Donetsk/hook_lib/g_cmds.cpp

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#include "addr_utils.hpp"
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#include "g_cmds.h"
#include "game_inc.h"
void addCustomCmds()
{
Cmd_AddCommandInternal("set_byte", set_byte_f, &set_byte_f_VAR);
Cmd_AddCommandInternal("set_short", set_short_f, &set_short_f_VAR);
Cmd_AddCommandInternal("set_int", set_int_f, &set_int_f_VAR);
Cmd_AddCommandInternal("set_float", set_float_f, &set_float_f_VAR);
Cmd_AddCommandInternal("set_pointer", set_pointer_f, &set_pointer_f_VAR);
Cmd_AddCommandInternal("quit", Cmd_Quit_f, &quit_f_VAR);
Cmd_AddCommandInternal("openmenu", Cmd_OpenMenu_f, &openmenu_f_VAR);
Cmd_AddCommandInternal("addbot", Cmd_AddBot_f, &addbot_f_VAR);
Cmd_AddCommandInternal("addtestclient", Cmd_AddTestClient_f, &addTestClient_f_VAR);
Cmd_AddCommandInternal("ddldump", Cmd_DDLDump_f, &ddldump_f_VAR);
// Cmd_AddCommandInternal("weapondefdump", Cmd_WeaponDefDump_f, &weapondefdump_f_VAR);
//Cmd_AddCommandInternal("view_vehicle_ents", Cmd_ViewVehicleEnts_f, &view_vehicle_ents_f_VAR);
// Cmd_AddCommandInternal("save_inventory", Cmd_LoadoutSave_f, &loadout_save_f_VAR);
Cmd_AddCommandInternal("map_restart", SV_CmdsMP_MapRestart_f, &MapRestart_f_VAR);
Cmd_AddCommandInternal("fast_restart", SV_CmdsMP_FastRestart_f, &FastRestart_f_VAR);
Cmd_AddCommandInternal("setOmnvar", Cmd_Omnvar_Set_f, &omnvar_set_f_VAR);
// Cmd_AddCommandInternal("dumpomnvars", Cmd_Omnvars_Dump_f, &omnvar_dump_f_VAR);
Cmd_AddCommandInternal("unlockAll", Cmd_UnlockAll_f, &unlockall_f_VAR);
Cmd_AddCommandInternal("dumpweapondef", Cmd_WeaponDefDump_f, &dump_weapdefs_f_VAR);
Cmd_AddCommandInternal("loadweapondef", Cmd_WeaponDef_Load_f, &load_weapdef_f_VAR);
}
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void G_CmdsMP_ClientCommand_Detour(int clientNum)
{
g_entities = *reinterpret_cast<gentity_s**>(0x14BC20F00_g);
uintptr_t client = g_entities[clientNum].get<uintptr_t>(0x150);
char command[1024];
SV_Cmd_ArgvBuffer(0, command, 1024);
if (client) {
if (strcmp(command, "noclip") == 0) {
if (CheatsOk(clientNum)) {
Cmd_Noclip_f(clientNum);
}
return;
}
if (strcmp(command, "give") == 0) {
if (CheatsOk(clientNum)) {
SV_Cmd_ArgvBuffer(1, command, 1024);
Weapon weap;
if (BG_Weapons_GetFullWeaponForName(command, &weap, BG_FindBaseWeaponForName)) {
if (SV_Cmd_Argc() == 3) {
SV_Cmd_ArgvBuffer(2, command, 1024);
weap.weaponCamo = atoi(command);
}
if (G_Weapon_GivePlayerWeapon(client, 0, &weap, 0, 0, 0)) {
G_Items_AddAmmo(client, &weap, 0, 9999, 1);
G_Weapon_SelectWeapon(clientNum, &weap);
}
}
}
}
if (strcmp(command, "give_akimbo") == 0)
{
if (CheatsOk(clientNum))
{
SV_Cmd_ArgvBuffer(1, command, 1024);
Weapon weap;
if (BG_Weapons_GetFullWeaponForName(command, &weap, BG_FindBaseWeaponForName))
{
if (SV_Cmd_Argc() == 3)
{
SV_Cmd_ArgvBuffer(2, command, 1024);
weap.weaponCamo = atoi(command);
}
if (G_Weapon_GivePlayerWeapon(client, 0, &weap, 1, 0, 0))
{
G_Items_AddAmmo(client, &weap, 0, 9999, 1);
G_Weapon_SelectWeapon(clientNum, &weap);
}
}
}
}
if (strcmp(command, "ks_give") == 0) {
if (CheatsOk(clientNum)) {
SV_Cmd_ArgvBuffer(1, command, 1024);
scrContext_t* ctx = ScriptContext_Server();
Scr_AddString(ctx, command);
Scr_FreeThread(ctx, GScr_ExecEntThread(&g_entities[clientNum], 0x1B65FC, 1));
}
}
if (strcmp(command, "bold_msg") == 0) {
char msgbuf[500];
SV_Cmd_ArgvBuffer(1, command, 1024);
if (strlen(command) < 500) {
for (int i = 0; i < 30; i++) {
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * i));
if (ms_clients) {
snprintf(msgbuf, 500, "g \"%s\"", command);
ms_clients->SendServerCommand(1, msgbuf);
}
}
}
}
if (strcmp(command, "remove_barriers") == 0) {
if (CheatsOk(clientNum)) {
auto SL_ConvertToString = reinterpret_cast<const char* (*)(int)>(0x14131AA20_g);
for (int i = 0; i < 1024; i++) {
int classname = g_entities[i].get<int>(0x17C);
if (classname) {
if (strcmp(SL_ConvertToString(classname), "trigger_hurt") == 0 ||
strcmp(SL_ConvertToString(classname), "trigger_multiple") == 0 ||
strcmp(SL_ConvertToString(classname), "trigger_damage") == 0) {
auto G_SetOrigin = reinterpret_cast<bool(*)(gentity_s * ent, const vec3_t * origin, bool warpPhysics, bool updateBroadphase)>(0x140FD4CC0_g);
vec3_t gone = { 0, 0, -9999999 };
G_SetOrigin(&g_entities[i], &gone, true, true);
}
}
}
for (int i = 0; i < 30; i++) {
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * i));
if (ms_clients) {
ms_clients->SendServerCommand(1, "g \"Death barriers removed!\"");
}
}
}
}
/*if (strcmp(command, "scmd") == 0)
{
if (CheatsOk(clientNum) && clientNum == 0)
{
char msgbuf[500];
std::string cmdline = "";
if (SV_Cmd_Argc() > 1)
{
for (int i = 0; i < SV_Cmd_Argc() - 1; i++)
{
SV_Cmd_ArgvBuffer(1 + i, msgbuf, 500);
if (i == 0)
{
cmdline = msgbuf;
}
else
{
cmdline = cmdline + " " + std::string(msgbuf);
}
std::cout << 1 + i << ": '" << msgbuf << "'" << std::endl;
memset(msgbuf, 0, 500);
}
const char* cCmdLine = cmdline.c_str();
memcpy(msgbuf, cCmdLine, cmdline.length() + 1);
std::cout << "msgbug: '" << msgbuf << "'" << std::endl;
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * clientNum));
if (ms_clients)
{
ms_clients->SendServerCommand(1, msgbuf);
}
}
}
}*/
if (strcmp(command, "viewpos") == 0) {
if (CheatsOk(clientNum)) {
char msgbuf[500];
SvClient* ms_clients = *reinterpret_cast<SvClient**>(0x14E17F690_g + (8 * clientNum));
if (ms_clients) {
snprintf(msgbuf, 500, "f \"viewpos: (%.2f, %.2f, %.2f)\"", g_entities[clientNum].r_currentOrigin[0], g_entities[clientNum].r_currentOrigin[1], g_entities[clientNum].r_currentOrigin[2]);
ms_clients->SendServerCommand(1, msgbuf);
}
}
}
if (strcmp(command, "setpos") == 0)
{
if (CheatsOk(clientNum) && clientNum == 0)
{
if (SV_Cmd_Argc() == 4)
{
char xBuf[100];
char yBuf[100];
char zBuf[100];
SV_Cmd_ArgvBuffer(1, xBuf, 100);
SV_Cmd_ArgvBuffer(2, yBuf, 100);
SV_Cmd_ArgvBuffer(3, zBuf, 100);
float x = strToFloat(xBuf);
float y = strToFloat(yBuf);
float z = strToFloat(zBuf);
struct gclient_s
{
char __padding[0x30];
float coords[3];
};
g_entities = *reinterpret_cast<gentity_s**>(0x14BC20F00_g);
gclient_s* host = (gclient_s*)g_entities[0].client;
host->coords[0] = x;
host->coords[1] = y;
host->coords[2] = z;
}
}
}
}
g_cmdsmp_clientcommand.stub<void>(clientNum);
}
void set_byte_f()
{
char command[500];
if (Cmd_Argc() == 3)
{
Cmd_ArgvBuffer(1, command, 500);
uintptr_t address = _b(atoll(command));
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Cmd_ArgvBuffer(2, command, 500);
utils::hook::set<unsigned char>(address, atoi(command));
}
}
void set_short_f()
{
char command[500];
if (Cmd_Argc() == 3)
{
Cmd_ArgvBuffer(1, command, 500);
uintptr_t address = _b(atoll(command));
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Cmd_ArgvBuffer(2, command, 500);
utils::hook::set<unsigned short>(address, atol(command));
}
}
void set_int_f()
{
char command[500];
if (Cmd_Argc() == 3)
{
Cmd_ArgvBuffer(1, command, 500);
uintptr_t address = _b(atoll(command));
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Cmd_ArgvBuffer(2, command, 500);
utils::hook::set<unsigned int>(address, _atoi64(command));
}
}
void set_float_f()
{
char command[500];
if (Cmd_Argc() == 3)
{
Cmd_ArgvBuffer(1, command, 500);
uintptr_t address = _b(atoll(command));
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Cmd_ArgvBuffer(2, command, 500);
utils::hook::set<float>(address, strToFloat(command));
}
}
void set_pointer_f()
{
char command[500];
if (Cmd_Argc() == 3)
{
Cmd_ArgvBuffer(1, command, 500);
uintptr_t address = _b(atoll(command));
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Cmd_ArgvBuffer(2, command, 500);
utils::hook::set<unsigned __int64>(address, _atoi64(command));
}
}
void Cmd_Quit_f()
{
ExitProcess(0x1);
}
void Cmd_OpenMenu_f()
{
char command[500];
if (Cmd_Argc() == 2)
{
auto LUI_OpenMenu = reinterpret_cast<void(*)(int localClientNum, const char* menuName, int isPopup, int isModal, int isExclusive)>(0x141B9BDB0_g);
Cmd_ArgvBuffer(1, command, 500);
LUI_OpenMenu(0, command, true, false, false);
}
}
void Cmd_AddTestClient_f()
{
auto max_clients = *(int*)0x14EEB0CE0_g;
auto client_count = *(int*)0x14E195070_g;
auto spawnable_bots = max_clients - client_count;
if (spawnable_bots <= 0)
return;
int spawn_number = 1;
if (Cmd_Argc() == 2)
{
char command[100]{ 0 };
Cmd_ArgvBuffer(1, command, sizeof(command));
spawn_number = atoll(command);
}
if (spawn_number > spawnable_bots)
spawn_number = spawnable_bots;
std::vector<short*> ents{};
for (int i{}; i < spawn_number; ++i)
{
auto ent = SV_ClientMP_AddTestClient();
if (!ent)
continue;
GScr_AddEntity(ent);
SV_ClientMP_SpawnBotOrTestClient(ent);
ents.push_back(ent);
}
Sleep(100);
for (auto& ent : ents) {
auto scrContext = ScriptContext_Server();
Scr_AddString(scrContext, "class1");
Scr_AddString(scrContext, "class_select");
GScr_Notify(ent, SL_GetString("loadout_class_selected"), 2);
}
}
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void Cmd_AddBot_f()
{
auto max_clients = *(int*)0x14EEB0CE0_g;
auto client_count = *(int*)0x14E195070_g;
auto spawnable_bots = max_clients - client_count;
if (spawnable_bots <= 0)
return;
int spawn_number = 1;
if (Cmd_Argc() == 2)
{
char command[100]{ 0 };
Cmd_ArgvBuffer(1, command, sizeof(command));
spawn_number = atoll(command);
}
if (spawn_number > spawnable_bots)
spawn_number = spawnable_bots;
for (int i{}; i < spawn_number; ++i)
{
auto ent = SV_ClientMP_AddBot();
if (!ent)
return;
GScr_AddEntity(ent);
SV_ClientMP_SpawnBotOrTestClient(ent);
//Sleep(20);
}
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}
void SV_CmdsMP_MapRestart_f()
{
auto SV_CmdsMP_RequestMapRestart = reinterpret_cast<void(*)(bool loadScripts, bool migrate)>(0x14136C310_g);
SV_CmdsMP_RequestMapRestart(1, 0);
}
void SV_CmdsMP_FastRestart_f()
{
auto SV_CmdsMP_RequestMapRestart = reinterpret_cast<void(*)(bool loadScripts, bool migrate)>(0x14136C310_g);
SV_CmdsMP_RequestMapRestart(0, 0);
}
void Cmd_DDLDump_f()
{
int cur = 0;
DDLFile* g_assets = *(DDLFile**)(0x14B8F5C48_g);
if (g_assets[cur].name) {
while (g_assets[cur].name != 0 && g_assets[cur].ddlDef != 0) {
printf("%s\n", g_assets[cur].name);
for (int istruct = 0; istruct < g_assets[cur].ddlDef->structCount; istruct++) {
printf("struct %s { //count: %i\n", g_assets[cur].ddlDef->structList[istruct].name, g_assets[cur].ddlDef->structList[istruct].memberCount);
for (int imember = 0; imember < g_assets[cur].ddlDef->structList[istruct].memberCount; imember++) {
if (g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize == 1) {
switch (g_assets[cur].ddlDef->structList[istruct].members[imember].type) {
case DDL_STRING_TYPE: printf("\tconst char* %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_FIXEDPOINT_TYPE:
case DDL_FLOAT_TYPE: printf("\tfloat %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_BYTE_TYPE: printf("\tbyte %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_SHORT_TYPE: printf("\tshort %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_INT_TYPE: printf("\tint %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_UINT_TYPE: printf("\tuint %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_PAD_TYPE: printf("\tchar %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_HASH_TYPE: printf("\thash %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_UINT64_TYPE: printf("\tuint64_t %s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_ENUM_TYPE: printf("\t%s %s;\n", g_assets[cur].ddlDef->enumList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
case DDL_STRUCT_TYPE: printf("\t%s %s;\n", g_assets[cur].ddlDef->structList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
default:printf("\t%s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
}
}
else {
switch (g_assets[cur].ddlDef->structList[istruct].members[imember].type) {
case DDL_FIXEDPOINT_TYPE:
case DDL_FLOAT_TYPE: printf("\tfloat %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_STRING_TYPE: printf("\tconst char* %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_BYTE_TYPE: printf("\tbyte %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_SHORT_TYPE: printf("\tshort %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_INT_TYPE: printf("\tint %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_UINT_TYPE: printf("\tuint %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_PAD_TYPE: printf("\tchar %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_HASH_TYPE: printf("\thash %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_ENUM_TYPE: printf("\t%s %s[%i];\n", g_assets[cur].ddlDef->enumList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_UINT64_TYPE: printf("\tuint64_t %s[%i];\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
case DDL_STRUCT_TYPE: printf("\t%s %s[%i];\n", g_assets[cur].ddlDef->structList[g_assets[cur].ddlDef->structList[istruct].members[imember].externalIndex].name, g_assets[cur].ddlDef->structList[istruct].members[imember].name, g_assets[cur].ddlDef->structList[istruct].members[imember].arraySize); break;
default:printf("\t%s;\n", g_assets[cur].ddlDef->structList[istruct].members[imember].name); break;
}
}
}
printf("}\n");
}
for (int ienum = 0; ienum < g_assets[cur].ddlDef->enumCount; ienum++) {
printf("enum %s { //count: %i\n", g_assets[cur].ddlDef->enumList[ienum].name, g_assets[cur].ddlDef->enumList[ienum].memberCount);
for (int imember = 0; imember < g_assets[cur].ddlDef->enumList[ienum].memberCount; imember++) {
printf("\t%s,\n", g_assets[cur].ddlDef->enumList[ienum].members[imember]);
}
printf("}\n\n\n\n");
}
cur++;
}
}
}
void Cmd_WeaponDefDump_f()
{
if (CheatsOk(0))
{
Dump_WeaponDef();
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}
}
void Cmd_ViewVehicleEnts_f()
{
auto SL_ConvertToString = reinterpret_cast<const char* (*)(int)>(0x14131AA20_g);
for (int i = 0; i < 1024; i++) {
int classname = g_entities[i].get<int>(0x17C);
if (classname) {
const char* s_classname = SL_ConvertToString(classname);
if (g_entities[i].get<uintptr_t>(0x160)) {
printf("vehicle %s\n", s_classname);
}
}
}
}
void Cmd_LoadoutSave_f()
{
SaveInventory();
}
void Cmd_UnlockAll_f()
{
Cbuf_AddText("seta unlockAllItems 1");
}
void Cmd_WeaponDef_Load_f()
{
if (CheatsOk(0))
{
Load_WeaponDef();
}
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}