// This file is part of AsmJit project // // See asmjit.h or LICENSE.md for license and copyright information // SPDX-License-Identifier: Zlib #ifndef ASMJIT_CORE_ERRORHANDLER_H_INCLUDED #define ASMJIT_CORE_ERRORHANDLER_H_INCLUDED #include "../core/globals.h" ASMJIT_BEGIN_NAMESPACE //! \addtogroup asmjit_error_handling //! \{ class BaseEmitter; //! Error handler can be used to override the default behavior of error handling. //! //! It's available to all classes that inherit `BaseEmitter`. Override \ref ErrorHandler::handleError() to implement //! your own error handler. //! //! The following use-cases are supported: //! //! - Record the error and continue code generation. This is the simplest approach that can be used to at least log //! possible errors. //! - Throw an exception. AsmJit doesn't use exceptions and is completely exception-safe, but it's perfectly legal //! to throw an exception from the error handler. //! - Use plain old C's `setjmp()` and `longjmp()`. Asmjit always puts Assembler, Builder and Compiler to //! a consistent state before calling \ref handleError(), so `longjmp()` can be used without issues to cancel the //! code generation if an error occurred. This method can be used if exception handling in your project is turned //! off and you still want some comfort. In most cases it should be safe as AsmJit uses \ref Zone memory and the //! ownership of memory it allocates always ends with the instance that allocated it. If using this approach please //! never jump outside the life-time of \ref CodeHolder and \ref BaseEmitter. //! //! \ref ErrorHandler can be attached to \ref CodeHolder or \ref BaseEmitter, which has a priority. The example below //! uses error handler that just prints the error, but lets AsmJit continue: //! //! ``` //! // Error Handling #1 - Logging and returning Error. //! #include //! #include //! //! using namespace asmjit; //! //! // Error handler that just prints the error and lets AsmJit ignore it. //! class SimpleErrorHandler : public ErrorHandler { //! public: //! Error err; //! //! inline SimpleErrorHandler() : err(kErrorOk) {} //! //! void handleError(Error err, const char* message, BaseEmitter* origin) override { //! this->err = err; //! fprintf(stderr, "ERROR: %s\n", message); //! } //! }; //! //! int main() { //! JitRuntime rt; //! SimpleErrorHandler eh; //! //! CodeHolder code; //! code.init(rt.environment(), rt.cpuFeatures()); //! code.setErrorHandler(&eh); //! //! // Try to emit instruction that doesn't exist. //! x86::Assembler a(&code); //! a.emit(x86::Inst::kIdMov, x86::xmm0, x86::xmm1); //! //! if (eh.err) { //! // Assembler failed! //! return 1; //! } //! //! return 0; //! } //! ``` //! //! If error happens during instruction emitting / encoding the assembler behaves transactionally - the output buffer //! won't advance if encoding failed, thus either a fully encoded instruction or nothing is emitted. The error handling //! shown above is useful, but it's still not the best way of dealing with errors in AsmJit. The following example //! shows how to use exception handling to handle errors in a more C++ way: //! //! ``` //! // Error Handling #2 - Throwing an exception. //! #include //! #include //! #include //! #include //! //! using namespace asmjit; //! //! // Error handler that throws a user-defined `AsmJitException`. //! class AsmJitException : public std::exception { //! public: //! Error err; //! std::string message; //! //! AsmJitException(Error err, const char* message) noexcept //! : err(err), //! message(message) {} //! //! const char* what() const noexcept override { return message.c_str(); } //! }; //! //! class ThrowableErrorHandler : public ErrorHandler { //! public: //! // Throw is possible, functions that use ErrorHandler are never 'noexcept'. //! void handleError(Error err, const char* message, BaseEmitter* origin) override { //! throw AsmJitException(err, message); //! } //! }; //! //! int main() { //! JitRuntime rt; //! ThrowableErrorHandler eh; //! //! CodeHolder code; //! code.init(rt.environment(), rt.cpuFeatures()); //! code.setErrorHandler(&eh); //! //! x86::Assembler a(&code); //! //! // Try to emit instruction that doesn't exist. //! try { //! a.emit(x86::Inst::kIdMov, x86::xmm0, x86::xmm1); //! } //! catch (const AsmJitException& ex) { //! printf("EXCEPTION THROWN: %s\n", ex.what()); //! return 1; //! } //! //! return 0; //! } //! ``` //! //! If C++ exceptions are not what you like or your project turns off them completely there is still a way of reducing //! the error handling to a minimum by using a standard setjmp/longjmp approach. AsmJit is exception-safe and cleans //! up everything before calling the ErrorHandler, so any approach is safe. You can simply jump from the error handler //! without causing any side-effects or memory leaks. The following example demonstrates how it could be done: //! //! ``` //! // Error Handling #3 - Using setjmp/longjmp if exceptions are not allowed. //! #include //! #include //! #include //! //! class LongJmpErrorHandler : public asmjit::ErrorHandler { //! public: //! inline LongJmpErrorHandler() : err(asmjit::kErrorOk) {} //! //! void handleError(asmjit::Error err, const char* message, asmjit::BaseEmitter* origin) override { //! this->err = err; //! longjmp(state, 1); //! } //! //! jmp_buf state; //! asmjit::Error err; //! }; //! //! int main(int argc, char* argv[]) { //! using namespace asmjit; //! //! JitRuntime rt; //! LongJmpErrorHandler eh; //! //! CodeHolder code; //! code.init(rt.environment(), rt.cpuFeatures()); //! code.setErrorHandler(&eh); //! //! x86::Assembler a(&code); //! //! if (!setjmp(eh.state)) { //! // Try to emit instruction that doesn't exist. //! a.emit(x86::Inst::kIdMov, x86::xmm0, x86::xmm1); //! } //! else { //! Error err = eh.err; //! printf("ASMJIT ERROR: 0x%08X [%s]\n", err, DebugUtils::errorAsString(err)); //! } //! //! return 0; //! } //! ``` class ASMJIT_VIRTAPI ErrorHandler { public: ASMJIT_BASE_CLASS(ErrorHandler) //! \name Construction & Destruction //! \{ //! Creates a new `ErrorHandler` instance. ASMJIT_API ErrorHandler() noexcept; //! Destroys the `ErrorHandler` instance. ASMJIT_API virtual ~ErrorHandler() noexcept; //! \} //! \name Interface //! \{ //! Error handler (must be reimplemented). //! //! Error handler is called after an error happened and before it's propagated to the caller. There are multiple //! ways how the error handler can be used: //! //! 1. User-based error handling without throwing exception or using C's`longjmp()`. This is for users that don't //! use exceptions and want customized error handling. //! //! 2. Throwing an exception. AsmJit doesn't use exceptions and is completely exception-safe, but you can throw //! exception from your error handler if this way is the preferred way of handling errors in your project. //! //! 3. Using plain old C's `setjmp()` and `longjmp()`. Asmjit always puts `BaseEmitter` to a consistent state before //! calling `handleError()` so `longjmp()` can be used without any issues to cancel the code generation if an //! error occurred. There is no difference between exceptions and `longjmp()` from AsmJit's perspective, however, //! never jump outside of `CodeHolder` and `BaseEmitter` scope as you would leak memory. virtual void handleError(Error err, const char* message, BaseEmitter* origin) = 0; //! \} }; //! \} ASMJIT_END_NAMESPACE #endif // ASMJIT_CORE_ERRORHANDLER_H_INCLUDED