2023-10-24 10:16:45 -04:00
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#include "g_cmds.h"
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#include "game_inc.h"
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2023-10-25 13:26:27 -04:00
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void addCustomCmds()
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{
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Cmd_AddCommandInternal("set_byte", set_byte_f, &set_byte_f_VAR);
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Cmd_AddCommandInternal("set_short", set_short_f, &set_short_f_VAR);
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Cmd_AddCommandInternal("set_int", set_int_f, &set_int_f_VAR);
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Cmd_AddCommandInternal("set_float", set_float_f, &set_float_f_VAR);
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Cmd_AddCommandInternal("set_pointer", set_pointer_f, &set_pointer_f_VAR);
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Cmd_AddCommandInternal("quit", Cmd_Quit_f, &quit_f_VAR);
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Cmd_AddCommandInternal("openmenu", Cmd_OpenMenu_f, &openmenu_f_VAR);
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Cmd_AddCommandInternal("addbot", Cmd_AddBot_f, &addbot_f_VAR);
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Cmd_AddCommandInternal("ddldump", Cmd_DDLDump_f, &ddldump_f_VAR);
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Cmd_AddCommandInternal("weapondefdump", Cmd_WeaponDefDump_f, &weapondefdump_f_VAR);
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//Cmd_AddCommandInternal("view_vehicle_ents", Cmd_ViewVehicleEnts_f, &view_vehicle_ents_f_VAR);
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// Cmd_AddCommandInternal("save_inventory", Cmd_LoadoutSave_f, &loadout_save_f_VAR);
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Cmd_AddCommandInternal("map_restart", SV_CmdsMP_MapRestart_f, &MapRestart_f_VAR);
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Cmd_AddCommandInternal("fast_restart", SV_CmdsMP_FastRestart_f, &FastRestart_f_VAR);
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Cmd_AddCommandInternal("setOmnvar", Cmd_Omnvar_Set_f, &omnvar_set_f_VAR);
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// Cmd_AddCommandInternal("dumpomnvars", Cmd_Omnvars_Dump_f, &omnvar_dump_f_VAR);
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Cmd_AddCommandInternal("unlockAll", Cmd_UnlockAll_f, &unlockall_f_VAR);
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}
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2023-10-24 10:16:45 -04:00
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void G_CmdsMP_ClientCommand_Detour(int clientNum)
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{
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g_entities = *reinterpret_cast<gentity_s**>(0x14BC20F00_g);
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uintptr_t client = g_entities[clientNum].get<uintptr_t>(0x150);
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char command[1024];
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SV_Cmd_ArgvBuffer(0, command, 1024);
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if (client) {
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if (strcmp(command, "noclip") == 0) {
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if (CheatsOk(clientNum)) {
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Cmd_Noclip_f(clientNum);
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}
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return;
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}
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if (strcmp(command, "give") == 0) {
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if (CheatsOk(clientNum)) {
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SV_Cmd_ArgvBuffer(1, command, 1024);
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Weapon weap;
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if (BG_Weapons_GetFullWeaponForName(command, &weap, BG_FindBaseWeaponForName)) {
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if (SV_Cmd_Argc() == 3) {
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SV_Cmd_ArgvBuffer(2, command, 1024);
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weap.weaponCamo = atoi(command);
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}
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if (G_Weapon_GivePlayerWeapon(client, 0, &weap, 0, 0, 0)) {
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G_Items_AddAmmo(client, &weap, 0, 9999, 1);
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G_Weapon_SelectWeapon(clientNum, &weap);
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}
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}
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}
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}
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if (strcmp(command, "give_akimbo") == 0)
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{
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if (CheatsOk(clientNum))
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{
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SV_Cmd_ArgvBuffer(1, command, 1024);
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Weapon weap;
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if (BG_Weapons_GetFullWeaponForName(command, &weap, BG_FindBaseWeaponForName))
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{
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if (SV_Cmd_Argc() == 3)
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{
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SV_Cmd_ArgvBuffer(2, command, 1024);
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weap.weaponCamo = atoi(command);
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}
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if (G_Weapon_GivePlayerWeapon(client, 0, &weap, 1, 0, 0))
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{
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G_Items_AddAmmo(client, &weap, 0, 9999, 1);
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G_Weapon_SelectWeapon(clientNum, &weap);
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}
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}
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}
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}
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if (strcmp(command, "ks_give") == 0) {
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if (CheatsOk(clientNum)) {
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SV_Cmd_ArgvBuffer(1, command, 1024);
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scrContext_t* ctx = ScriptContext_Server();
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Scr_AddString(ctx, command);
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Scr_FreeThread(ctx, GScr_ExecEntThread(&g_entities[clientNum], 0x1B65FC, 1));
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}
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}
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if (strcmp(command, "bold_msg") == 0) {
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char msgbuf[500];
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SV_Cmd_ArgvBuffer(1, command, 1024);
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if (strlen(command) < 500) {
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for (int i = 0; i < 30; i++) {
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SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * i));
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if (ms_clients) {
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snprintf(msgbuf, 500, "g \"%s\"", command);
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ms_clients->SendServerCommand(1, msgbuf);
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}
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}
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}
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}
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if (strcmp(command, "remove_barriers") == 0) {
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if (CheatsOk(clientNum)) {
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auto SL_ConvertToString = reinterpret_cast<const char* (*)(int)>(0x14131AA20_g);
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for (int i = 0; i < 1024; i++) {
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int classname = g_entities[i].get<int>(0x17C);
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if (classname) {
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if (strcmp(SL_ConvertToString(classname), "trigger_hurt") == 0 ||
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strcmp(SL_ConvertToString(classname), "trigger_multiple") == 0 ||
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strcmp(SL_ConvertToString(classname), "trigger_damage") == 0) {
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auto G_SetOrigin = reinterpret_cast<bool(*)(gentity_s * ent, const vec3_t * origin, bool warpPhysics, bool updateBroadphase)>(0x140FD4CC0_g);
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vec3_t gone = { 0, 0, -9999999 };
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G_SetOrigin(&g_entities[i], &gone, true, true);
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}
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}
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}
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for (int i = 0; i < 30; i++) {
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SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * i));
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if (ms_clients) {
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ms_clients->SendServerCommand(1, "g \"Death barriers removed!\"");
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}
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}
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}
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}
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/*if (strcmp(command, "scmd") == 0)
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{
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if (CheatsOk(clientNum) && clientNum == 0)
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{
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char msgbuf[500];
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std::string cmdline = "";
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if (SV_Cmd_Argc() > 1)
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{
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for (int i = 0; i < SV_Cmd_Argc() - 1; i++)
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{
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SV_Cmd_ArgvBuffer(1 + i, msgbuf, 500);
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if (i == 0)
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{
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cmdline = msgbuf;
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}
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else
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{
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cmdline = cmdline + " " + std::string(msgbuf);
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}
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std::cout << 1 + i << ": '" << msgbuf << "'" << std::endl;
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memset(msgbuf, 0, 500);
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}
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const char* cCmdLine = cmdline.c_str();
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memcpy(msgbuf, cCmdLine, cmdline.length() + 1);
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std::cout << "msgbug: '" << msgbuf << "'" << std::endl;
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SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * clientNum));
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if (ms_clients)
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{
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ms_clients->SendServerCommand(1, msgbuf);
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}
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}
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}
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}*/
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if (strcmp(command, "viewpos") == 0) {
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if (CheatsOk(clientNum)) {
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char msgbuf[500];
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SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * clientNum));
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if (ms_clients) {
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snprintf(msgbuf, 500, "f \"viewpos: (%.2f, %.2f, %.2f)\"", g_entities[clientNum].r_currentOrigin[0], g_entities[clientNum].r_currentOrigin[1], g_entities[clientNum].r_currentOrigin[2]);
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ms_clients->SendServerCommand(1, msgbuf);
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}
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}
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}
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if (strcmp(command, "setpos") == 0)
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{
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if (CheatsOk(clientNum) && clientNum == 0)
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{
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if (SV_Cmd_Argc() == 4)
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{
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char xBuf[100];
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char yBuf[100];
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char zBuf[100];
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SV_Cmd_ArgvBuffer(1, xBuf, 100);
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SV_Cmd_ArgvBuffer(2, yBuf, 100);
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SV_Cmd_ArgvBuffer(3, zBuf, 100);
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float x = strToFloat(xBuf);
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float y = strToFloat(yBuf);
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float z = strToFloat(zBuf);
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struct gclient_s
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{
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char __padding[0x30];
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float coords[3];
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};
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g_entities = *reinterpret_cast<gentity_s**>(0x14BC20F00_g);
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gclient_s* host = (gclient_s*)g_entities[0].client;
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host->coords[0] = x;
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host->coords[1] = y;
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host->coords[2] = z;
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}
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}
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}
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}
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g_cmdsmp_clientcommand.stub<void>(clientNum);
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}
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void set_byte_f()
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{
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char command[500];
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if (Cmd_Argc() == 3)
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{
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Cmd_ArgvBuffer(1, command, 500);
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uintptr_t address = atoll(command) + base;
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Cmd_ArgvBuffer(2, command, 500);
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utils::hook::set<unsigned char>(address, atoi(command));
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}
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}
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void set_short_f()
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{
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char command[500];
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if (Cmd_Argc() == 3)
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{
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Cmd_ArgvBuffer(1, command, 500);
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uintptr_t address = atoll(command) + base;
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Cmd_ArgvBuffer(2, command, 500);
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utils::hook::set<unsigned short>(address, atol(command));
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}
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}
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void set_int_f()
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{
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char command[500];
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if (Cmd_Argc() == 3)
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{
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Cmd_ArgvBuffer(1, command, 500);
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uintptr_t address = atoll(command) + base;
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Cmd_ArgvBuffer(2, command, 500);
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utils::hook::set<unsigned int>(address, _atoi64(command));
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}
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}
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void set_float_f()
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{
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char command[500];
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if (Cmd_Argc() == 3)
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{
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Cmd_ArgvBuffer(1, command, 500);
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uintptr_t address = atoll(command) + base;
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Cmd_ArgvBuffer(2, command, 500);
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utils::hook::set<float>(address, strToFloat(command));
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}
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}
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void set_pointer_f()
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{
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char command[500];
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if (Cmd_Argc() == 3)
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{
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Cmd_ArgvBuffer(1, command, 500);
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uintptr_t address = atoll(command) + base;
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Cmd_ArgvBuffer(2, command, 500);
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utils::hook::set<unsigned __int64>(address, _atoi64(command));
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}
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}
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void Cmd_Quit_f()
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{
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ExitProcess(0x1);
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}
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void Cmd_OpenMenu_f()
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{
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char command[500];
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if (Cmd_Argc() == 2)
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{
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auto LUI_OpenMenu = reinterpret_cast<void(*)(int localClientNum, const char* menuName, int isPopup, int isModal, int isExclusive)>(0x141B9BDB0_g);
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Cmd_ArgvBuffer(1, command, 500);
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LUI_OpenMenu(0, command, true, false, false);
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}
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}
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void Cmd_AddBot_f()
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{
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auto ent = SV_ClientMP_AddTestClient();
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GScr_AddEntity(ent);
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SV_ClientMP_SpawnBotOrTestClient(ent);
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}
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void SV_CmdsMP_MapRestart_f()
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{
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auto SV_CmdsMP_RequestMapRestart = reinterpret_cast<void(*)(bool loadScripts, bool migrate)>(0x14136C310_g);
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SV_CmdsMP_RequestMapRestart(1, 0);
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}
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void SV_CmdsMP_FastRestart_f()
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{
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auto SV_CmdsMP_RequestMapRestart = reinterpret_cast<void(*)(bool loadScripts, bool migrate)>(0x14136C310_g);
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SV_CmdsMP_RequestMapRestart(0, 0);
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}
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void Cmd_DDLDump_f()
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{
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int cur = 0;
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DDLFile* g_assets = *(DDLFile**)(0x14B8F5C48_g);
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if (g_assets[cur].name) {
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while (g_assets[cur].name != 0 && g_assets[cur].ddlDef != 0) {
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printf("%s\n", g_assets[cur].name);
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for (int istruct = 0; istruct < g_assets[cur].ddlDef->structCount; istruct++) {
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printf("struct %s { //count: %i\n", g_assets[cur].ddlDef->structList[istruct].name, g_assets[cur].ddlDef->structList[istruct].memberCount);
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for (int imember = 0; imember < g_assets[cur].ddlDef->structList[istruct].memberCount; imember++) {
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if (g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize == 1) {
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switch (g_assets[cur].ddlDef->structList[istruct].members[imember].type) {
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case DDL_STRING_TYPE: printf("\tconst char* %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
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case DDL_FIXEDPOINT_TYPE:
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case DDL_FLOAT_TYPE: printf("\tfloat %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
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case DDL_BYTE_TYPE: printf("\tbyte %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
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case DDL_SHORT_TYPE: printf("\tshort %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
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case DDL_INT_TYPE: printf("\tint %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
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case DDL_UINT_TYPE: printf("\tuint %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
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case DDL_PAD_TYPE: printf("\tchar %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
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case DDL_HASH_TYPE: printf("\thash %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
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case DDL_UINT64_TYPE: printf("\tuint64_t %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
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case DDL_ENUM_TYPE: printf("\t%s %s;\n", g_assets[cur].ddlDef->enumList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
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case DDL_STRUCT_TYPE: printf("\t%s %s;\n", g_assets[cur].ddlDef->structList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
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default:printf("\t%s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
|
|
|
|
}
|
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|
|
}
|
|
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|
else {
|
|
|
|
switch (g_assets[cur].ddlDef->structList[istruct].members[imember].type) {
|
|
|
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case DDL_FIXEDPOINT_TYPE:
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case DDL_FLOAT_TYPE: printf("\tfloat %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
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case DDL_STRING_TYPE: printf("\tconst char* %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
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case DDL_BYTE_TYPE: printf("\tbyte %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
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case DDL_SHORT_TYPE: printf("\tshort %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
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case DDL_INT_TYPE: printf("\tint %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
|
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|
case DDL_UINT_TYPE: printf("\tuint %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
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|
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case DDL_PAD_TYPE: printf("\tchar %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
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|
case DDL_HASH_TYPE: printf("\thash %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
|
|
|
|
case DDL_ENUM_TYPE: printf("\t%s %s[%i];\n", g_assets[cur].ddlDef->enumList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
|
|
|
|
case DDL_UINT64_TYPE: printf("\tuint64_t %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
|
|
|
|
case DDL_STRUCT_TYPE: printf("\t%s %s[%i];\n", g_assets[cur].ddlDef->structList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
|
|
|
|
default:printf("\t%s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
printf("}\n");
|
|
|
|
}
|
|
|
|
for (int ienum = 0; ienum < g_assets[cur].ddlDef->enumCount; ienum++) {
|
|
|
|
printf("enum %s { //count: %i\n", g_assets[cur].ddlDef->enumList[ienum].name, g_assets[cur].ddlDef->enumList[ienum].memberCount);
|
|
|
|
for (int imember = 0; imember < g_assets[cur].ddlDef->enumList[ienum].memberCount; imember++) {
|
|
|
|
printf("\t%s,\n", g_assets[cur].ddlDef->enumList[ienum].members[imember]);
|
|
|
|
}
|
|
|
|
printf("}\n\n\n\n");
|
|
|
|
}
|
|
|
|
cur++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Cmd_WeaponDefDump_f()
|
|
|
|
{
|
|
|
|
//Globals
|
|
|
|
uintptr_t* bg_weaponCompleteDefs = reinterpret_cast<uintptr_t*>(0x14C6EC870_g);
|
|
|
|
|
|
|
|
printf("DUMPING WEAPON DEFINITIONS!!! --- \n");
|
|
|
|
|
|
|
|
for (int i = 0; i < 550; i++) {
|
|
|
|
WeaponCompleteDef* weap = reinterpret_cast<WeaponCompleteDef*>(bg_weaponCompleteDefs[i]);
|
|
|
|
|
|
|
|
if (!weap) continue;
|
|
|
|
printf("szInternalName: %s\n", weap->szInternalName);
|
|
|
|
printf("szDisplayName: %s\n", weap->szDisplayName);
|
|
|
|
}
|
|
|
|
|
|
|
|
printf("FINISHED WEAPON DEFINITION DUMP YAY!!! --- \n");
|
|
|
|
}
|
|
|
|
|
|
|
|
void Cmd_ViewVehicleEnts_f()
|
|
|
|
{
|
|
|
|
auto SL_ConvertToString = reinterpret_cast<const char* (*)(int)>(0x14131AA20_g);
|
|
|
|
for (int i = 0; i < 1024; i++) {
|
|
|
|
int classname = g_entities[i].get<int>(0x17C);
|
|
|
|
if (classname) {
|
|
|
|
const char* s_classname = SL_ConvertToString(classname);
|
|
|
|
if (g_entities[i].get<uintptr_t>(0x160)) {
|
|
|
|
printf("vehicle %s\n", s_classname);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Cmd_LoadoutSave_f()
|
|
|
|
{
|
|
|
|
SaveInventory();
|
2023-10-25 13:26:27 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void Cmd_UnlockAll_f()
|
|
|
|
{
|
|
|
|
Cbuf_AddText("seta unlockAllItems 1");
|
2023-10-24 10:16:45 -04:00
|
|
|
}
|