added custom weapdef loading

added custom weapdef loading/dumping
moved LoadInventory & autoexec back to PartyHost_StartPrivateParty_Detour
This commit is contained in:
Sku-111 2023-11-01 20:08:30 +01:00
parent 24f04a940a
commit 1f9319f845
14 changed files with 136 additions and 21 deletions

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@ -4077,7 +4077,7 @@ struct __declspec(align(8)) WeaponDef
struct WeaponCompleteDef struct WeaponCompleteDef
{ {
const char* szInternalName; const char* szInternalName;
WeaponDef weapDef; WeaponDef* weapDef;
const char* szDisplayName; const char* szDisplayName;
const char* szLootTable; const char* szLootTable;
scr_string_t* hideTags; scr_string_t* hideTags;

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@ -538,6 +538,8 @@ cmd_function_s MapRestart_f_VAR;
cmd_function_s omnvar_set_f_VAR; cmd_function_s omnvar_set_f_VAR;
cmd_function_s omnvar_dump_f_VAR; cmd_function_s omnvar_dump_f_VAR;
cmd_function_s unlockall_f_VAR; cmd_function_s unlockall_f_VAR;
cmd_function_s dump_weapdefs_f_VAR;
cmd_function_s load_weapdef_f_VAR;
CmdArgs* cmd_args; CmdArgs* cmd_args;

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@ -132,6 +132,8 @@ extern cmd_function_s MapRestart_f_VAR;
extern cmd_function_s omnvar_set_f_VAR; extern cmd_function_s omnvar_set_f_VAR;
extern cmd_function_s omnvar_dump_f_VAR; extern cmd_function_s omnvar_dump_f_VAR;
extern cmd_function_s unlockall_f_VAR; extern cmd_function_s unlockall_f_VAR;
extern cmd_function_s dump_weapdefs_f_VAR;
extern cmd_function_s load_weapdef_f_VAR;
extern CmdArgs* cmd_args; extern CmdArgs* cmd_args;
void* RtlAddVectoredExceptionHandler(LONG First, PVECTORED_EXCEPTION_HANDLER Handler); void* RtlAddVectoredExceptionHandler(LONG First, PVECTORED_EXCEPTION_HANDLER Handler);

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@ -13,7 +13,7 @@ void addCustomCmds()
Cmd_AddCommandInternal("addbot", Cmd_AddBot_f, &addbot_f_VAR); Cmd_AddCommandInternal("addbot", Cmd_AddBot_f, &addbot_f_VAR);
Cmd_AddCommandInternal("addtestclient", Cmd_AddTestClient_f, &addTestClient_f_VAR); Cmd_AddCommandInternal("addtestclient", Cmd_AddTestClient_f, &addTestClient_f_VAR);
Cmd_AddCommandInternal("ddldump", Cmd_DDLDump_f, &ddldump_f_VAR); Cmd_AddCommandInternal("ddldump", Cmd_DDLDump_f, &ddldump_f_VAR);
Cmd_AddCommandInternal("weapondefdump", Cmd_WeaponDefDump_f, &weapondefdump_f_VAR); // Cmd_AddCommandInternal("weapondefdump", Cmd_WeaponDefDump_f, &weapondefdump_f_VAR);
//Cmd_AddCommandInternal("view_vehicle_ents", Cmd_ViewVehicleEnts_f, &view_vehicle_ents_f_VAR); //Cmd_AddCommandInternal("view_vehicle_ents", Cmd_ViewVehicleEnts_f, &view_vehicle_ents_f_VAR);
// Cmd_AddCommandInternal("save_inventory", Cmd_LoadoutSave_f, &loadout_save_f_VAR); // Cmd_AddCommandInternal("save_inventory", Cmd_LoadoutSave_f, &loadout_save_f_VAR);
Cmd_AddCommandInternal("map_restart", SV_CmdsMP_MapRestart_f, &MapRestart_f_VAR); Cmd_AddCommandInternal("map_restart", SV_CmdsMP_MapRestart_f, &MapRestart_f_VAR);
@ -21,6 +21,8 @@ void addCustomCmds()
Cmd_AddCommandInternal("setOmnvar", Cmd_Omnvar_Set_f, &omnvar_set_f_VAR); Cmd_AddCommandInternal("setOmnvar", Cmd_Omnvar_Set_f, &omnvar_set_f_VAR);
// Cmd_AddCommandInternal("dumpomnvars", Cmd_Omnvars_Dump_f, &omnvar_dump_f_VAR); // Cmd_AddCommandInternal("dumpomnvars", Cmd_Omnvars_Dump_f, &omnvar_dump_f_VAR);
Cmd_AddCommandInternal("unlockAll", Cmd_UnlockAll_f, &unlockall_f_VAR); Cmd_AddCommandInternal("unlockAll", Cmd_UnlockAll_f, &unlockall_f_VAR);
Cmd_AddCommandInternal("dumpweapondef", Cmd_WeaponDefDump_f, &dump_weapdefs_f_VAR);
Cmd_AddCommandInternal("loadweapondef", Cmd_WeaponDef_Load_f, &load_weapdef_f_VAR);
} }
void G_CmdsMP_ClientCommand_Detour(int clientNum) void G_CmdsMP_ClientCommand_Detour(int clientNum)
@ -429,20 +431,10 @@ void Cmd_DDLDump_f()
void Cmd_WeaponDefDump_f() void Cmd_WeaponDefDump_f()
{ {
//Globals if (CheatsOk(0))
uintptr_t* bg_weaponCompleteDefs = reinterpret_cast<uintptr_t*>(0x14C6EC870_g); {
Dump_WeaponDef();
printf("DUMPING WEAPON DEFINITIONS!!! --- \n");
for (int i = 0; i < 550; i++) {
WeaponCompleteDef* weap = reinterpret_cast<WeaponCompleteDef*>(bg_weaponCompleteDefs[i]);
if (!weap) continue;
printf("szInternalName: %s\n", weap->szInternalName);
printf("szDisplayName: %s\n", weap->szDisplayName);
} }
printf("FINISHED WEAPON DEFINITION DUMP YAY!!! --- \n");
} }
void Cmd_ViewVehicleEnts_f() void Cmd_ViewVehicleEnts_f()
@ -468,3 +460,11 @@ void Cmd_UnlockAll_f()
{ {
Cbuf_AddText("seta unlockAllItems 1"); Cbuf_AddText("seta unlockAllItems 1");
} }
void Cmd_WeaponDef_Load_f()
{
if (CheatsOk(0))
{
Load_WeaponDef();
}
}

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@ -37,3 +37,5 @@ void Cmd_ViewVehicleEnts_f();
void Cmd_LoadoutSave_f(); void Cmd_LoadoutSave_f();
void Cmd_UnlockAll_f(); void Cmd_UnlockAll_f();
void Cmd_WeaponDef_Load_f();

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@ -13,6 +13,7 @@
#include "stringed.h" #include "stringed.h"
#include "fastfile.h" #include "fastfile.h"
#include "mp_init.h" #include "mp_init.h"
#include "party.h"
#include "ddl.h" #include "ddl.h"
#include "gamemode.h" #include "gamemode.h"
#include "sv_main.h" #include "sv_main.h"

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@ -177,6 +177,7 @@
<ClCompile Include="net_chan.cpp" /> <ClCompile Include="net_chan.cpp" />
<ClCompile Include="omnvars.cpp" /> <ClCompile Include="omnvars.cpp" />
<ClCompile Include="mp_init.cpp" /> <ClCompile Include="mp_init.cpp" />
<ClCompile Include="party.cpp" />
<ClCompile Include="patch.cpp" /> <ClCompile Include="patch.cpp" />
<ClCompile Include="screen.cpp" /> <ClCompile Include="screen.cpp" />
<ClCompile Include="script.cpp" /> <ClCompile Include="script.cpp" />
@ -222,6 +223,7 @@
<ClInclude Include="net_chan.h" /> <ClInclude Include="net_chan.h" />
<ClInclude Include="omnvars.h" /> <ClInclude Include="omnvars.h" />
<ClInclude Include="mp_init.h" /> <ClInclude Include="mp_init.h" />
<ClInclude Include="party.h" />
<ClInclude Include="patch.h" /> <ClInclude Include="patch.h" />
<ClInclude Include="screen.h" /> <ClInclude Include="screen.h" />
<ClInclude Include="script.h" /> <ClInclude Include="script.h" />

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@ -133,6 +133,9 @@
<ClCompile Include="zones.cpp"> <ClCompile Include="zones.cpp">
<Filter>hook_lib\game</Filter> <Filter>hook_lib\game</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="party.cpp">
<Filter>hook_lib\game</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="common\utils\binary_resource.hpp"> <ClInclude Include="common\utils\binary_resource.hpp">
@ -264,5 +267,8 @@
<ClInclude Include="zones.h"> <ClInclude Include="zones.h">
<Filter>hook_lib\game</Filter> <Filter>hook_lib\game</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="party.h">
<Filter>hook_lib\game</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -5,9 +5,5 @@ void CG_MainMP_Init_Detour(int localClientNum, int serverMessageNum, int serverC
{ {
cg_mainmp_init.stub<void>(localClientNum, serverMessageNum, serverCommandSequence, clientNum, hunkUser); cg_mainmp_init.stub<void>(localClientNum, serverMessageNum, serverCommandSequence, clientNum, hunkUser);
Cbuf_AddText("exec autoexec.cfg");
LoadInventory();
Cbuf_AddText("set cl_textChatEnabled 1"); Cbuf_AddText("set cl_textChatEnabled 1");
} }

14
hook_lib/party.cpp Normal file
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@ -0,0 +1,14 @@
#include "party.h"
#include "game_inc.h"
void PartyHost_StartPrivateParty_Detour(int localClientNum, int localControllerIndex, bool currentlyActive, int hostType)
{
partyhost_startprivateparty.stub<void>(localClientNum, localControllerIndex, currentlyActive, hostType);
static bool autoexec = false;
if (!autoexec)
{
Cbuf_AddText("exec autoexec.cfg");
LoadInventory();
}
}

5
hook_lib/party.h Normal file
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@ -0,0 +1,5 @@
#pragma once
#include "Main.hpp"
inline utils::hook::detour partyhost_startprivateparty;
void PartyHost_StartPrivateParty_Detour(int localClientNum, int localControllerIndex, bool currentlyActive, int hostType);

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@ -142,6 +142,7 @@ void hooks()
cl_createdevgui.create(0x1415B2080_g, CL_CreateDevGui_Detour); cl_createdevgui.create(0x1415B2080_g, CL_CreateDevGui_Detour);
cg_mainmp_init.create(0x141792E60_g, CG_MainMP_Init_Detour); cg_mainmp_init.create(0x141792E60_g, CG_MainMP_Init_Detour);
partyhost_startprivateparty.create(0x14119F0D0_g, PartyHost_StartPrivateParty_Detour);
PM_WeaponUseAmmo.create(0x141155AF0_g, PM_WeaponUseAmmo_Detour); PM_WeaponUseAmmo.create(0x141155AF0_g, PM_WeaponUseAmmo_Detour);

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@ -17,3 +17,81 @@ void CG_OverrideImpactEffectType(uintptr_t localClientNum, unsigned int sourceEn
fxImpactType[2] = 34; fxImpactType[2] = 34;
cg_overrideimpacteffecttype.stub<__int64>(localClientNum, sourceEntityNum, fxImpactType); cg_overrideimpacteffecttype.stub<__int64>(localClientNum, sourceEntityNum, fxImpactType);
} }
TracerDef* GetTracerDef(const char* asset) {
TracerDef* tracerDef = DB_FindXAssetHeader(ASSET_TYPE_TRACER, asset, 0).tracerDef;
if (tracerDef) return tracerDef;
return 0;
}
void Dump_WeaponDef() {
char path[MAX_PATH + 1];
strcpy(path, Dvar_GetStringSafe("LOOQOTRNTN"));
strcat(path, "\\players\\weapondef.json");
bool inFrontend = *(bool*)(0x1459D1750_g);
if (!inFrontend) {
nlohmann::json weaponDefJson;
WeaponCompleteDef** bg_weaponCompleteDefs = (WeaponCompleteDef**)(0x14C6EC870_g);
for (int i = 0; i < 550; i++) {
WeaponCompleteDef* weap = bg_weaponCompleteDefs[i];
if (!weap) continue;
if (strstr(weap->szInternalName, "iw8") && !strstr(weap->szInternalName, "watch") && !strstr(weap->szInternalName, "execution") && !strstr(weap->szInternalName, "plyr")) {
weaponDefJson[weap->szInternalName]["vfxImpactType"] = weap->vfxImpactType;
weaponDefJson[weap->szInternalName]["ladderWeapon"] = weap->weapDef->ladderWeapon;
weaponDefJson[weap->szInternalName]["canHoldBreath"] = weap->weapDef->canHoldBreath;
weaponDefJson[weap->szInternalName]["iFireTime"] = weap->weapDef->iFireTime;
weaponDefJson[weap->szInternalName]["bBoltAction"] = weap->weapDef->bBoltAction;
weaponDefJson[weap->szInternalName]["fireType"] = weap->weapDef->fireType;
weaponDefJson[weap->szInternalName]["iStartAmmo"] = weap->weapDef->iStartAmmo;
weaponDefJson[weap->szInternalName]["iMaxAmmo"] = weap->weapDef->iMaxAmmo;
if (weap->weapDef->tracerType)
weaponDefJson[weap->szInternalName]["tracerType"] = weap->weapDef->tracerType->name;
}
}
std::ofstream JsonOut(path);
JsonOut << weaponDefJson;
}
else {
Com_SetErrorMessage("[DLL ERROR] Must be in-game to dump WeaponDef.");
}
}
void Load_WeaponDef() {
char path[MAX_PATH + 1];
strcpy(path, Dvar_GetStringSafe("LOOQOTRNTN"));
strcat(path, "\\players\\weapondef.json");
bool inFrontend = *(bool*)(0x1459D1750_g);
if (!inFrontend) {
if (file_exists(path)) {
std::ifstream jsonPath(path);
nlohmann::json weaponDefJson = nlohmann::json::parse(jsonPath);
WeaponCompleteDef** bg_weaponCompleteDefs = (WeaponCompleteDef**)(0x14C6EC870_g);
for (int i = 0; i < 550; i++) {
WeaponCompleteDef* weap = bg_weaponCompleteDefs[i];
if (!weap) continue;
if (weaponDefJson.contains(weap->szInternalName)) {
weap->vfxImpactType = weaponDefJson[weap->szInternalName]["vfxImpactType"];
weap->weapDef->ladderWeapon = weaponDefJson[weap->szInternalName]["ladderWeapon"];
weap->weapDef->canHoldBreath = weaponDefJson[weap->szInternalName]["canHoldBreath"];
weap->weapDef->iFireTime = weaponDefJson[weap->szInternalName]["iFireTime"];
weap->weapDef->bBoltAction = weaponDefJson[weap->szInternalName]["bBoltAction"];
weap->weapDef->fireType = weaponDefJson[weap->szInternalName]["fireType"];
weap->weapDef->iStartAmmo = weaponDefJson[weap->szInternalName]["iStartAmmo"];
weap->weapDef->iMaxAmmo = weaponDefJson[weap->szInternalName]["iMaxAmmo"];
if (weaponDefJson[weap->szInternalName].contains("tracerType")) {
weap->weapDef->tracerType = GetTracerDef(weaponDefJson[weap->szInternalName]["tracerType"].get<std::string>().c_str());
}
}
}
}
else {
Com_SetErrorMessage("[DLL ERROR] weapondef JSON is not present in players directory.");
}
}
else {
Com_SetErrorMessage("[DLL ERROR] Must be in-game to load custom WeaponDef.");
}
}

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@ -6,3 +6,9 @@ void PM_WeaponUseAmmo_Detour(__int64 playerstate, Weapon* weapon, char a3, int a
inline utils::hook::detour cg_overrideimpacteffecttype; inline utils::hook::detour cg_overrideimpacteffecttype;
void CG_OverrideImpactEffectType(uintptr_t localClientNum, unsigned int sourceEntityNum, int* fxImpactType); void CG_OverrideImpactEffectType(uintptr_t localClientNum, unsigned int sourceEntityNum, int* fxImpactType);
TracerDef* GetTracerDef(const char* asset);
void Dump_WeaponDef();
void Load_WeaponDef();