Loadout saving improvements
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e8343276d9
commit
f6c19195b8
@ -193,6 +193,11 @@ bool lua_toboolean(uintptr_t L, int idx) {
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return func(L, idx);
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return func(L, idx);
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}
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}
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const char* lua_tolstring(uintptr_t L, int idx, size_t* len) {
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auto func = reinterpret_cast<const char* (*)(uintptr_t, int, size_t*)>(0x142084950_g);
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return func(L, idx, len);
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}
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void lua_pushboolean(uintptr_t L, int b) {
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void lua_pushboolean(uintptr_t L, int b) {
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auto func = reinterpret_cast<void(*)(uintptr_t, int)>(0x142083E80_g);
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auto func = reinterpret_cast<void(*)(uintptr_t, int)>(0x142083E80_g);
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func(L, b);
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func(L, b);
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@ -233,6 +238,11 @@ void lua_settop(uintptr_t L, int idx) {
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func(L, idx);
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func(L, idx);
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}
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}
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bool lua_isstring(uintptr_t L, int idx) {
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auto func = reinterpret_cast<bool(*)(uintptr_t, int)>(0x142083A30_g);
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return func(L, idx);
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}
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int LuaShared_PCall(uintptr_t luaVM, int nargs, int nresults) {
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int LuaShared_PCall(uintptr_t luaVM, int nargs, int nresults) {
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auto func = reinterpret_cast<int(*)(uintptr_t, int, int)>(0x1419B7570_g);
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auto func = reinterpret_cast<int(*)(uintptr_t, int, int)>(0x1419B7570_g);
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return func(luaVM, nargs, nresults);
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return func(luaVM, nargs, nresults);
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@ -178,6 +178,7 @@ bool LUI_LuaCall_Game_IsEntityAlive(uintptr_t luaVM, int entityNum);
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void Cbuf_AddText(const char* cmd);
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void Cbuf_AddText(const char* cmd);
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bool lua_toboolean(uintptr_t L, int idx);
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bool lua_toboolean(uintptr_t L, int idx);
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const char* lua_tolstring(uintptr_t L, int idx, size_t* len);
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void lua_pushboolean(uintptr_t L, int b);
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void lua_pushboolean(uintptr_t L, int b);
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void lua_remove(uintptr_t L, int idx);
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void lua_remove(uintptr_t L, int idx);
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@ -187,6 +188,9 @@ void lua_pushvalue(uintptr_t L, int idx);
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void lua_pushstring(uintptr_t L, const char* str);
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void lua_pushstring(uintptr_t L, const char* str);
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void lua_pushinteger(uintptr_t L, int n);
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void lua_pushinteger(uintptr_t L, int n);
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void lua_settop(uintptr_t L, int idx);
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void lua_settop(uintptr_t L, int idx);
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bool lua_isstring(uintptr_t L, int idx);
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int LuaShared_PCall(uintptr_t luaVM, int nargs, int nresults);
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int LuaShared_PCall(uintptr_t luaVM, int nargs, int nresults);
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bool CG_DObjGetWorldBoneMatrix(uintptr_t pose, uintptr_t obj, int boneIndex, uintptr_t outTagMat, float* outOrigin);
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bool CG_DObjGetWorldBoneMatrix(uintptr_t pose, uintptr_t obj, int boneIndex, uintptr_t outTagMat, float* outOrigin);
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@ -238,7 +238,7 @@ void SaveInventory()
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}
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}
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}
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}
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}
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}
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// printf("Saved Inventory!\n");
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printf("Saved Inventory!\n");
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}
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}
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else {
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else {
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Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_PRIVATELOADOUTS, called before initialized?");
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Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_PRIVATELOADOUTS, called before initialized?");
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@ -268,7 +268,7 @@ void SaveInventory()
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inventoryJson["customizationBackground"][i] = { {"customizationBackgroundName", DDL_GetInt(&state, &context)} };
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inventoryJson["customizationBackground"][i] = { {"customizationBackgroundName", DDL_GetInt(&state, &context)} };
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}
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}
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}
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}
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// printf("Saved Customizations!\n");
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printf("Saved Customizations!\n");
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}
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}
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else {
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else {
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Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_NONGAME, called before initialized?");
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Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_NONGAME, called before initialized?");
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@ -527,7 +527,7 @@ void LoadInventory()
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}
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}
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}
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}
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}
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}
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// printf("Loaded Inventory!\n");
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printf("Loaded Inventory!\n");
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}
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}
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else {
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else {
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Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_PRIVATELOADOUTS, called before initialized?");
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Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_PRIVATELOADOUTS, called before initialized?");
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@ -556,7 +556,7 @@ void LoadInventory()
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DDL_SetInt(&state, &context, inventoryJson["customizationBackground"][i]["customizationBackgroundName"]);
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DDL_SetInt(&state, &context, inventoryJson["customizationBackground"][i]["customizationBackgroundName"]);
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}
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}
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}
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}
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// printf("Loaded Customizations!\n");
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printf("Loaded Customizations!\n");
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}
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}
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else {
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else {
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Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_NONGAME, called before initialized?");
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Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_NONGAME, called before initialized?");
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@ -20,8 +20,19 @@ int LuaShared_LuaCall_IsDemoBuild_Detour(uintptr_t luaVM)
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return 1;
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return 1;
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}
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}
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int LUI_CoD_LuaCall_GetBlueprintData_impl_Detour(uintptr_t luaState)
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void LUI_CoD_LuaCall_EngineNotifyServer_Detour(uintptr_t luaVM) {
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static std::unordered_map<std::string, std::function<void()>> handlerMap{
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{"class_edit", SaveInventory},
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{"loadout_showcase_entered", SaveInventory}
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};
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if (lua_isstring(luaVM, 1)) {
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size_t strLen = 0;
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const char* rawStr = lua_tolstring(luaVM, 1, &strLen);
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std::string str(rawStr, strLen);
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if (handlerMap.find(str) != handlerMap.cend())
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{
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{
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SaveInventory();
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handlerMap.at(str)();
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return 0;
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}
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}
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lui_cod_luacall_enginenotifyserver_detour_impl.stub<void>(luaVM);
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}
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}
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@ -6,5 +6,5 @@ void LUI_CoD_RegisterDvars_Detour();
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int LuaShared_LuaCall_IsDemoBuild_Detour(uintptr_t luaVM);
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int LuaShared_LuaCall_IsDemoBuild_Detour(uintptr_t luaVM);
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inline utils::hook::detour lui_cod_luacall_getblueprintdata_impl;
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inline utils::hook::detour lui_cod_luacall_enginenotifyserver_detour_impl;
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int LUI_CoD_LuaCall_GetBlueprintData_impl_Detour(uintptr_t luaState);
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void LUI_CoD_LuaCall_EngineNotifyServer_Detour(uintptr_t luaVM);
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@ -143,7 +143,7 @@ void hooks()
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com_gamemode_supportsfeature.create(0x1410C8980_g, Com_GameMode_SupportsFeature_Detour);
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com_gamemode_supportsfeature.create(0x1410C8980_g, Com_GameMode_SupportsFeature_Detour);
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lui_cod_luacall_getblueprintdata_impl.create(0x140F58A00_g, LUI_CoD_LuaCall_GetBlueprintData_impl_Detour);
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lui_cod_luacall_enginenotifyserver_detour_impl.create(0x1419F7160_g, LUI_CoD_LuaCall_EngineNotifyServer_Detour);
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// remove FF Header version check
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// remove FF Header version check
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// db_checkxfileversion.create(0x1411A7840_g, DB_CheckXFileVersion_Detour);
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// db_checkxfileversion.create(0x1411A7840_g, DB_CheckXFileVersion_Detour);
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