#pragma once #include "Main.hpp" inline utils::hook::detour db_zones_performzoneload; __int64 DB_Zones_PerformZoneLoad_Detour(bool processingPreloadedFiles, bool isBaseMap, bool wasPaused, int failureMode); inline utils::hook::detour db_findxassetheader; XAssetHeader DB_FindXAssetHeader_Detour(XAssetType type, const char* givenName, int allowCreateDefault); inline utils::hook::detour db_getrawbufferinflate; const char* DB_GetRawBufferInflate_Detour(const char* file, char* buffer, int length); inline SpawnPointEntityRecord* g_customSpawns; inline char g_customEntityString[0xFFFFFFF]; inline utils::hook::detour load_mapentsasset; void Load_MapEntsAsset_Detour(XAssetHeader* mapEnts); inline utils::hook::detour load_clipmapasset; void Load_ClipMapAsset_Detour(XAssetHeader* clipMap); inline char g_customBuffer[0x18000]; inline utils::hook::detour db_getrawbuffer; void DB_GetRawBuffer_Detour(const RawFile* rawfile, char* buf, int size); inline utils::hook::detour load_xmodelasset; void Load_XModelAsset_Detour(XAssetHeader* model);