Donetsk/hook_lib/Main.hpp

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#pragma once
#include <Windows.h>
#include <winternl.h>
#include <iostream>
#include <fstream>
#include <string>
#include <dxgi1_5.h>
#include <d3d12.h>
#include <intrin.h>
#pragma comment(lib, "ws2_32.lib")
#pragma comment(lib, "user32.lib")
#include "common/utils/hook.hpp"
#include "common/utils/hardware_breakpoint.hpp"
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#include "structs.h"
#include "assets.h"
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#include "functions.hpp"
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#include "ini.h"
#include "json.hpp"
#pragma warning(disable:4996)
#pragma comment(lib, "Gdi32.lib")
struct menu_variables {
bool bInitiateMenu;
bool bMenuOpen;
};
extern menu_variables vars;
struct DvarPair
{
const char* m_key;
const char* m_value;
};
inline bool IsBadPointer(uintptr_t* ptr)
{
__try
{
volatile auto result = *ptr;
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
return true;
}
return false;
}
struct DvarMap
{
DvarPair m_pairs[10000];
};
extern int g_dvarmapcount;
extern DvarPair g_dvarmap[6821];
struct shaderOverride_t
{
float scrollRateX;
float scrollRateY;
float scrollRateR;
float tilingX;
float tilingY;
float rotation;
float alpha;
float emissive;
float atlasTime;
};
struct GfxSceneHudOutlineInfo
{
unsigned int color;
float scopeStencil;
bool drawOccludedPixels;
bool drawNonOccludedPixels;
bool fill;
bool useAlternateColor;
bool forSpectator;
bool specialActive;
unsigned __int8 renderMode;
unsigned __int8 lineWidth;
unsigned __int8 temperatureSet;
unsigned int mapEntLookup;
float temperatureBase;
float temperatureScale;
float characterEVOffset;
};