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910 lines
25 KiB
Plaintext
Metadata-Version: 2.2
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Name: cod_api
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Version: 2.0.2
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Summary: Call Of Duty API.
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Home-page: https://codapi.dev/
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Author: Todo Lodo
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Author-email: me@todolodo.xyz
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Maintainer: Engineer15
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Maintainer-email: engineergamer15@gmail.com
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License: GPL-3.0
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Project-URL: Source Code, https://github.com/TodoLodo2089/cod-python-api
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Project-URL: Issue Tracker, https://github.com/TodoLodo2089/cod-python-api/issues
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Classifier: Intended Audience :: Developers
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Classifier: Operating System :: OS Independent
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Classifier: Programming Language :: Python
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Description-Content-Type: text/x-rst
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License-File: LICENSE
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===================
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**cod-python-api**
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===================
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.. meta::
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:description: Call Of Duty API Library for python with the implementation of both public and private API used by activision on callofduty.com
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:key: CallOfDuty API, CallOfDuty python API, CallOfDuty python
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.. image:: https://github.com/TodoLodo/cod-python-api/actions/workflows/codeql-analysis.yml/badge.svg?branch=main
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:target: https://github.com/TodoLodo/cod-python-api.git
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.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=version
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:target: https://badge.fury.io/py/cod-api
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.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=downloads
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:target: https://badge.fury.io/gh/TodoLodo2089%2Fcod-python-api
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------------------------------------------------------------------------------------------------------------------------
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**Call Of Duty API Library** for **python** with the implementation of both public and private API used by activision on
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callofduty.com
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====
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Devs
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====
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* `Todo Lodo`_
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* `Engineer15`_
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.. _Todo Lodo: https://todolodo.xyz
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.. _Engineer15: https://github.com/Engineer152
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============
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Contributors
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============
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* `Werseter`_
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.. _Werseter: https://github.com/Werseter
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===============
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Partnered Code
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===============
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`Node-CallOfDuty`_ by: `Lierrmm`_
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.. _Node-CallOfDuty: https://github.com/Lierrmm/Node-CallOfDuty
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.. _Lierrmm: https://github.com/Lierrmm
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=============
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Documentation
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=============
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This package can be used directly as a python file or as a python library.
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Installation
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============
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Install cod-api library using `pip`_:
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.. code-block:: bash
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pip install -U cod-api
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.. _pip: https://pip.pypa.io/en/stable/getting-started/
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Usage
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=====
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Initiation
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----------
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Import module with its classes:
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.. code-block:: python
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from cod_api import API
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api = API()
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.. _`logged in`:
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Login with your sso token:
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.. code-block:: python
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api.login('Your sso token')
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Your sso token can be found by longing in at `callofduty`_, opening dev tools (ctr+shift+I), going to Applications >
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Storage > Cookies > https://callofduty.com, filter to search 'ACT_SSO_COOKIE' and copy the value.
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.. _callofduty: https://my.callofduty.com/
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Game/Other sub classes
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----------------------
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Following importation and initiation of the class ``API``, its associated subclasses can be called by
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``API.subClassName``.
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Below are the available sub classes:
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+-------------------+----------+
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| sub class | category |
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+===================+==========+
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|* `ColdWar`_ | game |
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+-------------------+----------+
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|* `ModernWarfare`_ | game |
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+-------------------+----------+
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|* `ModernWarfare2`_| game |
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+-------------------+----------+
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|* `Vanguard`_ | game |
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+-------------------+----------+
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|* `Warzone`_ | game |
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+-------------------+----------+
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|* `Warzone2`_ | game |
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+-------------------+----------+
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|* `Me`_ | other |
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+-------------------+----------+
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|* `Shop`_ | other |
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+-------------------+----------+
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|* `Misc`_ | other |
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+-------------------+----------+
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For a detailed description, ``__doc__`` (docstring) of each sub class can be called as shown below:
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.. _`ColdWar`:
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``ColdWar``:
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.. code-block:: python
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from cod_api import API
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api = API()
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# print out the docstring
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print(api.ColdWar.__doc__)
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.. _`ModernWarfare`:
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``ModernWarfare``:
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.. code-block:: python
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from cod_api import API
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api = API()
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# print out the docstring
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print(api.ModernWarfare.__doc__)
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.. _`ModernWarfare2`:
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``ModernWarfare2``:
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.. code-block:: python
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from cod_api import API
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api = API()
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# print out the docstring
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print(api.ModernWarfare2.__doc__)
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.. _`Vanguard`:
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``Vanguard``:
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.. code-block:: python
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from cod_api import API
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api = API()
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# print out the docstring
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print(api.Vanguard.__doc__)
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.. _`Warzone`:
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``Warzone``:
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.. code-block:: python
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from cod_api import API
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api = API()
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# print out the docstring
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print(api.Warzone.__doc__)
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.. _`Warzone2`:
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``Warzone2``:
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.. code-block:: python
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from cod_api import API
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api = API()
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# print out the docstring
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print(api.Warzone2.__doc__)
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.. _`Me`:
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``Me``:
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.. code-block:: python
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from cod_api import API
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api = API()
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# print out the docstring
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print(api.Me.__doc__)
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.. _`Shop`:
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``Shop``:
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.. code-block:: python
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from cod_api import API
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api = API()
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# print out the docstring
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print(api.Shop.__doc__)
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.. _`Misc`:
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``Misc``:
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.. code-block:: python
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from cod_api import API
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api = API()
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# print out the docstring
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print(api.Misc.__doc__)
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Full Profile History
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--------------------
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Any sub class of ``API`` that is of game category, has methods to check a player's combat history.
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Note that before calling any sub class methods of ``API`` you must be `logged in`_.
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Main method is ``fullData()`` and ``fullDataAsync()`` which is available for ``ColdWar``, ``ModernWarfare``,
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``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
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Here's an example for retrieving **Warzone** full profile history of a player whose gamer tag is **Username#1234** on platform
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**Battlenet**:
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.. code-block:: python
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from cod_api import API, platforms
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import asyncio
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## sync
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# initiating the API class
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api = API()
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# login in with sso token
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api.login('your_sso_token')
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# retrieving combat history
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profile = api.Warzone.fullData(platforms.Battlenet, "Username#1234") # returns data of type dict
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# printing results to console
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print(profile)
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## async
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# in an async function
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async def example():
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# login in with sso token
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await api.loginAsync('your_sso_token')
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# retrieving combat history
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profile = await api.Warzone.fullDataAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
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# printing results to console
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print(profile)
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# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
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Combat History
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--------------
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Main methods are ``combatHistory()`` and ``combatHistoryWithDate()`` for sync environments and ``combatHistoryAsync()``
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and ``combatHistoryWithDateAsync()`` for async environments which are available for all ``ColdWar``, ``ModernWarfare``,
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``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
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The ``combatHistory()`` and ``combatHistoryAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of
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type `cod_api.platforms`_ and string respectively.
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Here's an example for retrieving **Warzone** combat history of a player whose gamer tag is **Username#1234** on platform
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**Battlenet**:
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.. code-block:: python
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from cod_api import API, platforms
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# initiating the API class
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api = API()
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## sync
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# login in with sso token
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api.login('your_sso_token')
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# retrieving combat history
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hist = api.Warzone.combatHistory(platforms.Battlenet, "Username#1234") # returns data of type dict
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# printing results to console
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print(hist)
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## async
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# in an async function
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async def example():
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# login in with sso token
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await api.loginAsync('your_sso_token')
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# retrieving combat history
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hist = await api.Warzone.combatHistoryAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
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# printing results to console
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print(hist)
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# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
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The ``combatHistoryWithDate()`` and ``combatHistoryWithDateAsync()`` takes 4 input parameters which are ``platform``,
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``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
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``start`` and ``end`` parameters are utc timestamps in microseconds.
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Here's an example for retrieving **ModernWarfare** combat history of a player whose gamer tag is **Username#1234567** on
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platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29) and **1657949309**
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(Saturday, 16 July 2022 05:28:29):
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.. code-block:: python
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from cod_api import API, platforms
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# initiating the API class
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api = API()
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## sync
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# login in with sso token
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api.login('your_sso_token')
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# retrieving combat history
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hist = api.Warzone.combatHistoryWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
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# printing results to console
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print(hist)
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## async
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# in an async function
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async def example():
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# login in with sso token
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await api.loginAsync('your_sso_token')
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# retrieving combat history
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hist = await api.Warzone.combatHistoryWithDateAsync(platforms.Battlenet, "Username#1234", 1657919309, 1657949309) # returns data of type dict
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# printing results to console
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print(hist)
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# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
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Additionally the methods ``breakdown()`` and ``breakdownWithDate()`` for sync environments and ``breakdownAsync()`` and
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``breakdownWithDateAsync()`` for async environments, can be used to retrieve combat history without details, where only
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the platform played on, game title, UTC timestamp, type ID, match ID and map ID is returned for every match. These
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methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``, ``Vanguard``, ``Warzone`` and
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``Warzone2`` classes.
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The ``breakdown()`` and `breakdownAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of type
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`cod_api.platforms`_ and string respectively.
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Here's an example for retrieving **Warzone** combat history breakdown of a player whose gamer tag is **Username#1234**
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on platform **Battlenet**:
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.. code-block:: python
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from cod_api import API, platforms
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# initiating the API class
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api = API()
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## sync
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# login in with sso token
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api.login('your_sso_token')
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# retrieving combat history breakdown
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hist_b = api.Warzone.breakdown(platforms.Battlenet, "Username#1234") # returns data of type dict
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# printing results to console
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print(hist_b)
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## async
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# in an async function
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async def example():
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# login in with sso token
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await api.loginAsync('your_sso_token')
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# retrieving combat history breakdown
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hist_b = await api.Warzone.breakdownAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
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# printing results to console
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print(hist_b)
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# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
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The ``breakdownWithDate()`` and ``breakdownWithDateAsync()`` takes 4 input parameters which are ``platform``,
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``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
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``start`` and ``end`` parameters are utc timestamps in microseconds.
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Here's an example for retrieving **ModernWarfare** combat history breakdown of a player whose gamer tag is
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**Username#1234567** on platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29)
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and **1657949309** (Saturday, 16 July 2022 05:28:29):
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.. code-block:: python
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from cod_api import API, platforms
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# initiating the API class
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api = API()
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## sync
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# login in with sso token
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api.login('your_sso_token')
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# retrieving combat history breakdown
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hist_b = api.Warzone.breakdownWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
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# printing results to console
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print(hist_b)
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## async
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# in an async function
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async def example():
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# login in with sso token
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await api.loginAsync('your_sso_token')
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# retrieving combat history breakdown
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hist_b = await api.Warzone.breakdownWithDateAsync(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
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# printing results to console
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print(hist_b)
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# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
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Match Details
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-------------
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To retrieve details of a specific match, the method ``matchInfo()`` for sync environments and ``matchInfoAsync()`` for
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async environments can be used. These methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``,
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``Vanguard``, ``Warzone`` and ``Warzone2`` classes. Details returned by this method contains additional data than that
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of details returned by the **combat history** methods for a single match.
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The ``matchInfo()`` and ``matchInfoAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
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`cod_api.platforms`_ and integer respectively.
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*Optionally the match ID can be retrieved during your gameplay where it will be visible on bottom left corner*
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Here's an example for retrieving **Warzone** match details of a match where its id is **9484583876389482453**
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on platform **Battlenet**:
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.. code-block:: python
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from cod_api import API, platforms
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# initiating the API class
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api = API()
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## sync
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# login in with sso token
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api.login('your_sso_token')
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# retrieving match details
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details = api.Warzone.matchInfo(platforms.Battlenet, 9484583876389482453) # returns data of type dict
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# printing results to console
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print(details)
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## async
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# in an async function
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async def example():
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# login in with sso token
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await api.loginAsync('your_sso_token')
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# retrieving match details
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details = await api.Warzone.matchInfoAsync(platforms.Battlenet, 9484583876389482453) # returns data of type dict
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# printing results to console
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print(details)
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# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
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Season Loot
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-----------
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Using the ``seasonLoot()`` for sync environments and ``seasonLootAsync()`` for async environments, player's obtained
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season loot can be retrieved for a specific game and this method is available for ``ColdWar``, ``ModernWarfare``,
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``ModernWarfare2`` and ``Vanguard`` classes.
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The ``seasonLoot()`` and ``seasonLootAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
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`cod_api.platforms`_ and integer respectively.
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Here's an example for retrieving **ColdWar** season loot obtained by a player whose gamer tag is **Username#1234** on
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platform **Battlenet**:
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.. code-block:: python
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from cod_api import API, platforms
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# initiating the API class
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api = API()
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## sync
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# login in with sso token
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api.login('your_sso_token')
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# retrieving season loot
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loot = api.ColdWar.seasonLoot(platforms.Battlenet, "Username#1234") # returns data of type dict)
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# printing results to console
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print(loot)
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## async
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# in an async function
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async def example():
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# login in with sso token
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await api.loginAsync('your_sso_token')
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# retrieving season loot
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loot = await api.ColdWar.seasonLootAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
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# printing results to console
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print(loot)
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# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
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Map List
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--------
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Using the ``mapList()`` for sync environments and ``mapListAsync()`` for async environments, all the maps and its
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available modes can be retrieved for a specific game. These methods are available for ``ColdWar``, ``ModernWarfare``,
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``ModernWarfare2`` and ``Vanguard`` classes.
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The ``mapList()`` and ``mapListAsync()`` takes 1 input parameters which is ``platform`` of type `cod_api.platforms`_.
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Here's an example for retrieving **Vanguard** map list and available modes respectively on platform PlayStation
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(**PSN**):
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.. code-block:: python
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from cod_api import API, platforms
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# initiating the API class
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api = API()
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## sync
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# login in with sso token
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api.login('your_sso_token')
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# retrieving maps and respective modes available
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maps = api.Vanguard.mapList(platforms.PSN) # returns data of type dict
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# printing results to console
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print(maps)
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## async
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# in an async function
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async def example():
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# login in with sso token
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await api.loginAsync('your_sso_token')
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# retrieving season loot
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maps = await api.Vanguard.mapListAsync(platforms.PSN) # returns data of type dict
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# printing results to console
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print(maps)
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# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
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.. _cod_api.platforms:
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platforms
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---------
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``platforms`` is an enum class available in ``cod_api`` which is used to specify the platform in certain method calls.
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Available ``platforms`` are as follows:
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+----------------------+----------------------------------------+
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|Platform | Remarks |
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+======================+========================================+
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|platforms.All | All (no usage till further updates) |
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+----------------------+----------------------------------------+
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|platforms.Activision | Activision |
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+----------------------+----------------------------------------+
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|platforms.Battlenet | Battlenet |
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+----------------------+----------------------------------------+
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|platforms.PSN | PlayStation |
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+----------------------+----------------------------------------+
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|platforms.Steam | Steam (no usage till further updates) |
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+----------------------+----------------------------------------+
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|platforms.Uno | Uno (activision unique id) |
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+----------------------+----------------------------------------+
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|platforms.XBOX | Xbox |
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+----------------------+----------------------------------------+
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``platforms`` can be imported and used as follows:
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.. code-block:: python
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from cod_api import platforms
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platforms.All # All (no usage till further updates)
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platforms.Activision # Activision
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platforms.Battlenet # Battlenet
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platforms.PSN # PlayStation
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platforms.Steam # Steam (no usage till further updates)
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platforms.Uno # Uno (activision unique id)
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platforms.XBOX # Xbox
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User Info
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----------
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Using the ``info()`` method in sub class ``Me`` of ``API`` user information can be retrieved of the sso-token logged in
|
|
with
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.. code-block:: python
|
|
|
|
from cod_api import API
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|
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# initiating the API class
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api = API()
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# login in with sso token
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api.login('your_sso_token')
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# retrieving user info
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userInfo = api.Me.info() # returns data of type dict
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# printing results to console
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print(userInfo)
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User Friend Feed
|
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----------------
|
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|
|
Using the methods, ``friendFeed()`` for sync environments and ``friendFeedAsync()`` for async environments, in sub class
|
|
``Me`` of ``API``, user's friend feed can be retrieved of the sso-token logged in with
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|
|
.. code-block:: python
|
|
|
|
from cod_api import API
|
|
|
|
# initiating the API class
|
|
api = API()
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|
|
|
## sync
|
|
# login in with sso token
|
|
api.login('your_sso_token')
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|
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# retrieving user friend feed
|
|
friendFeed = api.Me.friendFeed() # returns data of type dict
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# printing results to console
|
|
print(friendFeed)
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|
|
## async
|
|
# in an async function
|
|
async def example():
|
|
# login in with sso token
|
|
await api.loginAsync('your_sso_token')
|
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|
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# retrieving user friend feed
|
|
friendFeed = await api.Me.friendFeedAsync() # returns data of type dict
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|
|
|
# printing results to console
|
|
print(friendFeed)
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|
|
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
|
|
User Event Feed
|
|
----------------
|
|
|
|
Using the methods ``eventFeed()`` for sync environments and ``eventFeedAsync()`` for async environments, in sub class
|
|
``Me`` of ``API`` user's event feed can be retrieved of the sso-token logged in with
|
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|
|
.. code-block:: python
|
|
|
|
from cod_api import API
|
|
|
|
# initiating the API class
|
|
api = API()
|
|
|
|
## sync
|
|
# login in with sso token
|
|
api.login('your_sso_token')
|
|
|
|
# retrieving user event feed
|
|
eventFeed = api.Me.eventFeed() # returns data of type dict
|
|
|
|
# printing results to console
|
|
print(eventFeed)
|
|
|
|
## async
|
|
# in an async function
|
|
async def example():
|
|
# login in with sso token
|
|
await api.loginAsync('your_sso_token')
|
|
|
|
# retrieving user event feed
|
|
eventFeed = await api.Me.eventFeedAsync() # returns data of type dict
|
|
|
|
# printing results to console
|
|
print(eventFeed)
|
|
|
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
|
|
User Identities
|
|
----------------
|
|
|
|
Using the methods ``loggedInIdentities()`` for sync environments and ``loggedInIdentitiesAsync()`` for async
|
|
environments, in sub class ``Me`` of ``API`` user's identities can be retrieved of the sso-token logged in with
|
|
|
|
.. code-block:: python
|
|
|
|
from cod_api import API
|
|
|
|
# initiating the API class
|
|
api = API()
|
|
|
|
## sync
|
|
# login in with sso token
|
|
api.login('your_sso_token')
|
|
|
|
# retrieving user identities
|
|
identities = api.Me.loggedInIdentities() # returns data of type dict
|
|
|
|
# printing results to console
|
|
print(identities)
|
|
|
|
## async
|
|
# in an async function
|
|
async def example():
|
|
# login in with sso token
|
|
await api.loginAsync('your_sso_token')
|
|
|
|
# retrieving user identities
|
|
identities = await api.Me.loggedInIdentitiesAsync() # returns data of type dict
|
|
|
|
# printing results to console
|
|
print(identities)
|
|
|
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
|
|
User COD Points
|
|
----------------
|
|
|
|
Using the methods ``codPoints()`` for sync environments and ``codPointsAsync()`` for async environments, in sub class
|
|
``Me`` of ``API`` user's cod points can be retrieved of the sso-token logged in with
|
|
|
|
.. code-block:: python
|
|
|
|
from cod_api import API
|
|
|
|
# initiating the API class
|
|
api = API()
|
|
|
|
## sync
|
|
# login in with sso token
|
|
api.login('your_sso_token')
|
|
|
|
# retrieving user cod points
|
|
cp = api.Me.codPoints() # returns data of type dict
|
|
|
|
# printing results to console
|
|
print(cp)
|
|
|
|
## async
|
|
# in an async function
|
|
async def example():
|
|
# login in with sso token
|
|
await api.loginAsync('your_sso_token')
|
|
|
|
# retrieving user cod points
|
|
cp = await api.Me.codPointsAsync() # returns data of type dict
|
|
|
|
# printing results to console
|
|
print(cp)
|
|
|
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
|
|
User Accounts
|
|
----------------
|
|
|
|
Using the methods ``connectedAccounts()`` for sync environments and ``connectedAccountsAsync()`` for async environments,
|
|
in sub class ``Me`` of ``API`` user's connected accounts can be retrieved of the sso-token logged in with
|
|
|
|
.. code-block:: python
|
|
|
|
from cod_api import API
|
|
|
|
# initiating the API class
|
|
api = API()
|
|
|
|
## sync
|
|
# login in with sso token
|
|
api.login('your_sso_token')
|
|
|
|
# retrieving user connected accounts
|
|
accounts = api.Me.connectedAccounts() # returns data of type dict
|
|
|
|
# printing results to console
|
|
print(accounts)
|
|
|
|
## async
|
|
# in an async function
|
|
async def example():
|
|
# login in with sso token
|
|
await api.loginAsync('your_sso_token')
|
|
|
|
# retrieving user connected accounts
|
|
accounts = await api.Me.connectedAccountsAsync() # returns data of type dict
|
|
|
|
# printing results to console
|
|
print(accounts)
|
|
|
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
|
|
User settings
|
|
----------------
|
|
|
|
Using the methods ``settings()`` for sync environments and ``settingsAsync()`` for async environments, in sub class
|
|
``Me`` of ``API`` user's settings can be retrieved of the sso-token logged in with
|
|
|
|
.. code-block:: python
|
|
|
|
from cod_api import API
|
|
|
|
# initiating the API class
|
|
api = API()
|
|
|
|
## sync
|
|
# login in with sso token
|
|
api.login('your_sso_token')
|
|
|
|
# retrieving user settings
|
|
settings = api.Me.settings() # returns data of type dict
|
|
|
|
# printing results to console
|
|
print(settings)
|
|
|
|
## async
|
|
# in an async function
|
|
async def example():
|
|
# login in with sso token
|
|
await api.loginAsync('your_sso_token')
|
|
|
|
# retrieving user settings
|
|
settings = await api.Me.settingsAsync() # returns data of type dict
|
|
|
|
# printing results to console
|
|
print(settings)
|
|
|
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
Donate
|
|
======
|
|
|
|
* `Donate Todo Lodo`_
|
|
* `Donate Engineer152`_
|
|
* `Donate Werseter`_
|
|
|
|
.. _Donate Todo Lodo: https://www.buymeacoffee.com/todolodo2089
|
|
.. _Donate Engineer152: https://www.paypal.com/paypalme/engineer15
|
|
.. _Donate Werseter: https://paypal.me/werseter
|