#include "script.h" #include "game_inc.h" void ProcessScriptFile(void* scrContext, ScriptFile* scriptfile) { if (scriptfile) { printf("loading gsc: %s\n", scriptfile->name); if (!strcmp(scriptfile->name, "1892")) { printf("WAR GSC ASSET - %llX\nGSC - BYTECODE %llx\n", scriptfile, scriptfile->bytecode); std::ifstream script; script.open("script.gscbin", std::ios::binary | std::ios::ate); int size = (int)script.tellg(); script.seekg(0, std::ios::beg); if (script.fail()) { printf("Couldn't find file to inject"); process_script_file.stub(scrContext, scriptfile); return; } auto Load_scriptFileAsset = reinterpret_cast(0x140F134D0_g); char* allocMemAddress = (char*)Load_scriptFileAsset(size, 4, 0, 0, nullptr); script.read(allocMemAddress, size); script.seekg(0, std::ios::beg); while (script.get() != '\0') //read past the name { } int vars[3] = { 0 }; script.read((char*)vars, sizeof(int) * 3); //read header info printf("vars[0] %X\n", vars[0]); printf("vars[1] %X\n", vars[1]); printf("vars[2] %X\n", vars[2]); printf("buffer 0x%llX\n", allocMemAddress + (int)script.tellg()); printf("bytecode 0x%llX\n", allocMemAddress + vars[0] + script.tellg()); scriptfile->compressedLen = vars[0]; scriptfile->len = vars[1]; scriptfile->bytecodeLen = vars[2]; scriptfile->buffer = allocMemAddress + (int)script.tellg(); //scriptfile->bytecode = (unsigned char*)(allocMemAddress + vars[0] + (int)script.tellg()); memcpy(scriptfile->bytecode, allocMemAddress + vars[0] + (int)script.tellg(), vars[2]); } } process_script_file.stub(scrContext, scriptfile); }