removed splashscreen stuff
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2ea8110416
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24b4bc2fd0
@ -41,7 +41,7 @@ BOOL WINAPI DllMain(HMODULE hModule, DWORD Reason, LPVOID lpVoid)
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FILE* Dummy;
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freopen_s(&Dummy, "CONOUT$", "w", stdout);
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freopen_s(&Dummy, "CONIN$", "r", stdin);
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SetConsoleTitleA("Donetsk Client");
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SetConsoleTitleA("Donetsk Client Console");
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utils::nt::library game{};
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utils::nt::library user32("user32.dll");
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@ -21,7 +21,6 @@
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#include "ini.h"
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#include "json.hpp"
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#include "splashscreen.hpp"
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#define base g_Addrs.ModuleBase
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@ -180,7 +180,6 @@
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<ClCompile Include="patch.cpp" />
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<ClCompile Include="screen.cpp" />
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<ClCompile Include="script.cpp" />
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<ClCompile Include="splashscreen.cpp" />
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<ClCompile Include="stringed.cpp" />
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<ClCompile Include="structs.cpp" />
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<ClCompile Include="sv_main.cpp" />
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@ -226,7 +225,6 @@
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<ClInclude Include="patch.h" />
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<ClInclude Include="screen.h" />
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<ClInclude Include="script.h" />
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<ClInclude Include="splashscreen.hpp" />
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<ClInclude Include="stringed.h" />
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<ClInclude Include="structs.h" />
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<ClInclude Include="sv_main.h" />
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@ -70,9 +70,6 @@
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<ClCompile Include="assets.cpp">
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<Filter>hook_lib\game</Filter>
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</ClCompile>
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<ClCompile Include="splashscreen.cpp">
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<Filter>hook_lib\game</Filter>
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</ClCompile>
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<ClCompile Include="cmd.cpp">
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<Filter>hook_lib\game</Filter>
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</ClCompile>
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@ -267,8 +264,5 @@
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<ClInclude Include="zones.h">
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<Filter>hook_lib\game</Filter>
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</ClInclude>
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<ClInclude Include="splashscreen.hpp">
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<Filter>hook_lib\game</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -96,7 +96,7 @@ int LiveStorage_GetActiveStatsSource_Detour()
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void Donetsk()
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{
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set_splashscreen();
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// set_splashscreen();
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}
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void hooks()
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File diff suppressed because it is too large
Load Diff
@ -1,13 +0,0 @@
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#pragma once
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#include "Main.hpp"
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typedef unsigned char byte;
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size_t operator"" _b(size_t val);
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size_t reverse_b(size_t val);
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size_t reverse_b(const void* val);
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size_t operator"" _g(size_t val);
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size_t reverse_g(size_t val);
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size_t reverse_g(const void* val);
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void set_splashscreen();
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