#include "sv_main.h" #include "game_inc.h" void SV_UpdateUserinfo_f(unsigned char* cl) { auto SV_Cmd_Argv = reinterpret_cast(0x141298B10_g); auto Info_ValueForKey = reinterpret_cast(0x1413F2A10_g); // more checks can be added here (it's patched in current mw19, vanguard, and mwii, could probably find the actual fix there) if (!strlen(Info_ValueForKey(SV_Cmd_Argv(1), "platform"))) { return; } sv_updateuserinfo_detour.stub(cl); }