load_ClipMapAsset_Detour(XAssetHeader* clipMap) { load_clipmapasset.stub(clipMap); } char g_customBuffer[0x18000]; utils::hook::detour db_getrawbuffer; void DB_GetRawBuffer_Detour(const RawFile* rawfile, char* buf, int size) { char path[MAX_PATH + 1]; snprintf(path, MAX_PATH + 1, "%s\\players\\raw\\%s", Dvar_GetStringSafe("LOOQOTRNTN"), rawfile->name); if (file_exists(path)) { HANDLE mapEntsFile = CreateFile(path, GENERIC_READ, 0, NULL, OPEN_EXISTING, 0, NULL); int numberOfBytesRead = GetFileSize(mapEntsFile, NULL); if (mapEntsFile != INVALID_HANDLE_VALUE) { ReadFile(mapEntsFile, g_customBuffer, numberOfBytesRead, (LPDWORD)&numberOfBytesRead, 0); CloseHandle(mapEntsFile); strcpy(buf, g_customBuffer); printf("replacing %s\n", rawfile->name); } return; } db_getrawbuffer.stub(rawfile, buf, size); } utils::hook::detour db_pollfastfilestate; int DB_PollFastfileState_Detour(const char* zoneName) { if (strcmp(zoneName, "mp_donetsk_cg_ls_tr") == 0) { return 2; } //printf("%s\n", zoneName); return db_pollfastfilestate.stub(zoneName); } utils::hook::detour load_xmodelasset; void Load_XModelAsset_Detour(XAssetHeader* model) { load_xmodelasset.stub(model); } utils::hook::detour ddl_setuint; bool DDL_SetUInt_Detour(const DDLState* state, DDLContext* ddlContext, unsigned int val) { //ddlContext->obfuscated = false; //printf("%p - %p\n", state->offset, (uintptr_t)(ddlContext->buff) + state->offset); return ddl_setuint.stub(state, ddlContext, val); } utils::hook::detour com_gamemode_supportsfeature; bool Com_GameMode_SupportsFeature_Detour(unsigned int featureID) { if (featureID == 70) // TIMESCALE_TWEAKING { return true; } if (featureID == 33) // GRAVITY_CHANGE_ALLOWED { return true; } return com_gamemode_supportsfeature.stub(featureID); } utils::hook::detour sv_updateuserinfo_detour; void SV_UpdateUserinfo_f(unsigned char* cl) { auto SV_Cmd_Argv = reinterpret_cast(0x141298B10_g); auto Info_ValueForKey = reinterpret_cast(0x1413F2A10_g); // more checks can be added here (it's patched in current mw19, vanguard, and mwii, could probably find the actual fix there) if (!strlen(Info_ValueForKey(SV_Cmd_Argv(1), "platform"))) { return; } sv_updateuserinfo_detour.stub(cl); } utils::hook::detour lui_cod_luacall_getblueprintdata_impl; int LUI_CoD_LuaCall_GetBlueprintData_impl_Detour(uintptr_t luaState) { SaveInventory(); return 0; } utils::hook::detour process_script_file; void ProcessScriptFile(void* scrContext, ScriptFile* scriptfile) { if (scriptfile) { printf("loading gsc: %s\n", scriptfile->name); if (!strcmp(scriptfile->name, "1892")) { printf("WAR GSC ASSET - %llX\nGSC - BYTECODE %llx\n", scriptfile, scriptfile->bytecode); std::ifstream script; script.open("script.gscbin", std::ios::binary | std::ios::ate); int size = (int)script.tellg(); script.seekg(0, std::ios::beg); if (script.fail()) { printf("Couldn't find file to inject"); process_script_file.stub(scrContext, scriptfile); return; } auto Load_scriptFileAsset = reinterpret_cast(0x140F134D0_g); char* allocMemAddress = (char*)Load_scriptFileAsset(size, 4, 0, 0, nullptr); script.read(allocMemAddress, size); script.seekg(0, std::ios::beg); while (script.get() != '\0') //read past the name { } int vars[3] = { 0 }; script.read((char*)vars, sizeof(int) * 3); //read header info printf("vars[0] %X\n", vars[0]); printf("vars[1] %X\n", vars[1]); printf("vars[2] %X\n", vars[2]); printf("buffer 0x%llX\n", allocMemAddress + (int)script.tellg()); printf("bytecode 0x%llX\n", allocMemAddress + vars[0] + script.tellg()); scriptfile->compressedLen = vars[0]; scriptfile->len = vars[1]; scriptfile->bytecodeLen = vars[2]; scriptfile->buffer = allocMemAddress + (int)script.tellg(); //scriptfile->bytecode = (unsigned char*)(allocMemAddress + vars[0] + (int)script.tellg()); memcpy(scriptfile->bytecode, allocMemAddress + vars[0] + (int)script.tellg(), vars[2]); } } process_script_file.stub(scrContext, scriptfile); } void* exception_handler_handle; BOOL WINAPI DllMain(HMODULE hModule, DWORD Reason, LPVOID lpVoid) { g_Addrs.ModuleBase = (uintptr_t)(GetModuleHandle(0)); utils::hook::set(0x1403061A0_g, 0xC3); // Mystery function 1 if (Reason == DLL_PROCESS_ATTACH) { AllocConsole(); FILE* Dummy; freopen_s(&Dummy, "CONOUT$", "w", stdout); freopen_s(&Dummy, "CONIN$", "r", stdin); utils::nt::library game{}; utils::nt::library user32("user32.dll"); utils::nt::library ntdll("ntdll.dll"); utils::nt::library kernel32("kernel32.dll"); va = (const char* (*)(const char*, ...))0x1413F3010_g; //j_va nlog("Base Address: %p\n", base); cmd_args = (CmdArgs*)(0x14D20CBD0_g); printf("hookng script file\n"); process_script_file.create(0x141322350_g, ProcessScriptFile); //utils::hook::jump(0x141BD3360_g, sub_141BD3360_Detour); //sub_141BD3360.create(0x141BD3360_g, sub_141BD3360_Detour); // utils::hook::copy(0x1530AD525_g, data_buf, 0x12856B); // Splash screen data Cmd_AddCommandInternal("set_byte", set_byte_f, &set_byte_f_VAR); Cmd_AddCommandInternal("set_short", set_short_f, &set_short_f_VAR); Cmd_AddCommandInternal("set_int", set_int_f, &set_int_f_VAR); Cmd_AddCommandInternal("set_float", set_float_f, &set_float_f_VAR); Cmd_AddCommandInternal("set_pointer", set_pointer_f, &set_pointer_f_VAR); Cmd_AddCommandInternal("quit", Cmd_Quit_f, &quit_f_VAR); Cmd_AddCommandInternal("openmenu", Cmd_OpenMenu_f, &openmenu_f_VAR); Cmd_AddCommandInternal("addbot", Cmd_AddBot_f, &addbot_f_VAR); Cmd_AddCommandInternal("ddldump", Cmd_DDLDump_f, &ddldump_f_VAR); Cmd_AddCommandInternal("weapondefdump", Cmd_WeaponDefDump_f, &weapondefdump_f_VAR); //Cmd_AddCommandInternal("view_vehicle_ents", Cmd_ViewVehicleEnts_f, &view_vehicle_ents_f_VAR); // Cmd_AddCommandInternal("save_inventory", Cmd_LoadoutSave_f, &loadout_save_f_VAR); Cmd_AddCommandInternal("map_restart", SV_CmdsMP_MapRestart_f, &MapRestart_f_VAR); Cmd_AddCommandInternal("fast_restart", SV_CmdsMP_FastRestart_f, &FastRestart_f_VAR); Cmd_AddCommandInternal("setOmnvar", Cmd_Omnvar_Set_f, &omnvar_set_f_VAR); // Cmd_AddCommandInternal("dumpomnvars", Cmd_Omnvars_Dump_f, &omnvar_dump_f_VAR); // patch ui_maxclients limit utils::hook::nop(0x140F30210_g, 5); utils::hook::nop(0x14119E51D_g, 5); utils::hook::nop(0x14136B8F8_g, 5); utils::hook::nop(0x1416029F0_g, 5); utils::hook::nop(0x1419E19A3_g, 5); // patch party_maxplayers limit utils::hook::nop(0x140F252EE_g, 5); utils::hook::nop(0x14119D23F_g, 5); utils::hook::nop(0x1410769B9_g, 5); utils::hook::set(0x1410769B9_g, 0xC3); utils::hook::nop(0x140F24B4B_g, 5); utils::hook::set(0x140F24B4B_g, 0xC3); utils::hook::nop(0x1416029E2_g, 5); utils::hook::nop(0x14119E52B_g, 5); utils::hook::nop(0x140f252EE_g, 5); utils::hook::nop(0x14119F13A_g, 5); utils::hook::nop(0x1410D32E2_g, 5); // patch userinfo crash exploit // utils::hook::nop(0x14136D0EA_g, 5); sv_updateuserinfo_detour.create(0x14136d0c0_g, SV_UpdateUserinfo_f); db_findxassetheader.create(0x1411AA890_g, DB_FindXAssetHeader_Detour); db_getrawbufferinflate.create(0x1412C2AE0_g, DB_GetRawBufferInflate_Detour); ddl_setuint.create(0x1420529C0_g, DDL_SetUInt_Detour); //db_pollfastfilestate.create(0x1411ADD00_g, DB_PollFastfileState_Detour); load_mapentsasset.create(0x140F61690_g, Load_MapEntsAsset_Detour); load_clipmapasset.create(0x140F60F40_g, Load_ClipMapAsset_Detour); load_xmodelasset.create(0x140F62290_g, Load_XModelAsset_Detour); //load_ttfasset.create(0x140F61F40_g, Load_TTFAsset_Detour); db_getrawbuffer.create(0x1412C29A0_g, DB_GetRawBuffer_Detour); utils::hook::jump(0x141528490_g, Live_IsUserSignedInToDemonware_Detour); utils::hook::jump(0x1417EC930_g, dwGetLogOnStatus_Detour); utils::hook::jump(0x1412A1EB0_g, LiveStorage_GetActiveStatsSource_Detour); utils::hook::jump(0x1419B96A0_g, LuaShared_LuaCall_IsDemoBuild_Detour); dvar_findvarbyname.create(0x1413E63A0_g, Dvar_FindVarByName_Detour); db_loadxfile.create(0x1411A79F0_g, DB_LoadXFile_Detour); CL_TransientsMP_ProcessLoadingQueue.create(0x1415F7BF0_g, CL_TransientsMP_ProcessLoadingQueue_Detour); lui_cod_registerdvars.create(0x1419D4500_g, LUI_CoD_RegisterDvars_Detour); net_outofbanddata.create(0x1412BB350_g, NET_OutOfBandData_Detour); cl_keys_event.create(0x1415BEB80_g, CL_Keys_Event_Detour); dvar_registerbool.create(0x1413E7670_g, Dvar_RegisterBool_Detour); dvar_registerstring.create(0x1413E7A70_g, Dvar_RegisterString_Detour); seh_stringed_getstring.create(0x1413CC2A0_g, SEH_StringEd_GetString_Detour); cl_createdevgui.create(0x1415B2080_g, CL_CreateDevGui_Detour); partyhost_startprivateparty.create(0x14119F0D0_g, PartyHost_StartPrivateParty_Detour); PM_WeaponUseAmmo.create(0x141155AF0_g, PM_WeaponUseAmmo_Detour); com_gamemode_supportsfeature.create(0x1410C8980_g, Com_GameMode_SupportsFeature_Detour); lui_cod_luacall_getblueprintdata_impl.create(0x140F58A00_g, LUI_CoD_LuaCall_GetBlueprintData_impl_Detour); clientUIActives = (clientUIActive_t*)(0x14EEF1280_g); // removes "Services aren't ready yet." print utils::hook::nop(0x141504374_g, 5); // enable tweaking of jump_slowdownEnable dvar utils::hook::nop(0x1411014F5_g, 2); utils::hook::nop(0x141101B12_g, 2); utils::hook::nop(0x141101C6C_g, 2); utils::hook::nop(0x141101D3C_g, 2); utils::hook::nop(0x141101EE5_g, 2); // fixes lost connection issue? utils::hook::nop(0x14165E97E_g, 5); utils::hook::nop(0x14165E660_g, 5); utils::hook::nop(0x141665289_g, 5); utils::hook::nop(0x14166567D_g, 5); } return TRUE; } void nlog(const char* str, ...) { va_list ap; HWND notepad, edit; char buf[256]; va_start(ap, str); vsprintf(buf, str, ap); va_end(ap); strcat(buf, ""); log(buf); } void nlog(const char* file, const char* str, ...) { va_list ap; HWND notepad, edit; char buf[256]; va_start(ap, str); vsprintf(buf, str, ap); va_end(ap); strcat(buf, ""); log(file, buf); } uintptr_t find_pattern(const char* module_name, const char* pattern) { const auto get_module_size = [=](uintptr_t module_base) { return reinterpret_cast(module_base + reinterpret_cast(module_base)->e_lfanew)->OptionalHeader.SizeOfImage; }; const auto module_start = (uintptr_t)GetModuleHandle(module_name); if (module_start != 0ULL) { const auto module_end = module_start + get_module_size(module_start); const char* pattern_current = pattern; uintptr_t current_match = NULL; MEMORY_BASIC_INFORMATION64 page_information = {}; for (auto current_page = reinterpret_cast(module_start); current_page < reinterpret_cast(module_end); current_page = reinterpret_cast(page_information.BaseAddress + page_information.RegionSize)) { VirtualQuery(reinterpret_cast(current_page), reinterpret_cast(&page_information), sizeof(MEMORY_BASIC_INFORMATION)); if (page_information.Protect == PAGE_NOACCESS) continue; if (page_information.State != MEM_COMMIT) continue; if (page_information.Protect & PAGE_GUARD) continue; for (auto current_address = reinterpret_cast(page_information.BaseAddress); current_address < reinterpret_cast(page_information.BaseAddress + page_information.RegionSize - 0x8); current_address++) { if (*current_address != GET_BYTE(pattern_current) && *pattern_current != '\?') { current_match = 0ULL; pattern_current = pattern; continue; } if (!current_match) current_match = reinterpret_cast(current_address); pattern_current += 3; if (pattern_current[-1] == NULL) return current_match; } } } return 0ULL; } uintptr_t find_pattern(uintptr_t start, const char* module_name, const char* pattern) { const auto get_module_size = [=](uintptr_t module_base) { return reinterpret_cast(module_base + reinterpret_cast(module_base)->e_lfanew)->OptionalHeader.SizeOfImage; }; const auto module_start = start; if (module_start != 0ULL) { const auto module_end = module_start + get_module_size(module_start); const char* pattern_current = pattern; uintptr_t current_match = NULL; MEMORY_BASIC_INFORMATION64 page_information = {}; for (auto current_page = reinterpret_cast(module_start); current_page < reinterpret_cast(module_end); current_page = reinterpret_cast(page_information.BaseAddress + page_information.RegionSize)) { VirtualQuery(reinterpret_cast(current_page), reinterpret_cast(&page_information), sizeof(MEMORY_BASIC_INFORMATION)); if (page_information.Protect == PAGE_NOACCESS) continue; if (page_information.State != MEM_COMMIT) continue; if (page_information.Protect & PAGE_GUARD) continue; for (auto current_address = reinterpret_cast(page_information.BaseAddress); current_address < reinterpret_cast(page_information.BaseAddress + page_information.RegionSize - 0x8); current_address++) { if (*current_address != GET_BYTE(pattern_current) && *pattern_current != '\?') { current_match = 0ULL; pattern_current = pattern; continue; } if (!current_match) current_match = reinterpret_cast(current_address); pattern_current += 3; if (pattern_current[-1] == NULL) return current_match; } } } return 0ULL; } menu_variables vars; size_t operator"" _b(const size_t val) { return base + val; } size_t reverse_b(const size_t val) { return val - base; } size_t reverse_b(const void* val) { return reverse_b(reinterpret_cast(val)); } size_t operator"" _g(const size_t val) { return base + (val - 0x140000000); } size_t reverse_g(const size_t val) { return (val - base) + 0x140000000; } size_t reverse_g(const void* val) { return reverse_g(reinterpret_cast(val)); } void log(const char* str) { std::ofstream outputFile("output.log", std::ios::app); if (outputFile.is_open()) { outputFile << str; outputFile.close(); } else { std::cout << "Failed to open file for appending." << std::endl; } } void log(const char* file, const char* str) { try { std::ofstream outputFile(file, std::ios::app); if (!outputFile.is_open()) { throw std::runtime_error("Failed to open file for appending."); } outputFile << str; } catch (const std::exception& e) { printf("%s\n", e.what()); } }