mirror of
https://github.com/Ahrimdon/detailed-cod-tracker.git
synced 2024-11-03 16:46:44 -05:00
648 lines
27 KiB
Python
648 lines
27 KiB
Python
import sys
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import json
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import os
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import argparse
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from cod_api import API, platforms
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import asyncio
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import datetime
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# Prevent Async error from showing
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if os.name == 'nt':
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asyncio.set_event_loop_policy(asyncio.WindowsSelectorEventLoopPolicy())
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replacements = {
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# Maps
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"career": "Career",
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"mp_hackney_yard": "Hackney Yard (Night)",
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"mp_aniyah": "Aniyah Palace",
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"mp_euphrates": "Euphrates Bridge",
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"mp_raid": "Grazna Raid",
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"mp_m_pine": "Pine",
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"mp_m_stack": "Stack",
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"mp_deadzone": "Arklov Peak",
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"mp_quarry": "Karst River Quarry",
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"mp_m_overunder": "Docks",
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"mp_cave_am": "Azhir Cave",
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"mp_cave": "Azhir Cave (Night)",
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"mp_runner": "Gun Runner",
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"mp_runner_pm": "Gun Runner (Night)",
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"mp_hackney_am": "Hackney Yard",
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"mp_piccadilly": "Piccadilly",
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"mp_spear": "Rammaza",
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"mp_spear_pm": "Rammaza (Night)",
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"mp_petrograd": "St. Petrograd",
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"mp_m_hill": "Hill",
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"mp_m_king": "King",
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"mp_m_speedball": "Speedball",
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"mp_m_showers": "Gulag Showers",
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"mp_downtown_gw": "Tarvosk District",
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"mp_m_speed": "Shoot House",
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"mp_farms2_gw": "Krovnik Farmland",
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"mp_port2_gw": "Port",
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"mp_crash": "Crash",
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"mp_vacant": "Vacant",
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"mp_shipment": "Shipment",
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"mp_m_cargo": "Cargo",
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"mp_m_cage": "Atrium",
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"mp_m_overwinter": "Docks",
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"mp_emporium": "Atlas Superstore",
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"mp_rust": "Rust",
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"mp_boneyard_gw": "Zhokov Boneyard",
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"mp_m_fork": "Bazaar",
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"mp_donetsk": "Verdansk",
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"mp_hideout": "Khandor Hideout",
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"loading_mp_hideout": "Khandor Hideout",
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"mp_aniyah_tac": "Aniyah Incursion",
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"mp_backlot": "Talsik Backlot",
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"mp_village": "Hovec Sawmill",
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"mp_hardhat": "Hardhat",
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"mp_m_wallco": "Aisle 9",
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"mp_donetsk": "Verdansk",
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"mp_scrapyard": "Zhokov Scrapyard",
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"mp_m_trench": "Trench",
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"mp_promenade_gw": "Barakett Promenade",
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"mp_don": "Verdansk",
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"mp_garden": "Cheshire Park",
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"mp_oilrig": "Petrov Oil Rig",
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"mp_harbor": "Suldal Harbor",
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"mp_layover_gw": "Verdansk International Airport",
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"mp_m_cornfield": "Livestock",
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"mp_m_stadium": "Verdansk Stadium",
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"mp_malyshev": "Mialstor Tank Factory",
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"mp_malyshev_10v10": "Mialstor Tank Factory",
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"mp_broadcast": "Broadcast",
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"mp_riverside_gw": "Verdansk Riverside",
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"mp_m_train": "Station",
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"mp_kstenod": "Verdansk (Night)",
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"mp_escape": "Rebirth",
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"mp_herat": "Al-Raab Airbase",
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"mp_killhouse": "Killhouse",
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"mp_m_drainage": "Drainage",
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# Gamemodes
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"war": "Team Deathmatch",
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"sd": "Search and Destroy",
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"dom": "Domination",
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"tdef": "Team Defender",
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"dm": "Free-for-all",
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"koth": "Hardpoint",
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"hq": "Headquarters",
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"arena": "Gunfight",
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"arm": "Ground War",
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"conf": "Kill Confirmed",
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"cyber": "Cyber Attack",
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"hc_war": "Team Deathmatch Hardcore",
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"hc_arena": "Gunfight Hardcore",
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"hc_arm": "Ground War Hardcore",
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"hc_conf": "Kill Confirmed Hardcore",
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"hc_cyber": "Cyber Attack Hardcore",
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"hc_dm": "Free-for-all Hardcore",
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"hc_hq": "Headquarters Hardcore",
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"hc_dom": "Domination Hardcore",
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"hc_sd": "Search and Destroy Hardcore",
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"cyber_hc": "Cyber Attack Hardcore",
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"war_hc": "Team Deathmatch Hardcore",
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"dom_hc": "Domination Hardcore",
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"sd_hc": "Search and Destroy Hardcore",
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"conf_hc": "Kill Confirmed Hardcore",
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"gun": "Gun Game",
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"gun_hc": "Gun Game Hardcore",
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"siege": "Reinforce",
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"infect": "Infected",
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"arena_osp": "Gunfight O.S.P.",
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"hq_hc": "Headquarters Hardcore",
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"grnd": "Grind",
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"grind": "Grind",
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"ctf": "Capture the Flag",
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"br_all": "All",
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"br": "Battle Royale",
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"br_dmz": "Plunder",
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"br_dmz_38": "Plunder Quads",
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"br_87": "BR Solos",
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"br_dmz_104": "Blood Money",
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"koth_hc": "Hardpoint Hardcore",
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"br_25": "BR Trios",
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"br_89": "BR Quads",
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"br_dmz_76": "Plunder Quads",
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"br_77": "BR Scopes & Scatterguns",
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"br_dmz_85": "Plunder Duos",
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"dd_hc": "Demolition Hardcore",
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"dd": "Demolition",
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"br_71": "BR Solos",
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"br_74": "BR Trios",
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"br_88": "BR Duos",
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"brtdm_113": "Warzone Rumble",
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"brtdm_rmbl": "Warzone Rumble",
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"br_brsolo": "BR Solos",
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"br_brduos": "BR Duos",
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"br_brtrios": "BR Trios",
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"br_brquads": "BR Quads",
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"br_dmz_plnbld": "Blood Money",
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"br_br_real": "Realism Battle Royale",
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"br_86": "Realism Battle Royale",
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"br_brthquad": "BR 200 Quads",
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"br_jugg_brtriojugr": "Juggernaut Royal Trios",
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"br_dmz_plunquad": "Plunder Quads",
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"br_dmz_bldmnytrio": "Blood Money Trios",
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"br_mini_miniroyale": "Mini Royale",
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"br_brbbsolo": "BR Buyback Solos",
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"br_jugg_brquadjugr": "Juggernaut Royal Quads",
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"br_kingslayer_kingsltrios": "King Slayer Trios",
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"br_truckwar_trwarsquads": "Armored Royale Quads",
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"br_zxp_zmbroy": "Zombie Royale",
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"br_brhwntrios": "BR Trick-Or-Trios",
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"rugby": "Onslaughter",
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"br_brsolohwn": "BR Solo Survivor",
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"br_dmz_plndcndy": "Plunder: Candy Collector",
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"br_jugg_jugpmpkn": "Juggourdnaut Royale",
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"br_rebirth_rbrthtrios": "Resurgence Trio",
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"br_rebirth_rbrthduos": "Resurgence Duos",
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"br_rebirth_rbrthquad": "Rebirth Resurgance Quads",
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"br_dmz_plndtrios": "Plunder Trios",
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"br_rebirth_resurgence_trios": "Verdansk Resurgence Trios",
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"br_mini_rebirth_mini_royale_quads": "Rebirth Mini Royale Quads",
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"br_bodycount_pwergrb": "Power Grab",
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"br_rebirth_resurgence_mini": "Verdansk Resurgence Mini",
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"br_payload_payload": "Payload",
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"br_mini_rebirth_mini_royale_trios": "Rebirth Mini Royale Trios",
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"br_x2_br_reveal_x2_event/event_title_x2": "Battle of Verdansk",
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"br_rumble_clash": "Clash",
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"br_dbd_dbd": "Iron Trials '84",
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"br_gxp_gov": "Ghosts of Verdansk",
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# Weapons
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"scorestreak": "Scorestreak",
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"equipment": "Equipment",
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"gear": "Gear",
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"weapon_bare_hands": "Bare Hands",
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"weapon_tactical_rifle": "Tactical Rifle",
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"weapon_shotgun": "Shotgun",
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"weapon_sniper": "Sniper",
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"weapon_lmg": "Light Machine Guns",
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"weapon_launcher": "Launcher",
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"weapon_pistol": "Pistol",
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"weapon_smg": "Submachine Guns",
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"weapon_melee": "Melee",
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"weapon_assault_rifle": "Assault Rifle",
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"attachments": "Attachments",
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"weapons": "Weapons",
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"specialist": "Specialist",
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"weapon": "Weapon",
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"weapon_special": "Special",
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"iw8_ar_akilo47": "AK-47",
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"iw8_ar_kilo433": "Kilo-141",
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"iw8_ar_mcharlie": "M13",
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"iw8_ar_falima": "FAL",
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"iw8_ar_asierra12": "Oden",
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"iw8_sm_mpapa7": "MP7",
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"iw8_sm_augolf": "AUG",
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"iw8_sm_uzulu": "Uzi",
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"iw8_sh_romeo870": "Model 680",
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"iw8_sh_charlie725": "725",
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"iw8_sh_aalpha12": "JAK-12",
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"iw8_sh_oscar12": "Origin 12",
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"iw8_lm_pkilo": "PKM",
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"iw8_lm_mgolf34": "MG34",
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"iw8_lm_lima86": "SA87",
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"iw8_lm_dblmg": "MP Juggernaut",
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"iw8_sn_mike14": "EBR-14",
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"iw8_sn_delta": "Dragunov",
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"iw8_sn_alpha50": "AX-50",
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"iw8_sn_hdromeo": "HDR",
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"iw8_sn_sbeta": "Mk2 Carbine",
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"iw8_pi_papa320": "M19",
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"iw8_pi_cpapa": ".357",
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"iw8_la_rpapa7": "RPG-7",
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"iw8_la_juliet": "JOKR",
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"iw8_la_gromeo": "PILA",
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"iw8_la_kgolf": "Strela-P",
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"iw8_me_riotshield": "Riot Shield",
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"equip_gas_grenade": "Gas Grenade",
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"equip_snapshot_grenade": "Snapshot Grenade",
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"equip_decoy": "Decoy Grenade",
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"equip_smoke": "Smoke Grenade",
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"equip_concussion": "Stun Grenade",
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"equip_hb_sensor": "Heartbeat Sensor",
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"equip_flash": "Flash Grenade",
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"equip_adrenaline": "Stim",
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"equip_frag": "Frag Grenade",
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"equip_thermite": "Thermite",
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"equip_semtex": "Semtex",
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"equip_claymore": "Claymore",
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"equip_c4": "C4",
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"equip_at_mine": "Proximity Mine",
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"equip_throwing_knife": "Throwing Knife",
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"equip_molotov": "Molotov Cocktail",
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"iw8_knife": "Combat Knife",
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"weapon_other": "Primary Melee",
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"iw8_ar_tango21": "RAM-7",
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"iw8_ar_falpha": "FR 5.56",
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"iw8_ar_mike4": "M4A1",
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"iw8_sm_papa90": "P90",
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"iw8_sm_mpapa5": "MP5",
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"iw8_sm_beta": "PP19 Bizon",
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"iw8_sh_dpapa12": "R9-0",
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"iw8_lm_mgolf36": "Holger-26",
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"iw8_sn_kilo98": "Kar98k",
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"iw8_pi_mike1911": "1911",
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"iw8_pi_golf21": "X16",
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"iw8_pi_decho": ".50 GS",
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"weapon_marksman": "Marksman Rifles",
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"iw8_lm_kilo121": "M91",
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"iw8_ar_scharlie": "FN Scar 17",
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"iw8_ar_sierra552": "Grau 5.56",
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"iw8_sm_smgolf45": "Striker 45",
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"iw8_pi_mike9a3": "Renetti",
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"iw8_lm_mkilo3": "Bruen MK9",
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"iw8_sh_mike26": "VLK Rogue",
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"iw8_sn_crossbow": "Crossbow",
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"iw8_sn_sksierra": "SKS",
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"iw8_ar_galima": "CR-56 AMAX",
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"iw8_me_kalistick": "Kali Sticks",
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"iw8_sm_victor": "Fennec Mk9",
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"iw8_sn_xmike109": "Rytec AMR",
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"iw8_pi_mike9": "Renetti",
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"iw8_me_akimboblunt": "Kali Sticks",
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"iw8_ar_anovember94": "AN-94",
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"iw8_sm_charlie9": "ISO",
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"iw8_me_akimboblades": "Dual Kodachis",
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"iw8_lm_sierrax": "FiNN",
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"iw8_ar_valpha": "AS VAL",
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"iw8_sn_romeo700": "SP-R 208",
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"cruise_predator": "Cruise Missile",
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"manual_turret": "Shield Turret",
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"toma_strike": "Cluster Strike",
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"sentry_gun": "Sentry Gun",
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"hover_jet": "VTOL Jet",
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"precision_airstrike": "Precision Airstrike",
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"juggernaut": "Juggernaut",
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"pac_sentry": "",
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"chopper_gunner": "Chopper Gunner",
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"gunship": "Gunship",
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"white_phosphorus": "White Phosphorus",
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"nuke": "Nuke",
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"chopper_support": "Support Helo",
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"bradley": "Infantry Assault Vehicle",
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"uav": "UAV",
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"directional_uav": "Advanced UAV",
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"airdrop": "Care Package",
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"airdrop_multiple": "Emergency Airdrop",
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"radar_drone_overwatch": "Personal Radar",
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"scrambler_drone_guard": "Counter UAV",
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"super_emp_drone": "EMP Drone",
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"super_trophy": "Trophy System",
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"super_ammo_drop": "Munitions Box",
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"super_weapon_drop": "Weapon Drop",
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"super_fulton": "Cash Deposit Balloon",
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"super_armor_drop": "Armor Box",
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"super_select": "Field Upgrade Pro (Any)",
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"super_tac_insert": "Tactical Insertion",
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"super_recon_drone": "Recon Drone",
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"super_deadsilence": "Dead Silence",
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"super_supply_drop": "Loadout Drop", ### Unsure if this is Loadout Drop
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"super_tac_cover": "Deployable Cover",
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"super_support_box": "Stopping Power Rounds",
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# Accolades
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# "accoladeData": "Accolades",
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# "classChanges": "Most classes changed (Evolver)",
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# "highestAvgAltitude": "Highest average altitude (High Command)",
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# "killsFromBehind": "Most kills from behind (Flanker)",
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# "lmgDeaths": "Most LMG deaths (Target Practice)",
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# "riotShieldDamageAbsorbed": "Most damage absorbed with Riot Shield (Guardian)",
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# "flashbangHits": "Most Flashbang hits (Blinder)",
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# "meleeKills": "Most Melee kills (Brawler)",
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# "tagsLargestBank": "Largest bank (Bank Account)",
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# "shotgunKills": "Most Shotgun kills (Buckshot)",
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# "sniperDeaths": "Most Sniper deaths (Zeroed In)",
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# "timeProne": "Most time spent Prone (Grassy Knoll)",
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# "killstreakWhitePhosphorousKillsAssists": "Most kills and assists with White Phosphorus (Burnout)",
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# "shortestLife": "Shortest life (Terminal)",
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# "deathsFromBehind": "Most deaths from behind (Blindsided)",
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# "higherRankedKills": "Most kills on higher ranked scoreboard players (Upriser)",
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# "mostAssists": "Most assists (Wingman)",
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# "leastKills": "Fewest kills (The Fearful)",
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# "tagsDenied": "Denied the most tags (Denied)",
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# "killstreakWheelsonKills": "Most Wheelson kills",
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# "sniperHeadshots": "Most Sniper headshots (Dead Aim)",
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# "killstreakJuggernautKills": "Most Juggernaut kills (Heavy Metal)",
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# "smokesUsed": "Most Smoke Grenades used (Chimney)",
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# "avengerKills": "Most avenger kills (Avenger)",
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# "decoyHits": "Most Decoy Grenade hits (Made You Look)",
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# "killstreakCarePackageUsed": "Most Care Packages called in (Helping Hand)",
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# "molotovKills": "Most Molotov kills (Arsonist)",
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# "gasHits": "Most Gas Grenade hits (Gaseous)",
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# "comebackKills": "Most comebacks (Rally)",
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# "lmgHeadshots": "Most LMG headshots (LMG Expert)",
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# "smgDeaths": "Most SMG deaths (Run and Gunned)",
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# "carrierKills": "Most kills as carrier (Carrier)",
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# "deployableCoverUsed": "Most Deployable Covers used (Combat Engineer)",
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# "thermiteKills": "Most Thermite kills (Red Iron)",
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# "arKills": "Most assault rifle kills (AR Specialist)",
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# "c4Kills": "Most C4 kills (Handle With Care)",
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# "suicides": "Most suicides (Accident Prone)",
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# "clutch": "Most kills as the last alive (Clutched)",
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# "survivorKills": "Most kills as survivor (Survivalist)",
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# "killstreakGunshipKills": "Most Gunship kills (Death From Above)",
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# "timeSpentAsPassenger": "Most time spent as a passenger (Navigator)",
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# "returns": "Most flags returned (Flag Returner)",
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# "smgHeadshots": "Most SMG headshots (SMG Expert)",
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# "launcherDeaths": "Most launcher deaths (Fubar)",
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# "oneShotOneKills": "Most one shot kills (One Shot Kill)",
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# "ammoBoxUsed": "Most Munitions Boxes used (Provider)",
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# #"spawnSelectSquad": "",
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# "weaponPickups": "Most picked up weapons (Loaner)",
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# "pointBlankKills": "Most point blank kills (Personal Space)",
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# "tagsCaptured": "Collected the most tags (Confirmed Kills)",
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# "killstreakGroundKills": "Most ground based killstreak kills (Ground Control)",
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# "distanceTraveledInVehicle": "Longest distance travelled in a vehicle (Cross Country)",
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# "longestLife": "Longest life (Lifer)",
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# "stunHits": "Most Stun Grenade hits (Stunner)",
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# "spawnSelectFlag": "Most FOB Spawns (Objective Focused)", # Unsure
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# "shotgunHeadshots": "Most Shotgun headshots (Boomstick)",
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# "bombDefused": "Most defuses (Defuser)",
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# "snapshotHits": "Most Snapshot Grenade hits (Photographer)",
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# "noKillsWithDeath": "No kills with at least 1 death (Participant)",
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# "killstreakAUAVAssists": "Most Advanced UAV assists (Target Rich Environment)",
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# "killstreakPersonalUAVKills": "Most kills with a Personal Radar active (Nothing Personal)",
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# "tacticalInsertionSpawns": "Most Tactical Insertions used (Revenant)",
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# "launcherKills": "Most Launcher kills (Explosive)",
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# "spawnSelectVehicle": "Most vehicle spawns (Oscar Mike)",
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# "mostKillsLeastDeaths": "Most kills and fewest deaths (MVP)",
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# "mostKills": "Most kills (The Feared)",
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# "defends": "Most defend kills (Defense)",
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# "timeSpentAsDriver": "Most time spent driving (Driver)",
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# "": "" # WIP - Still adding more
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}
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# Initiating the API class
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api = API()
|
|
COOKIE_FILE = 'cookie.txt'
|
|
DIR_NAME = 'stats'
|
|
MATCH_DIR_NAME = 'matches'
|
|
|
|
def save_to_file(data, filename, dir_name='stats'):
|
|
"""Utility function to save data to a JSON file."""
|
|
with open(os.path.join(dir_name, filename), 'w') as json_file:
|
|
json.dump(data, json_file, indent=4)
|
|
|
|
def get_and_save_data(player_name=None, all_stats=False, season_loot=False, identities=False, maps=False):
|
|
# Create the stats directory if it doesn't exist
|
|
DIR_NAME = 'stats'
|
|
if not os.path.exists(DIR_NAME):
|
|
os.makedirs(DIR_NAME)
|
|
|
|
# Check if cookie file exists
|
|
if os.path.exists(COOKIE_FILE):
|
|
with open(COOKIE_FILE, 'r') as f:
|
|
api_key = f.read().strip()
|
|
else:
|
|
api_key = input("Please enter your ACT_SSO_COOKIE: ")
|
|
with open(COOKIE_FILE, 'w') as f:
|
|
f.write(api_key)
|
|
|
|
# If player_name is not provided via command line, get it from user input
|
|
if not player_name:
|
|
player_name = input("Please enter the player's username (with #1234567): ")
|
|
|
|
# Login with sso token
|
|
api.login(api_key)
|
|
|
|
# Retrieve data from API
|
|
# First, determine if any specific optional arguments were given
|
|
if not (all_stats or season_loot or identities or maps):
|
|
# If no specific optional arguments are given, then default behavior:
|
|
player_stats = api.ModernWarfare.fullData(platforms.Activision, player_name)
|
|
match_info = api.ModernWarfare.combatHistory(platforms.Activision, player_name)
|
|
save_to_file(player_stats, 'stats.json')
|
|
save_to_file(match_info, 'match_info.json')
|
|
elif all_stats:
|
|
# If the all_stats argument is given:
|
|
player_stats = api.ModernWarfare.fullData(platforms.Activision, player_name)
|
|
match_info = api.ModernWarfare.combatHistory(platforms.Activision, player_name)
|
|
player_stats = api.ModernWarfare.fullData(platforms.Activision, player_name)
|
|
match_info = api.ModernWarfare.combatHistory(platforms.Activision, player_name)
|
|
season_loot_data = api.ModernWarfare.seasonLoot(platforms.Activision, player_name)
|
|
map_list = api.ModernWarfare.mapList(platforms.Activision)
|
|
identities_data = api.Me.loggedInIdentities()
|
|
save_to_file(player_stats, 'stats.json')
|
|
save_to_file(match_info, 'match_info.json')
|
|
save_to_file(season_loot_data, 'season_loot.json')
|
|
save_to_file(map_list, 'map_list.json')
|
|
save_to_file(identities_data, 'identities.json')
|
|
else:
|
|
# For other specific optional arguments:
|
|
if season_loot:
|
|
season_loot_data = api.ModernWarfare.seasonLoot(platforms.Activision, player_name)
|
|
save_to_file(season_loot_data, 'season_loot.json')
|
|
if identities:
|
|
identities_data = api.Me.loggedInIdentities()
|
|
save_to_file(identities_data, 'identities.json')
|
|
if maps:
|
|
map_list = api.ModernWarfare.mapList(platforms.Activision)
|
|
save_to_file(map_list, 'map_list.json')
|
|
|
|
# Save results to a JSON file inside the stats directory
|
|
def recursive_key_replace(obj, replacements):
|
|
if isinstance(obj, dict):
|
|
new_obj = {}
|
|
for key, value in obj.items():
|
|
new_key = replacements.get(key, key)
|
|
if isinstance(value, str):
|
|
new_value = replacements.get(value, value)
|
|
new_obj[new_key] = recursive_key_replace(new_value, replacements)
|
|
else:
|
|
new_obj[new_key] = recursive_key_replace(value, replacements)
|
|
return new_obj
|
|
elif isinstance(obj, list):
|
|
return [recursive_key_replace(item, replacements) for item in obj]
|
|
else:
|
|
return replacements.get(obj, obj) if isinstance(obj, str) else obj
|
|
|
|
def sort_data(data):
|
|
if isinstance(data, dict):
|
|
for key, value in data.items():
|
|
if key == "mode":
|
|
data[key] = dict(sorted(value.items(), key=lambda item: item[1]['properties']['timePlayed'], reverse=True))
|
|
elif key in ["Assault Rifles", "Shotguns", "Marksman Rifles", "Snipers", "LMGs", "Launchers", "Pistols", "SMGs", "Melee"]:
|
|
data[key] = dict(sorted(value.items(), key=lambda item: item[1]['properties']['kills'], reverse=True))
|
|
elif key in ["Field Upgrades"]:
|
|
data[key] = dict(sorted(value.items(), key=lambda item: item[1]['properties']['uses'], reverse=True))
|
|
elif key in ["Tactical Equipment", "Lethal Equipment"]:
|
|
data[key] = dict(sorted(value.items(), key=lambda item: item[1]['properties']['uses'], reverse=True))
|
|
elif key == "Scorestreaks":
|
|
for subcategory, scorestreaks in value.items():
|
|
data[key][subcategory] = dict(sorted(scorestreaks.items(), key=lambda item: item[1]['properties']['awardedCount'], reverse=True))
|
|
elif key == "Accolades":
|
|
if 'properties' in value:
|
|
data[key]['properties'] = dict(sorted(value['properties'].items(), key=lambda item: item[1], reverse=True))
|
|
else:
|
|
# Recursive call to handle nested dictionaries
|
|
data[key] = sort_data(value)
|
|
return data
|
|
|
|
def replace_time_and_duration_recursive(data):
|
|
"""
|
|
Recursively replace epoch times for specific keys in a nested dictionary or list.
|
|
"""
|
|
if isinstance(data, list):
|
|
for item in data:
|
|
replace_time_and_duration_recursive(item)
|
|
|
|
elif isinstance(data, dict):
|
|
for key, value in data.items():
|
|
if key == "utcStartSeconds":
|
|
data[key] = epoch_to_human_readable(value)
|
|
# For EST conversion:
|
|
# data[key] = epoch_to_human_readable(value, "EST")
|
|
|
|
elif key == "utcEndSeconds":
|
|
data[key] = epoch_to_human_readable(value)
|
|
# For EST conversion:
|
|
# data[key] = epoch_to_human_readable(value, "EST")
|
|
|
|
elif key == "duration":
|
|
data[key] = convert_duration(value)
|
|
|
|
else:
|
|
replace_time_and_duration_recursive(value)
|
|
|
|
def epoch_to_human_readable(epoch_timestamp, timezone='GMT'):
|
|
if isinstance(epoch_timestamp, str):
|
|
return epoch_timestamp # Already converted
|
|
|
|
dt_object = datetime.datetime.utcfromtimestamp(epoch_timestamp)
|
|
if timezone == 'GMT':
|
|
date_str = dt_object.strftime("GMT: %A, %B %d, %Y %I:%M:%S %p")
|
|
elif timezone == 'EST':
|
|
dt_object -= datetime.timedelta(hours=4) # Using 4 hours for EST conversion instead of 5?
|
|
date_str = dt_object.strftime("EST: %A, %B %d, %Y %I:%M:%S %p")
|
|
else:
|
|
raise ValueError("Unsupported timezone.")
|
|
return date_str
|
|
|
|
def convert_duration(milliseconds):
|
|
if isinstance(milliseconds, str) and "Minutes" in milliseconds:
|
|
return milliseconds # Already converted
|
|
|
|
seconds, milliseconds = divmod(milliseconds, 1000)
|
|
minutes, seconds = divmod(seconds, 60)
|
|
return f"{minutes} Minutes {seconds} Seconds {milliseconds} Milliseconds"
|
|
|
|
def beautify_data():
|
|
file_path = (os.path.join(DIR_NAME, 'stats.json'))
|
|
with open(file_path, 'r') as file:
|
|
data = json.load(file)
|
|
data = recursive_key_replace(data, replacements)
|
|
data = sort_data(data)
|
|
with open(file_path, 'w') as file:
|
|
json.dump(data, file, indent=4)
|
|
print(f"Keys sorted and replaced in {file_path}.")
|
|
|
|
def beautify_match_data():
|
|
file_path = (os.path.join(DIR_NAME, 'match_info.json'))
|
|
with open(file_path, 'r') as file:
|
|
data = json.load(file)
|
|
replace_time_and_duration_recursive(data)
|
|
data = recursive_key_replace(data, replacements)
|
|
with open(file_path, 'w') as file:
|
|
json.dump(data, file, indent=4)
|
|
print(f"Keys replaced in {file_path}.")
|
|
|
|
def split_matches_into_files():
|
|
"""
|
|
Split the matches in match_info.json into separate files.
|
|
"""
|
|
MATCHES_DIR = os.path.join(DIR_NAME, MATCH_DIR_NAME)
|
|
|
|
# Create matches directory if it doesn't exist
|
|
if not os.path.exists(MATCHES_DIR):
|
|
os.makedirs(MATCHES_DIR)
|
|
|
|
# Load the match_info data
|
|
with open(os.path.join(DIR_NAME, 'match_info.json'), 'r') as file:
|
|
data = json.load(file)
|
|
matches = data.get('data', {}).get('matches', []) # Correct the key to access matches
|
|
|
|
# Check if data needs cleaning
|
|
sample_match = matches[0] if matches else {}
|
|
if (isinstance(sample_match.get("utcStartSeconds"), int) or
|
|
isinstance(sample_match.get("utcEndSeconds"), int) or
|
|
isinstance(sample_match.get("duration"), int)):
|
|
|
|
print("Cleaning match data...")
|
|
replace_time_and_duration_recursive(data)
|
|
|
|
# Save the cleaned data back to match_info.json
|
|
with open(os.path.join(DIR_NAME, 'match_info.json'), 'w') as file:
|
|
json.dump(data, file, indent=4)
|
|
|
|
# Split and save each match into a separate file
|
|
for idx, match in enumerate(matches):
|
|
# Create a copy of the match to ensure we don't modify the original data
|
|
match_copy = dict(match)
|
|
# Remove the 'loadouts' subkey from the 'player' key to avoid the cascading data
|
|
match_copy['player'].pop('loadouts', None)
|
|
match_copy['player'].pop('loadout', None)
|
|
|
|
# Remove the entire player subkey to avoid the cascading data, if you want to exclude more, add them here
|
|
# match_copy.pop('player', None)
|
|
|
|
file_name = f"match_{idx + 1}.json"
|
|
with open(os.path.join(MATCHES_DIR, file_name), 'w') as match_file:
|
|
json.dump(match_copy, match_file, indent=4)
|
|
|
|
print(f"Matches split into {len(matches)} separate files in {MATCHES_DIR}.")
|
|
|
|
def main():
|
|
# Define the block of quote text to display in the help command
|
|
help_text = """
|
|
Obtaining your ACT_SSO_COOKIE
|
|
|
|
- Go to https://www.callofduty.com and login with your account
|
|
- Once logged in, press F12 for your browsers developer tools. Then go to Application --> Storage --> Cookies --> https://www.callofduty.com and find ACT_SSO_COOKIE
|
|
- Enter the value when prompted
|
|
"""
|
|
|
|
parser = argparse.ArgumentParser(description="Detailed Modern Warfare (2019) Statistics Tool", epilog=help_text, formatter_class=argparse.RawDescriptionHelpFormatter)
|
|
|
|
# Group related arguments
|
|
group_data = parser.add_argument_group("Data Fetching Options")
|
|
group_cleaning = parser.add_argument_group("Data Cleaning Options")
|
|
|
|
# Add arguments for Data Fetching Options
|
|
group_data.add_argument("-p", "--player_name", type=str, help="Player's username (with #1234567)")
|
|
group_data.add_argument("-a", "--all_stats", action="store_true", help="Fetch all the different types of stats data")
|
|
group_data.add_argument("-sl", "--season_loot", action="store_true", help="Fetch only the season loot data")
|
|
group_data.add_argument("-i", "--identities", action="store_true", help="Fetch only the logged-in identities data")
|
|
group_data.add_argument("-m", "--maps", action="store_true", help="Fetch only the map list data")
|
|
|
|
# Add arguments for Cleaning Options
|
|
group_cleaning.add_argument("-c", "--clean", action="store_true", help="Beautify all data")
|
|
group_cleaning.add_argument("-sm", "--split_matches", action="store_true", help="Split the matches into separate JSON files within the 'matches' subfolder")
|
|
group_cleaning.add_argument("-csd", "--clean_stats_data", action="store_true", help="Beautify the data and convert to human-readable strings in stats.json")
|
|
group_cleaning.add_argument("-cmd", "--clean_match_data", action="store_true", help="Beautify the match data and convert to human-readable strings in match_info.json")
|
|
|
|
args = parser.parse_args()
|
|
|
|
# Custom error handling
|
|
# try:
|
|
# args = parser.parse_args()
|
|
# except SystemExit:
|
|
# # Check if 'player_name' is in sys.argv, if not, raise exception
|
|
# if '--player_name' not in sys.argv and '-p' not in sys.argv:
|
|
# print('You must specify a player name!')
|
|
# # Otherwise, re-raise the error or print the default error message.
|
|
# sys.exit(1)
|
|
|
|
if args.split_matches:
|
|
split_matches_into_files()
|
|
elif args.clean_stats_data:
|
|
beautify_data()
|
|
elif args.clean_match_data:
|
|
beautify_match_data()
|
|
elif args.clean:
|
|
beautify_data()
|
|
beautify_match_data()
|
|
else:
|
|
get_and_save_data(args.player_name, args.all_stats, args.season_loot, args.identities, args.maps)
|
|
|
|
if __name__ == "__main__":
|
|
main() |