Donetsk/hook_lib/assets.h

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C
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2023-10-09 11:54:34 -04:00
#pragma once
#include "Main.hpp"
struct RumbleGraph;
struct RumbleInfo;
struct CameraDef;
struct GfxImage;
struct Material;
struct Bounds;
struct FxCombinedDef;
struct vec2_t
{
float v[2];
};
struct vec3_t
{
float v[3];
};
struct vec4_t
{
float v[4];
};
typedef int scr_string_t;
struct Bounds
{
vec3_t midPoint;
vec3_t halfSize;
};
struct GfxDrawSurfFields
{
unsigned __int64 indirectArgsOffset : 10;
unsigned __int64 gpBatchIndex : 16;
unsigned __int64 objectId : 24;
unsigned __int64 hasGfxEntIndex : 1;
unsigned __int64 lightmapIndex : 9;
unsigned __int64 shadowcaster : 1;
unsigned __int64 materialSortedIndex : 16;
unsigned __int64 tessellation : 3;
unsigned __int64 prepass : 2;
unsigned __int64 viewModelRender : 1;
unsigned __int64 lowResShading : 1;
unsigned __int64 surfType : 4;
unsigned __int64 primarySortKey : 6;
};
struct EffectDefMap {
char name[64];
char filename[256];
};
struct Packed128
{
unsigned __int64 p0;
unsigned __int64 p1;
};
union GfxDrawSurf
{
GfxDrawSurfFields fields;
Packed128 packed;
};
struct MaterialTextureDef
{
unsigned __int8 index;
GfxImage* image;
};
struct MaterialConstantDef
{
unsigned __int8 index;
vec4_t literal;
};
struct GfxDecalVolumeMaterial
{
const char* name;
GfxImage* channels[6];
unsigned int flags;
vec3_t colorTint;
float alphaDissolveParms;
float emissiveScale;
unsigned int packedDisplacementScaleAndBias;
float displacementCutoffDistance;
float displacementCutoffFalloff;
unsigned int packedTemperatureBaseAndScale;
unsigned __int8 textureAtlasRowCount;
unsigned __int8 textureAtlasColumnCount;
unsigned __int8 padding[6];
};
struct PhysicsAssetUsageCounter
{
int serverEnt;
int clientEnt;
int dynEnt;
};
struct __declspec(align(4)) PhysicsAsset
{
const char* name;
char* havokData;
unsigned int havokDataSize;
int useCategory;
int numRigidBodies;
int numConstraints;
uintptr_t simulationCategories;
unsigned int* bodyContents;
int numSFXEventAssets;
int numVFXEventAssets;
uintptr_t sfxEventAssets;
uintptr_t vfxEventAssets;
PhysicsAssetUsageCounter usageCounter;
bool containsDynamicBodies;
};
struct Material
{
const char* name;
unsigned int contents;
unsigned int surfaceFlags;
float maxDisplacement;
int /*MaterialGeometryType*/ materialType;
unsigned __int8 cameraRegion;
unsigned __int8 sortKey;
unsigned __int16 flags;
unsigned __int8 textureCount;
unsigned __int8 constantCount;
unsigned __int8 constantBufferCount;
unsigned __int8 layerCount;
unsigned __int16 packedAtlasDataSize;
unsigned __int8 textureAtlasRowCount;
unsigned __int8 textureAtlasColumnCount;
GfxDrawSurf drawSurf;
unsigned __int8* packedAtlasData;
void* /*MaterialTechniqueSet*/ techniqueSet;
MaterialTextureDef* textureTable;
MaterialConstantDef* constantTable;
GfxDecalVolumeMaterial* decalVolumeMaterial;
unsigned __int8* constantBufferIndex;
void* /*MaterialConstantBufferDef*/ constantBufferTable;
const char** subMaterials;
};
enum GfxTextureId : __int32
{
NULLID = 0x0,
};
enum GfxPixelFormat : __int32
{
GFX_PF_INVALID = 0x0,
GFX_PF_R8 = 0x1,
GFX_PF_A8 = 0x2,
GFX_PF_L8 = 0x3,
GFX_PF_R8G8 = 0x4,
GFX_PF_L8A8 = 0x5,
GFX_PF_R8G8B8A8 = 0x6,
GFX_PF_R8G8B8A8_SRGB = 0x7,
GFX_PF_R8_SNORM = 0x8,
GFX_PF_R8G8_SNORM = 0x9,
GFX_PF_R16 = 0xA,
GFX_PF_R16G16 = 0xB,
GFX_PF_R16G16B16A16 = 0xC,
GFX_PF_R16_SNORM = 0xD,
GFX_PF_R16F = 0xE,
GFX_PF_R16G16F = 0xF,
GFX_PF_R16G16B16A16F = 0x10,
GFX_PF_R32F = 0x11,
GFX_PF_R32G32F = 0x12,
GFX_PF_R32G32B32A32F = 0x13,
GFX_PF_D16 = 0x14,
GFX_PF_D32F = 0x15,
GFX_PF_D32F_S8 = 0x16,
GFX_PF_R8_UINT = 0x17,
GFX_PF_R16_UINT = 0x18,
GFX_PF_R32_UINT = 0x19,
GFX_PF_R32G32_UINT = 0x1A,
GFX_PF_R32G32B32A32_UINT = 0x1B,
GFX_PF_R10G10B10A2_UINT = 0x1C,
GFX_PF_R5G6B5 = 0x1D,
GFX_PF_R10G10B10A2 = 0x1E,
GFX_PF_R9G9B9E5_SHAREDEXP = 0x1F,
GFX_PF_R11G11B10F = 0x20,
GFX_PF_BC1 = 0x21,
GFX_PF_BC1_SRGB = 0x22,
GFX_PF_BC2 = 0x23,
GFX_PF_BC2_SRGB = 0x24,
GFX_PF_BC3 = 0x25,
GFX_PF_BC3_SRGB = 0x26,
GFX_PF_BC4 = 0x27,
GFX_PF_BC5 = 0x28,
GFX_PF_BC5S = 0x29,
GFX_PF_BC6H = 0x2A,
GFX_PF_BC6HS = 0x2B,
GFX_PF_BC7 = 0x2C,
GFX_PF_BC7_SRGB = 0x2D,
GFX_PF_R8G8B8A8_SNORM = 0x2E,
GFX_PF_R1 = 0x2F,
GFX_PF_R4G4 = 0x30,
GFX_PF_R10G10B10A2_SNORM = 0x31,
GFX_PF_COUNT = 0x32,
};
enum GfxImageFlags
{
IMG_FLAG_NONE = 0x0,
IMG_DISK_FLAG_NOPICMIP = 0x1,
IMG_DISK_FLAG_NOMIPMAPS = 0x2,
IMG_DISK_FLAG_UNUSED = 0x4,
IMG_DISK_FLAG_NORMAL_OCCLUSON_GLOSS = 0x8,
IMG_DISK_FLAG_CLAMP_U = 0x10,
IMG_DISK_FLAG_CLAMP_V = 0x20,
IMG_DISK_FLAG_STREAMED = 0x40,
IMG_DISK_FLAG_USE_OODLE_COMPRESSION = 0x80,
IMG_DISK_FLAG_GAMMA_SRGB = 0x100,
IMG_DISK_FLAG_PACKED_ATLAS = 0x200,
IMG_CREATE_FLAG_UNTILED = 0x400,
IMG_CREATE_FLAG_CPU_READ = 0x800,
IMG_CREATE_FLAG_CPU_WRITE = 0x1000,
IMG_DISK_FLAG_AUTOMETALNESS = 0x2000,
IMG_DISK_FLAG_AUTODISPLACEMENT = 0x4000,
IMG_DISK_FLAG_MAPTYPE_2D = 0x0,
IMG_DISK_FLAG_MAPTYPE_CUBE = 0x8000,
IMG_DISK_FLAG_MAPTYPE_3D = 0x10000,
IMG_DISK_FLAG_MAPTYPE_1D = 0x18000,
IMG_DISK_FLAG_MAPTYPE_ARRAY = 0x20000,
IMG_DISK_FLAG_MAPTYPE_CUBE_ARRAY = 0x28000,
IMG_DISK_FLAG_INVERT_ALPHA = 0x40000,
IMG_DISK_FLAG_PREMUL_ALPHA = 0x80000,
IMG_DISK_FLAG_MIPGEN_ORIGINAL = 0x0,
IMG_DISK_FLAG_MIPGEN_LANCZOS3 = 0x100000,
IMG_DISK_FLAG_MIPGEN_CATMULL_ROM = 0x200000,
IMG_DISK_FLAG_MIPGEN_CUBIC_BSPLINE = 0x300000,
IMG_DISK_FLAG_MIPGEN_BOX = 0x400000,
IMG_DISK_FLAG_MIPGEN_COVERAGE_PRESERVING = 0x500000,
IMG_CREATE_FLAG_RW_VIEW = 0x800000,
IMG_CREATE_FLAG_DYNAMIC = 0x1000000,
IMG_DISK_FLAG_PREMUL_KEEP_ALPHA = 0x2000000,
IMG_DISK_FLAG_RTT = 0x4000000,
IMG_DISK_FLAG_EXTRACT_ALPHA = 0x8000000,
IMG_DISK_FLAG_OCTAHEDRON = 0x10000000,
IMG_CREATE_FLAG_STAGING = 0x20000000,
IMG_CREATE_FLAG_VOLUMETRIC_LAYOUT_OVERRIDE = 0x40000000,
IMG_CREATE_FLAG_TYPELESS = 0x80000000,
};
union GfxImageSemanticSpecific
{
float atlasFps;
unsigned int albedoMapScaleBias;
unsigned int normalMapScaleBias;
unsigned int maxMipMap;
};
struct GfxImageAtlasSize
{
unsigned __int8 rowCount;
unsigned __int8 colCount;
};
union GfxImageAtlasInfo
{
GfxImageAtlasSize atlasSize;
unsigned __int16 packedAtlasDataSize;
};
enum TextureSemantic : __int8
{
TS_2D = 0x0,
TS_FUNCTION = 0x1,
TS_COLOR_MAP = 0x2,
TS_GRAY_MAP = 0x3,
TS_SIGNED_VELOCITY_MAP = 0x4,
TS_NORMAL_MAP = 0x5,
TS_METALNESS_MAP = 0x6,
TS_NORMAL_OCCLUSION_GLOSS_MAP = 0x7,
TS_SIGNED_DISTANCE_FIELD = 0x8,
TS_CARD_IMPOSTER_NORMAL = 0x9,
TS_COUNT = 0xA,
};
enum GfxImageCategory : __int8
{
IMG_CATEGORY_UNKNOWN = 0x0,
IMG_CATEGORY_AUTO_GENERATED = 0x1,
IMG_CATEGORY_LIGHTMAP = 0x2,
IMG_CATEGORY_LOAD_FROM_FILE = 0x3,
IMG_CATEGORY_RAW = 0x4,
IMG_CATEGORY_FIRST_UNMANAGED = 0x5,
IMG_CATEGORY_RENDERTARGET = 0x5,
IMG_CATEGORY_TEMP = 0x6,
};
struct XPakEntryInfo
{
unsigned __int64 key;
__int64 offset;
unsigned __int64 size;
unsigned __int64 xpakIndex : 8;
unsigned __int64 compressed : 1;
unsigned __int64 valid : 1;
unsigned __int64 adjacentLeftType : 3;
unsigned __int64 adjacentRightType : 3;
unsigned __int64 adjacentLeft : 19;
unsigned __int64 adjacentRight : 19;
unsigned __int64 padding : 10;
};
enum GfxImageStreamLevelCountAndSize : __int32
{
};
struct GfxImageStreamData
{
XPakEntryInfo xpakEntry;
GfxImageStreamLevelCountAndSize levelCountAndSize;
unsigned __int16 width;
unsigned __int16 height;
};
struct streamer_handle_t
{
unsigned __int64 data;
};
struct GfxImageFallback
{
unsigned __int8* pixels;
unsigned int size;
unsigned __int16 width;
unsigned __int16 height;
};
union GfxImagePixels
{
streamer_handle_t streamedDataHandle;
unsigned __int8* residentData;
};
struct GfxImage
{
const char* name;
unsigned __int8* packedAtlasData;
GfxTextureId textureId;
GfxPixelFormat format;
GfxImageFlags flags;
unsigned int totalSize;
GfxImageSemanticSpecific semanticSpecific;
unsigned __int16 width;
unsigned __int16 height;
unsigned __int16 depth;
unsigned __int16 numElements;
GfxImageAtlasInfo atlasInfo;
TextureSemantic semantic;
GfxImageCategory category;
unsigned __int8 levelCount;
unsigned __int8 streamedPartCount;
unsigned __int8 decalAtlasIndex;
char freqDomainMetricBias;
GfxImageStreamData streams[4];
GfxImageFallback* fallback;
GfxImagePixels pixels;
};
struct AttachmentList
{
unsigned int attachmentCount;
void** /*WeaponAttachment*/ attachments;
};
struct __declspec(align(4)) SceneZoomSettings
{
int adsZoomCount;
float adsZoomFov[3];
float adsReloadFov[3];
int adsZoomFovTransitionTime[3];
int /*AdsOffsetInterpolationType*/ adsZoomFovLerpType;
float adsZoomInFrac;
float adsZoomOutFrac;
float adsFOVNVG;
float adsReloadFovNVG;
bool adsZoomLevelIndexResetOnToggle;
};
struct __declspec(align(4)) WeaponZoomSettings
{
float adsZoomFov;
int /*AdsOffsetInterpolationType*/ adsZoomFovLerpType;
float adsZoomFovXOffset;
float adsReloadZoomFov;
float adsReloadZoomFovXOffset;
float adsNVGZoomFov;
float adsNVGZoomFovXOffset;
float adsNVGReloadZoomFov;
float adsNVGReloadZoomFovXOffset;
float adsZoomInFrac;
float adsZoomOutFrac;
bool adsZoomFovXOffsetOverride;
bool adsReloadFovXOffsetOverride;
};
struct ZoomSettings
{
SceneZoomSettings scene;
WeaponZoomSettings weapon;
};
struct WeaponEntityNotify
{
int flags;
float radius;
float height;
float minSpeed;
};
struct XModelPhysicsUsageCounter {
int serverEnt;
int clientEnt;
int dynEnt;
};
struct DObjAnimMat {
float quat[4];
float trans[3];
float transWeight;
};
struct XModel {
const char* name;
unsigned __int16 numsurfs;
unsigned __int8 numLods;
unsigned __int8 collLod;
unsigned __int16 mdaoVolumeCount;
unsigned __int8 shadowCutoffLod;
int physicsUseCategory;
char characterCollBoundsType;
unsigned __int8 numAimAssistBones;
unsigned __int8 impactType;
unsigned __int8 mdaoType;
unsigned __int8 numBones;
unsigned __int8 numRootBones;
unsigned __int16 numClientBones;
unsigned __int8 numClothAssets;
unsigned int flags;
int contents;
float scale;
float radius;
Bounds bounds;
float edgeLength;
unsigned int lgvData;
XModelPhysicsUsageCounter physicsUsageCounter;
unsigned int noScalePartBits[8];
void* scriptableMoverDef;
void* proceduralBones;
void* dynamicBones;
scr_string_t* aimAssistBones;
scr_string_t* boneNames;
unsigned __int8* parentList;
__int16* quats;
float* trans;
unsigned __int8* partClassification;
DObjAnimMat* baseMat;
vec3_t* ikHingeAxis;
uintptr_t reactiveMotionInfo;
uintptr_t materialHandles;
};
struct WeaponAnimPackage
{
const char* name;
uintptr_t anims;
uintptr_t timers;
int meleeAnimPrimaryType;
int meleeAnimPrimaryCount;
unsigned __int8 meleeAnimPrimarySet;
bool meleeRandomizeAnims;
int meleeAnimAltType;
int meleeAnimAltCount;
unsigned __int8 meleeAnimAltSet;
bool altMeleeRandomizeAnims;
uintptr_t blendSpaces;
uintptr_t footstep;
};
union XAnimIndices
{
unsigned __int8* _1;
unsigned __int16* _2;
void* data;
};
struct XAnimParts
{
const char* name;
scr_string_t* names;
unsigned __int8* dataByte;
__int16* dataShort;
int* dataInt;
__int16* randomDataShort;
unsigned __int8* randomDataByte;
int* randomDataInt;
XAnimIndices indices;
uintptr_t notify;
uintptr_t deltaPart;
unsigned int randomDataShortCount;
unsigned int randomDataByteCount;
unsigned int indexCount;
float framerate;
float frequency;
unsigned int dataByteCount;
unsigned __int16 dataShortCount;
unsigned __int16 dataIntCount;
unsigned __int16 randomDataIntCount;
unsigned __int16 numframes;
unsigned __int8 flags;
unsigned __int8 boneCount[10];
unsigned __int8 notifyCount;
unsigned __int8 assetType;
unsigned __int8 ikType;
unsigned __int8 fingerPoseType;
unsigned __int16 blendShapeWeightCount;
scr_string_t* blendShapeWeightNames;
unsigned __int16* blendShapeWeights;
};
struct WeaponDamageCommon
{
int minDamage;
int mid1Damage;
int mid2Damage;
int mid3Damage;
int damage;
float maxDamageRange;
float mid1DamageRange;
float mid2DamageRange;
float mid3DamageRange;
float minDamageRange;
};
struct WeaponDamageInfo
{
WeaponDamageCommon damageData[3];
int deathAnimDamageType;
float terminateAtRange;
};
struct WeaponVFXPackage
{
const char* name;
uintptr_t vfx;
};
struct __declspec(align(4)) TriggerDisconnectSoundData
{
float analogTriggerValue;
bool enabledForFireType[6];
};
struct __declspec(align(8)) WeaponSFXPackage
{
const char* name;
uintptr_t sounds;
WeaponSFXPackage* transientFallbackPackage;
uintptr_t detailSoundBankNPC;
uintptr_t detailSoundBankPlayer;
unsigned __int8 rattleSoundType;
const char* szAdsrBaseSetting;
const char* szWeapSndReflectionClass;
const char* szWeapSndReflFrontOverride;
const char* szWeapSndReflDistantOverride;
float weapSndFireVolumeShot1;
float weapSndFireVolumeShot2;
float weapSndFireVolumeShot3;
float weapSndProneFireLFEVolume;
float weapSndMediumRangeStart;
float weapSndFarRangeStart;
float weapSndDistantRangeStart;
unsigned int projExplosionReflClass;
int sfxImpactType;
int sfxMeleeImpactType;
int sfxMaterialType;
const char* szMountEnterExitString;
const char* szMountImpactString;
unsigned int whizbyType;
unsigned int adsContextType;
unsigned int adsContextValue;
float speedOfSoundMult;
TriggerDisconnectSoundData triggerDisconnectSoundData;
};
struct __declspec(align(8)) ADSOverlay
{
Material* shaderMat;
Material* shaderLowResMat;
Material* shaderEMPMat;
Material* shaderEMPLowResMat;
GfxImage* shaderImg;
GfxImage* shaderLowResImg;
GfxImage* shaderEMPImg;
GfxImage* shaderEMPLowResImg;
bool applyVisionSet;
int reticle;
float width;
float height;
float widthSplitscreen;
float heightSplitscreen;
const char* visionSetName;
float visionSetADSFraction;
int visionSetBlendInTimeMs;
int visionSetBlendOutTimeMs;
};
struct CommonSwaySettings
{
float maxAngle;
float lerpSpeed;
float pitchScale;
float yawScale;
float horizScale;
float vertScale;
float gunAngleScale;
};
struct HipSwaySettings
{
CommonSwaySettings common;
float maxAngleSteadyAim;
};
struct AdsSwaySettings
{
CommonSwaySettings common;
float swayTransitionLerpSpeed;
float adsSwayScale[3];
};
struct AdvancedHipSwaySettings
{
bool enabled;
float torsoGoalSmoothSpeed;
int torsoGoalViewSmoothDurationMs;
vec2_t torsoGoalDeadzoneAdjustSpeed;
RumbleGraph* torsoGoalViewSpeedToMaxDeadzone_graph;
vec2_t torsoGoalViewSpeedToMaxDeadzone_viewspeed;
vec2_t torsoGoalViewSpeedToMaxDeadzone_maxDeadzone;
vec2_t torsoMass;
vec2_t torsoSpring;
vec2_t torsoDamper;
int gunGoalViewSmoothDurationMs;
RumbleGraph* gunGoalViewSpeedToOffset_graph;
vec2_t gunGoalViewSpeedToOffset_viewspeed;
vec2_t gunGoalViewSpeedToOffset_offset;
vec2_t gunMass;
vec2_t gunSpring;
vec2_t gunDamper;
vec3_t gunPivotPoint;
float gunYawToRollScale;
int fireDurationMs;
int fireStartBlendDurationMs;
int fireFinishBlendDurationMs;
float fireTorsoGoalSmoothSpeed;
float fireTorsoDeadzoneScale;
float fireTorsoToGunDirScale;
};
struct __declspec(align(4)) SwaySettings
{
HipSwaySettings hip;
AdsSwaySettings ads;
AdvancedHipSwaySettings adv;
float shellShockScale;
bool overrideHip;
bool overrideAds;
};
struct WeaponOffsetCurveDescription
{
float blendTime;
float decayTime;
float shotDecayFireTimeFrac;
float holdTime;
float adsFractionBegin;
float adsFractionEnd;
int interpType;
int interpTypeOut;
};
struct WeaponOffsetPatternDescription
{
bool active;
scr_string_t patternKey;
int curveType;
int patternType;
int transformType;
float frequency;
float blendTime;
vec3_t magnitude;
float hipScale;
float rotationOffset;
float bulletDirScale;
float fullAutoScale;
int fullAutoBullets;
float fullAutoDecay;
int referenceIndex;
int kickOrSnapDecayIndex;
};
struct __declspec(align(4)) GestureWeaponSettings
{
unsigned __int16 blendToStates;
bool hideReticle;
float fireDelay;
float sprintDelay;
bool useLeftIdleAkimbo;
bool splitAnimsAkimbo;
bool blendToDemeanorLoop;
bool blendOutRaise;
bool blendOutFingerPose;
bool blendOutAdditiveADS;
};
struct __declspec(align(2)) GestureDirectionalSettings
{
float maxAngle;
float lerpAtMaxAngle;
float widthCushionAngle;
float lerpAtMinCushionAngle;
float lerpAtMaxCushionAngle;
float limitLeft;
float limitRight;
float limitUp;
float limitDown;
bool useTargetOffset;
float targetOffsetX;
float targetOffsetY;
float targetOffsetZ;
float targetOffsetYaw;
float targetOffsetPitch;
float targetOffsetRoll;
bool ignoreViewPitchForTargetOffset;
bool ignoreViewYawForTargetOffset;
bool ignoreViewRollForTargetOffset;
};
struct __declspec(align(4)) FootstepTime
{
float time;
bool isLeft;
};
struct __declspec(align(4)) MovementTime
{
float time;
bool isLeadIn;
};
struct FootstepAnim
{
int leftCount;
FootstepTime step[32];
MovementTime movement[32];
};
struct GestureLookAroundSettings
{
float yawLerpIn;
float yawLerpOut;
unsigned __int16 walkTime;
FootstepAnim walkFootStepAnim;
};
struct GestureIKTargetSettings
{
scr_string_t targetEntityBoneName;
};
struct __declspec(align(8)) Gesture
{
const char* name;
int type;
int priority;
bool looping;
uintptr_t anims;
GestureWeaponSettings weaponSettings;
GestureDirectionalSettings directionalSettings;
GestureLookAroundSettings lookAroundSettings;
GestureIKTargetSettings ikTargetSettings;
};
struct LaserSettings
{
bool forceLaserOn;
bool localPlayerADSLaserEnabled;
bool localPlayerHipLaserEnabled;
bool localPlayerNVGADSLaserEnabled;
bool localPlayerNVGHipLaserEnabled;
bool remotePlayerADSLaserEnabled;
bool remotePlayerHipLaserEnabled;
bool remotePlayerNVGADSLaserEnabled;
bool remotePlayerNVGHipLaserEnabled;
bool laserViewCenterInAds;
};
struct __declspec(align(4)) GrenadeRotationParams
{
float initialPitch;
float initialYaw;
float initialRoll;
int rotationPitchDir;
int rotationPitchMin;
int rotationPitchMax;
int rotationYawDir;
int rotationYawMin;
int rotationYawMax;
int rotationRollDir;
int rotationRollMin;
int rotationRollMax;
bool rotate;
};
struct AnimOverride
{
unsigned int numBindings;
uintptr_t bindings;
uintptr_t overrides;
uintptr_t overridesAlt;
};
struct CarryAnimOverride
{
int carryObjectType;
WeaponAnimPackage* animPackage;
WeaponAnimPackage* animPackageAlt;
};
struct SFXOverride
{
unsigned int numBindings;
uintptr_t bindings;
uintptr_t overrides;
uintptr_t overridesAlt;
};
struct VFXOverride
{
unsigned int numBindings;
uintptr_t bindings;
uintptr_t overrides;
uintptr_t overridesAlt;
};
struct WeaponOffsetPatternScaleInfo
{
int numPatternScales;
uintptr_t patternScales;
};
struct AdvancedIdleSettings
{
bool useAdvancedIdleSettings;
bool useRandomPointsAlgorithm;
float breathGaspScaleOverride;
float idleSwaySetting1_HipBulletDirScale;
float idleSwaySetting1_HipIdleSpeed;
float idleSwaySetting1_HipWeaponMagnitudeX;
float idleSwaySetting1_HipWeaponMagnitudeY;
float idleSwaySetting1_HipWeaponMagnitudeZ;
float idleSwaySetting1_HipWeaponMagnitudeF;
float idleSwaySetting1_HipWeaponRotationOffset;
float idleSwaySetting1_HipViewMagnitudeX;
float idleSwaySetting1_HipViewMagnitudeY;
float idleSwaySetting1_AdsBulletDirScale;
float idleSwaySetting1_AdsIdleSpeed;
float idleSwaySetting1_AdsWeaponMagnitudeX;
float idleSwaySetting1_AdsWeaponMagnitudeY;
float idleSwaySetting1_AdsWeaponMagnitudeZ;
float idleSwaySetting1_AdsWeaponMagnitudeF;
float idleSwaySetting1_AdsWeaponRotationOffset;
float idleSwaySetting1_AdsViewMagnitudeX;
float idleSwaySetting1_AdsViewMagnitudeY;
float idleSwaySetting2_HipBulletDirScale;
float idleSwaySetting2_HipIdleSpeed;
float idleSwaySetting2_HipWeaponMagnitudeX;
float idleSwaySetting2_HipWeaponMagnitudeY;
float idleSwaySetting2_HipWeaponMagnitudeZ;
float idleSwaySetting2_HipWeaponMagnitudeF;
float idleSwaySetting2_HipWeaponRotationOffset;
float idleSwaySetting2_HipViewMagnitudeX;
float idleSwaySetting2_HipViewMagnitudeY;
float idleSwaySetting2_AdsBulletDirScale;
float idleSwaySetting2_AdsIdleSpeed;
float idleSwaySetting2_AdsWeaponMagnitudeX;
float idleSwaySetting2_AdsWeaponMagnitudeY;
float idleSwaySetting2_AdsWeaponMagnitudeZ;
float idleSwaySetting2_AdsWeaponMagnitudeF;
float idleSwaySetting2_AdsWeaponRotationOffset;
float idleSwaySetting2_AdsViewMagnitudeX;
float idleSwaySetting2_AdsViewMagnitudeY;
};
struct BallisticInfoCalculated
{
float* distances;
float zeroingAngle;
int numDistanceEntries;
};
struct BallisticInfo
{
float muzzleVelocity;
float ballisticCoefficient;
float diameter;
float mass;
float gravityFactor;
float zeroingDistance;
BallisticInfoCalculated* calculated;
bool enableBallisticTrajectory;
int lifeTimeMs;
};
struct FxCombinedDef
{
const void* /*ParticleSystemDef*/ particleSystemDef;
};
struct TracerDef
{
const char* name;
FxCombinedDef effect;
FxCombinedDef viewmodelEffect;
unsigned int drawInterval;
float speed;
bool drawLegacyTracer;
bool fadeOverTime;
float fadeTime;
Material* material;
float beamLength;
float beamWidth;
float screwRadius;
float screwDist;
vec4_t colors[5];
};
struct LaserDef
{
const char* name;
Material* laserMaterial;
Material* laserLightMaterial;
bool ownerOnly;
bool nightvisionOnly;
float range;
float radius;
float endOffsetViewmodel;
float endOffsetOther;
float flarePct;
FxCombinedDef beamEffect;
FxCombinedDef laserEndEffect;
bool clientCollision;
vec4_t color;
vec4_t hdrColorScale;
bool laserLight;
bool laserLightNvgOnly;
float laserLightRadius;
float laserLightBeginOffset;
float laserLightEndOffset;
float laserLightBodyTweak;
vec4_t laserLightColor;
vec4_t laserLightHdrColorScale;
float range_alt;
float radius_alt;
float laserLightRadius_alt;
float flarePct_alt;
};
struct SurfaceFxTable
{
const char* name;
void* /*SurfaceFxEntry*/ table;
int numTableEntry;
unsigned __int8* mapPoolBuffer;
int mapPoolBufferSize;
};
struct RawFile
{
const char* name;
unsigned int compressedLen;
unsigned int len;
const char* buffer;
};
struct ScriptFile
{
const char* name;
int compressedLen;
int len;
int bytecodeLen;
const char* buffer;
unsigned __int8* bytecode;
};
struct ScriptDebugData
{
const char* name;
unsigned int nameCRC;
unsigned int profileStringCount;
void* /*ScriptDebugDataProfileString*/ profileStrings;
};
struct StringTable
{
const char* name;
int columnCount;
int rowCount;
int uniqueCellCount;
unsigned __int16* cellIndices;
int* hashes;
const char** strings;
};
struct LeaderboardDef
{
const char* name;
int id;
int sourceLbId;
int sourceLbWidth;
int columnCount;
int xpColId;
int prestigeColId;
void* /*LbColumnDef*/ columns;
int /*LbUpdateType*/ updateType;
int trackTypes;
int rankColIdX;
int rankColIdY;
};
struct __declspec(align(8)) VirtualLeaderboardDef
{
const char* name;
const char* sourceName;
int id;
int sourceId;
void* /*LbVrColumnDef*/ columns;
int columnCount;
int rankColIdX;
int rankColIdY;
};
struct DDLFile
{
char* name;
struct DDLDef* ddlDef;
};
struct SndAliasLookup
{
const char* name;
};
struct __declspec(align(8)) VehiclePhysicsSoundGroup
{
SndAliasLookup alias;
float threshold;
float vmin;
float vmax;
float pmin;
float pmax;
};
struct __declspec(align(8)) VehiclePhysicsVfxGroup
{
void* /*FootstepVFX*/ surfaceEffects;
float threshold;
float range0;
float range1;
};
struct VehiclePhysicsDef
{
int physicsEnabled;
int /*VehiclePhysicsNetcodeType*/ physics_netcodeType;
char /*VehiclePhysicsGameProfile*/ physics_gameProfile;
int /*VehiclePhysicsAnimProfile*/ physics_animProfile;
int physics_numWheels;
bool physics_axleRigidBodies;
float physics_axleBodyPadding;
int physics_axleBodySides;
scr_string_t physics_wheelBones[12];
float physics_wheelRadius;
float physics_suspStiffness;
float physics_suspDamping;
float physics_suspNoiseAmp;
float physics_frontalSuspension;
float physics_ackermannRatio;
vec3_t physics_hardPointOffset;
vec3_t physics_comOffset;
vec4_t physics_massFactorContact;
vec4_t physics_inertiaDiagonal;
float physics_extraGravityFactor;
float physics_extraGravityFactorAir;
float physics_camFovDelta;
float physics_camPitchBase;
float physics_camPitchDynamic;
float physics_camRangeAdd;
float physics_steeringFactor;
float physics_steeringForce;
float physics_steeringMaxYawSpeed;
float physics_steeringOffsetPoint;
float physics_steeringOffsetPointUp;
float physics_steeringReturnSpeed;
float physics_steeringChangeDirSpeed;
float physics_steeringHandbrake;
float physics_steeringSpeed;
float physics_steeringSpeedIncrease;
float physics_engineOffsetPoint;
float physics_engineReductionOnHB;
float physics_rollingFriction;
float physics_lateralFriction;
float physics_frictionBase;
float physics_frictionRecoverSpeedTgt;
float physics_frictionFwRedirect;
float physics_frictionLost;
float physics_frictionHandbrake;
float physics_frictionSpeedToBlock;
float physics_decel;
float physics_minSpeed;
bool physics_stabilizeRoll;
bool physics_stabilizePitch;
bool physics_contentsAsMissile;
bool physics_pitchInversion;
unsigned int physics_controlMode;
float physics_timeAfterColl;
int physics_cycleCamButton;
int physics_boostButton;
float physics_boostSpeed;
float physics_rcpBoostAccel;
float physics_rcpBoostDecel;
bool physics_holdToBoost;
SndAliasLookup physics_rcpBoostSound;
vec3_t physics_rcpBoostShakeCam;
bool physics_rcpUseChangeDirLogic;
bool physics_rcpUseChangeDirLogicPitch;
bool physics_rcpUseRollForYawSpeed;
float physics_rcpOvershootProtection;
float physics_rcpPitchTurnSpeed;
float physics_rcpPitchChangeDirFactor;
float physics_rcpPitchLerpSpeed;
float physics_rcpPitchLerpSpeedChangeDir;
float physics_rcpPitchLerpSpeedReturning;
float physics_rcpPitchMaxAngle;
float physics_rcpYawTurnSpeed;
float physics_rcpYawChangeDirFactor;
float physics_rcpYawLerpSpeed;
float physics_rcpYawLerpSpeedChangeDir;
float physics_rcpYawLerpSpeedReturning;
float physics_rcpRollTurnSpeed;
float physics_rcpRollLerpSpeedSteering;
float physics_rcpRollLerpSpeedChangeDir;
float physics_rcpRollLerpSpeedReturning;
float physics_rcpRollMaxAngle;
float physics_rcpAccelGoingDown;
float physics_rcpDecelGoingUp;
float physics_rcpTraceAhead;
bool physics_rcpCam1stAttachToTagPlayer;
vec2_t physics_rcpCam1stNoiseScale;
float physics_rcpCam1stRollSpeed;
float physics_rcpCam1stRollPercentage;
float physics_comAdjustThreshold;
float physics_comAdjustVertDisp;
float physics_playersWeightFactor;
float physics_timeToAcceptInputOnStart;
float physics_viewDirectionHelp;
float physics_stabilizePitchSpeed;
float physics_stabilizeRollSpeed;
int /*VehicleWheelSpinBoneType*/ spinWheelBones;
float spinWheelAngleOffset;
int treads_enabled;
int treads_boneCount;
scr_string_t treads_firstBones[2];
float frictionBraking;
float suspensionTravel;
float maxSteeringAngle;
float steeringLerp;
float minSteeringScale;
float minSteeringSpeed;
int disableWheelsTurning;
int disableWheelsSpinning;
float minimumWheelCastFraction;
float handbrakeThreshold;
float minimumJoltForNotify;
float pathConstraintStrengthFwd;
float pathConstraintStrengthSide;
float pathConstraintDampFwd;
float pathConstraintDampSide;
float crashPointOffsetFwd;
float crashPointOffsetUp;
float crashImpulseSide;
float crashImpulseUp;
float wreckedMassScale;
VehiclePhysicsSoundGroup sndImpactHard;
float sndImpactExp;
VehiclePhysicsSoundGroup sndImpactLight;
VehiclePhysicsSoundGroup sndDrivingFast;
VehiclePhysicsSoundGroup sndDrivingSlow;
VehiclePhysicsSoundGroup sndSuspension;
VehiclePhysicsSoundGroup sndBrakingHard;
VehiclePhysicsSoundGroup sndBrakingLight;
VehiclePhysicsSoundGroup sndDrifting;
VehiclePhysicsSoundGroup sndSkidding;
VehiclePhysicsSoundGroup sndDlc1;
VehiclePhysicsSoundGroup sndDlc2;
VehiclePhysicsSoundGroup sndDlc3;
VehiclePhysicsSoundGroup sndDlc4;
VehiclePhysicsVfxGroup vfxImpactHard;
VehiclePhysicsVfxGroup vfxImpactLight;
VehiclePhysicsVfxGroup vfxDrivingFast;
VehiclePhysicsVfxGroup vfxDrivingSlow;
VehiclePhysicsVfxGroup vfxBrakingHard;
VehiclePhysicsVfxGroup vfxBrakingLight;
VehiclePhysicsVfxGroup vfxDrifting;
VehiclePhysicsVfxGroup vfxSkidding;
VehiclePhysicsVfxGroup vfxDrivingFlatFast;
VehiclePhysicsVfxGroup vfxDrivingFlatSlow;
VehiclePhysicsVfxGroup vfxDlc3;
VehiclePhysicsVfxGroup vfxDlc4;
};
struct SpaceshipAnimParts
{
void* /*XAnimParts*/ anim[2];
};
struct VehiclePhysicsRevModifier
{
float skidSndContrib;
float noiseAmpl;
float sinewaveFreq;
float sinewaveAmpl;
float rpmMax;
float rpmScale;
float rpmSpeedEmaSamples;
float inclinedThreshold;
int gearCount;
float inclContrib;
float maxSpinSpeedRPMFw;
float maxSpinSpeedRPMBw;
};
struct VehicleDef
{
const char* name;
char type;
const char* useHintString;
int health;
int inputBindingSet;
int hitClientScriptables;
int hitRemoteControllers;
int accurateShapeOverlap;
int numDoors;
float maxDoorAngle;
scr_string_t doorBones[4];
CameraDef* cameraDef;
CameraDef* killCamDef;
float texScrollScale;
float topSpeed;
float accel;
float rotRate;
float rotAccel;
float maxBodyPitch;
float maxBodyRoll;
float rangeForBoneControllers;
float fakeBodyAccelPitch;
float fakeBodyAccelRoll;
float fakeBodyVelPitch;
float fakeBodyVelRoll;
float fakeBodySideVelPitch;
float fakeBodyPitchStrength;
float fakeBodyRollStrength;
float fakeBodyPitchDampening;
float fakeBodyRollDampening;
float fakeBodyBoatRockingAmplitude;
float fakeBodyBoatRockingPeriod;
float fakeBodyBoatRockingRotationPeriod;
float fakeBodyBoatRockingFadeoutSpeed;
float boatBouncingMinForce;
float boatBouncingMaxForce;
float boatBouncingRate;
float boatBouncingFadeinSpeed;
float boatBouncingFadeoutSteeringAngle;
float collisionDamage;
float collisionSpeed;
bool collisionDamageIgnoresImpactAngle;
vec3_t killcamOffset;
int playerProtected;
int bulletDamage;
int armorPiercingDamage;
int grenadeDamage;
int projectileDamage;
int projectileSplashDamage;
int heavyExplosiveDamage;
VehiclePhysicsDef vehiclePhysicsDef;
int vehHelicopterLockAltitude;
int vehHelicopterOffsetFromMesh;
float vehHelicopterAltitudeOffset;
float vehHelicopterPitchOffset;
float vehHelicopterBoundsRadius;
float vehHelicopterMaxSpeed;
float vehHelicopterMaxSpeedVertical;
float vehHelicopterMaxAccel;
float vehHelicopterMaxAccelVertical;
float vehHelicopterDecelerationFwd;
float vehHelicopterDecelerationSide;
float vehHelicopterDecelerationUp;
float vehHelicopterMaxYawRate;
float vehHelicopterMaxYawAccel;
float vehHelicopterTiltFromVelocity;
float vehHelicopterTiltFromControllerAxes;
float vehHelicopterTiltFromAcceleration;
float vehHelicopterTiltFromDeceleration;
float vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt;
float vehHelicopterTiltFromFwdAndYaw;
float vehHelicopterTiltMomentum;
float vehHelicopterTiltSpeed;
float vehHelicopterMaxPitch;
float vehHelicopterMaxRoll;
float vehHelicopterHoverSpeedThreshold;
float vehHelicopterJitterJerkyness;
float vehHelicopterLookaheadTime;
int vehHelicopterSoftCollisions;
int vehHelicopterUseGroundFX;
FxCombinedDef vehHelicopterGroundFx;
FxCombinedDef vehHelicopterGroundWaterFx;
float vehHelicopterGroundFxDefaultRepeatRate;
float vehHelicopterGroundFxSlowestRepeatRate;
float vehHelicopterGroundFxFastestRepeatRate;
float vehHelicopterGroundFxMinGroundDist;
float vehHelicopterGroundFxMaxGroundDist;
float vehRotorMaxVelocity;
float vehRotorMaxAccel;
float vehRotorAccelTiltBlend;
float vehRotorMaxVehicleSpin;
float vehRotorMaxAngle;
float vehRotorSpinSpeed;
float vehRotorSpinVerticalSpeedThreshold;
float vehRotorMaxSpinAddition;
float ssWeaponSwitchDelaySeconds;
float ssWeaponRaiseDelaySeconds;
vec3_t ssFlyMaxSpeedMph;
vec3_t ssFlyMaxAccelerationMphps;
vec3_t ssFlyMaxCounterAccelerationMphps;
vec3_t ssFlyFrictionMphps;
vec3_t ssFlyJukeSpeedMph;
vec3_t ssHoverMaxSpeedMph;
vec3_t ssHoverMaxAccelerationMphps;
vec3_t ssHoverMaxCounterAccelerationMphps;
vec3_t ssHoverFrictionMphps;
vec3_t ssHoverJukeSpeedMph;
float ssFlyJukeRampTime;
float ssHoverJukeRampTime;
float ssBrakingFrictionMphps;
float ssFlyRedirectVelocityScale;
float ssFlySlowRedirectVelocityScale;
float ssHoverRedirectVelocityScale;
float ssFlyMinSpeedRatio;
bool ssProjectVelocityDesiresToXY;
bool ssEnforceMinGroundClearance;
float ssMinGroundClearanceHeight;
float ssMinGroundClearanceLiftForce;
bool ssTerrainModeMovement;
float ssTerrainModeGravity;
float ssTerrainModeFlyTime;
vec2_t ssAimOffsetClampDeg;
vec2_t ssPitchUpSoftLimitDeg;
vec2_t ssPitchDownSoftLimitDeg;
float ssClutchPitchSpeedScale;
vec2_t ssFlyAimSpeedDps;
vec2_t ssFlySlowAimSpeedDps;
vec2_t ssHoverAimSpeedDps;
vec2_t ssFlyAimDriftScale;
vec2_t ssFlySlowAimDriftScale;
vec2_t ssHoverAimDriftScale;
float ssMinSpringOscillation;
float ssMaxSpringOscillation;
float ssMinSpringStrength;
float ssMaxSpringStrength;
float ssMinSpringAngSpeed;
float ssMaxSpringAngSpeed;
float ssSpringControllerContribution;
float ssTiltSpringOscillation;
float ssTiltSpringStrength;
float ssTiltSpringAngleContribution;
int ssADSToLockOn;
float ssLockOnMinAngle;
float ssLockOnMaxAngle;
float ssPilotAssistNoLockAimScale;
float ssPilotAssistNoLockMinAngle;
float ssPilotAssistNoLockMaxAngle;
float ssPilotAssistAimScale;
float ssPilotAssistMinAngle;
float ssPilotAssistMaxAngle;
vec2_t ssAutoLevelStrengthHover;
vec2_t ssAutoLevelStrengthFly;
bool ssIsRollRightStick;
float ssRollMaxSpeedDps;
float ssBoostSpeedScale;
float ssBoostThrustScale;
bool ssEnableBoostToFly;
float ssBoostTime;
float ssBoostRegenTime;
float ssBoostRegenStallTime;
float ssBoostMinThresholdRatio;
float ssCollisionRadiusI;
float ssCylinderHeightI;
bool ssUseCylinder;
bool ssUsePlayerClip;
float ssCollisionOffsetI;
float ssCollisionHardThresholdMph;
float ssFOVFlyOffsetDeg;
float ssFOVFlyBoostOffsetDeg;
float ssFOVHoverOffsetDeg;
float ssZoomBlendSpeedDps;
float ssZoomMaxAngle;
float ssZoomMinDistI;
float ssZoomIdealDistI;
float ssZoomMaxDistI;
bool ssShowPilotViewmodel;
float ssCameraAnimScale;
vec2_t ssFlyTiltShipAngles;
float ssFlyTiltCameraScale;
vec2_t ssHoverTiltShipAngles;
float ssHoverTiltCameraScale;
float ssMotionIdleRateMinSpeed;
float ssMotionIdleRateMaxSpeed;
float ssMotionIdleMinRate;
float ssMotionIdleMaxRate;
scr_string_t ssAnimTree;
SpaceshipAnimParts ssAnimParts[33];
FxCombinedDef ssThrustFxLoop;
FxCombinedDef ssJukeFx;
RumbleInfo* ssIdleRumble;
RumbleInfo* ssSmallRumble;
RumbleInfo* ssMedRumble;
RumbleInfo* ssLargeRumble;
SndAliasLookup rattleLoop;
float rattleLoopMinVolume;
float rattleLoopMaxVolume;
SndAliasLookup airLoop;
float airLoopMinVolume;
float airLoopMaxVolume;
SndAliasLookup engineLoop;
float engineLoopMinVolume;
float engineLoopMaxVolume;
float engineLoopMinPitch;
float engineLoopMaxPitch;
SndAliasLookup hoverLoop;
float hoverLoopMinVolume;
float hoverLoopMaxVolume;
float hoverLoopMinPitch;
float hoverLoopMaxPitch;
SndAliasLookup boostLoop;
float boostLoopMaxVolume;
float boostLoopMaxPitch;
SndAliasLookup ssThrustLoop;
float ssThrustLoopMaxVolume;
float ssThrustLoopMaxPitch;
SndAliasLookup boostStart;
SndAliasLookup boostStop;
SndAliasLookup boostDepleted;
SndAliasLookup boostUnavailable;
SndAliasLookup jukeLeft;
SndAliasLookup jukeRight;
SndAliasLookup jukeUpDown;
SndAliasLookup jukeBack;
SndAliasLookup jukeFront;
SndAliasLookup flightOn;
SndAliasLookup flightOff;
float flightOnTimer;
float flightOffTimer;
SndAliasLookup hardCollision;
SndAliasLookup softCollision;
int camLookEnabled;
int camRelativeControl;
int camRemoteDrive;
float camLerp;
float camHeight;
float camRadius;
float camPitchInfluence;
float camYawInfluence;
float camRollInfluence;
float camFovIncrease;
float camFovOffset;
float camFovSpeed;
float camReturnSpeed;
float camReturnLerp;
float camVehicleAnglePitchRate;
float camVehicleAngleYawRate;
float camVehicleAngleRollRate;
int vehCam_UseGDT;
float vehCam_anglesPitch;
float vehCam_anglesYaw;
float vehCam_anglesRoll;
float vehCam_offsetX;
float vehCam_offsetY;
float vehCam_offsetZ;
float vehCam_radius;
float vehCam_speedInfluence;
float vehCam_pitchTurnRate;
float vehCam_pitchClamp;
float vehCam_yawTurnRate;
float vehCam_yawClamp;
int /*VehCamZOffsetMode*/ vehCam_zOffsetMode;
float vehCam_anglesPitch3P;
float vehCam_anglesYaw3P;
float vehCam_anglesRoll3P;
float vehCam_offsetX3P;
float vehCam_offsetY3P;
float vehCam_offsetZ3P;
float vehCam_radius3P;
float vehCam_speedInfluence3P;
float vehCam_pitchTurnRate3P;
float vehCam_pitchClamp3P;
float vehCam_yawTurnRate3P;
float vehCam_yawClamp3P;
int /*VehCamZOffsetMode*/ vehCam_zOffsetMode3P;
const char* turretWeaponName;
void* /*WeaponCompleteDef*/ turretWeapon;
float turretHorizSpanLeft;
float turretHorizSpanRight;
float turretVertSpanUp;
float turretVertSpanDown;
float turretHorizResistLeft;
float turretHorizResistRight;
float turretVertResistUp;
float turretVertResistDown;
float turretRotRate;
int /*VehicleTurretFireType*/ turretFireType;
SndAliasLookup turretSpinSnd;
SndAliasLookup turretStopSnd;
int trophyEnabled;
float trophyRadius;
float trophyInactiveRadius;
int trophyAmmoCount;
float trophyReloadTime;
scr_string_t trophyTags[4];
FxCombinedDef trophyExplodeFx;
FxCombinedDef trophyFlashFx;
Material* compassFriendlyIcon;
Material* compassEnemyIcon;
Material* compassFriendlyAltIcon;
Material* compassEnemyAltIcon;
int compassIconWidth;
int compassIconHeight;
void* /*SndBankTransient*/ detailSoundBankNPC;
void* /*SndBankTransient*/ detailSoundBankPlayer;
SndAliasLookup idleLowSnd;
SndAliasLookup idleHighSnd;
SndAliasLookup engineLowSnd;
SndAliasLookup engineHighSnd;
SndAliasLookup fallbackIdleLowSnd;
SndAliasLookup fallbackIdleHighSnd;
SndAliasLookup fallbackEngineLowSnd;
SndAliasLookup fallbackEngineHighSnd;
float engineSndSpeed;
scr_string_t audioOriginTag;
SndAliasLookup mainRotorLowRpmSnd;
SndAliasLookup mainRotorOperatingRpmSnd;
SndAliasLookup mainRotorOperatingEffortSnd;
SndAliasLookup tailRotorLowRpmSnd;
SndAliasLookup tailRotorOperatingRpmSnd;
SndAliasLookup tailRotorOperatingEffortSndLeft;
SndAliasLookup tailRotorOperatingEffortSndRight;
SndAliasLookup physicsHeliStartup;
SndAliasLookup physicsHeliShutdown;
SndAliasLookup turbineLowRpmSnd;
SndAliasLookup turbineOperatingRpmSnd;
bool useRevAudioSettings;
SndAliasLookup revLowFidelityMod;
SndAliasLookup revHighFidelityMod;
float revPlayerPriority;
VehiclePhysicsRevModifier revModifier;
SndAliasLookup engineStartUpSnd;
int engineStartUpLength;
SndAliasLookup engineShutdownSnd;
SndAliasLookup engineIdleSnd;
SndAliasLookup engineSustainSnd;
SndAliasLookup engineRampUpSnd;
int engineRampUpLength;
SndAliasLookup engineRampDownSnd;
int engineRampDownLength;
SndAliasLookup suspensionSoftSnd;
float suspensionSoftCompression;
SndAliasLookup suspensionHardSnd;
float suspensionHardCompression;
SndAliasLookup collisionSnd;
float collisionBlendSpeed;
SndAliasLookup speedSnd;
float speedSndBlendSpeed;
const char* surfaceSndName;
float surfaceSndBlendSpeed;
float slideVolume;
float slideBlendSpeed;
float inAirPitch;
const char* soundTriggerOverrideZone;
bool soundTriggerOverrideReverb;
bool soundTriggerOverrideMix;
bool soundTriggerOverrideFilter;
bool soundTriggerOverrideOcclusion;
bool soundTriggerOverrideAmbient;
bool soundTriggerOverrideAmbientEvents;
bool soundTriggerOverrideADSR;
int visionBlendTime;
const char* globalVisionSettings;
const char* mapVisionSettings;
const char* luiCrosshairWidget;
float dlcFloat[8];
};
struct MapTriggers
{
unsigned int count;
void* /*TriggerModel*/ models;
unsigned int hullCount;
void* /*TriggerHull*/ hulls;
unsigned int slabCount;
void* /*TriggerSlab*/ slabs;
unsigned int windingCount;
void* /*TriggerWinding*/ windings;
unsigned int windingPointCount;
void* /*TriggerWindingPoint*/ windingPoints;
};
struct AddonMapEnts
{
const char* name;
char* entityString;
int numEntityChars;
MapTriggers trigger;
unsigned int numSubModels;
void* /*cmodel_t*/ cmodels;
void* /*GfxBrushModel*/ models;
};
struct NetConstStrings
{
const char* name;
int /*NetConstStringType*/ stringType;
int /*NetConstStringSource*/ sourceType;
unsigned int flags;
unsigned int entryCount;
const char** stringList;
};
struct LuaFile
{
const char* name;
int len;
unsigned __int8 strippingType;
const unsigned __int8* buffer;
};
struct __declspec(align(8)) ScriptableDef
{
const char* name;
ScriptableDef* nextScriptableDef;
int flags;
unsigned int numParts;
void* /*ScriptablePartDef*/ parts;
unsigned int maxNumDynEntsRequired;
unsigned int partCount;
unsigned int serverInstancedPartCount;
unsigned int serverControlledPartCount;
unsigned int maxNumDynEntPartsBase;
unsigned int maxNumDynEntPartsForSpawning;
unsigned __int16 eventStreamSizeRequiredServer;
unsigned __int16 eventStreamSizeRequiredClient;
unsigned int usablePartCount;
unsigned int ffMemCost;
scr_string_t animationTreeName;
void* /*XAnim_s*/ animationTreeDef[2];
float viewRadius;
bool networkLODRangeOverride;
float networkLODRangeOverrideDistance;
unsigned int numXModels;
XModel** models;
char /*DynEntitySpatialActivationMode*/ spatialActivationMode;
};
struct EquipSoundSetMoveTypes
{
void* /*EquipmentSoundSet*/ soundSets;
};
struct EquipmentSoundSet
{
void* /*SndAliasList*/ soundPLR;
void* /*SndAliasList*/ soundNPC;
};
struct EquipSoundSetMeleeWorld
{
EquipmentSoundSet soundSets[8][3][2][4];
};
struct EquipmentSoundTable
{
const char* szName;
unsigned int numClothTypes;
unsigned int numWeaponRattleTypes;
unsigned int numMoveTypes;
unsigned int numStanceTypes;
void* /*EquipmentClothData*/ clothTypes;
void* /*EquipmentWeaponRattleData*/ weaponRattleTypes;
void* /*EquipmentChanceRattleTypes*/ chancesPLR;
void* /*EquipmentChanceRattleTypes*/ chancesNPC;
void* /*EquipSoundSetFootsteps*/ mvmtClothFootstepSoundSets;
void* /*EquipSoundSetFootsteps*/ mvmtClothFootstepCeilingSoundSets;
void* /*EquipSoundSetMoveLeadTypes*/ mvmtClothFoleySoundSets;
void* /*EquipSoundSetMoveTypes*/ mvmtRattleSoundSets;
EquipSoundSetMoveTypes mvmtAccentSoundSets;
void* /*EquipSoundSetMantleTypes*/ mvmtMantleSoundSets;
void* /*EquipSoundSetStanceTypes*/ mvmtStanceSoundSets;
void* /*EquipSoundSetMeleeVM*/ meleeAttackVMSoundSets;
void* /*EquipSoundSetMeleeWM*/ meleeAttackWMSoundSets;
void* /*EquipSoundSetMeleeWM*/ meleeCharacterSoundSets;
EquipSoundSetMeleeWorld meleeWorldSoundSets;
};
struct ExtentBounds
{
vec3_t mins;
vec3_t maxs;
};
struct VectorField
{
const char* name;
void* /*VectorSubField*/ subFields;
ExtentBounds worldBounds;
vec3_t localOrigin;
unsigned int numSubFields;
unsigned int pad[2];
};
struct FxParticleSimAnimationHeader
{
float playbackRate;
float duration;
unsigned int frameCount;
float minX;
float minY;
float minZ;
float boundsXDelta;
float boundsYDelta;
float boundsZDelta;
float maxWidth;
float maxHeight;
unsigned int colorTableSize;
unsigned int particleDataCount;
unsigned int maxActiveParticles;
bool evalVisStatePerParticle;
bool sortParticlesAtRuntime;
bool hasOrientation3D;
bool hasIndex;
};
struct FxParticleSimAnimation
{
const char* name;
Material* material;
FxParticleSimAnimationHeader header;
void* /*FxParticleSimAnimationParticleData*/ particleData;
void* /*FxParticleSimAnimationParticleDataOrientation3D*/ particleDataOrientation3D;
void* /*FxParticleSimAnimationParticleDataIndex*/ particleDataIndex;
void* /*FxParticleSimAnimationFrame*/ frames;
vec4_t* colorTable;
};
struct StreamingInfo {
char __padding[0x48];
};
struct TTFDef
{
const char* name;
int fileLen;
const char* file;
void* ftFace;
};
struct SuitDef
{
const char* name;
float cam_minVelocityForFovIncrease;
float cam_maxVelocityForFovIncrease;
float cam_velocityToDecreaseFov;
float cam_fovIncreaseAtMaxVelocity;
float cam_oneOverFovEaseInTimeMs;
float cam_oneOverFovEaseOutTimeMs;
CameraDef* cam_helmetCam;
bool cam_drawHelmet;
vec3_t cam_camtoHelmetOffsetOrigin;
vec3_t cam_camtoHelmetOffsetAngles;
bool enableIKOverride;
float player_globalAccelScale;
float player_crouchSpeedScale;
float player_proneSpeedScale;
float player_lastStandCrawlSpeedScale;
float player_sprintSpeedScale;
bool player_sprintUnlimited;
float player_viewBobScale;
bool jump_slowdownEnable;
float jump_height;
float sprintLeap_height;
float sprintLeap_forwardVelocityScale;
int sprintLeap_minSprintTimeMs;
float doubleJump_accel;
float doubleJump_speed;
float doubleJump_speedNoBoost;
float doubleJump_frictionMin;
float doubleJump_frictionMax;
float doubleJump_initialUpBoostAccel;
float doubleJump_standardUpBoostAccel;
float doubleJump_energyNeededForInitialUpBoost;
float doubleJump_energyNeededForStandardUpBoost;
float doubleJump_maxUpwardsVelocity;
bool doubleJump_enableMinZVelocity;
float doubleJump_minZVelocity;
float doubleJump_energyInitialCost;
float doubleJump_boostUpEnergyUseRate;
float doubleJump_energyUsePerButtonPress;
bool doubleJump_hoverOnly;
float doubleJump_maxViewPitchDip;
float doubleJump_maxViewBackwardsPitchDip;
float doubleJump_maxViewRoll;
float doubleJump_oneOverEaseInTime;
float doubleJump_oneOverEaseOutTimeMs;
bool doubleJump_alwaysDipView;
SndAliasLookup doubleJump_sound;
SndAliasLookup doubleJump_soundPlayer;
SndAliasLookup doubleJump_releaseSound;
SndAliasLookup doubleJump_releaseSoundPlayer;
float slide_strafe_speed_scale;
int slide_sprint_penalty_ms;
bool slide_allow_firing;
bool slide_allow_ads;
bool slide_allow_weapon_switch;
float slide_jump_speed_scale;
float slide_energy_cost_ratio;
int slide_max_time_ms;
int slide_max_time_reduced_ms;
int slide_max_time_base_ms;
int slide_inTimeMs;
float slide_inMaxSpeedScale;
float slide_inAcceleration;
float slide_frictionScaleNormal;
float slide_frictionScaleDownhill;
float slide_frictionScaleUphill;
float slide_frictionScaleBlocked;
int slide_gestureOutTimeForJumpMs;
int slide_sprintDelayMs;
bool slide_disableProneTransition;
int slide_proneDelayMs;
int slide_proneButtonCheckTimeMs;
int slide_outTimeMs;
float slide_outFrictionScaleStart;
float slide_outFrictionScaleFinish;
float slide_outSpeedScaleStart;
float slide_outSpeedScaleFinish;
int slide_inAirTimeMs;
float slide_inAirFrictionScaleStart;
float slide_inAirFrictionScaleFinish;
int slide_viewBlendInTimeMs;
int slide_viewBlendOutTimeMs;
float wallRun_minZVel;
float wallRun_minTriggerSpeed;
float wallRun_minMaintainSpeed;
int wallRun_delayPeriodMs;
float wallRun_minJumpHeight;
int wallRun_maxTimeMs;
int wallRun_fallStageTimeMs;
float wallRun_maxHeight;
float wallRun_jumpHeight;
float wallRun_jumpVelocity;
float wallRun_frictionScale;
float wallRun_speedScale;
float wallRun_speedScaleADS;
float wallRun_energyInitialCost;
float wallRun_energyChangePerSecond;
float ladder_anchorOffset;
float ladder_anchorOffsetWM;
float ladder_handDistance;
int /*SuitAnimType*/ suitAnimType;
bool isMovementCameraIndependent;
void* /*SuitAnimPackage*/ animPackage;
void* /*SuitAnimPackage*/ animPackageL;
void* /*SuitAnimPackage*/ animPackageR;
void* /*SuitAnimPackage*/ animPackageRelaxed;
void* /*SuitAnimPackage*/ animPackageSafe;
void* /*ASM*/ asmAsset;
void* /*Animset*/ animsetAsset;
unsigned __int8 facialAnimType;
int /*SuitBodyAnimType*/ bodyAnimType;
ScriptableDef* scriptableDef;
int viewheight_stand;
int viewheight_crouch;
int viewheight_prone;
int viewheight_laststand;
int viewheight_dead;
int viewheight_swim;
int viewheight_slide;
int viewheight_sprint;
int bounds_radius;
int bounds_height_stand;
int bounds_height_crouch;
int bounds_height_prone;
Bounds bounds_stand;
Bounds bounds_crouch;
Bounds bounds_prone;
int radialMotionBlur_interpTimeIn;
int radialMotionBlur_interpTimeOut;
float radialMotionBlur_sprintMinRadius;
float radialMotionBlur_sprintMaxRadius;
float radialMotionBlur_sprintMinStrength;
float radialMotionBlur_sprintMaxStrength;
float radialMotionBlur_slideMinRadius;
float radialMotionBlur_slideMaxRadius;
float radialMotionBlur_slideMinStrength;
float radialMotionBlur_slideMaxStrength;
float radialMotionBlur_doubleJumpMinRadius;
float radialMotionBlur_doubleJumpMaxRadius;
float radialMotionBlur_doubleJumpMinStrength;
float radialMotionBlur_doubleJumpMaxStrength;
float radialMotionBlur_wallRunMinRadius;
float radialMotionBlur_wallRunMaxRadius;
float radialMotionBlur_wallRunMinStrength;
float radialMotionBlur_wallRunMaxStrength;
float radialMotionBlur_groundPoundMinRadius;
float radialMotionBlur_groundPoundMaxRadius;
float radialMotionBlur_groundPoundMinStrength;
float radialMotionBlur_groundPoundMaxStrength;
float radialMotionBlur_rewindMinRadius;
float radialMotionBlur_rewindMaxRadius;
float radialMotionBlur_rewindMinStrength;
float radialMotionBlur_rewindMaxStrength;
float radialMotionBlur_dodgeMinRadius;
float radialMotionBlur_dodgeMaxRadius;
float radialMotionBlur_dodgeMinStrength;
float radialMotionBlur_dodgeMaxStrength;
float radialMotionBlur_skydiveMinRadius;
float radialMotionBlur_skydiveMaxRadius;
float radialMotionBlur_skydiveMinStrength;
float radialMotionBlur_skydiveMaxStrength;
RumbleInfo* groundPound_activationRumble;
SndAliasLookup groundPound_activationSound;
SndAliasLookup groundPound_activationSoundPlayer;
RumbleInfo* groundPound_landingRumble;
SndAliasLookup groundPound_landingSound;
SndAliasLookup groundPound_landingSoundPlayer;
RumbleInfo* landing_rumbleLowHeight;
RumbleInfo* landing_rumbleMediumHeight;
RumbleInfo* landing_rumbleHighHeight;
RumbleInfo* landing_rumbleExtremeHeight;
float landing_speedScale;
float footstep_shakeBroadcastRadiusInches;
int footstep_shakeDurationMs;
float footstep_shakeAmplitude;
RumbleInfo* footstep_rumble;
void* /*FootstepVFX*/ footstepvfx_slide;
void* /*FootstepVFX*/ footstepvfx_creep_left;
void* /*FootstepVFX*/ footstepvfx_creep_right;
void* /*FootstepVFX*/ footstepvfx_walk_left;
void* /*FootstepVFX*/ footstepvfx_walk_right;
void* /*FootstepVFX*/ footstepvfx_run_left;
void* /*FootstepVFX*/ footstepvfx_run_right;
void* /*FootstepVFX*/ footstepvfx_sprint_left;
void* /*FootstepVFX*/ footstepvfx_sprint_right;
float skydive_mass;
float skydive_gravitatationalAcceleration;
XModel* skydive_parachuteViewModel;
XModel* skydive_parachuteWorldModel;
float skydive_baseJumpMinimumHeight;
float skydive_baseJumpClearanceRadius;
float skydive_baseJumpAutoDeployHeight;
float skydive_baseJumpForceFreefallHeight;
float skydive_freefallSuperDiveCameraPitch;
float skydive_freefallSuperDiveStickInput;
float skydive_freefallSuperDiveFovAdjustDegrees;
int skydive_freefallSuperDiveFovAdjustInTime;
int skydive_freefallSuperDiveFovAdjustOutTime;
void* /*CinematicMotionDef*/ skydive_freefallCinematicMotion;
float skydive_freefallThrottleTrackSpeed;
float skydive_freefallAnimTrackSpeedThrottle;
float skydive_freefallAnimTrackSpeedStrafe;
float skydive_freefallAnimTrackSpeedYaw;
float skydive_freefallAnimTrackSpeedPitch;
float skydive_freefallAnimMinWeight;
float skydive_freefallAnimMaxWeight;
float skydive_freefallAnimMinPlayRate;
float skydive_freefallAnimMaxPlayRate;
float skydive_freefallAnimSpeedForMinWeight;
float skydive_freefallAnimSpeedForMaxWeight;
float skydive_freefallTopGroundSpeed;
float skydive_freefallMinPitch;
float skydive_freefallMaxPitch;
float skydive_freefallPitchSpeed;
float skydive_freefallYawSpeed;
float skydive_freefallCrossSectionalArea;
float skydive_freefallLookHorizForceMin;
float skydive_freefallLookHorizForceMax;
RumbleGraph* skydive_freefallLookHorizForceGraph;
float skydive_freefallStickHorizForceMin;
float skydive_freefallStickHorizForceMax;
RumbleGraph* skydive_freefallStickHorizForceGraph;
float skydive_freefallDragCoefHoriz;
float skydive_freefallLookHorizDragCoeff;
RumbleGraph* skydive_freefallLookHorizDragGraph;
float skydive_freefallStickHorizDragCoeff;
RumbleGraph* skydive_freefallStickHorizDragGraph;
float skydive_freefallDragCoefVert;
float skydive_freefallLookVertDragCoeff;
RumbleGraph* skydive_freefallLookVertDragGraph;
float skydive_freefallStickVertDragIncreasePerc;
RumbleGraph* skydive_freefallStickVertDragIncreaseGraph;
float skydive_freefallStickVertDragReductionPerc;
RumbleGraph* skydive_freefallStickVertDragReductionGraph;
float skydive_freefallStickSidewaysForce;
float skydive_freefallMaxBrakeForce;
float skydive_freefallMinTurnMultiplier;
float skydive_freefallMaxTurnMultiplier;
RumbleGraph* skydive_freefallTurnMultiplierGraph;
float skydive_freefallTurnMultiplierMinScale;
float skydive_freefallTurnMultiplierMaxScale;
RumbleGraph* skydive_freefallTurnMultiplierPitchGraph;
SndAliasLookup skydive_freefallAmbientSound;
float skydive_freefallAmbientSoundGroundSpeedWeight;
float skydive_freefallAmbientSoundMinVolume;
float skydive_freefallAmbientSoundMaxVolume;
float skydive_freefallAmbientSoundMinPitch;
float skydive_freefallAmbientSoundMaxPitch;
float skydive_freefallAmbientSoundMinGroundSpeed;
float skydive_freefallAmbientSoundMaxGroundSpeed;
float skydive_freefallAmbientSoundMinFallSpeed;
float skydive_freefallAmbientSoundMaxFallSpeed;
SndAliasLookup skydive_freefallHighSpeedSound;
float skydive_freefallHighSpeedSoundGroundSpeedWeight;
float skydive_freefallHighSpeedSoundMinVolume;
float skydive_freefallHighSpeedSoundMaxVolume;
float skydive_freefallHighSpeedSoundMinPitch;
float skydive_freefallHighSpeedSoundMaxPitch;
float skydive_freefallHighSpeedSoundMinGroundSpeed;
float skydive_freefallHighSpeedSoundMaxGroundSpeed;
float skydive_freefallHighSpeedSoundMinFallSpeed;
float skydive_freefallHighSpeedSoundMaxFallSpeed;
float skydive_deployHorizontalDrag;
float skydive_deployVerticalDrag;
void* /*CinematicMotionDef*/ skydive_canopyCinematicMotion;
float skydive_canopyThrottleTrackSpeed;
float skydive_canopyAnimTrackSpeedThrottle;
float skydive_canopyAnimTrackSpeedStrafe;
float skydive_canopyAnimTrackSpeedYaw;
float skydive_canopyAnimTrackSpeedPitch;
float skydive_canopyAnimMinWeight;
float skydive_canopyAnimMaxWeight;
float skydive_canopyAnimMinPlayRate;
float skydive_canopyAnimMaxPlayRate;
float skydive_canopyAnimSpeedForMinWeight;
float skydive_canopyAnimSpeedForMaxWeight;
float skydive_canopyTopGroundSpeed;
float skydive_canopyMinPitch;
float skydive_canopyMaxPitch;
float skydive_canopyPitchSpeed;
float skydive_canopyYawSpeed;
float skydive_canopyCrossSectionalArea;
float skydive_canopyLookHorizForceMin;
float skydive_canopyLookHorizForceMax;
RumbleGraph* skydive_canopyLookHorizForceGraph;
float skydive_canopyStickHorizForceMin;
float skydive_canopyStickHorizForceMax;
RumbleGraph* skydive_canopyStickHorizForceGraph;
float skydive_canopyDragCoefHoriz;
float skydive_canopyLookHorizDragCoeff;
RumbleGraph* skydive_canopyLookHorizDragGraph;
float skydive_canopyStickHorizDragCoeff;
RumbleGraph* skydive_canopyStickHorizDragGraph;
float skydive_canopyDragCoefVert;
float skydive_canopyLookVertDragCoeff;
RumbleGraph* skydive_canopyLookVertDragGraph;
float skydive_canopyStickVertDragIncreasePerc;
RumbleGraph* skydive_canopyStickVertDragIncreaseGraph;
float skydive_canopyStickVertDragReductionPerc;
RumbleGraph* skydive_canopyStickVertDragReductionGraph;
float skydive_canopyStickSidewaysForce;
float skydive_canopyMaxBrakeForce;
float skydive_canopyMinTurnMultiplier;
float skydive_canopyMaxTurnMultiplier;
RumbleGraph* skydive_canopyTurnMultiplierGraph;
float skydive_canopyTurnMultiplierMinScale;
float skydive_canopyTurnMultiplierMaxScale;
RumbleGraph* skydive_canopyTurnMultiplierPitchGraph;
SndAliasLookup skydive_canopyAmbientSound;
float skydive_canopyAmbientSoundGroundSpeedWeight;
float skydive_canopyAmbientSoundMinVolume;
float skydive_canopyAmbientSoundMaxVolume;
float skydive_canopyAmbientSoundMinPitch;
float skydive_canopyAmbientSoundMaxPitch;
float skydive_canopyAmbientSoundMinGroundSpeed;
float skydive_canopyAmbientSoundMaxGroundSpeed;
float skydive_canopyAmbientSoundMinFallSpeed;
float skydive_canopyAmbientSoundMaxFallSpeed;
SndAliasLookup skydive_canopyHighSpeedSound;
float skydive_canopyHighSpeedSoundGroundSpeedWeight;
float skydive_canopyHighSpeedSoundMinVolume;
float skydive_canopyHighSpeedSoundMaxVolume;
float skydive_canopyHighSpeedSoundMinPitch;
float skydive_canopyHighSpeedSoundMaxPitch;
float skydive_canopyHighSpeedSoundMinGroundSpeed;
float skydive_canopyHighSpeedSoundMaxGroundSpeed;
float skydive_canopyHighSpeedSoundMinFallSpeed;
float skydive_canopyHighSpeedSoundMaxFallSpeed;
float skydive_wmAnimFreefallPitchMin;
float skydive_wmAnimFreefallPitchMax;
float skydive_wmAnimFreefallPitchTrackSpeed;
float skydive_wmAnimFreefallRollTrackSpeed;
float skydive_wmAnimFreefallRollReturnSpeed;
RumbleGraph* skydive_wmAnimFreefallLeftStickXToRollGraph;
RumbleGraph* skydive_wmAnimFreefallRightStickXToRollGraph;
float skydive_camFreefallHeightOffset;
RumbleGraph* skydive_camFreefallPitchToDistanceGraph;
RumbleGraph* skydive_camFreefallPitchToForwardOffsetGraph;
float skydive_camParachuteHeightOffset;
RumbleGraph* skydive_camParachutePitchToDistanceGraph;
RumbleGraph* skydive_camParachutePitchToForwardOffsetGraph;
RumbleGraph* skydive_camParachutePitchToModelPitchForwardOffsetGraph;
RumbleGraph* skydive_camParachutePitchToModelRollSideOffsetGraph;
RumbleGraph* skydive_camParachutePitchToModelRollUpOffsetGraph;
float skydive_camParachuteBlendInTime;
SndAliasLookup nvg_blindSound;
float dlcFloat[8];
};
struct SuitAnimPackage
{
const char* name;
void* /*SuitAnimPerWeapClass*/ animOverrides;
};
struct CameraFirstPersonProfileDef
{
bool applyOffset;
vec3_t offsetTranslation;
bool disableFOVWeaponOffset;
float cameraAnimationTransScale;
float cameraAnimationRotScale;
float handheldCameraTransScale;
float handheldCameraRotScale;
float handheldCameraImpulseTransScale;
float handheldCameraImpulseRotScale;
};
struct CameraOrbitProfileDef
{
float lerpSpeed;
vec3_t pivotOffset;
float initialAzimuth;
float initialPolar;
float polarMin;
float polarMax;
float range;
float returnAzimuthSpeed;
float returnPolarSpeed;
float easeInFactor;
float returnTimeTo;
float turningSpeedPolar;
float turningSpeedAzimuth;
float traceCollRadius;
float mouseInputMultiplier;
float rollContrib;
float pitchContrib;
int buttonToggleReturn;
int buttonCyclePerspective;
int buttonRecenter;
bool initialReturn;
bool returnAzimuth;
bool returnPolar;
float alignToMovement;
bool interpolateFocus;
bool cameraReturnOnGas;
float cameraReturnOnSpeed;
float yawTurnAdjust;
};
struct CameraSentryDroneDef
{
float range;
float thresHitToSpeedUp;
float speedUpFactor;
float lerpSpeedEye;
float lerpSpeedFocus;
float lerpSpeedUp;
float focusTraceLen;
float eyeHeight;
float horizontalOffset;
float upOffsetFactorIncl;
};
struct CameraKillCamVehicleDef
{
float lookAtRadius;
float fov;
float distBack;
float distUp;
float distBackRadiusMod;
float distUpRadiusMod;
float fovRadiusMod;
float sideMag;
float traceCollRad;
};
struct CameraTransitionDef
{
bool active;
float time;
float timewaitEyepos;
float timewaitAxis;
int /*CameraTransitionCurve*/ curveEyepos;
int /*CameraTransitionCurve*/ curveAxis;
};
struct CameraDef
{
const char* name;
int /*CameraProfile*/ profile;
bool keepShakeCam;
bool serverFeedback;
bool behaveAsRemoteCont;
bool interpolateViewTransition;
bool overrideFOV;
float FOV;
int /*LensProfileMode*/ overrideLensProfile;
float lensFocalLength;
float lensFStop;
float lensScale;
float lensUVScale;
bool overrideRadialBlur;
float radialBlurRadius;
float radialBlurStrength;
bool overrideZPlanes;
float zPlaneVMNear;
float zPlaneSceneNear;
CameraFirstPersonProfileDef firstPerson;
CameraOrbitProfileDef orbit;
CameraSentryDroneDef sentryDrone;
CameraKillCamVehicleDef kcamVeh;
CameraTransitionDef transitionIn;
CameraTransitionDef transitionOut;
vec3_t fpveh_offsetLs;
float fpveh_offsetYaw;
float fpveh_offsetPitch;
float fpveh_rollContrib;
float fpveh_rollMax;
bool fpveh_freeLook;
bool fpveh_freeLookReturn;
bool dlcBool[1];
bool fadeOutPlayerOnTransitionIn;
};
struct HudOutlineDef
{
const char* name;
unsigned __int8 outlineType;
bool drawInStencil;
bool drawNonOccludedPixels;
bool drawOccludedPixels;
bool drawFill;
bool fadeOverTimeEnable;
bool fadeOverTimeLooping;
unsigned __int8 fadeOverTimeCurveType;
float fadeOverTimeMinAlpha;
float fadeOverTimeMaxAlphaTime;
float fadeOverTimeMinAlphaTime;
float fadeOverTimeInTime;
float fadeOverTimeOutTime;
bool distanceFadeEnable;
float distanceFadeMinAlpha;
float distanceFadeStartDistance;
float distanceFadeEndDistance;
unsigned int outlineColor;
int outlineWidth;
bool drawOnLocalPlayerCharacter;
bool drawOnVehicleOccupants;
bool drawOnLocalPlayerVehicleOccupants;
bool drawOnLocalPlayerVehicle;
bool dlcBool0;
bool dlcBool1;
bool dlcBool2;
bool dlcBool3;
bool dlcBool4;
bool dlcBool5;
float dlcFloat0;
float dlcFloat1;
float dlcFloat2;
float dlcFloat3;
float dlcFloat4;
float dlcFloat5;
};
struct SpaceshipTargetDef
{
const char* name;
scr_string_t targetTag;
float annotationOffsetX;
float annotationOffsetY;
float annotationOffsetZ;
bool disableLeading;
float lock_minDistance;
float lock_maxDistance;
float lock_cutoffDistance;
float lock_minRate;
float lock_maxRate;
float lock_maxZoomFOV;
float lock_followDistance;
float lockCooldown_rate;
float aa_closeDistance;
float aa_farDistance;
float aa_closeMinAngle;
float aa_closeMaxAngle;
float aa_closeBlendMax;
float aa_farMinAngle;
float aa_farMaxAngle;
float aa_farBlendMax;
float aaLocked_closeDistance;
float aaLocked_farDistance;
float aaLocked_closeMinAngle;
float aaLocked_closeMaxAngle;
float aaLocked_closeBlendMax;
float aaLocked_farMinAngle;
float aaLocked_farMaxAngle;
float aaLocked_farBlendMax;
float pilotAssistScale;
float callout_maxDistance;
float callout_maxAngle;
};
struct __declspec(align(8)) RumbleInfo
{
const char* name;
int duration;
float range;
RumbleGraph* highRumbleGraph;
RumbleGraph* lowRumbleGraph;
RumbleGraph* leftTriggerRumbleGraph;
RumbleGraph* rightTriggerRumbleGraph;
bool swapTriggerRumblesOnLefty;
bool panTriggerRumbles;
bool fadeWithDistance;
bool broadcast;
};
struct __declspec(align(8)) RumbleGraph
{
const char* name;
vec2_t knots[16];
unsigned __int16 knotCount;
};
struct LocalizeEntry
{
const char* name;
const char* value;
};
struct StaticModelCollisionInstance
{
vec3_t origin;
vec3_t angles;
float scale;
};
struct XModelDetailCollision
{
const char* name;
unsigned int physicsLODDataSize;
char* physicsLODData;
unsigned int physicsLODDataNameCount;
scr_string_t* physicsLODDataNames;
};
struct StaticModelCollisionModel
{
scr_string_t name;
PhysicsAsset* physicsAsset;
XModelDetailCollision* detailCollision;
unsigned int numInstances;
StaticModelCollisionInstance* instances;
};
struct __declspec(align(8)) StaticModelCollisionModelList
{
unsigned int numModels;
StaticModelCollisionModel* models;
unsigned int structureMemoryCost;
};
struct PhysicsCapacities
{
int maxNumRigidBodiesServer;
int maxNumDetailRigidBodiesServer;
int maxNumConstraintsServer;
int maxNumMotionsServer;
int maxNumRigidBodiesClient;
int maxNumDetailRigidBodiesClient;
int maxNumConstraintsClient;
int maxNumMotionsClient;
};
struct SpawnPointEntityRecord
{
unsigned __int16 index;
scr_string_t name;
scr_string_t target;
scr_string_t script_noteworthy;
vec3_t origin;
vec3_t angles;
};
struct SpawnPointRecordList
{
unsigned __int16 spawnsCount;
SpawnPointEntityRecord* spawns;
};
struct ClientMapTriggers
{
unsigned int count;
uintptr_t models;
unsigned int hullCount;
uintptr_t hulls;
unsigned int slabCount;
uintptr_t slabs;
};
struct ClientTriggers
{
ClientMapTriggers trigger;
unsigned int triggerStringLength;
char* triggerString;
__int16* visionSetTriggers;
unsigned __int16* triggerType;
vec3_t* origins;
float* scriptDelay;
float* priority;
__int16* audioTriggers;
__int16* blendLookup;
__int16* npcTriggers;
__int16* audioStateIds;
uintptr_t detailSoundBank;
uintptr_t audioRvbPanInfo;
__int16* parent;
uintptr_t linkTo;
uintptr_t spatialTree;
};
struct ClientTriggerBlend
{
unsigned __int16 numClientTriggerBlendNodes;
uintptr_t blendNodes;
};
struct SplinePointEntityRecord
{
int splineId;
int splineNodeId;
scr_string_t splineNodeLabel;
scr_string_t targetname;
scr_string_t target;
scr_string_t string;
float speed;
float splineNodeTension;
vec3_t origin;
vec3_t angles;
float throttle;
vec2_t corridorDims;
vec3_t tangent;
float distToNextNode;
vec3_t positionCubic[4];
vec3_t tangentQuadratic[3];
};
struct SplinePointRecordList
{
unsigned __int16 splinePointCount;
float splineLength;
SplinePointEntityRecord* splinePoints;
};
struct SplineRecordList
{
unsigned __int16 splineCount;
SplinePointRecordList* splines;
};
struct __declspec(align(8)) cmodel_t
{
Bounds bounds;
float radius;
uintptr_t physicsAsset;
unsigned __int16 physicsShapeOverrideIdx;
unsigned __int16 navObstacleIdx;
unsigned int edgeFirstIndex;
unsigned int edgeTotalCount;
};
struct MapEdgeList
{
const char* name;
vec3_t mins;
vec3_t maxs;
unsigned int transientIndex;
unsigned int dynamicQueryTypes;
unsigned int staticQueryTypes;
unsigned int numDynamicEdges;
unsigned int numStaticEdges;
bool valid;
unsigned int numEdges;
vec4_t(*edges)[2];
uintptr_t edgeMetadata;
unsigned int numEdgeOctrees;
uintptr_t edgeOctrees;
unsigned int numEdgeOctreeNodeSet;
uintptr_t edgeOctreeNodeSets;
unsigned int numEdgeIndices;
unsigned int* edgeIndices;
unsigned int numEdgeAdjacencyMetadata;
uintptr_t edgeAdjacencyMetadata;
unsigned int numEdgeAdjacency;
uintptr_t edgeAdjacency;
};
struct __declspec(align(4)) CM_ClientModel
{
vec3_t spawnOrigin;
vec3_t spawnAngles;
const XModel* model;
scr_string_t animationTreeName;
XAnimParts* animation;
scr_string_t name;
bool noPhysics;
bool noCloth;
};
struct __declspec(align(8)) MapEnts
{
const char* name;
char* entityString;
int numEntityChars;
unsigned __int8 field_14;
unsigned __int8 field_15;
unsigned __int8 field_16;
unsigned __int8 field_17;
MapTriggers trigger;
ClientTriggers clientTrigger;
ClientTriggerBlend clientTriggerBlend;
SpawnPointRecordList spawnList;
SplineRecordList splineList;
unsigned int havokEntsShapeDataSize;
unsigned __int8 field_14C;
unsigned __int8 field_14D;
unsigned __int8 field_14E;
unsigned __int8 field_14F;
char* havokEntsShapeData;
int numSubModels;
unsigned __int8 field_15C;
unsigned __int8 field_15D;
unsigned __int8 field_15E;
unsigned __int8 field_15F;
cmodel_t* cmodels;
unsigned __int8 field_168;
unsigned __int8 field_169;
unsigned __int8 field_16A;
unsigned __int8 field_16B;
int numEdgeLists;
MapEdgeList** edgeLists;
uintptr_t edgeListSpatialTree;
int numClientModels;
unsigned __int8 field_184;
unsigned __int8 field_185;
unsigned __int8 field_186;
unsigned __int8 field_187;
CM_ClientModel* clientModels;
unsigned __int8 field_190;
unsigned __int8 field_191;
unsigned __int8 field_192;
unsigned __int8 field_193;
unsigned __int8 field_194;
unsigned __int8 field_195;
unsigned __int8 field_196;
unsigned __int8 field_197;
unsigned __int8 field_198;
unsigned __int8 field_199;
unsigned __int8 field_19A;
unsigned __int8 field_19B;
int dynEntityListsCount[2];
__declspec(align(8)) unsigned __int8 field_1A8;
unsigned __int8 field_1A9;
unsigned __int8 field_1AA;
unsigned __int8 field_1AB;
unsigned __int8 field_1AC;
unsigned __int8 field_1AD;
unsigned __int8 field_1AE;
unsigned __int8 field_1AF;
unsigned __int8 field_1B0;
unsigned __int8 field_1B1;
unsigned __int8 field_1B2;
unsigned __int8 field_1B3;
unsigned __int8 field_1B4;
unsigned __int8 field_1B5;
unsigned __int8 field_1B6;
unsigned __int8 field_1B7;
unsigned __int8 field_1B8;
unsigned __int8 field_1B9;
unsigned __int8 field_1BA;
unsigned __int8 field_1BB;
unsigned __int8 field_1BC;
unsigned __int8 field_1BD;
unsigned __int8 field_1BE;
unsigned __int8 field_1BF;
unsigned __int8 field_1C0;
unsigned __int8 field_1C1;
unsigned __int8 field_1C2;
unsigned __int8 field_1C3;
unsigned __int8 field_1C4;
unsigned __int8 field_1C5;
unsigned __int8 field_1C6;
unsigned __int8 field_1C7;
uintptr_t dynEntSpatialPopulation[2];
uintptr_t dynEntSpatialTransientMap[2];
unsigned __int8 field_1E8;
unsigned __int8 field_1E9;
unsigned __int8 field_1EA;
unsigned __int8 field_1EB;
int clientEntAnchorCount;
uintptr_t clientEntAnchors;
unsigned __int8 scriptableMapEnts;
unsigned __int8 field_1F9;
unsigned __int8 field_1FA;
unsigned __int8 field_1FB;
unsigned __int8 field_1FC;
unsigned __int8 field_1FD;
unsigned __int8 field_1FE;
unsigned __int8 field_1FF;
unsigned __int8 field_200;
unsigned __int8 field_201;
unsigned __int8 field_202;
unsigned __int8 field_203;
unsigned __int8 field_204;
unsigned __int8 field_205;
unsigned __int8 field_206;
unsigned __int8 field_207;
unsigned __int8 field_208;
unsigned __int8 field_209;
unsigned __int8 field_20A;
unsigned __int8 field_20B;
unsigned __int8 field_20C;
unsigned __int8 field_20D;
unsigned __int8 field_20E;
unsigned __int8 field_20F;
unsigned __int8 field_210;
unsigned __int8 field_211;
unsigned __int8 field_212;
unsigned __int8 field_213;
unsigned __int8 field_214;
unsigned __int8 field_215;
unsigned __int8 field_216;
unsigned __int8 field_217;
unsigned __int8 field_218;
unsigned __int8 field_219;
unsigned __int8 field_21A;
unsigned __int8 field_21B;
unsigned __int8 field_21C;
unsigned __int8 field_21D;
unsigned __int8 field_21E;
unsigned __int8 field_21F;
unsigned __int8 field_220;
unsigned __int8 field_221;
unsigned __int8 field_222;
unsigned __int8 field_223;
unsigned __int8 field_224;
unsigned __int8 field_225;
unsigned __int8 field_226;
unsigned __int8 field_227;
unsigned __int8 field_228;
unsigned __int8 field_229;
unsigned __int8 field_22A;
unsigned __int8 field_22B;
unsigned __int8 field_22C;
unsigned __int8 field_22D;
unsigned __int8 field_22E;
unsigned __int8 field_22F;
unsigned __int8 field_230;
unsigned __int8 field_231;
unsigned __int8 field_232;
unsigned __int8 field_233;
unsigned __int8 field_234;
unsigned __int8 field_235;
unsigned __int8 field_236;
unsigned __int8 field_237;
unsigned __int8 field_238;
unsigned __int8 field_239;
unsigned __int8 field_23A;
unsigned __int8 field_23B;
unsigned __int8 field_23C;
unsigned __int8 field_23D;
unsigned __int8 field_23E;
unsigned __int8 field_23F;
unsigned __int8 field_240;
unsigned __int8 field_241;
unsigned __int8 field_242;
unsigned __int8 field_243;
unsigned __int8 field_244;
unsigned __int8 field_245;
unsigned __int8 field_246;
unsigned __int8 field_247;
unsigned __int8 field_248;
unsigned __int8 field_249;
unsigned __int8 field_24A;
unsigned __int8 field_24B;
unsigned __int8 field_24C;
unsigned __int8 field_24D;
unsigned __int8 field_24E;
unsigned __int8 field_24F;
unsigned __int8 field_250;
unsigned __int8 field_251;
unsigned __int8 field_252;
unsigned __int8 field_253;
unsigned __int8 field_254;
unsigned __int8 field_255;
unsigned __int8 field_256;
unsigned __int8 field_257;
unsigned __int8 field_258;
unsigned __int8 field_259;
unsigned __int8 field_25A;
unsigned __int8 field_25B;
unsigned __int8 field_25C;
unsigned __int8 field_25D;
unsigned __int8 field_25E;
unsigned __int8 field_25F;
unsigned __int8 field_260;
unsigned __int8 field_261;
unsigned __int8 field_262;
unsigned __int8 field_263;
unsigned __int8 field_264;
unsigned __int8 field_265;
unsigned __int8 field_266;
unsigned __int8 field_267;
unsigned __int8 field_268;
unsigned __int8 field_269;
unsigned __int8 field_26A;
unsigned __int8 field_26B;
unsigned __int8 field_26C;
unsigned __int8 field_26D;
unsigned __int8 field_26E;
unsigned __int8 field_26F;
unsigned __int8 field_270;
unsigned __int8 field_271;
unsigned __int8 field_272;
unsigned __int8 field_273;
unsigned __int8 field_274;
unsigned __int8 field_275;
unsigned __int8 field_276;
unsigned __int8 field_277;
unsigned __int8 field_278;
unsigned __int8 field_279;
unsigned __int8 field_27A;
unsigned __int8 field_27B;
unsigned __int8 field_27C;
unsigned __int8 field_27D;
unsigned __int8 field_27E;
unsigned __int8 field_27F;
unsigned __int8 field_280;
unsigned __int8 field_281;
unsigned __int8 field_282;
unsigned __int8 field_283;
unsigned __int8 field_284;
unsigned __int8 field_285;
unsigned __int8 field_286;
unsigned __int8 field_287;
unsigned __int8 field_288;
unsigned __int8 field_289;
unsigned __int8 field_28A;
unsigned __int8 field_28B;
unsigned __int8 field_28C;
unsigned __int8 field_28D;
unsigned __int8 field_28E;
unsigned __int8 field_28F;
unsigned __int8 field_290;
unsigned __int8 field_291;
unsigned __int8 field_292;
unsigned __int8 field_293;
unsigned __int8 field_294;
unsigned __int8 field_295;
unsigned __int8 field_296;
unsigned __int8 field_297;
unsigned __int8 field_298;
unsigned __int8 field_299;
unsigned __int8 field_29A;
unsigned __int8 field_29B;
unsigned __int8 field_29C;
unsigned __int8 field_29D;
unsigned __int8 field_29E;
unsigned __int8 field_29F;
unsigned __int8 field_2A0;
unsigned __int8 field_2A1;
unsigned __int8 field_2A2;
unsigned __int8 field_2A3;
unsigned __int8 field_2A4;
unsigned __int8 field_2A5;
unsigned __int8 field_2A6;
unsigned __int8 field_2A7;
unsigned __int8 field_2A8;
unsigned __int8 field_2A9;
unsigned __int8 field_2AA;
unsigned __int8 field_2AB;
unsigned __int8 field_2AC;
unsigned __int8 field_2AD;
unsigned __int8 field_2AE;
unsigned __int8 field_2AF;
unsigned __int8 field_2B0;
unsigned __int8 field_2B1;
unsigned __int8 field_2B2;
unsigned __int8 field_2B3;
unsigned __int8 field_2B4;
unsigned __int8 field_2B5;
unsigned __int8 field_2B6;
unsigned __int8 field_2B7;
unsigned __int8 field_2B8;
unsigned __int8 field_2B9;
unsigned __int8 field_2BA;
unsigned __int8 field_2BB;
unsigned __int8 field_2BC;
unsigned __int8 field_2BD;
unsigned __int8 field_2BE;
unsigned __int8 field_2BF;
unsigned __int8 field_2C0;
unsigned __int8 field_2C1;
unsigned __int8 field_2C2;
unsigned __int8 field_2C3;
unsigned __int8 field_2C4;
unsigned __int8 field_2C5;
unsigned __int8 field_2C6;
unsigned __int8 field_2C7;
unsigned __int8 field_2C8;
unsigned __int8 field_2C9;
unsigned __int8 field_2CA;
unsigned __int8 field_2CB;
unsigned __int8 field_2CC;
unsigned __int8 field_2CD;
unsigned __int8 field_2CE;
unsigned __int8 field_2CF;
unsigned __int8 field_2D0;
unsigned __int8 field_2D1;
unsigned __int8 field_2D2;
unsigned __int8 field_2D3;
unsigned __int8 field_2D4;
unsigned __int8 field_2D5;
unsigned __int8 field_2D6;
unsigned __int8 field_2D7;
unsigned __int8 field_2D8;
unsigned __int8 field_2D9;
unsigned __int8 field_2DA;
unsigned __int8 field_2DB;
unsigned __int8 field_2DC;
unsigned __int8 field_2DD;
unsigned __int8 field_2DE;
unsigned __int8 field_2DF;
unsigned __int8 field_2E0;
unsigned __int8 field_2E1;
unsigned __int8 field_2E2;
unsigned __int8 field_2E3;
unsigned __int8 field_2E4;
unsigned __int8 field_2E5;
unsigned __int8 field_2E6;
unsigned __int8 field_2E7;
unsigned __int8 field_2E8;
unsigned __int8 field_2E9;
unsigned __int8 field_2EA;
unsigned __int8 field_2EB;
unsigned __int8 field_2EC;
unsigned __int8 field_2ED;
unsigned __int8 field_2EE;
unsigned __int8 field_2EF;
unsigned __int8 field_2F0;
unsigned __int8 field_2F1;
unsigned __int8 field_2F2;
unsigned __int8 field_2F3;
unsigned __int8 field_2F4;
unsigned __int8 field_2F5;
unsigned __int8 field_2F6;
unsigned __int8 field_2F7;
unsigned __int8 field_2F8;
unsigned __int8 field_2F9;
unsigned __int8 field_2FA;
unsigned __int8 field_2FB;
unsigned __int8 field_2FC;
unsigned __int8 field_2FD;
unsigned __int8 field_2FE;
unsigned __int8 field_2FF;
unsigned __int8 field_300;
unsigned __int8 field_301;
unsigned __int8 field_302;
unsigned __int8 field_303;
unsigned __int8 field_304;
unsigned __int8 field_305;
unsigned __int8 field_306;
unsigned __int8 field_307;
unsigned __int8 field_308;
unsigned __int8 field_309;
unsigned __int8 field_30A;
unsigned __int8 field_30B;
unsigned __int8 field_30C;
unsigned __int8 field_30D;
unsigned __int8 field_30E;
unsigned __int8 field_30F;
unsigned __int8 field_310;
unsigned __int8 field_311;
unsigned __int8 field_312;
unsigned __int8 field_313;
unsigned __int8 field_314;
unsigned __int8 field_315;
unsigned __int8 field_316;
unsigned __int8 field_317;
unsigned __int8 field_318;
unsigned __int8 field_319;
unsigned __int8 field_31A;
unsigned __int8 field_31B;
unsigned __int8 field_31C;
unsigned __int8 field_31D;
unsigned __int8 field_31E;
unsigned __int8 field_31F;
unsigned __int8 field_320;
unsigned __int8 field_321;
unsigned __int8 field_322;
unsigned __int8 field_323;
unsigned __int8 field_324;
unsigned __int8 field_325;
unsigned __int8 field_326;
unsigned __int8 field_327;
unsigned __int8 field_328;
unsigned __int8 field_329;
unsigned __int8 field_32A;
unsigned __int8 field_32B;
unsigned __int8 field_32C;
unsigned __int8 field_32D;
unsigned __int8 field_32E;
unsigned __int8 field_32F;
unsigned __int8 field_330;
unsigned __int8 field_331;
unsigned __int8 field_332;
unsigned __int8 field_333;
unsigned __int8 field_334;
unsigned __int8 field_335;
unsigned __int8 field_336;
unsigned __int8 field_337;
unsigned __int8 field_338;
unsigned __int8 field_339;
unsigned __int8 field_33A;
unsigned __int8 field_33B;
unsigned __int8 field_33C;
unsigned __int8 field_33D;
unsigned __int8 field_33E;
unsigned __int8 field_33F;
unsigned __int8 field_340;
unsigned __int8 field_341;
unsigned __int8 field_342;
unsigned __int8 field_343;
unsigned __int8 field_344;
unsigned __int8 field_345;
unsigned __int8 field_346;
unsigned __int8 field_347;
unsigned __int8 field_348;
unsigned __int8 field_349;
unsigned __int8 field_34A;
unsigned __int8 field_34B;
unsigned __int8 field_34C;
unsigned __int8 field_34D;
unsigned __int8 field_34E;
unsigned __int8 field_34F;
unsigned __int8 field_350;
unsigned __int8 field_351;
unsigned __int8 field_352;
unsigned __int8 field_353;
unsigned __int8 field_354;
unsigned __int8 field_355;
unsigned __int8 field_356;
unsigned __int8 field_357;
unsigned __int8 field_358;
unsigned __int8 field_359;
unsigned __int8 field_35A;
unsigned __int8 field_35B;
unsigned __int8 field_35C;
unsigned __int8 field_35D;
unsigned __int8 field_35E;
unsigned __int8 field_35F;
unsigned __int8 field_360;
unsigned __int8 field_361;
unsigned __int8 field_362;
unsigned __int8 field_363;
unsigned __int8 field_364;
unsigned __int8 field_365;
unsigned __int8 field_366;
unsigned __int8 field_367;
unsigned __int8 field_368;
unsigned __int8 field_369;
unsigned __int8 field_36A;
unsigned __int8 field_36B;
unsigned __int8 field_36C;
unsigned __int8 field_36D;
unsigned __int8 field_36E;
unsigned __int8 field_36F;
unsigned __int8 field_370;
unsigned __int8 field_371;
unsigned __int8 field_372;
unsigned __int8 field_373;
unsigned __int8 field_374;
unsigned __int8 field_375;
unsigned __int8 field_376;
unsigned __int8 field_377;
unsigned __int8 field_378;
unsigned __int8 field_379;
unsigned __int8 field_37A;
unsigned __int8 field_37B;
unsigned __int8 field_37C;
unsigned __int8 field_37D;
unsigned __int8 field_37E;
unsigned __int8 field_37F;
unsigned __int8 field_380;
unsigned __int8 field_381;
unsigned __int8 field_382;
unsigned __int8 field_383;
unsigned __int8 field_384;
unsigned __int8 field_385;
unsigned __int8 field_386;
unsigned __int8 field_387;
unsigned __int8 field_388;
unsigned __int8 field_389;
unsigned __int8 field_38A;
unsigned __int8 field_38B;
unsigned __int8 field_38C;
unsigned __int8 field_38D;
unsigned __int8 field_38E;
unsigned __int8 field_38F;
unsigned __int8 field_390;
unsigned __int8 field_391;
unsigned __int8 field_392;
unsigned __int8 field_393;
unsigned __int8 field_394;
unsigned __int8 field_395;
unsigned __int8 field_396;
unsigned __int8 field_397;
unsigned __int8 field_398;
unsigned __int8 field_399;
unsigned __int8 field_39A;
unsigned __int8 field_39B;
unsigned __int8 field_39C;
unsigned __int8 field_39D;
unsigned __int8 field_39E;
unsigned __int8 field_39F;
unsigned __int8 field_3A0;
unsigned __int8 field_3A1;
unsigned __int8 field_3A2;
unsigned __int8 field_3A3;
unsigned __int8 field_3A4;
unsigned __int8 field_3A5;
unsigned __int8 field_3A6;
unsigned __int8 field_3A7;
unsigned __int8 field_3A8;
unsigned __int8 field_3A9;
unsigned __int8 field_3AA;
unsigned __int8 field_3AB;
unsigned __int8 field_3AC;
unsigned __int8 field_3AD;
unsigned __int8 field_3AE;
unsigned __int8 field_3AF;
unsigned __int8 field_3B0;
unsigned __int8 field_3B1;
unsigned __int8 field_3B2;
unsigned __int8 field_3B3;
unsigned __int8 field_3B4;
unsigned __int8 field_3B5;
unsigned __int8 field_3B6;
unsigned __int8 field_3B7;
unsigned __int8 field_3B8;
unsigned __int8 field_3B9;
unsigned __int8 field_3BA;
unsigned __int8 field_3BB;
unsigned __int8 field_3BC;
unsigned __int8 field_3BD;
unsigned __int8 field_3BE;
unsigned __int8 field_3BF;
unsigned __int8 field_3C0;
unsigned __int8 field_3C1;
unsigned __int8 field_3C2;
unsigned __int8 field_3C3;
unsigned __int8 field_3C4;
unsigned __int8 field_3C5;
unsigned __int8 field_3C6;
unsigned __int8 field_3C7;
unsigned __int8 field_3C8;
unsigned __int8 field_3C9;
unsigned __int8 field_3CA;
unsigned __int8 field_3CB;
unsigned __int8 field_3CC;
unsigned __int8 field_3CD;
unsigned __int8 field_3CE;
unsigned __int8 field_3CF;
unsigned __int8 field_3D0;
unsigned __int8 field_3D1;
unsigned __int8 field_3D2;
unsigned __int8 field_3D3;
unsigned __int8 field_3D4;
unsigned __int8 field_3D5;
unsigned __int8 field_3D6;
unsigned __int8 field_3D7;
unsigned __int8 field_3D8;
unsigned __int8 field_3D9;
unsigned __int8 field_3DA;
unsigned __int8 field_3DB;
unsigned __int8 field_3DC;
unsigned __int8 field_3DD;
unsigned __int8 field_3DE;
unsigned __int8 field_3DF;
unsigned __int8 field_3E0;
unsigned __int8 field_3E1;
unsigned __int8 field_3E2;
unsigned __int8 field_3E3;
unsigned __int8 field_3E4;
unsigned __int8 field_3E5;
unsigned __int8 field_3E6;
unsigned __int8 field_3E7;
unsigned __int8 field_3E8;
unsigned __int8 field_3E9;
unsigned __int8 field_3EA;
unsigned __int8 field_3EB;
unsigned __int8 field_3EC;
unsigned __int8 field_3ED;
unsigned __int8 field_3EE;
unsigned __int8 field_3EF;
unsigned __int8 field_3F0;
unsigned __int8 field_3F1;
unsigned __int8 field_3F2;
unsigned __int8 field_3F3;
unsigned __int8 field_3F4;
unsigned __int8 field_3F5;
unsigned __int8 field_3F6;
unsigned __int8 field_3F7;
unsigned __int8 field_3F8;
unsigned __int8 field_3F9;
unsigned __int8 field_3FA;
unsigned __int8 field_3FB;
unsigned __int8 field_3FC;
unsigned __int8 field_3FD;
unsigned __int8 field_3FE;
unsigned __int8 field_3FF;
unsigned __int8 field_400;
unsigned __int8 field_401;
unsigned __int8 field_402;
unsigned __int8 field_403;
unsigned __int8 field_404;
unsigned __int8 field_405;
unsigned __int8 field_406;
unsigned __int8 field_407;
};
struct CollisionHeatmapEntry
{
int vertexCount;
float vertexDensity;
vec3_t minExtent;
vec3_t maxExtent;
};
struct Stage
{
const char* name;
vec3_t origin;
unsigned __int16 triggerIndex;
unsigned __int8 sunPrimaryLightIndex;
unsigned int entityUID;
vec3_t skyRotationAngles;
};
struct __declspec(align(8)) clipMap_t
{
const char* name;
int isInUse;
unsigned int numStaticModelCollisionModelLists;
StaticModelCollisionModelList* staticModelCollisionModelLists;
MapEnts* mapEnts;
Stage* stages;
unsigned __int8 stageCount;
MapTriggers stageTrigger;
vec3_t broadphaseMin;
vec3_t broadphaseMax;
PhysicsCapacities physicsCapacities;
unsigned int havokWorldShapeDataSize;
char* havokWorldShapeData;
unsigned int numCollisionHeatmapEntries;
CollisionHeatmapEntry* collisionHeatmap;
unsigned int totalGlassInitPieceCount;
unsigned int totalGlassPieceLimit;
uintptr_t topDownMapData;
const char* visionSetName;
unsigned int checksum;
};
struct __declspec(align(8)) WeaponDef
{
const char* szOverlayName;
XModel* gunXModel;
XModel* gunXModelLeftHand;
XModel* gunXModelRightHand;
XModel* defaultViewModel;
XModel* defaultWorldModelLeftHand;
XModel* defaultWorldModelRightHand;
XModel* worldModel;
XModel* worldXModelLeftHand;
XModel* worldXModelRightHand;
XModel* defaultWorldModel;
XModel* censorshipWorldModel;
XModel* censorshipWorldModelLeftHand;
XModel* censorshipWorldModelRightHand;
XModel* playerShadowModel;
XModel* playerShadowModelLeftHand;
XModel* playerShadowModelRightHand;
XModel* handXModel;
WeaponAnimPackage* szXAnims;
WeaponAnimPackage* szXAnimsRightHanded;
WeaponAnimPackage* szXAnimsLeftHanded;
XAnimParts* turretRaiseAnim;
XAnimParts* turretIdleAnim;
XAnimParts* turretFireAnim;
WeaponDamageInfo damageInfo;
int iFireTime;
int iFireDelay;
int iFireTimeAkimbo;
int iFireDelayAkimbo;
float sprintOutTimerScale;
const char* szModeName;
scr_string_t* notetrackRumbleMapKeys;
scr_string_t* notetrackRumbleMapValues;
scr_string_t* notetrackFXMapKeys;
FxCombinedDef* notetrackFXMapValues;
scr_string_t* notetrackFXMapTagValues;
int playerAnimType;
int scriptedAnimEvent;
int scriptedAnimType;
int weapType;
int weapClass;
int penetrateType;
int inventoryType;
int fireType;
int turretFireType;
int burstCount;
int targetAssistType;
int targetAssistBehavior;
float targetAssistRange;
float targetAssistAngle;
float targetAssistLosOffsetForward;
float targetAssistLosOffsetRight;
float targetAssistLosOffsetUp;
bool targetAssistOnlyAvailableInAds;
int reloadType;
float burstFireCooldown;
bool burstFireAuto;
float viewPitchMaxSpeed;
float viewYawMaxSpeed;
bool alignBarrelWithTurretBody;
bool keepOrientationOnExit;
float kickBackForceMultiplier;
bool autoAdjust;
bool networkLODRangeOverride;
float networkLODRangeOverrideDistance;
int offhandClass;
int stance;
WeaponVFXPackage* vfxPackage;
WeaponSFXPackage* sfxPackage;
bool disableBreathOffhand;
int reticleType;
int hitmarkerType;
Material* reticleCenter;
Material* reticleSide;
Material* reticleOnePiece;
int iReticleCenterSize;
int iReticleSideSize;
int iReticleMinOfs;
bool reticleCenterPulse;
int iReticleShakeDuration;
int iReticleSettleDuration;
int iReticleNumBulletsToRapidFire;
int activeReticleType;
bool useTurretViewmodelAnims;
bool useTurret3pIK;
int turret3pAnimType;
float turretFireAnimMinTime;
vec3_t vStandOfs;
vec3_t vStandOfsRot;
vec3_t vStandOfsRotPivot;
vec3_t vStandMove;
vec3_t vStandRot;
vec3_t strafeMove;
vec3_t strafeRot;
int hipOffsetLerpType;
vec3_t vDuckedOfs;
vec3_t vDuckedOfsRot;
vec3_t vDuckedOfsRotPivot;
vec3_t vDuckedMove;
vec3_t vDuckedRot;
vec3_t vProneOfs;
vec3_t vProneMove;
vec3_t vProneRot;
float adsForwardOffset;
float adsRoll;
float fPosMoveRate;
float fPosProneMoveRate;
float fStandMoveMinSpeed;
float fDuckedMoveMinSpeed;
float fProneMoveMinSpeed;
float fPosRotRate;
float fPosProneRotRate;
float fDuckedOfsRotRate;
float fStandRotMinSpeed;
float fDuckedRotMinSpeed;
float fProneRotMinSpeed;
float fReticleShakeMagnitude;
float fReticleRapidFireMultiplier;
XModel* worldClipModel;
XModel* rocketModel;
GfxImage* hudIcon;
GfxImage* pickupIcon;
GfxImage* dangerIconImg;
GfxImage* throwBackIconImg;
Material* dangerIconMat;
Material* throwBackIconMat;
bool hideWarningIcons;
float warningIconsDelay;
int ammoCounterClip;
int iStartAmmo;
int iPerkStartAmmo;
int iPerkMaxAmmo;
const char* szAmmoName;
int iAmmoIndex;
int iMaxAmmo;
int shotCount;
const char* szSharedAmmoCapName;
int iSharedAmmoCapIndex;
int iSharedAmmoCap;
int iAmmoUsedPerShot;
bool requireAmmoUsedPerShot;
bool disableNoAmmoWarning;
float lowAmmoWarningThreshold;
int lowAmmoWarningCount;
int iDamageType;
int iMeleeDamage;
int iMeleeCountToFinisher;
bool hasMeleeFinisher;
float autoAimRange;
float aimAssistRange;
float aimAssistRangeAds;
float aimAssistPitchSlowdown;
float aimAssistPitchSlowdownAds;
float aimAssistYawSlowdown;
float aimAssistYawSlowdownAds;
float aimAssistLockonStrength;
float aimPadding;
float enemyCrosshairRange;
float moveSpeedScale;
float adsMoveSpeedScale;
float sprintDurationScale;
float sprintRestoreDelay;
ADSOverlay overlay;
int overlayInterface;
float fAdsBobFactor;
float fAdsViewBobMult;
float fAdsGunBobPitchScale;
float fAdsGunBobYawScale;
float fAdsGunBobTiltPitchScale;
float fAdsGunBobTiltYawScale;
float fAdsGunBobTiltRollScale;
float fAdsGunBobTiltBulletDirScale;
float fAdsGunBobTiltOffset;
float fAdsGunBobCrouchFactor;
float adsCrouchViewKickFactor;
float adsCrouchGunKickFactor;
float adsProneViewKickFactor;
float adsProneGunKickFactor;
float fHipSpreadStandMin;
float fHipSpreadDuckedMin;
float fHipSpreadProneMin;
float hipSpreadSprintMin;
float hipSpreadInAirMin;
float hipSpreadStandMax;
float hipSpreadDuckedMax;
float hipSpreadProneMax;
float hipSpreadSprintMax;
float hipSpreadInAirMax;
float fHipSpreadDecayRate;
float fHipSpreadFireAdd;
float fHipSpreadTurnAdd;
float fHipSpreadMoveAdd;
float fHipSpreadDuckedDecay;
float fHipSpreadProneDecay;
float hipSpreadSprintDecay;
float hipSpreadInAirDecay;
float fHipReticleSidePos;
float fAdsIdleAmount;
float fHipIdleAmount;
float adsIdleSpeed;
float hipIdleSpeed;
float fIdleCrouchFactor;
float fIdleProneFactor;
float fGunMaxPitch;
float fGunMaxYaw;
float fViewMaxPitch;
float fViewMaxYaw;
float adsIdleLerpStartTime;
float adsIdleLerpTime;
bool useUninterruptedAdsIdleMotion;
bool disableInputDrivenViewReturnDampening;
float slideSpreadMin;
float slideSpreadMax;
float slideSpreadDecayRate;
float slideSpreadFireAdd;
float slideSpreadTurnAdd;
SwaySettings swaySettings;
float adsFireRateScale;
float adsDamageRangeScale;
float adsFireAnimFrac;
float fireTimerLerpToAdsScale;
bool alwaysFireAtMaxRangeInAds;
bool adsAlignEnabled;
bool disableTagAlignX;
vec3_t adsAlignOffset;
int adsAlignOffsetLerpType;
int adsAlignLerpType;
float adsMovementAnimLerpStart;
float adsMovementAnimLerpEnd;
float dualWieldViewModelOffset;
float fScopeDriftDelay;
float fScopeDriftLerpInTime;
float fScopeDriftSteadyTime;
float fScopeDriftLerpOutTime;
float fScopeDriftSteadyFactor;
float fScopeDriftUnsteadyFactor;
int killIconRatio;
int iReloadAmmoAdd;
int iReloadStartAdd;
bool reloadTwoRound;
int ammoDropStockMin;
int ammoDropClipPercentMin;
int ammoDropClipPercentMax;
float cameraShakeScale;
int cameraShakeDuration;
float cameraShakeRadius;
int iExplosionRadius;
int iExplosionRadiusMin;
int iExplosionForceRadius;
int iExplosionInnerDamage;
int iExplosionOuterDamage;
float explosionForceScalar;
float damageConeAngle;
float bulletExplDmgMultMin;
float bulletExplDmgMult;
float bulletExplRadiusMult;
int iProjectileSpeed;
int iProjectileSpeedUp;
int iProjectileSpeedForward;
int iProjectileActivateDist;
int iProjectileDetonationRadius;
float projLifetime;
float projLifetimeStdDeviation;
float timeToAccelerate;
float projectileCurvature;
XModel* projectileModel;
int projExplosion;
FxCombinedDef projExplosionEffect;
FxCombinedDef projDudEffect;
FxCombinedDef projTimeoutEffect;
int iExplosionSteppedRadiusInner;
int iExplosionSteppedRadiusMid;
int iExplosionSteppedRadiusOuter;
int iExplosionSteppedDamageInner;
int iExplosionSteppedDamageMid;
int iExplosionSteppedDamageOuter;
float* parallelBounce;
float* perpendicularBounce;
FxCombinedDef vmProjBodyEffect;
FxCombinedDef projBodyEffect;
FxCombinedDef projTrailEffect;
FxCombinedDef projBeaconEffect;
vec3_t vProjectileColor;
int guidedMissileType;
float maxSteeringAccel;
int projIgnitionDelay;
FxCombinedDef projIgnitionEffect;
float fAdsAimPitch;
float adsInCrosshairAlphaStart;
float adsInCrosshairAlphaEnd;
float adsOutCrosshairAlphaStart;
float adsOutCrosshairAlphaEnd;
bool adsShouldShowCrosshair;
float fAdsGunKickPitchMin;
float fAdsGunKickPitchMax;
float fAdsGunKickYawMin;
float fAdsGunKickYawMax;
float fAdsGunKickMagMin;
float fAdsGunKickAccel;
float fAdsGunKickSpeedMax;
float fAdsGunKickSpeedDecay;
float fAdsGunKickStaticDecay;
float fAdsViewKickPitchMin;
float fAdsViewKickPitchMax;
float fAdsViewKickYawMin;
float fAdsViewKickYawMax;
float fAdsViewKickMagMin;
float fAdsViewScatterMin;
float fAdsViewScatterMax;
float fAdsSpread;
float fAdsSpreadNVG;
float adsSpreadStartFrac;
float adsSpreadEndFrac;
int iVisibilityAxis;
float fVisibilityUpOffset;
float fHipGunKickPitchMin;
float fHipGunKickPitchMax;
float fHipGunKickYawMin;
float fHipGunKickYawMax;
float fHipGunKickMagMin;
float fHipGunKickAccel;
float fHipGunKickSpeedMax;
float fHipGunKickSpeedDecay;
float fHipGunKickStaticDecay;
float fHipViewKickPitchMin;
float fHipViewKickPitchMax;
float fHipViewKickYawMin;
float fHipViewKickYawMax;
float fHipViewKickMagMin;
float fHipViewScatterMin;
float fHipViewScatterMax;
float multipleReloadClipPercentage;
float hipStartingGunKickPercent;
float hipStartingViewKickPercent;
int adsStartingKickBullets;
float adsStartingGunKickPercent;
float adsStartingViewKickPercent;
float hipEndingGunKickPercent;
float hipEndingViewKickPercent;
int adsEndingKickBullets;
float adsEndingGunKickPercent;
float adsEndingViewKickPercent;
float kickAlignedInputScalar;
float kickOpposedInputScalar;
float viewKickMaintainFraction;
float adsGunTiltPitchFactor;
float adsGunTiltYawFactor;
float adsGunTiltRollFactor;
float adsGunTiltOffset;
float hipGunTiltPitchFactor;
float hipGunTiltYawFactor;
float hipGunTiltRollFactor;
float hipGunTiltOffset;
bool useNewViewKick;
bool useNewGunKick;
bool useAngularViewKick;
bool useAngularGunKick;
float hipAngularViewKickDir[6];
float hipAngularViewKickDev[6];
float hipAngularViewKickStrengthMin[6];
float hipAngularViewKickStrengthMax[6];
float hipAngularViewKickPitchScale[6];
float adsAngularViewKickDir[6];
float adsAngularViewKickDev[6];
float adsAngularViewKickStrengthMin[6];
float adsAngularViewKickStrengthMax[6];
float adsAngularViewKickPitchScale[6];
int adsAngularViewKickBullet[6];
bool adsAngularViewKickUseSet[6];
float hipAngularGunKickDir[6];
float hipAngularGunKickDev[6];
float hipAngularGunKickStrengthMin[6];
float hipAngularGunKickStrengthMax[6];
float hipAngularGunKickPitchScale[6];
float adsAngularGunKickDir[6];
float adsAngularGunKickDev[6];
float adsAngularGunKickStrengthMin[6];
float adsAngularGunKickStrengthMax[6];
float adsAngularGunKickPitchScale[6];
int adsAngularGunKickBullet[6];
bool adsAngularGunKickUseSet[6];
float hipViewKickReturnAccelScale;
float adsViewKickReturnAccelScale;
float hipViewKickReturnSpeedCurveScale;
float adsViewKickReturnSpeedCurveScale;
float hipGunKickReturnAccelScale;
float adsGunKickReturnAccelScale;
float hipGunKickReturnSpeedCurveScale;
float adsGunKickReturnSpeedCurveScale;
float hipSpreadStandMoveMax;
float hipSpreadDuckedMoveMax;
float hipSpreadProneMoveMax;
float hipSpreadSprintMoveMax;
float hipSpreadInAirMoveMax;
float slideSpreadMoveMax;
WeaponOffsetCurveDescription weaponOffsetCurveHoldFireSlow;
WeaponOffsetCurveDescription weaponOffsetCurveHoldFireFast;
WeaponOffsetCurveDescription weaponOffsetCurveAds;
WeaponOffsetCurveDescription weaponOffsetCurveAlwaysOn;
WeaponOffsetCurveDescription weaponOffsetCurveKick;
WeaponOffsetCurveDescription weaponOffsetCurveSnapDecay;
int numWeaponOffsetPatterns;
WeaponOffsetPatternDescription* weaponOffsetPatterns;
int numWeaponOffsetPatternsKickOrSnapDecay;
WeaponOffsetPatternDescription** weaponOffsetPatternsKickOrSnapDecay;
float fightDist;
float maxDist;
const char* accuracyGraphName[2];
vec2_t* originalAccuracyGraphKnots[2];
unsigned __int16 originalAccuracyGraphKnotCount[2];
int iPositionReloadTransTime;
float leftArc;
float rightArc;
float topArc;
float bottomArc;
float visualPitchLimitTop;
float visualPitchLimitBottom;
bool softLeftRightArc;
float accuracy;
float aiSpread;
float playerSpread;
float minTurnSpeed[2];
float maxTurnSpeed[2];
float pitchConvergenceTime;
float yawConvergenceTime;
float suppressTime;
float suppressTimeTargetKilled;
float aiReturnToDefaultSpeed[2];
float maxRange;
float fAnimHorRotateInc;
float fPlayerPositionDist;
const char* szUseHintString;
const char* dropHintString;
unsigned int iUseHintStringIndex;
unsigned int dropHintStringIndex;
float horizViewJitter;
float vertViewJitter;
bool enableViewBounceFire;
float viewBounceFireDecay;
float viewBounceFireFrequency;
float viewBounceFirePitchScale;
float viewBounceFireRollScale;
float scanSpeed;
float scanAccel;
int scanPauseTime;
const char* szScript;
float adsSpeedMs[2];
float adsAccelSec[2];
bool deferDamageToParentVehicle;
bool useSteppedExplosionDamage;
float destabilizationRateTime;
float destabilizationCurvatureMax;
int destabilizeDistance;
float robotechMaxPitch;
float robotechMaxYaw;
float robotechFrequency;
float robotechVariancePitch;
float robotechVarianceYaw;
float robotechVarianceFrequency;
float* locationDamageMultipliers;
unsigned __int8* hitLocPriorityMap;
float unittypeMultipliers[7];
RumbleInfo* fireRumble;
RumbleInfo* meleeImpactRumble;
float heatAccumulationPerShot;
float heatDissipationPerSecond;
float heatSmokeStartThreshold;
float heatSmokeStopThreshold;
bool heatIsOpenBolt;
int tracerStyle;
TracerDef* tracerType;
TracerDef* overchargeTracerType;
LaserDef* laserTypeViewModel;
LaserDef* laserTypeViewModelAlt;
LaserDef* laserTypeFriendly;
LaserDef* laserTypeEnemy;
bool turretADSEnabled;
float turretADSTime;
float turretFov;
float turretFovADS;
float turretScopeZoomRate;
float turretScopeZoomMin;
float turretScopeZoomMax;
float turretOverheatPenalty;
SndAliasLookup turretOverheatSound;
FxCombinedDef turretOverheatEffect;
RumbleInfo* turretBarrelSpinRumble;
float turretBarrelSpinSpeed;
float turretBarrelSpinUpTime;
float turretBarrelSpinDownTime;
SndAliasLookup turretBarrelSpinMaxSnd;
SndAliasLookup turretBarrelSpinUpSnd[4];
SndAliasLookup turretBarrelSpinDownSnd[4];
SndAliasLookup missileConeSoundAlias;
SndAliasLookup missileConeSoundAliasAtBase;
float missileConeSoundRadiusAtTop;
float missileConeSoundRadiusAtBase;
float missileConeSoundHeight;
float missileConeSoundOriginOffset;
float missileConeSoundVolumescaleAtCore;
float missileConeSoundVolumescaleAtEdge;
float missileConeSoundVolumescaleCoreSize;
float missileConeSoundPitchAtTop;
float missileConeSoundPitchAtBottom;
float missileConeSoundPitchTopSize;
float missileConeSoundPitchBottomSize;
float missileConeSoundCrossfadeTopSize;
float missileConeSoundCrossfadeBottomSize;
bool meleeOverrideValues;
float aim_automelee_lerp;
float aim_automelee_region_height;
float aim_automelee_region_width;
float aim_automelee_maxPitchMovement;
float aim_automelee_maxYawMovement;
float player_meleeHeight;
float player_meleeWidth;
float playerMeleeRangeStanding;
float playerMeleeRangeCrouched;
float playerMeleeRangeProne;
float playerMeleeRangeChargeStanding;
float playerMeleeRangeChargeCrouched;
float playerMeleeChargeHeightTolerance;
bool shieldAllowFiring;
int shieldMaxSpeed;
bool shieldAlwaysDisplay;
Gesture* shieldDeployGesture;
Gesture* shieldFireWeapGesture;
Gesture* shieldDeployWhileFiring;
Gesture* shieldRetractWhileFiring;
Gesture* shieldBashGesture;
FxCombinedDef shieldMeleeFx;
float shieldMeleeFxDelay;
float HitEarthquakeScale;
float HitEarthquakeDuration;
float HitEarthquakeRadius;
RumbleInfo* shieldHitRumble;
float MissEarthquakeScale;
float MissEarthquakeDuration;
float MissEarthquakeRadius;
RumbleInfo* shieldMissRumble;
int shieldDeployButton;
bool shieldUsesEnergy;
float shieldMaxEnergy;
float shieldConsumptionRate;
float shieldMeleeEnergyCost;
float shieldMeleeHitEnergyCost;
float reactiveMotionRadiusScale;
float reactiveMotionFrequencyScale;
float reactiveMotionAmplitudeScale;
float reactiveMotionFalloff;
float reactiveMotionLifetime;
unsigned __int8 transientBaseViewFlags;
unsigned __int8 transientBaseWorldFlags;
bool hasAnyTransientModels;
bool blendFireAnimations;
bool sharedAmmo;
bool lockonSupported;
bool requireLockonToFire;
bool isAirburstWeapon;
bool bigExplosion;
bool noAdsWhenMagEmpty;
bool avoidDropCleanup;
bool allowGrenadeSwitching;
bool inheritsPerks;
bool forceUse;
bool ladderWeapon;
bool executionVictimHiddenWeapon;
bool crosshairColorChange;
bool bRifleBullet;
bool bEnergyBullet;
bool bIncendiaryBullet;
bool armorPiercing;
bool impaling;
bool bBoltAction;
bool aimDownSight;
bool canHoldBreath;
bool meleeOnly;
bool supportsAlternateMelee;
bool bRechamberWhileAds;
bool reloadWhileAds;
bool bBulletExplosiveDamage;
bool bCookOffHold;
bool overCookIsNotLethal;
bool reticleSpin45;
bool bClipOnly;
bool bDoesNotConsumeAmmo;
bool bRemoveWeaponOnEmpty;
bool noAmmoPickup;
bool adsFireOnly;
bool cancelAutoHolsterWhenEmpty;
bool disableSwitchToWhenEmpty;
bool suppressAmmoPrimaryDisplay;
bool suppressAmmoReserveDisplay;
LaserSettings laserSettings;
bool markableViewmodel;
bool isPredictedProjectile;
int clientTrajectoryBlendOutTime;
int serverTrajectoryBlendInTime;
int dualWieldType;
bool flipKillIcon;
bool bNoPartialReload;
bool reloadDisabled;
bool blocksProne;
bool silenced;
bool doNotSuppressAI;
bool isRollingGrenade;
bool dropGrenadeHeldOnDeath;
bool projExplosionEffectForceNormalUp;
bool projExplosionEffectInheritParentDirection;
bool bProjImpactExplode;
bool spawnProjAtMuzzle;
bool correctBulletTrajectory;
float maxCorrectionAngle;
bool disableProjectileCrumpleCheck;
bool bProjTrajectoryEvents;
bool bProjWhizByEnabled;
bool stickToPlayers;
bool stickToVehicles;
bool stickToTurrets;
bool stickToNonStick;
bool projEnableMissileStickiness;
bool enableMissileRicochet;
bool thrownSideways;
bool disableFiring;
bool firesOnWeaponSwitch;
bool disableHolding;
bool timedDetonation;
float missileRicochetMinAngleOfIncidence;
float missileCrumpleMinSpeed;
int detonateType;
XModel* detonatorWorldModel;
int explosiveDamageDelay;
int fuseTime;
int aiFuseTime;
int maxHoldTime;
GrenadeRotationParams rotationParams;
bool holdButtonToThrow;
bool autoHold;
bool infiniteHold;
bool freezeMovementWhenFiring;
bool offhandAllowsSprint;
bool thermalScope;
bool thermalToggle;
bool outlineEnemies;
bool outlineDepthTest;
bool outlineFill;
float enemyOutlineR;
float enemyOutlineG;
float enemyOutlineB;
float enemyOutlineA;
float allyOutlineR;
float allyOutlineG;
float allyOutlineB;
float allyOutlineA;
bool depthScan;
float depthScanThickness;
float depthScanR;
float depthScanG;
float depthScanB;
float depthScanA;
float depthScanOutlineThickness;
float depthScanOutlineR;
float depthScanOutlineG;
float depthScanOutlineB;
float depthScanOutlineA;
bool depthScanOverlay;
float depthScanOverlayStrength;
float depthScanOverlayXTiles;
float depthScanOverlayYTiles;
float depthScanOverlayXScroll;
float depthScanOverlayYScroll;
float blurSceneAdsInFraction;
float blurSceneAdsOutFraction;
bool altModeSameWeapon;
bool playAltGesturesForOffhandWeapons;
bool turretBarrelSpinEnabled;
bool missileConeSoundEnabled;
bool missileConeSoundPitchshiftEnabled;
bool missileConeSoundCrossfadeEnabled;
bool offhandHoldIsCancelable;
bool doNotAllowAttachmentsToOverrideSpread;
bool useScopeDrift;
bool alwaysShatterGlassOnImpact;
bool jumpSpread;
bool noFullViewmodelAnimations;
float killcamOffset;
bool useDualFOV;
bool showViewModelInDualFOV;
bool syncedFOVInDualFOV;
bool disableDrop;
bool preferredDrop;
Gesture* gestureAnimation;
float gestureFireStateTime;
Gesture* gesturePullback;
Gesture* gesturePullbackAlt;
float minPullbackTime;
float minPullbackToThrowBlendTime;
float maxPullbackToThrowBlendTime;
Gesture* gestureThrow;
Gesture* gestureThrowAlt;
float gestureFireTime;
Gesture* gestureDetonate;
Gesture* gestureDetonateAlt;
float gestureDetonationTime;
bool gesturesDisablePrimary;
FxCombinedDef cameraFireEffect;
float cameraFireEffectDurationSec;
float changedFireTime;
float changedFireTimeAkimbo;
int changedFireTimeNumBullets;
int chargeType;
float chargeGain;
float chargeCostPerShot;
float chargeLossWhenIdle;
float chargeEmptyCooldown;
float chargeFireAtMaxDamageMultiplier;
int chargeMeterEffectBoneCount;
FxCombinedDef chargeMeterEffect;
SndAliasLookup chargeUpSound;
SndAliasLookup chargeDownSound;
SndAliasLookup chargeUpSoundPlayer;
SndAliasLookup chargeDownSoundPlayer;
SndAliasLookup chargeDownToUpSound;
SndAliasLookup chargeDownToUpSoundPlayer;
SndAliasLookup chargeUpToDownSound;
SndAliasLookup chargeUpToDownSoundPlayer;
SndAliasLookup chargeMaxSound;
SndAliasLookup chargeMaxSoundPlayer;
bool chargeHudReveal;
RumbleInfo* chargeRumble;
scr_string_t stowTag;
XModel* stowOffsetModel;
scr_string_t stowOffsetAttachTag;
int slot;
float maxTargetAngle;
bool spaceshipSecondaryWeapon;
float impulseFieldRadius;
float impulseFieldInitialSpeed;
float impulseFieldMaxSpeed;
float impulseFieldAcceleration;
float impulseFieldInAirImpulseMultiplier;
float impulseFieldInAirImpulseMultiplierInterpTime;
float impulseFieldSlideMultiplier;
float impulseFieldSlideMultiplierInterpTime;
bool impulseFieldIsPush;
bool impulseFieldAffectsFriendlies;
bool impulseFieldAffectsSelf;
bool impulseFieldAffectsProne;
bool regenerationEnabled;
int regenerationTimeMs;
int regenerationAddTimeMs;
int regenerationAmount;
bool regenerationConsumeStock;
bool regenerationDisableWhileFiring;
int deployType;
bool deployRequireOnWalkableSurface;
bool deployRequireOnNavmesh;
bool deployRequireSkyAbove;
bool deployRequireNoOverhang;
bool deployAlwaysUpright;
bool deployEdgeSnap;
float deployCylinderRadius;
float deployCylinderHeight;
float deployMaxDistance;
float deployMaxHeightAboveEye;
float deployEffectHeightOffset;
float deployMaxSlope;
FxCombinedDef deployEffect;
int deployValidGroupId;
int deployIndoorGroupId;
int deployInvalidGroupId;
int deployOutOfRangeGroupId;
int numAnimOverrides;
AnimOverride* animOverrides;
CarryAnimOverride carryAnimOverrides[5];
int numSfxOverrides;
SFXOverride* sfxOverrides;
int numVfxOverrides;
VFXOverride* vfxOverrides;
float reactiveEmitterDelay;
float grenadeDangerIconDistance;
float bulletDirGunAngleModifierIdleHip;
float bulletDirGunAngleModifierIdleAds;
float bulletDirGunAngleModifierGunKickHip;
float bulletDirGunAngleModifierGunKickAds;
float bulletDirGunAngleModifierGunTiltHip;
float bulletDirGunAngleModifierGunTiltAds;
float viewClampPitchCatchUpTimeSec;
float viewClampYawCatchUpTimeSec;
bool mountTopEnable;
bool mountTopYawClamp;
float mountTopYawMax;
float mountTopGunKickScale;
float mountTopGunCenterScale;
float mountTopViewKickScale;
float mountTopViewCenterScale;
float mountTopGunIdleMotionScale;
float mountTopViewIdleMotionScale;
int mountTopEnterDurationMs;
int mountTopExitDurationMs;
float mountTopEdgeToEyeDistanceForward;
float mountTopEdgeToEyeDistanceAbove;
bool mountSideEnable;
bool mountSideTransitionEnable;
float mountSideRoll;
float mountSideRollStartFrac;
float mountSideRollEndFrac;
float mountSideGunKickScale;
float mountSideGunCenterScale;
float mountSideViewKickScale;
float mountSideViewCenterScale;
float mountSideGunIdleMotionScale;
float mountSideViewIdleMotionScale;
int mountSideEnterDurationMs;
int mountSideExitDurationMs;
float mountSideEdgeToEyeDistanceForward;
float mountSideEdgeToEyeDistanceAbove;
float mountViewmodelOffset;
float mountFOVScale;
RumbleInfo* mountRumble;
WeaponOffsetPatternScaleInfo mountWeaponOffsetPatternScaleInfo;
float adsFireMotionBlur;
int adsFireMotionBlurDurationMs;
float adsFireMotionBlurDecayExponent;
float hipFireMotionBlur;
int hipFireMotionBlurDurationMs;
float hipFireMotionBlurDecayExponent;
float adsCameraShakeRotationScale;
float adsCameraShakeTranslationScale;
AdvancedIdleSettings advancedIdleSettings;
WeaponOffsetPatternScaleInfo crouchedWeaponOffsetPatternScaleInfo;
WeaponOffsetPatternScaleInfo proneWeaponOffsetPatternScaleInfo;
BallisticInfo ballisticInfo;
WeaponEntityNotify* notifyTypes[2];
float dlcFloat[6];
bool dlcBool[3];
bool enableWeaponInspect;
bool stowedOcclusionTestEnabled;
bool ignoreMinTracerSpawnDistance;
bool tracerOverrideEnabled;
bool boltActionReloadIncludesRechamber;
};
struct WeaponCompleteDef
{
const char* szInternalName;
WeaponDef* weapDef;
2023-10-09 11:54:34 -04:00
const char* szDisplayName;
const char* szLootTable;
scr_string_t* hideTags;
AttachmentList attachments[14];
unsigned int numLootVariants;
unsigned int numNotetrackSoundMappings;
scr_string_t* notetrackSoundMapKeys;
scr_string_t* notetrackSoundMapValues;
unsigned int numNotetrackOverrides;
void* /*NoteTrackToSoundEntry*/ notetrackOverrides;
unsigned int numNotetrackSuitEntries;
void* /*NoteTrackToSuitSoundEntry*/ notetrackSuitEntries;
ZoomSettings zoomSettings;
int iAdsTransInTime;
int iAdsTransOutTime;
int iAdsTransInToOutTime;
int iAdsTransOutToInTime;
int iClipSize;
int vfxImpactType;
float penetrateMultiplier;
float fAdsViewKickCenterSpeed;
float fHipViewKickCenterSpeed;
Material* killIconMat;
Material* dpadIconMat;
Material* dpadIconInactiveMat;
GfxImage* killIconImg;
GfxImage* dpadIconImg;
GfxImage* dpadIconInactiveImg;
int ammoDropStockMax;
bool useSceneDof;
float adsDofPhysicalFstop;
float adsDofPhysicalFocusDistance;
bool adsDofPhysicalFocalTag;
float adsDofPhysicalReloadFstop;
float adsDofPhysicalReloadFocusDistance;
unsigned __int16 accuracyGraphKnotCount[2];
vec2_t* accuracyGraphKnots[2];
bool enhanced;
bool dpadIconShowsAmmo;
bool luiWeaponInfoWidgetUsesScopeStencil;
const char* szAltModeInactiveName;
const char* dynamicIconAnimationName;
bool isUsingDynamicIcon;
const char* szLUIWeaponInfoWidgetName;
const char* szLUIWeaponInfoWidgetTag;
const char* szLUICrosshairWidget;
};
union XAssetHeader
{
//PhysicsLibrary* physicsLibrary;
//PhysicsSFXEventAsset* physicsSFXEventAsset;
//PhysicsVFXEventAsset* physicsVFXEventAsset;
PhysicsAsset* physicsAsset;
//PhysicsFXPipeline* physicsFXPipeline;
//PhysicsFXShape* physicsFXShape;
//PhysicsDebugData* physicsDebugData;
//XAnimParts* parts;
//XModelSurfs* modelSurfs;
XModel* model;
//MayhemData* mayhem;
Material* material;
//ComputeShader* computeShader;
//MaterialSerializedShader* serializedShader;
//MaterialTechniqueSet* techniqueSet;
GfxImage* image;
//SndGlobals* soundGlobals;
//SndBankResident* soundBankResident;
//SndBankTransient* soundBankTransient;
clipMap_t* clipMap;
//ComWorld* comWorld;
//GlassWorld* glassWorld;
//PathData* pathData;
//NavMeshData* navMeshData;
//TacticalGraphData* tacGraphData;
MapEnts* mapEnts;
//FxWorld* fxWorld;
//GfxWorld* gfxWorld;
//GfxWorldTransientZone* gfxWorldTransientZone;
//GfxIESProfile* iesProfile;
//GfxLightDef* lightDef;
//GfxGradingClut* gradingClut;
//GfxFogSpline* fogSpline;
//AnimationClass* animClass;
//PlayerAnimScript* playerAnim;
Gesture* gesture;
LocalizeEntry* localize;
//WeaponAttachment* attachment;
WeaponCompleteDef* weapon;
//ParticleSystemDef* vfx;
//FxImpactTable* impactFx;
SurfaceFxTable* surfaceFx;
RawFile* rawfile;
ScriptFile* scriptfile;
ScriptDebugData* scriptDebugData;
StringTable* stringTable;
LeaderboardDef* leaderboardDef;
VirtualLeaderboardDef* virtualLeaderboardDef;
DDLFile* ddlFile;
TracerDef* tracerDef;
VehicleDef* vehDef;
AddonMapEnts* addonMapEnts;
NetConstStrings* netConstStrings;
LuaFile* luaFile;
ScriptableDef* scriptable;
EquipmentSoundTable* equipSndTable;
VectorField* vectorField;
FxParticleSimAnimation* particleSimAnimation;
StreamingInfo* streamingInfo;
LaserDef* laserDef;
TTFDef* ttfDef;
SuitDef* suitDef;
SuitAnimPackage* suitAnimPackage;
CameraDef* cameraDef;
HudOutlineDef* hudOutlineDef;
SpaceshipTargetDef* spaceshipTargetDef;
RumbleInfo* rumble;
RumbleGraph* rumbleGraph;
//WeaponAnimPackage* weaponAnimPackage;
//WeaponSFXPackage* weaponSFXPackage;
//WeaponVFXPackage* weaponVFXPackage;
//FootstepVFX* footstepVFX;
//BehaviorTree* behaviorTree;
//Animset* animset;
//ASM* asmAsset;
//XAnimProceduralBones* proceduralBones;
//XAnimDynamicBones* dynamicBones;
//ReticleDef* reticleDef;
//XAnimCurve* xanimCurve;
//CoverSelector* coverSelector;
//EnemySelector* enemySelector;
//ClientCharacter* clientCharacter;
//ClothAsset* clothAsset;
//CinematicMotionDef* cinematicMotion;
//AccessoryDef* accessory;
//LocDmgTable* locDmgTable;
//BulletPenetration* bulletPenetration;
//ScriptBundle* scriptBundle;
//BlendSpace2DDef* blendSpace2DDef;
//XCam* xcam;
//Camo* camo;
//XCompositeModelDef* compositeModel;
//XModelDetailCollision* modelDetailCollision;
//StreamKey* streamKey;
//StreamTreeOverride* streamTreeOverride;
//KeyValuePairs* keyValuePairs;
//StTerrain* stTerrain;
//NativeScriptPatchFile* nativeScriptPatch;
//CollisionTile* collisionTile;
//ExecutionDef* executionDef;
//CarryObjectDef* carryObjectDef;
//SoundBankListDef* soundBankListDef;
//GfxDecalVolumeMaterial* decalVolumeMaterial;
//GfxDecalVolumeMask* decalVolumeMask;
//DynEntityList* dynEntityList;
void* data;
//FxWorldTransientZone* fxWorldTransientZone;
//DLogSchema* dlogSchema;
//MapEdgeList* mapEdgeList;
};
enum XAssetType
{
ASSET_TYPE_PHYSICSLIBRARY = 0x0,
ASSET_TYPE_PHYSICSSFXEVENTASSET = 0x1,
ASSET_TYPE_PHYSICSVFXEVENTASSET = 0x2,
ASSET_TYPE_PHYSICSASSET = 0x3,
ASSET_TYPE_PHYSICSFXPIPELINE = 0x4,
ASSET_TYPE_PHYSICSFXSHAPE = 0x5,
ASSET_TYPE_PHYSICSDEBUGDATA = 0x6,
ASSET_TYPE_XANIM = 0x7,
ASSET_TYPE_XMODELSURFS = 0x8,
ASSET_TYPE_XMODEL = 0x9,
ASSET_TYPE_MAYHEM = 0xA,
ASSET_TYPE_MATERIAL = 0xB,
ASSET_TYPE_COMPUTESHADER = 0xC,
ASSET_TYPE_LIBSHADER = 0xD,
ASSET_TYPE_VERTEXSHADER = 0xE,
ASSET_TYPE_HULLSHADER = 0xF,
ASSET_TYPE_DOMAINSHADER = 0x10,
ASSET_TYPE_PIXELSHADER = 0x11,
ASSET_TYPE_TECHSET = 0x12,
ASSET_TYPE_IMAGE = 0x13,
ASSET_TYPE_SOUNDGLOBALS = 0x14,
ASSET_TYPE_SOUNDBANK = 0x15,
ASSET_TYPE_SOUNDBANKTRANSIENT = 0x16,
ASSET_TYPE_COL_MAP = 0x17,
ASSET_TYPE_COM_MAP = 0x18,
ASSET_TYPE_GLASS_MAP = 0x19,
ASSET_TYPE_AIPATHS = 0x1A,
ASSET_TYPE_NAVMESH = 0x1B,
ASSET_TYPE_TACGRAPH = 0x1C,
ASSET_TYPE_MAP_ENTS = 0x1D,
ASSET_TYPE_FX_MAP = 0x1E,
ASSET_TYPE_GFX_MAP = 0x1F,
ASSET_TYPE_GFX_MAP_TRZONE = 0x20,
ASSET_TYPE_IESPROFILE = 0x21,
ASSET_TYPE_LIGHTDEF = 0x22,
ASSET_TYPE_GRADINGCLUT = 0x23,
ASSET_TYPE_UI_MAP = 0x24,
ASSET_TYPE_FOGSPLINE = 0x25,
ASSET_TYPE_ANIMCLASS = 0x26,
ASSET_TYPE_PLAYERANIM = 0x27,
ASSET_TYPE_GESTURE = 0x28,
ASSET_TYPE_LOCALIZE = 0x29,
ASSET_TYPE_ATTACHMENT = 0x2A,
ASSET_TYPE_WEAPON = 0x2B,
ASSET_TYPE_VFX = 0x2C,
ASSET_TYPE_IMPACTFX = 0x2D,
ASSET_TYPE_SURFACEFX = 0x2E,
ASSET_TYPE_AITYPE = 0x2F,
ASSET_TYPE_MPTYPE = 0x30,
ASSET_TYPE_CHARACTER = 0x31,
ASSET_TYPE_XMODELALIAS = 0x32,
ASSET_TYPE_RAWFILE = 0x33,
ASSET_TYPE_SCRIPTFILE = 0x34,
ASSET_TYPE_SCRIPTDEBUGDATA = 0x35,
ASSET_TYPE_STRINGTABLE = 0x36,
ASSET_TYPE_LEADERBOARDDEF = 0x37,
ASSET_TYPE_VIRTUALLEADERBOARDDEF = 0x38,
ASSET_TYPE_DDL = 0x39,
ASSET_TYPE_TRACER = 0x3A,
ASSET_TYPE_VEHICLE = 0x3B,
ASSET_TYPE_ADDON_MAP_ENTS = 0x3C,
ASSET_TYPE_NETCONSTSTRINGS = 0x3D,
ASSET_TYPE_LUAFILE = 0x3E,
ASSET_TYPE_SCRIPTABLE = 0x3F,
ASSET_TYPE_EQUIPSNDTABLE = 0x40,
ASSET_TYPE_VECTORFIELD = 0x41,
ASSET_TYPE_PARTICLESIMANIMATION = 0x42,
ASSET_TYPE_STREAMINGINFO = 0x43,
ASSET_TYPE_LASER = 0x44,
ASSET_TYPE_TTF = 0x45,
ASSET_TYPE_SUIT = 0x46,
ASSET_TYPE_SUITANIMPACKAGE = 0x47,
ASSET_TYPE_CAMERA = 0x48,
ASSET_TYPE_HUDOUTLINE = 0x49,
ASSET_TYPE_SPACESHIPTARGET = 0x4A,
ASSET_TYPE_RUMBLE = 0x4B,
ASSET_TYPE_RUMBLEGRAPH = 0x4C,
ASSET_TYPE_ANIMPKG = 0x4D,
ASSET_TYPE_SFXPKG = 0x4E,
ASSET_TYPE_VFXPKG = 0x4F,
ASSET_TYPE_FOOTSTEPVFX = 0x50,
ASSET_TYPE_BEHAVIORTREE = 0x51,
ASSET_TYPE_AIANIMSET = 0x52,
ASSET_TYPE_AIASM = 0x53,
ASSET_TYPE_PROCEDURALBONES = 0x54,
ASSET_TYPE_DYNAMICBONES = 0x55,
ASSET_TYPE_RETICLE = 0x56,
ASSET_TYPE_XANIMCURVE = 0x57,
ASSET_TYPE_COVERSELECTOR = 0x58,
ASSET_TYPE_ENEMYSELECTOR = 0x59,
ASSET_TYPE_CLIENTCHARACTER = 0x5A,
ASSET_TYPE_CLOTHASSET = 0x5B,
ASSET_TYPE_CINEMATICMOTION = 0x5C,
ASSET_TYPE_ACCESSORY = 0x5D,
ASSET_TYPE_LOCDMGTABLE = 0x5E,
ASSET_TYPE_BULLETPENETRATION = 0x5F,
ASSET_TYPE_SCRIPTBUNDLE = 0x60,
ASSET_TYPE_BLENDSPACE2D = 0x61,
ASSET_TYPE_XCAM = 0x62,
ASSET_TYPE_CAMO = 0x63,
ASSET_TYPE_XCOMPOSITEMODEL = 0x64,
ASSET_TYPE_XMODELDETAILCOLLISION = 0x65,
ASSET_TYPE_STREAMKEY = 0x66,
ASSET_TYPE_STREAMTREEOVERRIDE = 0x67,
ASSET_TYPE_KEYVALUEPAIRS = 0x68,
ASSET_TYPE_STTERRAIN = 0x69,
ASSET_TYPE_NATIVESCRIPTPATCH = 0x6A,
ASSET_TYPE_COLLISIONTILE = 0x6B,
ASSET_TYPE_EXECUTION = 0x6C,
ASSET_TYPE_CARRYOBJECT = 0x6D,
ASSET_TYPE_SOUNDBANKLIST = 0x6E,
ASSET_TYPE_DECALVOLUMEMATERIAL = 0x6F,
ASSET_TYPE_DECALVOLUMEMASK = 0x70,
ASSET_TYPE_DYNENTITYLIST = 0x71,
ASSET_TYPE_FX_MAP_TRZONE = 0x72,
ASSET_TYPE_DLOGSCHEMA = 0x73,
ASSET_TYPE_EDGELIST = 0x74,
};
struct XAsset
{
XAssetType type;
XAssetHeader header;
};
struct ScriptStringList
{
int count;
bool loaded;
const char** strings;
};
struct XAssetList
{
ScriptStringList stringList;
unsigned int assetCount;
unsigned int assetReadPos;
XAsset* assets;
};