#include "gamemode.h" bool Com_GameMode_SupportsFeature_Detour(unsigned int featureID) { static dvar_t* com_timescale; static dvar_t* timescale; if (com_timescale == nullptr && featureID == 70) { com_timescale = Dvar_FindVarByName("LNOTRKNRPS"); timescale = Dvar_FindVarByName("MSNTNLNQNM"); // fixes slowmotion final killcam, but not in an ideal way } if (featureID == 70 && timescale->current.value != 1.0) // TIMESCALE_TWEAKING { return true; } if (featureID == 33) // GRAVITY_CHANGE_ALLOWED { return true; } return com_gamemode_supportsfeature.stub(featureID); }