#include "weapons.h" #include "game_inc.h" void PM_WeaponUseAmmo_Detour(__int64 playerstate, Weapon* weapon, char a3, int a4, int hand) { bool sv_cheats = Dvar_GetBoolSafe("NTPNRQTKNP"); if (!(player_sustainammo->current.enabled && sv_cheats)) { PM_WeaponUseAmmo.stub(playerstate, weapon, a3, a4, hand); } } void CG_OverrideImpactEffectType(uintptr_t localClientNum, unsigned int sourceEntityNum, int* fxImpactType) // 0x141733CD0_g { //33 = red, 34 = blue, 35 = pink, 36 = green fxImpactType[2] = 34; cg_overrideimpacteffecttype.stub<__int64>(localClientNum, sourceEntityNum, fxImpactType); }