2023-10-09 11:54:34 -04:00
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#pragma once
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#include "Main.hpp"
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struct gentity_s;
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struct CmdArgs;
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struct Addresses {
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uintptr_t ModuleBase;
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uintptr_t jmp_rbx;
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};
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union DvarValue
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{
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bool enabled;
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int integer;
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unsigned int unsignedInt;
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__int64 integer64;
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unsigned __int64 unsignedInt64;
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float value;
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float vector[4];
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const char* string;
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unsigned __int8 color[4];
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};
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struct BbConstUsageFlags
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{
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bool initialized;
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DvarValue codeValue;
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};
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struct netadr_t;
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struct dvar_t
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{
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const char* name;
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unsigned int checksum;
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const char* description;
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unsigned int flags;
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char level[1];
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unsigned __int8 type;
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bool modified;
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unsigned __int16 hashNext;
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DvarValue current;
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DvarValue latched;
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DvarValue reset;
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char domain[0x10];
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BbConstUsageFlags BbConstUsageFlags;
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};
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struct EncryptionHeader
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{
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unsigned int isEncrypted;
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unsigned __int8 IV[16];
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};
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struct __declspec(align(8)) XFile
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{
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unsigned __int64 size;
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unsigned __int64 preloadWalkSize;
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unsigned __int64 blockSize[11];
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EncryptionHeader encryption;
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};
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struct DB_FFHeader
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{
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unsigned __int64 magic;
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unsigned int headerVersion;
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unsigned int xfileVersion;
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bool dashCompressBuild;
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bool dashEncryptBuild;
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unsigned __int8 transientFileType[1];
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unsigned int residentPartSize;
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unsigned int residentHash;
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unsigned int alwaysLoadedPartSize;
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XFile xfileHeader;
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};
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struct EncryptionInfo
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{
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EncryptionHeader header;
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unsigned __int8 privateKey[32];
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};
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struct DBFileHandle
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{
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unsigned __int8 fileID[4];
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unsigned __int64 dcacheFileID;
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};
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struct cmd_function_s
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{
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cmd_function_s* next;
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const char* name;
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const char** autoCompleteList;
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unsigned int autoCompleteListCount;
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void(__fastcall* function)();
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};
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struct DBFile
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{
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char name[64];
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DBFileHandle dbFileHandle;
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bool isSecured;
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EncryptionInfo encryption;
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};
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struct Weapon;
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struct scrContext_t;
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extern dvar_t* player_name;
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extern dvar_t* sv_cheats;
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extern dvar_t* spawn_br_gas;
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extern dvar_t* show_watermark;
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extern dvar_t* player_sustainammo;
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extern cmd_function_s set_byte_f_VAR;
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extern cmd_function_s set_short_f_VAR;
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extern cmd_function_s set_int_f_VAR;
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extern cmd_function_s set_float_f_VAR;
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extern cmd_function_s set_pointer_f_VAR;
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extern cmd_function_s quit_f_VAR;
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extern cmd_function_s openmenu_f_VAR;
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extern cmd_function_s addbot_f_VAR;
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extern cmd_function_s ddldump_f_VAR;
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extern cmd_function_s weapondefdump_f_VAR;
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extern cmd_function_s view_vehicle_ents_f_VAR;
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extern cmd_function_s loadout_save_f_VAR;
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extern cmd_function_s FastRestart_f_VAR;
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extern cmd_function_s MapRestart_f_VAR;
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extern cmd_function_s omnvar_set_f_VAR;
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extern cmd_function_s omnvar_dump_f_VAR;
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extern CmdArgs* cmd_args;
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void* RtlAddVectoredExceptionHandler(LONG First, PVECTORED_EXCEPTION_HANDLER Handler);
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NTSTATUS NtContinue(PCONTEXT threadContext, BOOLEAN raiseAlert);
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2023-10-24 10:16:45 -04:00
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bool isSubStr(std::string str, std::string subStr);
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float strToFloat(const std::string& str);
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2023-10-09 11:54:34 -04:00
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#pragma region //game functions
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extern const char* (*va)(const char* fmt, ...);
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void Live_FakeUserSignIn(int controllerIndex, const char* gamertag);
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void R_AddCmdDrawText(const char* text, int maxChars, void /* GfxFont */* font, int fontHeight, float x, float y, float xScale, float yScale, float rotation, const float* color, const void /* FontGlowStyle */* glowStyle, bool usePost);
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bool CG_WorldPosToScreenPosReal(int localClientNum, const uintptr_t scrPlace, const float* worldPos, float* outScreenPos);
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void CG_DrawRotatedPicPhysical(uintptr_t scrPlace, float x, float y, float width, float height, float angle, const float* color, uintptr_t material);
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inline bool file_exists(const char* name) {
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struct stat buffer;
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return (stat(name, &buffer) == 0);
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}
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uintptr_t FS_ReadFile(const char* qpath, const char** buffer);
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const char* Dvar_GetStringSafe(const char* dvar);
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bool Dvar_GetBoolSafe(const char* dvar);
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int Dvar_GetIntSafe(const char* dvar);
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unsigned int* GetRandSeed();
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unsigned __int64 Sys_Microseconds();
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int I_irand(int min, int max);
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unsigned __int64 I_atoui64_hex(const char* str);
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unsigned __int64 I_atoui64(const char* str);
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uintptr_t Dvar_FindVarByName(const char* dvarName);
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void CL_DrawText(const uintptr_t scrPlace, const char* text, int maxChars, uintptr_t font, float x, float y, int horzAlign, int vertAlign, float xScale, float yScale, const float* color, int style);
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dvar_t* Dvar_RegisterString(const char* dvarName, const char* value, unsigned int flags, const char* description);
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dvar_t* Dvar_RegisterBool(const char* dvarName, bool value, unsigned int flags, const char* description);
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void LUI_CoD_LuaCall_ExecNow(uintptr_t luaVM, const char* str);
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bool LUI_LuaCall_Game_IsEntityAlive(uintptr_t luaVM, int entityNum);
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void Cbuf_AddText(const char* cmd);
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bool lua_toboolean(uintptr_t L, int idx);
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void lua_pushboolean(uintptr_t L, int b);
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void lua_remove(uintptr_t L, int idx);
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void lua_call(uintptr_t L, int nargs, int nresults);
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void lua_getfield(uintptr_t L, int idx, const char* k);
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void lua_pushvalue(uintptr_t L, int idx);
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void lua_pushstring(uintptr_t L, const char* str);
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void lua_pushinteger(uintptr_t L, int n);
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void lua_settop(uintptr_t L, int idx);
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int LuaShared_PCall(uintptr_t luaVM, int nargs, int nresults);
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bool CG_DObjGetWorldBoneMatrix(uintptr_t pose, uintptr_t obj, int boneIndex, uintptr_t outTagMat, float* outOrigin);
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void CG_DrawLine(float X1, float Y1, float X2, float Y2, const float* color, float Width);
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void CG_DrawBone(int entIndex, uintptr_t ent, int from, int to, const float* color);
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void CG_DrawBones(int entIndex, uintptr_t ent, const float* color);
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bool CheatsOk(int entNum);
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void Cmd_Noclip_f(int entNum);
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void Cmd_God_f(int entNum);
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void SV_Cmd_ArgvBuffer(int arg, char* buffer, unsigned __int64 bufferLength);
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void Cmd_ArgvBuffer(int arg, char* buffer, int bufferLength);
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int Cmd_Argc();
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int SV_Cmd_Argc();
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void Cmd_AddCommandInternal(const char* cmdName, void(__fastcall* function)(), cmd_function_s* allocedCmd);
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void AddReliableCommand(uintptr_t _this, const char* commandBuffer, const int reliableCmdSize, int type);
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unsigned int MSG_WriteReliableCommandToBuffer(const char* pszCommand, char* pszBuffer, unsigned int iBufferSize);
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void CL_Main_AddReliableCommand(const char* cmd);
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bool BG_Weapons_GetFullWeaponForName(const char* name, Weapon* outWeapon, Weapon* (__fastcall* getWeaponFunc)(Weapon* result, const char*));
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void Scr_AddString(scrContext_t* scrContext, const char* value);
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unsigned int GScr_ExecEntThread(gentity_s* ent, int handle, unsigned int paramcount);
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void Scr_FreeThread(scrContext_t* scrContext, unsigned int handle);
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int G_Weapon_GivePlayerWeapon(uintptr_t ps, uintptr_t scrContext, Weapon* weapon, int dualWield, int startInAltMode, int usedBefore);
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void G_Items_AddAmmo(uintptr_t ps, Weapon* weapon, bool isAlternate, int count, int fillClip);
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void G_Weapon_SelectWeapon(int clientNum, Weapon* weapon);
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Weapon* BG_FindBaseWeaponForName(Weapon* result, const char* name);
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scrContext_t* ScriptContext_Server();
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const char* SL_ConvertToString(int id);
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union XAssetHeader DB_FindXAssetHeader(enum XAssetType type, const char* givenName, int allowCreateDefault);
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void Com_SetErrorMessage(const char* errorMessage);
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2023-10-24 10:16:45 -04:00
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void GamerProfile_SetDataByName(unsigned int controllerIndex, const char* settingName, float settingValue);
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short* SV_ClientMP_AddTestClient();
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void GScr_AddEntity(short* entity);
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void SV_ClientMP_SpawnBotOrTestClient(short* entity);
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uintptr_t G_GetEntityPlayerState(gentity_s* ent);
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int G_Main_GetTime();
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const char* _va(const char* format, ...);
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2023-10-09 11:54:34 -04:00
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#pragma endregion
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2023-09-24 15:31:20 -04:00
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extern Addresses g_Addrs;
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