removed splashscreen stuff

This commit is contained in:
Sku-111 2023-10-28 23:22:07 +02:00
parent 2ea8110416
commit 24b4bc2fd0
7 changed files with 2 additions and 48589 deletions

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@ -41,7 +41,7 @@ BOOL WINAPI DllMain(HMODULE hModule, DWORD Reason, LPVOID lpVoid)
FILE* Dummy; FILE* Dummy;
freopen_s(&Dummy, "CONOUT$", "w", stdout); freopen_s(&Dummy, "CONOUT$", "w", stdout);
freopen_s(&Dummy, "CONIN$", "r", stdin); freopen_s(&Dummy, "CONIN$", "r", stdin);
SetConsoleTitleA("Donetsk Client"); SetConsoleTitleA("Donetsk Client Console");
utils::nt::library game{}; utils::nt::library game{};
utils::nt::library user32("user32.dll"); utils::nt::library user32("user32.dll");

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@ -21,7 +21,6 @@
#include "ini.h" #include "ini.h"
#include "json.hpp" #include "json.hpp"
#include "splashscreen.hpp"
#define base g_Addrs.ModuleBase #define base g_Addrs.ModuleBase

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@ -180,7 +180,6 @@
<ClCompile Include="patch.cpp" /> <ClCompile Include="patch.cpp" />
<ClCompile Include="screen.cpp" /> <ClCompile Include="screen.cpp" />
<ClCompile Include="script.cpp" /> <ClCompile Include="script.cpp" />
<ClCompile Include="splashscreen.cpp" />
<ClCompile Include="stringed.cpp" /> <ClCompile Include="stringed.cpp" />
<ClCompile Include="structs.cpp" /> <ClCompile Include="structs.cpp" />
<ClCompile Include="sv_main.cpp" /> <ClCompile Include="sv_main.cpp" />
@ -226,7 +225,6 @@
<ClInclude Include="patch.h" /> <ClInclude Include="patch.h" />
<ClInclude Include="screen.h" /> <ClInclude Include="screen.h" />
<ClInclude Include="script.h" /> <ClInclude Include="script.h" />
<ClInclude Include="splashscreen.hpp" />
<ClInclude Include="stringed.h" /> <ClInclude Include="stringed.h" />
<ClInclude Include="structs.h" /> <ClInclude Include="structs.h" />
<ClInclude Include="sv_main.h" /> <ClInclude Include="sv_main.h" />

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@ -70,9 +70,6 @@
<ClCompile Include="assets.cpp"> <ClCompile Include="assets.cpp">
<Filter>hook_lib\game</Filter> <Filter>hook_lib\game</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="splashscreen.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
<ClCompile Include="cmd.cpp"> <ClCompile Include="cmd.cpp">
<Filter>hook_lib\game</Filter> <Filter>hook_lib\game</Filter>
</ClCompile> </ClCompile>
@ -267,8 +264,5 @@
<ClInclude Include="zones.h"> <ClInclude Include="zones.h">
<Filter>hook_lib\game</Filter> <Filter>hook_lib\game</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="splashscreen.hpp">
<Filter>hook_lib\game</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -96,7 +96,7 @@ int LiveStorage_GetActiveStatsSource_Detour()
void Donetsk() void Donetsk()
{ {
set_splashscreen(); // set_splashscreen();
} }
void hooks() void hooks()

File diff suppressed because it is too large Load Diff

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@ -1,13 +0,0 @@
#pragma once
#include "Main.hpp"
typedef unsigned char byte;
size_t operator"" _b(size_t val);
size_t reverse_b(size_t val);
size_t reverse_b(const void* val);
size_t operator"" _g(size_t val);
size_t reverse_g(size_t val);
size_t reverse_g(const void* val);
void set_splashscreen();