Defcon/hook_lib/common/utils/thread.cpp

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2023-11-26 08:54:06 -05:00
#include "thread.hpp"
#include "string.hpp"
#include "finally.hpp"
#include <TlHelp32.h>
namespace utils::thread
{
/*bool set_name(const HANDLE t, const std::string& name)
{
const nt::library kernel32("kernel32.dll");
if (!kernel32)
{
return false;
}
const auto set_description = kernel32.get_proc<HRESULT(WINAPI*)(HANDLE, PCWSTR)>("SetThreadDescription");
if (!set_description)
{
return false;
}
return SUCCEEDED(set_description(t, string::convert(name).data()));
}
bool set_name(const DWORD id, const std::string& name)
{
auto* const t = OpenThread(THREAD_SET_LIMITED_INFORMATION, FALSE, id);
if (!t) return false;
const auto _ = utils::finally([t]()
{
CloseHandle(t);
});
return set_name(t, name);
}
bool set_name(std::thread& t, const std::string& name)
{
return set_name(t.native_handle(), name);
}
bool set_name(const std::string& name)
{
return set_name(GetCurrentThread(), name);
}
*/
std::vector<DWORD> get_thread_ids()
{
nt::handle<INVALID_HANDLE_VALUE> h = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, GetCurrentProcessId());
if (!h)
{
return {};
}
THREADENTRY32 entry{};
entry.dwSize = sizeof(entry);
if (!Thread32First(h, &entry))
{
return {};
}
std::vector<DWORD> ids{};
do
{
const auto check_size = entry.dwSize < FIELD_OFFSET(THREADENTRY32, th32OwnerProcessID)
+ sizeof(entry.th32OwnerProcessID);
entry.dwSize = sizeof(entry);
if (check_size && entry.th32OwnerProcessID == GetCurrentProcessId())
{
ids.emplace_back(entry.th32ThreadID);
}
} while (Thread32Next(h, &entry));
return ids;
}
void for_each_thread(const std::function<void(HANDLE)>& callback, const DWORD access)
{
const auto ids = get_thread_ids();
for (const auto& id : ids)
{
handle thread(id, access);
if (thread)
{
callback(thread);
}
}
}
void suspend_other_threads()
{
for_each_thread([](const HANDLE thread)
{
if (GetThreadId(thread) != GetCurrentThreadId())
{
SuspendThread(thread);
}
});
}
void resume_other_threads()
{
for_each_thread([](const HANDLE thread)
{
if (GetThreadId(thread) != GetCurrentThreadId())
{
ResumeThread(thread);
}
});
}
}