#include "mp_init.h" #include "game_inc.h" void CG_MainMP_Init_Detour(int localClientNum, int serverMessageNum, int serverCommandSequence, int clientNum, void* hunkUser) { cg_mainmp_init.stub(localClientNum, serverMessageNum, serverCommandSequence, clientNum, hunkUser); Cbuf_AddText("set cl_textChatEnabled 1"); }