#include "functions.hpp" int* s_messageDialoglInfoMode; void Dvar_SetBoolFromSource(uintptr_t dvar, bool value, int source) { auto func = reinterpret_cast(g_Addrs.Dvar_SetBoolFromSource); func(dvar, value, source); } void Dvar_SetStringFromSource(uintptr_t dvar, const char * value, int source) { auto func = reinterpret_cast(g_Addrs.Dvar_SetStringFromSource); func(dvar, value, source); } void CL_Disconnect(int localClientNum, bool deactivateClient, const char* message) { auto func = reinterpret_cast(g_Addrs.CL_Disconnect); func(localClientNum, deactivateClient, message); } void set_username(uintptr_t a1, const char* username) { auto func = reinterpret_cast(g_Addrs.set_username); func(a1, username); } uintptr_t LiveUser_GetUserDataForController(int controllerIndex) { auto func = reinterpret_cast(g_Addrs.LiveUser_GetUserDataForController); return func(controllerIndex); } void SetScreen(int screen, char unk) { auto func = reinterpret_cast(g_Addrs.SetScreen); func(screen, unk); } void LobbyBase_SetNetworkMode(LobbyNetworkMode networkMode) { auto func = reinterpret_cast(g_Addrs.LobbyBase_SetNetworkMode); func(networkMode); } void Com_SessionMode_SetMode(int mode) { auto func = reinterpret_cast(g_Addrs.Com_SessionMode_SetNetworkMode); func(mode); } void Com_GametypeSettings_SetGametype(const char* gametype, bool loadDefaultSettings) { auto func = reinterpret_cast(g_Addrs.Com_GametypeSettings_SetGametype); func(gametype, loadDefaultSettings); } LRESULT KeyboardInput(int code, WPARAM wParam, LPARAM lParam) { auto func = reinterpret_cast(g_Addrs.KeyboardInput); return func(code, wParam, lParam); } int LobbySession_GetControllingLobbySession(int lobbyModule) { auto func = reinterpret_cast(g_Addrs.LobbySession_GetControllingLobbySession); return func(lobbyModule); } void LobbyData_SetMap(int lobbyType, const char* mapname) { auto func = reinterpret_cast(g_Addrs.LobbyData_SetMap); func(lobbyType, mapname); } void LobbyData_SetGameType(int lobbyType, const char* gametype) { auto func = reinterpret_cast(g_Addrs.LobbyData_SetGameType); func(lobbyType, gametype); } const char* ScrStr_ConvertToString(ScrString_t stringValue) { auto func = reinterpret_cast(g_Addrs.ScrStr_ConvertToString); return func(stringValue); } void VM_OP_Notify_Handler(int a1, __int64 a2, ScrVmContext_t* a3, __int64 a4) { auto func = reinterpret_cast(g_Addrs.VM_OP_Notify_Handler); func(a1, a2, a3, a4); } void SetMode(int mode, int menu) { SetScreen(menu, 0); LobbyBase_SetNetworkMode(LOBBY_NETWORKMODE_LAN); Com_SessionMode_SetMode(mode); if (!is_alpha()) { *reinterpret_cast(g_Addrs.config[0]) = 1; *reinterpret_cast(g_Addrs.config[1]) = 1; } } void* RtlAddVectoredExceptionHandler(LONG First, PVECTORED_EXCEPTION_HANDLER Handler) { utils::nt::library ntdll(("ntdll.dll")); ntdll.invoke(("RtlAddVectoredExceptionHandler"), First, Handler); } NTSTATUS NtContinue(PCONTEXT threadContext, BOOLEAN raiseAlert) { utils::nt::library ntdll(("ntdll.dll")); return ntdll.invoke(("NtContinue"), threadContext, raiseAlert); } bool is_alpha() { if (*reinterpret_cast(base + 0x2602E18) == 0x5F1B8329) { return true; } else { return false; } } void CL_DrawTextPhysical(const char* text, int maxChars, uintptr_t font, float x, float y, float rotation, float xScale, float yScale, const float* color, int style, int padding) { auto func = reinterpret_cast(g_Addrs.CL_DrawTextPhysical); func(text, maxChars, font, x, y, rotation, xScale, yScale, color, style, padding); } void R_AddCmdDrawStretchPic(float x, float y, float w, float h, float s0, float t0, float s1, float t1, const float* color, uintptr_t material) { auto func = reinterpret_cast(g_Addrs.R_AddCmdDrawStretchPic); func(x, y, w, h, s0, t0, s1, t1, color, material); } uintptr_t Material_RegisterHandle(uintptr_t hash, bool a2, int a3) { auto func = reinterpret_cast(g_Addrs.Material_RegisterHandle); return func((uintptr_t)&hash, a2, a3); } uintptr_t ScrPlace_GetViewUIContext(int a1) { auto func = reinterpret_cast(g_Addrs.ScrPlace_GetViewUIContext); return func(a1); } uintptr_t UI_GetFontHandle(uintptr_t a1, int a2, float a3) { auto func = reinterpret_cast(g_Addrs.UI_GetFontHandle); return func(a1, a2, a3); } float R_TextWidth(int a1, const char* a2, int a3, uintptr_t a4) { auto func = reinterpret_cast(g_Addrs.R_TextWidth); return func(a1, a2, a3, a4); } int ScrVm_ExecThread(int inst, uintptr_t handle, unsigned int paramcount, ScrVarValue_t* value, unsigned int self) { auto func = reinterpret_cast(g_Addrs.ScrVm_ExecThread); return func(inst, handle, paramcount, value, self); } void ScrVm_FreeThread(int inst, ScrVarIndex_t handle) { ScrVar_ReleaseVariable(inst, handle); } void ScrVar_ReleaseVariable(int inst, ScrVarIndex_t handle) { auto func = reinterpret_cast(g_Addrs.ScrVar_ReleaseVariable); func(inst, handle); } uintptr_t Scr_GetFunctionHandle(int inst, uintptr_t filename, uint32_t nspace, uint32_t nfunc, uint32_t* checksum, bool errorIfMissing) { auto func = reinterpret_cast(g_Addrs.Scr_GetFunctionHandle); return func(inst, filename, nspace, nfunc, checksum, errorIfMissing); } void ScrVm_AddString(int inst, uintptr_t hash) { auto func = reinterpret_cast(g_Addrs.ScrVm_AddString); func(inst, hash); } void ScrVm_AddInt(int inst, int value) { auto func = reinterpret_cast(g_Addrs.ScrVm_AddInt); func(inst, value); } bool Com_IsInGame() { auto func = reinterpret_cast(g_Addrs.Com_IsInGame); return func(); } bool Sys_IsServerThread() { auto func = reinterpret_cast(g_Addrs.Sys_IsServerThread); return func(); } float get_version() { switch (*reinterpret_cast(0x1411017B0_g)) { case 0xB8ECE9C1: return 1.918634551f; case 0xE9CC1D0E: return 1.33215030131f; } return 0.00000000f; } void LobbyHostBots_AddBotsToLobby(unsigned int lobbyType, int numBots, bool param_3, unsigned long lobbyID, unsigned long param_5) { auto func = reinterpret_cast(g_Addrs.LobbyHostBots_AddBotsToLobby); func(lobbyType, numBots, param_3, lobbyID, param_5); } void Cbuf_AddText(const char* cmd) { auto func = reinterpret_cast(g_Addrs.CbufAddtextFunc); DWORD dwProcessId = GetCurrentProcessId(); HANDLE hProcess = OpenProcess(0x1fffff, 0, dwProcessId); unsigned int cmdlen = strlen(cmd) + 1; void* lVar2 = (void*)*(unsigned int*)(g_Addrs.CbufAddtextFunc + 0x1d); unsigned int iVar1 = *(unsigned int*)(g_Addrs.CbufAddtextFunc + (long long)lVar2 + 0x21); if (iVar1 == 0x74736F68) { WriteProcessMemory(hProcess, (LPVOID)g_Addrs.cusCbufBuffer1, cmd, cmdlen, NULL); func(); WriteProcessMemory(hProcess, (LPVOID)g_Addrs.cusCbufBuffer1, "hostmigration_start\n", strlen("hostmigration_start\n"), NULL); } if (iVar1 == 0x63656863) { WriteProcessMemory(hProcess, (LPVOID)g_Addrs.cusCbufBuffer2, cmd, cmdlen, NULL); func(); WriteProcessMemory(hProcess, (LPVOID)g_Addrs.cusCbufBuffer1, "checkpoint_restart\n", strlen("checkpoint_restart\n"), NULL); } if (iVar1 == 0x7373696D) { WriteProcessMemory(hProcess, (LPVOID)g_Addrs.cusCbufBuffer3, cmd, cmdlen, NULL); func(); WriteProcessMemory(hProcess, (LPVOID)g_Addrs.cusCbufBuffer1, "mission_restart\n", strlen("mission_restart\n"), NULL); } } Addresses g_Addrs;