detailed-cod-tracker/get_cod_stats.py

676 lines
28 KiB
Python

import sys
import json
import os
import argparse
from cod_api import API, platforms
import asyncio
import datetime
# Prevent Async error from showing
if os.name == 'nt':
asyncio.set_event_loop_policy(asyncio.WindowsSelectorEventLoopPolicy())
replacements = {
# Maps
"career": "Career",
"mp_hackney_yard": "Hackney Yard (Night)",
"mp_aniyah": "Aniyah Palace",
"mp_euphrates": "Euphrates Bridge",
"mp_raid": "Grazna Raid",
"mp_m_pine": "Pine",
"mp_m_stack": "Stack",
"mp_deadzone": "Arklov Peak",
"mp_quarry": "Karst River Quarry",
"mp_m_overunder": "Docks",
"mp_cave_am": "Azhir Cave",
"mp_cave": "Azhir Cave (Night)",
"mp_runner": "Gun Runner",
"mp_runner_pm": "Gun Runner (Night)",
"mp_hackney_am": "Hackney Yard",
"mp_piccadilly": "Piccadilly",
"mp_spear": "Rammaza",
"mp_spear_pm": "Rammaza (Night)",
"mp_petrograd": "St. Petrograd",
"mp_m_hill": "Hill",
"mp_m_king": "King",
"mp_m_speedball": "Speedball",
"mp_m_showers": "Gulag Showers",
"mp_downtown_gw": "Tarvosk District",
"mp_m_speed": "Shoot House",
"mp_farms2_gw": "Krovnik Farmland",
"mp_port2_gw": "Port",
"mp_crash": "Crash",
"mp_vacant": "Vacant",
"mp_shipment": "Shipment",
"mp_m_cargo": "Cargo",
"mp_m_cage": "Atrium",
"mp_m_overwinter": "Docks",
"mp_emporium": "Atlas Superstore",
"mp_rust": "Rust",
"mp_boneyard_gw": "Zhokov Boneyard",
"mp_m_fork": "Bazaar",
"mp_donetsk": "Verdansk",
"mp_hideout": "Khandor Hideout",
"loading_mp_hideout": "Khandor Hideout",
"mp_aniyah_tac": "Aniyah Incursion",
"mp_backlot": "Talsik Backlot",
"mp_village": "Hovec Sawmill",
"mp_hardhat": "Hardhat",
"mp_m_wallco": "Aisle 9",
"mp_donetsk": "Verdansk",
"mp_scrapyard": "Zhokov Scrapyard",
"mp_m_trench": "Trench",
"mp_promenade_gw": "Barakett Promenade",
"mp_don": "Verdansk",
"mp_garden": "Cheshire Park",
"mp_oilrig": "Petrov Oil Rig",
"mp_harbor": "Suldal Harbor",
"mp_layover_gw": "Verdansk International Airport",
"mp_m_cornfield": "Livestock",
"mp_m_stadium": "Verdansk Stadium",
"mp_malyshev": "Mialstor Tank Factory",
"mp_malyshev_10v10": "Mialstor Tank Factory",
"mp_broadcast": "Broadcast",
"mp_riverside_gw": "Verdansk Riverside",
"mp_m_train": "Station",
"mp_kstenod": "Verdansk (Night)",
"mp_escape": "Rebirth",
"mp_herat": "Al-Raab Airbase",
"mp_killhouse": "Killhouse",
"mp_m_drainage": "Drainage",
# Gamemodes
"war": "Team Deathmatch",
"sd": "Search and Destroy",
"dom": "Domination",
"tdef": "Team Defender",
"dm": "Free-for-all",
"koth": "Hardpoint",
"hq": "Headquarters",
"arena": "Gunfight",
"arm": "Ground War",
"conf": "Kill Confirmed",
"cyber": "Cyber Attack",
"hc_war": "Team Deathmatch Hardcore",
"hc_arena": "Gunfight Hardcore",
"hc_arm": "Ground War Hardcore",
"hc_conf": "Kill Confirmed Hardcore",
"hc_cyber": "Cyber Attack Hardcore",
"hc_dm": "Free-for-all Hardcore",
"hc_hq": "Headquarters Hardcore",
"hc_dom": "Domination Hardcore",
"hc_sd": "Search and Destroy Hardcore",
"cyber_hc": "Cyber Attack Hardcore",
"war_hc": "Team Deathmatch Hardcore",
"dom_hc": "Domination Hardcore",
"sd_hc": "Search and Destroy Hardcore",
"conf_hc": "Kill Confirmed Hardcore",
"gun": "Gun Game",
"gun_hc": "Gun Game Hardcore",
"siege": "Reinforce",
"infect": "Infected",
"arena_osp": "Gunfight O.S.P.",
"hq_hc": "Headquarters Hardcore",
"grnd": "Grind",
"grind": "Grind",
"ctf": "Capture the Flag",
"br_all": "All",
"br": "Battle Royale",
"br_dmz": "Plunder",
"br_dmz_38": "Plunder Quads",
"br_87": "BR Solos",
"br_dmz_104": "Blood Money",
"koth_hc": "Hardpoint Hardcore",
"br_25": "BR Trios",
"br_89": "BR Quads",
"br_dmz_76": "Plunder Quads",
"br_77": "BR Scopes & Scatterguns",
"br_dmz_85": "Plunder Duos",
"dd_hc": "Demolition Hardcore",
"dd": "Demolition",
"br_71": "BR Solos",
"br_74": "BR Trios",
"br_88": "BR Duos",
"brtdm_113": "Warzone Rumble",
"brtdm_rmbl": "Warzone Rumble",
"br_brsolo": "BR Solos",
"br_brduos": "BR Duos",
"br_brtrios": "BR Trios",
"br_brquads": "BR Quads",
"br_dmz_plnbld": "Blood Money",
"br_br_real": "Realism Battle Royale",
"br_86": "Realism Battle Royale",
"br_brthquad": "BR 200 Quads",
"br_jugg_brtriojugr": "Juggernaut Royal Trios",
"br_dmz_plunquad": "Plunder Quads",
"br_dmz_bldmnytrio": "Blood Money Trios",
"br_mini_miniroyale": "Mini Royale",
"br_brbbsolo": "BR Buyback Solos",
"br_jugg_brquadjugr": "Juggernaut Royal Quads",
"br_kingslayer_kingsltrios": "King Slayer Trios",
"br_truckwar_trwarsquads": "Armored Royale Quads",
"br_zxp_zmbroy": "Zombie Royale",
"br_brhwntrios": "BR Trick-Or-Trios",
"rugby": "Onslaughter",
"br_brsolohwn": "BR Solo Survivor",
"br_dmz_plndcndy": "Plunder: Candy Collector",
"br_jugg_jugpmpkn": "Juggourdnaut Royale",
"br_rebirth_rbrthtrios": "Resurgence Trio",
"br_rebirth_rbrthduos": "Resurgence Duos",
"br_rebirth_rbrthquad": "Rebirth Resurgance Quads",
"br_dmz_plndtrios": "Plunder Trios",
"br_rebirth_resurgence_trios": "Verdansk Resurgence Trios",
"br_mini_rebirth_mini_royale_quads": "Rebirth Mini Royale Quads",
"br_bodycount_pwergrb": "Power Grab",
"br_rebirth_resurgence_mini": "Verdansk Resurgence Mini",
"br_payload_payload": "Payload",
"br_mini_rebirth_mini_royale_trios": "Rebirth Mini Royale Trios",
"br_x2_br_reveal_x2_event/event_title_x2": "Battle of Verdansk",
"br_rumble_clash": "Clash",
"br_dbd_dbd": "Iron Trials '84",
"br_gxp_gov": "Ghosts of Verdansk",
# Weapons
"scorestreak": "Scorestreak",
"equipment": "Equipment",
"gear": "Gear",
"weapon_bare_hands": "Bare Hands",
"weapon_tactical_rifle": "Tactical Rifle",
"weapon_shotgun": "Shotgun",
"weapon_sniper": "Sniper",
"weapon_lmg": "Light Machine Guns",
"weapon_launcher": "Launcher",
"weapon_pistol": "Pistol",
"weapon_smg": "Submachine Guns",
"weapon_melee": "Melee",
"weapon_assault_rifle": "Assault Rifle",
"attachments": "Attachments",
"weapons": "Weapons",
"specialist": "Specialist",
"weapon": "Weapon",
"weapon_special": "Special",
"iw8_ar_akilo47": "AK-47",
"iw8_ar_kilo433": "Kilo-141",
"iw8_ar_mcharlie": "M13",
"iw8_ar_falima": "FAL",
"iw8_ar_asierra12": "Oden",
"iw8_sm_mpapa7": "MP7",
"iw8_sm_augolf": "AUG",
"iw8_sm_uzulu": "Uzi",
"iw8_sh_romeo870": "Model 680",
"iw8_sh_charlie725": "725",
"iw8_sh_aalpha12": "JAK-12",
"iw8_sh_oscar12": "Origin 12",
"iw8_lm_pkilo": "PKM",
"iw8_lm_mgolf34": "MG34",
"iw8_lm_lima86": "SA87",
"iw8_lm_dblmg": "MP Juggernaut",
"iw8_sn_mike14": "EBR-14",
"iw8_sn_delta": "Dragunov",
"iw8_sn_alpha50": "AX-50",
"iw8_sn_hdromeo": "HDR",
"iw8_sn_sbeta": "Mk2 Carbine",
"iw8_pi_papa320": "M19",
"iw8_pi_cpapa": ".357",
"iw8_la_rpapa7": "RPG-7",
"iw8_la_juliet": "JOKR",
"iw8_la_gromeo": "PILA",
"iw8_la_kgolf": "Strela-P",
"iw8_me_riotshield": "Riot Shield",
"equip_gas_grenade": "Gas Grenade",
"equip_snapshot_grenade": "Snapshot Grenade",
"equip_decoy": "Decoy Grenade",
"equip_smoke": "Smoke Grenade",
"equip_concussion": "Stun Grenade",
"equip_hb_sensor": "Heartbeat Sensor",
"equip_flash": "Flash Grenade",
"equip_adrenaline": "Stim",
"equip_frag": "Frag Grenade",
"equip_thermite": "Thermite",
"equip_semtex": "Semtex",
"equip_claymore": "Claymore",
"equip_c4": "C4",
"equip_at_mine": "Proximity Mine",
"equip_throwing_knife": "Throwing Knife",
"equip_molotov": "Molotov Cocktail",
"iw8_knife": "Combat Knife",
"weapon_other": "Primary Melee",
"iw8_ar_tango21": "RAM-7",
"iw8_ar_falpha": "FR 5.56",
"iw8_ar_mike4": "M4A1",
"iw8_sm_papa90": "P90",
"iw8_sm_mpapa5": "MP5",
"iw8_sm_beta": "PP19 Bizon",
"iw8_sh_dpapa12": "R9-0",
"iw8_lm_mgolf36": "Holger-26",
"iw8_sn_kilo98": "Kar98k",
"iw8_pi_mike1911": "1911",
"iw8_pi_golf21": "X16",
"iw8_pi_decho": ".50 GS",
"weapon_marksman": "Marksman Rifles",
"iw8_lm_kilo121": "M91",
"iw8_ar_scharlie": "FN Scar 17",
"iw8_ar_sierra552": "Grau 5.56",
"iw8_sm_smgolf45": "Striker 45",
"iw8_pi_mike9a3": "Renetti",
"iw8_lm_mkilo3": "Bruen MK9",
"iw8_sh_mike26": "VLK Rogue",
"iw8_sn_crossbow": "Crossbow",
"iw8_sn_sksierra": "SKS",
"iw8_ar_galima": "CR-56 AMAX",
"iw8_me_kalistick": "Kali Sticks",
"iw8_sm_victor": "Fennec Mk9",
"iw8_sn_xmike109": "Rytec AMR",
"iw8_pi_mike9": "Renetti",
"iw8_me_akimboblunt": "Kali Sticks",
"iw8_ar_anovember94": "AN-94",
"iw8_sm_charlie9": "ISO",
"iw8_me_akimboblades": "Dual Kodachis",
"iw8_lm_sierrax": "FiNN",
"iw8_ar_valpha": "AS VAL",
"iw8_sn_romeo700": "SP-R 208",
"cruise_predator": "Cruise Missile",
"manual_turret": "Shield Turret",
"toma_strike": "Cluster Strike",
"sentry_gun": "Sentry Gun",
"hover_jet": "VTOL Jet",
"precision_airstrike": "Precision Airstrike",
"juggernaut": "Juggernaut",
"pac_sentry": "",
"chopper_gunner": "Chopper Gunner",
"gunship": "Gunship",
"white_phosphorus": "White Phosphorus",
"nuke": "Nuke",
"chopper_support": "Support Helo",
"bradley": "Infantry Assault Vehicle",
"uav": "UAV",
"directional_uav": "Advanced UAV",
"airdrop": "Care Package",
"airdrop_multiple": "Emergency Airdrop",
"radar_drone_overwatch": "Personal Radar",
"scrambler_drone_guard": "Counter UAV",
"super_emp_drone": "EMP Drone",
"super_trophy": "Trophy System",
"super_ammo_drop": "Munitions Box",
"super_weapon_drop": "Weapon Drop",
"super_fulton": "Cash Deposit Balloon",
"super_armor_drop": "Armor Box",
"super_select": "Field Upgrade Pro (Any)",
"super_tac_insert": "Tactical Insertion",
"super_recon_drone": "Recon Drone",
"super_deadsilence": "Dead Silence",
"super_supply_drop": "Loadout Drop", ### Unsure if this is Loadout Drop
"super_tac_cover": "Deployable Cover",
"super_support_box": "Stopping Power Rounds",
# Accolades
# "accoladeData": "Accolades",
# "classChanges": "Most classes changed (Evolver)",
# "highestAvgAltitude": "Highest average altitude (High Command)",
# "killsFromBehind": "Most kills from behind (Flanker)",
# "lmgDeaths": "Most LMG deaths (Target Practice)",
# "riotShieldDamageAbsorbed": "Most damage absorbed with Riot Shield (Guardian)",
# "flashbangHits": "Most Flashbang hits (Blinder)",
# "meleeKills": "Most Melee kills (Brawler)",
# "tagsLargestBank": "Largest bank (Bank Account)",
# "shotgunKills": "Most Shotgun kills (Buckshot)",
# "sniperDeaths": "Most Sniper deaths (Zeroed In)",
# "timeProne": "Most time spent Prone (Grassy Knoll)",
# "killstreakWhitePhosphorousKillsAssists": "Most kills and assists with White Phosphorus (Burnout)",
# "shortestLife": "Shortest life (Terminal)",
# "deathsFromBehind": "Most deaths from behind (Blindsided)",
# "higherRankedKills": "Most kills on higher ranked scoreboard players (Upriser)",
# "mostAssists": "Most assists (Wingman)",
# "leastKills": "Fewest kills (The Fearful)",
# "tagsDenied": "Denied the most tags (Denied)",
# "killstreakWheelsonKills": "Most Wheelson kills",
# "sniperHeadshots": "Most Sniper headshots (Dead Aim)",
# "killstreakJuggernautKills": "Most Juggernaut kills (Heavy Metal)",
# "smokesUsed": "Most Smoke Grenades used (Chimney)",
# "avengerKills": "Most avenger kills (Avenger)",
# "decoyHits": "Most Decoy Grenade hits (Made You Look)",
# "killstreakCarePackageUsed": "Most Care Packages called in (Helping Hand)",
# "molotovKills": "Most Molotov kills (Arsonist)",
# "gasHits": "Most Gas Grenade hits (Gaseous)",
# "comebackKills": "Most comebacks (Rally)",
# "lmgHeadshots": "Most LMG headshots (LMG Expert)",
# "smgDeaths": "Most SMG deaths (Run and Gunned)",
# "carrierKills": "Most kills as carrier (Carrier)",
# "deployableCoverUsed": "Most Deployable Covers used (Combat Engineer)",
# "thermiteKills": "Most Thermite kills (Red Iron)",
# "arKills": "Most assault rifle kills (AR Specialist)",
# "c4Kills": "Most C4 kills (Handle With Care)",
# "suicides": "Most suicides (Accident Prone)",
# "clutch": "Most kills as the last alive (Clutched)",
# "survivorKills": "Most kills as survivor (Survivalist)",
# "killstreakGunshipKills": "Most Gunship kills (Death From Above)",
# "timeSpentAsPassenger": "Most time spent as a passenger (Navigator)",
# "returns": "Most flags returned (Flag Returner)",
# "smgHeadshots": "Most SMG headshots (SMG Expert)",
# "launcherDeaths": "Most launcher deaths (Fubar)",
# "oneShotOneKills": "Most one shot kills (One Shot Kill)",
# "ammoBoxUsed": "Most Munitions Boxes used (Provider)",
# #"spawnSelectSquad": "",
# "weaponPickups": "Most picked up weapons (Loaner)",
# "pointBlankKills": "Most point blank kills (Personal Space)",
# "tagsCaptured": "Collected the most tags (Confirmed Kills)",
# "killstreakGroundKills": "Most ground based killstreak kills (Ground Control)",
# "distanceTraveledInVehicle": "Longest distance travelled in a vehicle (Cross Country)",
# "longestLife": "Longest life (Lifer)",
# "stunHits": "Most Stun Grenade hits (Stunner)",
# "spawnSelectFlag": "Most FOB Spawns (Objective Focused)", # Unsure
# "shotgunHeadshots": "Most Shotgun headshots (Boomstick)",
# "bombDefused": "Most defuses (Defuser)",
# "snapshotHits": "Most Snapshot Grenade hits (Photographer)",
# "noKillsWithDeath": "No kills with at least 1 death (Participant)",
# "killstreakAUAVAssists": "Most Advanced UAV assists (Target Rich Environment)",
# "killstreakPersonalUAVKills": "Most kills with a Personal Radar active (Nothing Personal)",
# "tacticalInsertionSpawns": "Most Tactical Insertions used (Revenant)",
# "launcherKills": "Most Launcher kills (Explosive)",
# "spawnSelectVehicle": "Most vehicle spawns (Oscar Mike)",
# "mostKillsLeastDeaths": "Most kills and fewest deaths (MVP)",
# "mostKills": "Most kills (The Feared)",
# "defends": "Most defend kills (Defense)",
# "timeSpentAsDriver": "Most time spent driving (Driver)",
# "": "" # WIP - Still adding more
}
# Initiating the API class
api = API()
COOKIE_FILE = 'cookie.txt'
DIR_NAME = 'stats'
MATCH_DIR_NAME = 'matches'
def save_to_file(data, filename, dir_name='stats'):
"""Utility function to save data to a JSON file."""
with open(os.path.join(dir_name, filename), 'w') as json_file:
json.dump(data, json_file, indent=4)
def get_and_save_data(player_name=None, all_stats=False, season_loot=False, identities=False, maps=False):
# Create the stats directory if it doesn't exist
DIR_NAME = 'stats'
if not os.path.exists(DIR_NAME):
os.makedirs(DIR_NAME)
# Check if cookie file exists
if os.path.exists(COOKIE_FILE):
with open(COOKIE_FILE, 'r') as f:
api_key = f.read().strip()
else:
api_key = input("Please enter your ACT_SSO_COOKIE: ")
with open(COOKIE_FILE, 'w') as f:
f.write(api_key)
# If player_name is not provided via command line, get it from user input
if not player_name:
player_name = input("Please enter the player's username (with #1234567): ")
# Login with sso token
api.login(api_key)
# Retrieve data from API
# First, determine if any specific optional arguments were given
if not (all_stats or season_loot or identities or maps):
# If no specific optional arguments are given, then default behavior:
player_stats = api.ModernWarfare.fullData(platforms.Activision, player_name)
match_info = api.ModernWarfare.combatHistory(platforms.Activision, player_name)
save_to_file(player_stats, 'stats.json')
save_to_file(match_info, 'match_info.json')
elif all_stats:
# If the all_stats argument is given:
player_stats = api.ModernWarfare.fullData(platforms.Activision, player_name)
match_info = api.ModernWarfare.combatHistory(platforms.Activision, player_name)
match_info = api.ModernWarfare.combatHistory(platforms.Activision, player_name)
season_loot_data = api.ModernWarfare.seasonLoot(platforms.Activision, player_name)
map_list = api.ModernWarfare.mapList(platforms.Activision)
identities_data = api.Me.loggedInIdentities()
save_to_file(player_stats, 'stats.json')
save_to_file(match_info, 'match_info.json')
save_to_file(season_loot_data, 'season_loot.json')
save_to_file(map_list, 'map_list.json')
save_to_file(identities_data, 'identities.json')
else:
# For other specific optional arguments:
if season_loot:
season_loot_data = api.ModernWarfare.seasonLoot(platforms.Activision, player_name)
save_to_file(season_loot_data, 'season_loot.json')
if identities:
identities_data = api.Me.loggedInIdentities()
save_to_file(identities_data, 'identities.json')
if maps:
map_list = api.ModernWarfare.mapList(platforms.Activision)
save_to_file(map_list, 'map_list.json')
# Save results to a JSON file inside the stats directory
def recursive_key_replace(obj, replacements):
if isinstance(obj, dict):
new_obj = {}
for key, value in obj.items():
new_key = replacements.get(key, key)
if isinstance(value, str):
new_value = replacements.get(value, value)
new_obj[new_key] = recursive_key_replace(new_value, replacements)
else:
new_obj[new_key] = recursive_key_replace(value, replacements)
return new_obj
elif isinstance(obj, list):
return [recursive_key_replace(item, replacements) for item in obj]
else:
return replacements.get(obj, obj) if isinstance(obj, str) else obj
def sort_data(data):
if isinstance(data, dict):
for key, value in data.items():
if key == "mode":
data[key] = dict(sorted(value.items(), key=lambda item: item[1]['properties']['timePlayed'], reverse=True))
elif key in ["Assault Rifles", "Shotguns", "Marksman Rifles", "Snipers", "LMGs", "Launchers", "Pistols", "SMGs", "Melee"]:
data[key] = dict(sorted(value.items(), key=lambda item: item[1]['properties']['kills'], reverse=True))
elif key in ["Field Upgrades"]:
data[key] = dict(sorted(value.items(), key=lambda item: item[1]['properties']['uses'], reverse=True))
elif key in ["Tactical Equipment", "Lethal Equipment"]:
data[key] = dict(sorted(value.items(), key=lambda item: item[1]['properties']['uses'], reverse=True))
elif key == "Scorestreaks":
for subcategory, scorestreaks in value.items():
data[key][subcategory] = dict(sorted(scorestreaks.items(), key=lambda item: item[1]['properties']['awardedCount'], reverse=True))
elif key == "Accolades":
if 'properties' in value:
data[key]['properties'] = dict(sorted(value['properties'].items(), key=lambda item: item[1], reverse=True))
else:
# Recursive call to handle nested dictionaries
data[key] = sort_data(value)
return data
def replace_time_and_duration_recursive(data):
"""
Recursively replace epoch times for specific keys in a nested dictionary or list.
"""
time_keys = ["timePlayedTotal", "timePlayed", "objTime", "time", "timeProne",
"timeSpentAsPassenger", "timeSpentAsDriver", "timeOnPoint",
"timeWatchingKillcams", "timeCrouched", "timesSelectedAsSquadLeader",
"longestTimeSpentOnWeapon", "avgLifeTime", "percentTimeMoving"]
if isinstance(data, list):
for item in data:
replace_time_and_duration_recursive(item)
elif isinstance(data, dict):
for key, value in data.items():
if key in time_keys:
data[key] = convert_duration_seconds(value)
elif key == "utcStartSeconds":
data[key] = epoch_to_human_readable(value)
# For EST conversion:
# data[key] = epoch_to_human_readable(value, "EST")
elif key == "utcEndSeconds":
data[key] = epoch_to_human_readable(value)
# For EST conversion:
# data[key] = epoch_to_human_readable(value, "EST")
elif key == "duration":
data[key] = convert_duration_milliseconds(value)
else:
replace_time_and_duration_recursive(value)
def epoch_to_human_readable(epoch_timestamp, timezone='GMT'):
if isinstance(epoch_timestamp, str):
return epoch_timestamp # Already converted
dt_object = datetime.datetime.utcfromtimestamp(epoch_timestamp)
if timezone == 'GMT':
date_str = dt_object.strftime("GMT: %A, %B %d, %Y %I:%M:%S %p")
elif timezone == 'EST':
dt_object -= datetime.timedelta(hours=4) # Using 4 hours for EST conversion instead of 5?
date_str = dt_object.strftime("EST: %A, %B %d, %Y %I:%M:%S %p")
else:
raise ValueError("Unsupported timezone.")
return date_str
def convert_duration_milliseconds(milliseconds):
if isinstance(milliseconds, str) and "Minutes" in milliseconds:
return milliseconds # Already converted
seconds, milliseconds = divmod(milliseconds, 1000)
minutes, seconds = divmod(seconds, 60)
return f"{minutes} Minutes {seconds} Seconds {milliseconds} Milliseconds"
def convert_duration_seconds(seconds):
"""
Convert duration from seconds to a string format with days, minutes, seconds, and milliseconds.
"""
if isinstance(seconds, str):
return seconds # Already converted
days, seconds = divmod(seconds, 86400)
hours, seconds = divmod(seconds, 3600)
minutes, seconds = divmod(seconds, 60)
# Convert to integers to remove decimal places
days = int(days)
hours = int(hours)
minutes = int(minutes)
seconds = int(seconds)
return f"{days} Days {hours} Hours {minutes} Minutes {seconds} Seconds"
def beautify_data():
file_path = (os.path.join(DIR_NAME, 'stats.json'))
with open(file_path, 'r') as file:
data = json.load(file)
replace_time_and_duration_recursive(data)
data = recursive_key_replace(data, replacements)
data = sort_data(data)
with open(file_path, 'w') as file:
json.dump(data, file, indent=4)
print(f"Keys sorted and replaced in {file_path}.")
def beautify_match_data():
file_path = (os.path.join(DIR_NAME, 'match_info.json'))
with open(file_path, 'r') as file:
data = json.load(file)
replace_time_and_duration_recursive(data)
data = recursive_key_replace(data, replacements)
with open(file_path, 'w') as file:
json.dump(data, file, indent=4)
print(f"Keys replaced in {file_path}.")
def split_matches_into_files():
"""
Split the matches in match_info.json into separate files.
"""
MATCHES_DIR = os.path.join(DIR_NAME, MATCH_DIR_NAME)
# Create matches directory if it doesn't exist
if not os.path.exists(MATCHES_DIR):
os.makedirs(MATCHES_DIR)
# Load the match_info data
with open(os.path.join(DIR_NAME, 'match_info.json'), 'r') as file:
data = json.load(file)
matches = data.get('data', {}).get('matches', []) # Correct the key to access matches
# Check if data needs cleaning
sample_match = matches[0] if matches else {}
if (isinstance(sample_match.get("utcStartSeconds"), int) or
isinstance(sample_match.get("utcEndSeconds"), int) or
isinstance(sample_match.get("duration"), int)):
print("Cleaning match data...")
replace_time_and_duration_recursive(data)
# Save the cleaned data back to match_info.json
with open(os.path.join(DIR_NAME, 'match_info.json'), 'w') as file:
json.dump(data, file, indent=4)
# Split and save each match into a separate file
for idx, match in enumerate(matches):
# Create a copy of the match to ensure we don't modify the original data
match_copy = dict(match)
# Remove the 'loadouts' subkey from the 'player' key to avoid the cascading data
match_copy['player'].pop('loadouts', None)
match_copy['player'].pop('loadout', None)
# Remove the entire player subkey to avoid the cascading data, if you want to exclude more, add them here
# match_copy.pop('player', None)
file_name = f"match_{idx + 1}.json"
with open(os.path.join(MATCHES_DIR, file_name), 'w') as match_file:
json.dump(match_copy, match_file, indent=4)
print(f"Matches split into {len(matches)} separate files in {MATCHES_DIR}.")
def main():
# Define the block of quote text to display in the help command
help_text = """
Obtaining your ACT_SSO_COOKIE
- Go to https://www.callofduty.com and login with your account
- Once logged in, press F12 for your browsers developer tools. Then go to Application --> Storage --> Cookies --> https://www.callofduty.com and find ACT_SSO_COOKIE
- Enter the value when prompted
"""
parser = argparse.ArgumentParser(description="Detailed Modern Warfare (2019) Statistics Tool", epilog=help_text, formatter_class=argparse.RawDescriptionHelpFormatter)
# Group related arguments
group_data = parser.add_argument_group("Data Fetching Options")
group_cleaning = parser.add_argument_group("Data Cleaning Options")
# Add arguments for Data Fetching Options
group_data.add_argument("-p", "--player_name", type=str, help="Player's username (with #1234567)")
group_data.add_argument("-a", "--all_stats", action="store_true", help="Fetch all the different types of stats data")
group_data.add_argument("-sl", "--season_loot", action="store_true", help="Fetch only the season loot data")
group_data.add_argument("-i", "--identities", action="store_true", help="Fetch only the logged-in identities data")
group_data.add_argument("-m", "--maps", action="store_true", help="Fetch only the map list data")
# Add arguments for Cleaning Options
group_cleaning.add_argument("-c", "--clean", action="store_true", help="Beautify all data")
group_cleaning.add_argument("-sm", "--split_matches", action="store_true", help="Split the matches into separate JSON files within the 'matches' subfolder")
group_cleaning.add_argument("-csd", "--clean_stats_data", action="store_true", help="Beautify the data and convert to human-readable strings in stats.json")
group_cleaning.add_argument("-cmd", "--clean_match_data", action="store_true", help="Beautify the match data and convert to human-readable strings in match_info.json")
args = parser.parse_args()
# Custom error handling
# try:
# args = parser.parse_args()
# except SystemExit:
# # Check if 'player_name' is in sys.argv, if not, raise exception
# if '--player_name' not in sys.argv and '-p' not in sys.argv:
# print('You must specify a player name!')
# # Otherwise, re-raise the error or print the default error message.
# sys.exit(1)
if args.split_matches:
split_matches_into_files()
elif args.clean_stats_data:
beautify_data()
elif args.clean_match_data:
beautify_match_data()
elif args.clean:
beautify_data()
beautify_match_data()
else:
get_and_save_data(args.player_name, args.all_stats, args.season_loot, args.identities, args.maps)
if __name__ == "__main__":
main()