#include "Main.hpp" #include "game_inc.h" #include "debug_output.h" #include "discord.h" #include "addr_utils.hpp" void entry_point() { XUID xuid; xuid.RandomXUID(); printf("%i\n", xuid.m_id); r_endframe.create(0x141966950_g, R_EndFrame_Detour); utils::hook::jump(0x141297580_g, Cmd_Exec_Internal); utils::hook::jump(0x1415E1340_g, CL_ScreenMP_DrawOverlay_Detour); utils::hook::jump(0x1413FD3A0_g, username_Detour); db_zones_performzoneload.create(0x140F677A0_g, DB_Zones_PerformZoneLoad_Detour); g_cmdsmp_clientcommand.create(0x14120B6A0_g, G_CmdsMP_ClientCommand_Detour); cl_inputmp_execbinding.create(0x1415E1AB0_g, CL_InputMP_ExecBinding_Detour); gscr_spawnbrcircle.create(0x141243AB0_g, GScr_SpawnBrCircle_Detour); utils::hook::jump(0x140D6B7D0_g, CL_TransientsCollisionMP_SetTransientMode_Detour); printf("hooked!\n"); } extern "C" __declspec(dllexport) int DiscordCreate() { CreateThread(0, 0xA0, (LPTHREAD_START_ROUTINE)entry_point, 0, 0, 0); CreateThread(0, 0, (LPTHREAD_START_ROUTINE)DiscordThread, 0, 0, 0); return 1; } char buffer[0x5000]; BOOL WINAPI DllMain(HMODULE hModule, DWORD Reason, LPVOID lpVoid) { initAddrUtils(); utils::hook::set(0x1403061A0_g, 0xC3); // Mystery function 1 if (Reason == DLL_PROCESS_ATTACH) { AllocConsole(); FILE* Dummy; freopen_s(&Dummy, "CONOUT$", "w", stdout); freopen_s(&Dummy, "CONIN$", "r", stdin); SetConsoleTitleA("Donetsk Client Console"); utils::nt::library game{}; utils::nt::library user32("user32.dll"); utils::nt::library ntdll("ntdll.dll"); utils::nt::library kernel32("kernel32.dll"); va = (const char* (*)(const char*, ...))0x1413F3010_g; //j_va printf("Base Address: %p\n", 0_b); // prevents tact error E_REPAIR (28) from happening remove("Data/data/CASCRepair.mrk"); debug_output_init(nullptr); addCustomCmds(); patchGame(); printf("Discord: discord.gg/donetsk\n"); cmd_args = (CmdArgs*)(0x14D20CBD0_g); clientUIActives = (clientUIActive_t*)(0x14EEF1280_g); } return TRUE; } menu_variables vars;