Donetsk/hook_lib/discord.cpp

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#include "discord.h"
#include "discord_rpc.h"
#include "Main.hpp"
#include "addr_utils.hpp"
struct DiscordInfo {
const char* mapName;
const char* gameType;
int partySize;
int partyMax;
const char* largeImageKey;
const char* smallImageKey;
};
bool discordInitalized;
void DiscordInitialize() {
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
Discord_Initialize("1183441008168534016", &handlers, 1, NULL);
discordInitalized = true;
}
__int64 startTime;
void Discord_UpdateStatus_Internal(DiscordInfo info) {
DiscordRichPresence discordPresence;
memset(&discordPresence, 0, sizeof(discordPresence));
discordPresence.details = info.mapName;
discordPresence.state = info.gameType;
discordPresence.partySize = info.partySize;
discordPresence.partyMax = info.partyMax;
discordPresence.startTimestamp = startTime;
//discordPresence.endTimestamp = 1507665886;
discordPresence.largeImageKey = info.largeImageKey;
discordPresence.largeImageText = info.mapName;
discordPresence.smallImageKey = info.smallImageKey;
discordPresence.smallImageText = info.gameType;
/*discordPresence.partyId = "";
discordPresence.joinSecret = "";*/
Discord_UpdatePresence(&discordPresence);
}
void DiscordUpdate() {
if (discordInitalized) {
DiscordInfo info;
bool inFrontend = *(bool*)(0x1459D1750_g);
const char* dvarMap = Dvar_GetStringSafe("ui_mapname");
const char* dvarMode = Dvar_GetStringSafe("ui_gametype");
const char* mapName = GetMapName(dvarMap);
if (inFrontend) {
startTime = std::time(0);
int partySize = *(int*)(0x14C7B0958_g);
info.mapName = "In Menus";
info.gameType = "Waiting";
info.partySize = partySize;
info.partyMax = Dvar_GetIntSafe("party_maxplayers");
info.largeImageKey = "mw";
info.smallImageKey = "";
}
else {
startTime = std::time(0);
int partySize = *(int*)(0x14C7B0958_g);
info.mapName = mapName;
info.gameType = GetGametypeName(dvarMode);
info.partySize = partySize;
info.partyMax = Dvar_GetIntSafe("party_maxplayers");
info.largeImageKey = dvarMap;
info.smallImageKey = dvarMode;
}
Discord_UpdateStatus_Internal(info);
printf("Discord Status Updated\n");
}
}
void DiscordThread()
{
puts("Initializing Discord Presence.");
DiscordInitialize();
if (discordInitalized == false)
{
puts("Initializing Discord Presence failed.");
}
else
{
DiscordUpdate();
}
while (discordInitalized)
{
bool inFrontend = *(bool*)(0x1459D1750_g);
Sleep(5000);
if (inFrontend != *(bool*)(0x1459D1750_g))
{
DiscordUpdate();
}
}
}