#pragma once #include "Main.hpp" inline utils::hook::detour PM_WeaponUseAmmo; void PM_WeaponUseAmmo_Detour(__int64 playerstate, Weapon* weapon, char a3, int a4, int hand); inline utils::hook::detour cg_overrideimpacteffecttype; void CG_OverrideImpactEffectType(uintptr_t localClientNum, unsigned int sourceEntityNum, int* fxImpactType);