Donetsk/hook_lib/inventory.cpp

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#include "addr_utils.hpp"
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#include "inventory.h"
#include "game_inc.h"
void SaveInventory()
{
auto DDL_MoveToPath = reinterpret_cast<bool(*)(const DDLState * fromState, DDLState * toState, int depth, const char** path)>(0x142052430_g);
//auto Com_DDL_ConvertNavStringToHash = reinterpret_cast<int(*)(const char*)>(0x14129EE80_g);
//auto LiveStorage_InitializeDDLStateForStatsGroup = reinterpret_cast<void(*)(const DDLDef * def, DDLState * state, int statsGroup)>(0x1410CAD70_g);
auto Com_PlayerData_GetStatsBlob = reinterpret_cast<int(*)(int)>(0x1410CA7A0_g);
auto DDL_GetType = reinterpret_cast<DDLType(*)(const DDLState*)>(0x142051DD0_g);
auto DDL_GetString = reinterpret_cast<const char* (*)(const DDLState * state, const DDLContext * ddlContext)>(0x142051CD0_g);
auto DDL_GetEnum = reinterpret_cast<const char* (*)(const DDLState * state, const DDLContext * ddlContext)>(0x1420519E0_g);
auto DDL_GetInt = reinterpret_cast<int(*)(const DDLState * state, const DDLContext * ddlContext)>(0x142051BF0_g);
auto DDL_GetRootState = reinterpret_cast<DDLState * (*)(DDLState * result, const DDLDef * ddlDef)>(0x142051C70_g);
auto CL_PlayerData_GetDDLBuffer = reinterpret_cast<bool(*)(DDLContext * context, int controllerIndex, int statsSource, __int32 statsGroup)>(0x1415C7940_g);
auto Com_DDL_LoadAsset = reinterpret_cast<const DDLDef * (*)(const char* fileName)>(0x14129F3B0_g);
auto Com_ParseNavStrings = reinterpret_cast<bool(*)(const char* pStr, const char** navStrings, int navStringMax, int* navStringCount)>(0x1412A02E0_g);
auto Com_DDL_CreateContext = reinterpret_cast<bool(*)(void* buffer, int len, const DDLDef * def, DDLContext* const ddlContext, uintptr_t a5, void* userData)>(0x14129EEC0_g);
DDLContext context;
DDLDef* ddlDef;
DDLState state;
char buffer[200];
char* navStrings[32]{};
int navStringCount;
char path[MAX_PATH + 1];
strcpy(path, Dvar_GetStringSafe("LOOQOTRNTN"));
strcat(path, "\\players\\inventory.json");
nlohmann::json inventoryJson;
if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_PRIVATELOADOUTS)) {
ddlDef = (DDLDef*)context.def;
// start of operator customization related
for (int i = 0; i < ddlDef->enumCount; ++i)
{
if (!strcmp(ddlDef->enumList[i].name, "Operator")) {
for (int j = 0; j < ddlDef->enumList[i].memberCount; ++j)
{
// get operator skins
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.skin", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
int OP_opSkin = DDL_GetInt(&state, &context);
inventoryJson["Operator"]["OperatorSkin"][ddlDef->enumList[i].members[j]] = OP_opSkin;
}
// execution ids
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.execution", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Operator"]["OperatorExecution"][ddlDef->enumList[i].members[j]] = DDL_GetInt(&state, &context);
}
// voice lines
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.taunt", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Operator"]["OperatorTaunt"][ddlDef->enumList[i].members[j]] = DDL_GetInt(&state, &context);
}
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}
}
}
// selected operator
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operators.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Operator"]["SelectedOperator"][i] = DDL_GetEnum(&state, &context);
}
}
// operator Index
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.selectedOperatorIndex");
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Operator"]["OperatorIndex"] = DDL_GetInt(&state, &context);
}
// operator watch
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorWatch");
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Operator"]["OperatorWatch"] = DDL_GetInt(&state, &context);
}
// gesture wheel
for (int i = 0; i < 8; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.radial.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["GesturesAndSprays"][i] = { {"GesturesAndSpraysName", DDL_GetInt(&state, &context)} };
}
}
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// end of operator customization related
// killstreak data
for (int i = 0; i < 3; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.killstreakSetups.%d.killstreak", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["killstreak"][i] = { {"killstreakName", DDL_GetEnum(&state, &context)} };
}
}
// field upgrades data
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.fieldUpgrades.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["fieldUpgrades"][i] = { {"fieldUpgradesName", DDL_GetEnum(&state, &context)} };
}
}
// start of weapon customization
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for (int i = 0; i < 10; ++i) {
// get weapon
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.name", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
// test by getting loadout names
inventoryJson["Loadouts"][i] = { {"name", DDL_GetString(&state, &context)} };
}
// loadoutPerks
for (int b = 0; b < 3; ++b)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.loadoutPerks.%d", i, b);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["loadoutPerks"][b] = { {"loadoutPerksName", DDL_GetEnum(&state, &context)} };
}
}
// equipment
for (int a = 0; a < 2; ++a)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.equipmentSetups.%d.equipment", i, a);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["equipmentSetups"][a] = { {"equipmentName", DDL_GetEnum(&state, &context)} };
}
}
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for (int j = 0; j < 2; ++j) {
// get camos
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.camo", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j] = { {"camo", DDL_GetEnum(&state, &context)} };
}
// get weapons
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.weapon", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "weapon", DDL_GetEnum(&state, &context) });
}
// get variant ids
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.variantID", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "variantId", DDL_GetInt(&state, &context) });
}
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.lootItemID", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "lootItemID", DDL_GetInt(&state, &context) });
}
for (int k = 0; k < 5; ++k) {
// get attachments & variants
std::string attachmentName;
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.attachmentSetup.%d.attachment", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
attachmentName = DDL_GetEnum(&state, &context);
}
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.attachmentSetup.%d.variantID", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j]["attachments"][k] = { attachmentName.c_str(), DDL_GetInt(&state, &context) };
}
}
// get sticker data
for (int k = 0; k < 4; ++k) {
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.sticker.%d", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j]["Sticker"][k] = { {"StickerName", DDL_GetEnum(&state, &context)} };
}
}
// get reticle customization
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.reticle", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "reticleName", DDL_GetEnum(&state, &context) });
}
// get charm data
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.cosmeticAttachment", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "cosmeticAttachmentName", DDL_GetEnum(&state, &context) });
}
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}
}
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printf("Saved Inventory!\n");
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}
else {
Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_PRIVATELOADOUTS, called before initialized?");
}
if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_NONGAME))
{
ddlDef = (DDLDef*)context.def;
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "nonGameData.customization_patch.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["customizationPatch"][i] = { {"customizationPatchName", DDL_GetInt(&state, &context)} };
}
}
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "nonGameData.customization_background.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["customizationBackground"][i] = { {"customizationBackgroundName", DDL_GetInt(&state, &context)} };
}
}
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printf("Saved Customizations!\n");
}
else {
Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_NONGAME, called before initialized?");
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}
std::ofstream JsonOut(path);
JsonOut << inventoryJson;
}
void LoadInventory()
{
auto Cmd_LocalControllerIndex = reinterpret_cast<int(*)()>(0x141298040_g);
auto LiveStorage_GetActiveStatsSource = reinterpret_cast<int(*)(int)>(0x1412A1EB0_g);
auto LiveStorage_CreateDDLContext = reinterpret_cast<bool(*)(const int controllerIndex, int statsGroup, int statsSource, DDLContext * context, uintptr_t a5, void* userData)>(0x1412A13C0_g);
auto DDL_MoveToPath = reinterpret_cast<bool(*)(const DDLState * fromState, DDLState * toState, int depth, const char** path)>(0x142052430_g);
//auto Com_DDL_ConvertNavStringToHash = reinterpret_cast<int(*)(const char*)>(0x14129EE80_g);
//auto LiveStorage_InitializeDDLStateForStatsGroup = reinterpret_cast<void(*)(const DDLDef * def, DDLState * state, int statsGroup)>(0x1410CAD70_g);
auto Com_PlayerData_GetStatsBlob = reinterpret_cast<int(*)(int)>(0x1410CA7A0_g);
auto DDL_GetType = reinterpret_cast<DDLType(*)(const DDLState*)>(0x142051DD0_g);
auto DDL_GetString = reinterpret_cast<const char* (*)(const DDLState * state, const DDLContext * ddlContext)>(0x142051CD0_g);
auto DDL_GetEnum = reinterpret_cast<const char* (*)(const DDLState * state, const DDLContext * ddlContext)>(0x1420519E0_g);
auto DDL_GetInt = reinterpret_cast<int(*)(const DDLState * state, const DDLContext * ddlContext)>(0x142051BF0_g);
auto DDL_GetRootState = reinterpret_cast<DDLState * (*)(DDLState * result, const DDLDef * ddlDef)>(0x142051C70_g);
auto CL_PlayerData_GetDDLBuffer = reinterpret_cast<bool(*)(DDLContext * context, int controllerIndex, int statsSource, __int32 statsGroup)>(0x1415C7940_g);
auto Com_DDL_LoadAsset = reinterpret_cast<const DDLDef * (*)(const char* fileName)>(0x14129F3B0_g);
auto Com_ParseNavStrings = reinterpret_cast<bool(*)(const char* pStr, const char** navStrings, int navStringMax, int* navStringCount)>(0x1412A02E0_g);
auto Com_DDL_CreateContext = reinterpret_cast<bool(*)(void* buffer, int len, const DDLDef * def, DDLContext* const ddlContext, uintptr_t a5, void* userData)>(0x14129EEC0_g);
auto StringTable_GetColumnValueForRow = reinterpret_cast<const char* (*)(StringTable*, int, int)>(0x1413E2B40_g);
auto DDL_SetInt = reinterpret_cast<void (*)(DDLState * param_1, DDLContext * param_2, int param_3)>(0x142052820_g);
auto DDL_SetEnum = reinterpret_cast<bool(*)(DDLState * param_1, DDLContext * param_2, const char* param_3)>(0x142052710_g);
auto DDL_SetString = reinterpret_cast<bool(*)(DDLState * param_1, DDLContext * param_2, const char* param_3)>(0x1420528D0_g);
DDLContext context;
DDLDef* ddlDef;
DDLState state;
char buffer[200];
char* navStrings[32]{};
int navStringCount;
char path[MAX_PATH + 1];
strcpy(path, Dvar_GetStringSafe("LOOQOTRNTN"));
strcat(path, "\\players\\inventory.json");
if (file_exists(path)) {
std::ifstream jsonPath(path);
nlohmann::json inventoryJson = nlohmann::json::parse(jsonPath);
if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_PRIVATELOADOUTS)) {
ddlDef = (DDLDef*)context.def;
// start of operator customization related
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for (int i = 0; i < ddlDef->enumCount; ++i)
{
if (!strcmp(ddlDef->enumList[i].name, "Operator")) {
for (int j = 0; j < ddlDef->enumList[i].memberCount; ++j)
{
// operator skins
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DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.skin", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorSkin"][ddlDef->enumList[i].members[j]]);
}
// execution ids
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.execution", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorExecution"][ddlDef->enumList[i].members[j]]);
}
// voice lines
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.taunt", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorTaunt"][ddlDef->enumList[i].members[j]]);
}
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}
}
}
// selected operator
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for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operators.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Operator"]["SelectedOperator"][i].get<std::string>().c_str());
}
}
// operator Index
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.selectedOperatorIndex");
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorIndex"]);
}
// operator watch
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorWatch");
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorWatch"]);
}
// gesture wheel
for (int i = 0; i < 8; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.radial.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["GesturesAndSprays"][i]["GesturesAndSpraysName"]);
}
}
// end of operator customization related
// killstreak data
for (int i = 0; i < 3; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.killstreakSetups.%d.killstreak", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["killstreak"][i]["killstreakName"].get<std::string>().c_str());
}
}
// field upgrades data
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.fieldUpgrades.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["fieldUpgrades"][i]["fieldUpgradesName"].get<std::string>().c_str());
}
}
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// start of weapon customization
for (int i = 0; i < 10; ++i) {
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.name", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetString(&state, &context, inventoryJson["Loadouts"][i]["name"].get<std::string>().c_str());
}
// loadoutPerks
for (int b = 0; b < 3; ++b)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.loadoutPerks.%d", i, b);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["loadoutPerks"][b]["loadoutPerksName"].get<std::string>().c_str());
}
}
// equipment
for (int a = 0; a < 2; ++a)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.equipmentSetups.%d.equipment", i, a);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["equipmentSetups"][a]["equipmentName"].get<std::string>().c_str());
}
}
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for (int j = 0; j < 2; ++j) {
// set camo
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.camo", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["camo"].get<std::string>().c_str());
}
// set weapon
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.weapon", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["weapon"].get<std::string>().c_str());
}
// set variantid
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.variantID", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["variantId"]);
}
// set lootItemId
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.lootItemID", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["lootItemID"]);
}
for (int k = 0; k < 5; ++k) {
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.attachmentSetup.%d.attachment", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["attachments"][k][0].get<std::string>().c_str());
}
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.attachmentSetup.%d.variantID", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["attachments"][k][1]);
}
}
// set sticker data
for (int k = 0; k < 4; ++k) {
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.sticker.%d", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["Sticker"][k]["StickerName"].get<std::string>().c_str());
}
}
// set reticle customization
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.reticle", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["reticleName"].get<std::string>().c_str());
}
// set charm data
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.cosmeticAttachment", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["cosmeticAttachmentName"].get<std::string>().c_str());
}
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}
}
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printf("Loaded Inventory!\n");
}
else {
Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_PRIVATELOADOUTS, called before initialized?");
}
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if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_NONGAME))
{
ddlDef = (DDLDef*)context.def;
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "nonGameData.customization_patch.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["customizationPatch"][i]["customizationPatchName"]);
}
}
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "nonGameData.customization_background.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["customizationBackground"][i]["customizationBackgroundName"]);
}
}
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printf("Loaded Customizations!\n");
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}
else {
Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_NONGAME, called before initialized?");
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}
}
else {
// Com_SetErrorMessage("[DLL ERROR] Attempted to load inventory from \"players/inventory.json\" but file does not exist. Use 'saveinv' to save your inventory.");
printf("Attempted to load inventory from \"players/inventory.json\" but file does not exist\n");
}
}