maint(): slim directory
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4
build.py
@ -5,7 +5,7 @@ import PyInstaller.__main__
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# Constants for your project
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# Constants for your project
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SCRIPT = "get_cod_stats.py"
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SCRIPT = "get_cod_stats.py"
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||||||
ICON = "assets/build/icon/icon.ico"
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ICON = "assets/icon.ico"
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NAME = "get_cod_stats"
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NAME = "get_cod_stats"
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DIST_PATH = "bin"
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DIST_PATH = "bin"
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@ -33,4 +33,4 @@ shutil.rmtree('build', ignore_errors=True)
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os.remove('get_cod_stats.spec')
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os.remove('get_cod_stats.spec')
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# Optional: Pause at the end (like the 'pause' in batch script)
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# Optional: Pause at the end (like the 'pause' in batch script)
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||||||
input("Press Enter to continue...")
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input("Press Enter to continue...")
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1
cod_api/build.bat
Normal file
@ -0,0 +1 @@
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python setup.py bdist_wheel
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6
cod_api/setup.py
Normal file
@ -0,0 +1,6 @@
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from setuptools import setup, find_packages
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setup(
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name='cod_api', version='2.0.1',
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packages=find_packages(),
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install_requires=[],
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)
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2185
data/everything.json
@ -1,298 +0,0 @@
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import json
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def replace_and_sort_keys_in_json(file_path, replacements):
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"""Replace keys in the JSON file based on the replacements dictionary and sort Accolades."""
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with open(file_path, 'r') as file:
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data = json.load(file)
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def recursive_key_replace(obj, replacements):
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if isinstance(obj, dict):
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new_obj = {}
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for key, value in obj.items():
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new_key = replacements.get(key, key)
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new_obj[new_key] = recursive_key_replace(value, replacements)
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if new_key == "mode": # Sort Game Modes by 'timePlayed' in descending order
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sorted_modes = dict(sorted(new_obj[new_key].items(), key=lambda item: item[1]['properties']['timePlayed'], reverse=True))
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new_obj[new_key] = sorted_modes
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if new_key in ["Assault Rifles", "Shotguns", "Marksman Rifles", "Snipers", "LMGs", "Launchers", "Pistols", "SMGs", "Melee"]: # Sort Weapons by 'kills' in descending order
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sorted_weapons = dict(sorted(new_obj[new_key].items(), key=lambda item: item[1]['properties']['kills'], reverse=True))
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new_obj[new_key] = sorted_weapons
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if new_key in ["Field Upgrades"]: # Sort Field Upgrades by 'uses' in descending order
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sorted_fieldupgrades = dict(sorted(new_obj[new_key].items(), key=lambda item: item[1]['properties']['uses'], reverse=True))
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new_obj[new_key] = sorted_fieldupgrades
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if new_key in ["Tactical Equipment", "Lethal Equipment"]: # Sort Lethal and Tactical equipment by 'uses' in descending order
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sorted_equipment = dict(sorted(new_obj[new_key].items(), key=lambda item: item[1]['properties']['uses'], reverse=True))
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new_obj[new_key] = sorted_equipment
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if new_key == "Scorestreaks": # Sort Lethal and Support Scorestreaks by 'awardedCount' in descending order
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for subcategory, scorestreaks in new_obj[new_key].items():
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sorted_scorestreaks = dict(sorted(scorestreaks.items(), key=lambda item: item[1]['properties']['awardedCount'], reverse=True))
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new_obj[new_key][subcategory] = sorted_scorestreaks
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||||||
# Sort Accolades in descending order
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||||||
if new_key == "Accolades":
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sorted_accolades = dict(sorted(new_obj[new_key]['properties'].items(), key=lambda item: item[1], reverse=True))
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new_obj[new_key]['properties'] = sorted_accolades
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return new_obj
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elif isinstance(obj, list):
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for index, value in enumerate(obj):
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obj[index] = recursive_key_replace(value, replacements)
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return obj
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data = recursive_key_replace(data, replacements)
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with open(file_path, 'w') as file:
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json.dump(data, file, indent=4)
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||||||
if __name__ == "__main__":
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||||||
# Define the keys to be replaced and their replacements
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replacements = {
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||||||
# Gamemodes
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|
||||||
"dom": "Domination",
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||||||
"hc_dom": "Hardcore Domination",
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"war": "Team Deathmatch",
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"hc_war": "Hardcore Team Deathmatch",
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"hq": "Headquarters",
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"hc_hq": "Hardcore Headquarters",
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"conf": "Kill Confirmed",
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"hc_conf": "Hardcore Kill Confirmed",
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"koth": "Hardpoint",
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"koth_hc": "Hardcore Hardpoint",
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"sd": "Search and Destroy",
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||||||
"hc_sd": "Hardcore Search and Destroy",
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||||||
"cyber": "Cyber Attack",
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||||||
"hc_cyber": "Hardcore Cyber Attack",
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||||||
"grnd": "Grind",
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||||||
"arm": "Ground War",
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||||||
"infect": "Infected",
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"gun": "Gun Game",
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||||||
"arena": "Gunfight",
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||||||
"br": "Battle Royale (Warzone)",
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"br_dmz": "Plunder",
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"br_all": "Battle Royale (Warzone & Plunder)",
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# Weapons
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||||||
"weapon_assault_rifle": "Assault Rifles",
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"weapon_shotgun": "Shotguns",
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"weapon_marksman": "Marksman Rifles",
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"weapon_sniper": "Snipers",
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"tacticals": "Tactical Equipment",
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"lethals": "Lethal Equipment",
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||||||
"weapon_lmg": "LMGs",
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||||||
"weapon_launcher": "Launchers",
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"supers": "Field Upgrades",
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"weapon_pistol": "Pistols",
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"weapon_other": "Primary Melee",
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"weapon_smg": "SMGs",
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"weapon_melee": "Melee",
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"scorestreakData": "Scorestreaks",
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"lethalScorestreakData": "Lethal Scorestreaks",
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"supportScorestreakData": "Support Scorestreaks",
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# Guns
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## Assault Rifles
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"iw8_ar_tango21": "RAM-7",
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"iw8_ar_mike4": "M4A1",
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"iw8_ar_valpha": "AS VAL",
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"iw8_ar_falpha": "FR 5.56",
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"iw8_ar_mcharlie": "M13",
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"iw8_ar_akilo47": "AK-47",
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"iw8_ar_asierra12": "Oden",
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||||||
"iw8_ar_galima": "CR-56 AMAX",
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||||||
"iw8_ar_sierra552": "Grau 5.56",
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||||||
"iw8_ar_falima": "FAL",
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"iw8_ar_anovember94": "AN-94",
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"iw8_ar_kilo433": "Kilo 141",
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||||||
"iw8_ar_scharlie": "FN Scar 17",
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||||||
"iw8_sh_mike26": "VLK Rogue",
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||||||
## Shotguns
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||||||
"iw8_sh_charlie725": "725",
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||||||
"iw8_sh_oscar12": "Origin 12 Shotgun",
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||||||
"iw8_sh_aalpha12": "JAK-12",
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||||||
"iw8_sh_romeo870": "Model 680",
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"iw8_sh_dpapa12": "R9-0 Shotgun",
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||||||
## Marksman Rifles
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||||||
"iw8_sn_sbeta": "MK2 Carbine",
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"iw8_sn_crossbow": "Crossbow",
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"iw8_sn_romeo700": "SP-R 208",
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"iw8_sn_kilo98": "Kar98k",
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"iw8_sn_mike14": "EBR-14",
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||||||
"iw8_sn_sksierra": "SKS",
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|
||||||
## Sniper Rifles
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||||||
"iw8_sn_alpha50": "AX-50",
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||||||
"iw8_sn_hdromeo": "HDR",
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||||||
"iw8_sn_delta": "Dragunov",
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|
||||||
"iw8_sn_xmike109": "Rytec AMR",
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||||||
## Tactical Equipment
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|
||||||
"equip_gas_grenade": "Gas Grenade",
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|
||||||
"equip_snapshot_grenade": "Snapshot Grenade",
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|
||||||
"equip_decoy": "Decoy Grenade",
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|
||||||
"equip_smoke": "Smoke Grenade",
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|
||||||
"equip_concussion": "Concussion Grenade",
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|
||||||
"equip_hb_sensor": "Heartbeat Sensor",
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|
||||||
"equip_flash": "Flash Grenade",
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|
||||||
"equip_adrenaline": "Stim",
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|
||||||
## Lethal Equipment
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|
||||||
"equip_frag": "Frag Grenade",
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|
||||||
"equip_thermite": "Thermite",
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|
||||||
"equip_semtex": "Semtex",
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|
||||||
"equip_claymore": "Claymore",
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|
||||||
"equip_c4": "C4",
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|
||||||
"equip_at_mine": "Proximity Mine",
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|
||||||
"equip_throwing_knife": "Throwing Knife",
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|
||||||
"equip_molotov": "Mototov Cocktail",
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|
||||||
## LMGs
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|
||||||
"iw8_lm_kilo121": "M91",
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|
||||||
"iw8_lm_mkilo3": "Bruen Mk9",
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|
||||||
"iw8_lm_mgolf34": "MG34",
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|
||||||
"iw8_lm_lima86": "SA87",
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|
||||||
"iw8_lm_pkilo": "PKM",
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|
||||||
"iw8_lm_sierrax": "FiNN LMG",
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|
||||||
"iw8_lm_mgolf36": "Holger-26",
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|
||||||
# "": "", ### RAAL LMG not implemented
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|
||||||
## Launchers
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|
||||||
"iw8_la_gromeo": "PILA",
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|
||||||
"iw8_la_rpapa7": "RPG-7",
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|
||||||
"iw8_la_juliet": "JOKR",
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|
||||||
"iw8_la_kgolf": "Strela-P",
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|
||||||
# "": "", ### Unknown Launcher
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|
||||||
## Field Upgrades
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|
||||||
"super_emp_drone": "EMP Drone",
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|
||||||
"super_trophy": "Trophy System",
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|
||||||
"super_ammo_drop": "Munitions Box",
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|
||||||
"super_weapon_drop": "Weapon Drop",
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|
||||||
"super_fulton": "Cash Deposit Balloon",
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|
||||||
"super_armor_drop": "Armor Box",
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|
||||||
"super_select": "Field Upgrade Pro (Any)",
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|
||||||
"super_tac_insert": "Tactical Insertion",
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|
||||||
"super_recon_drone": "Recon Drone",
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|
||||||
"super_deadsilence": "Dead Silence",
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|
||||||
"super_supply_drop": "Loadout Drop", ### Unsure if this is Loadout Drop
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|
||||||
"super_tac_cover": "Deployable Cover",
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|
||||||
"super_support_box": "Stopping Power Rounds",
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|
||||||
## Pistols
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|
||||||
"iw8_pi_cpapa": ".357",
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|
||||||
"iw8_pi_mike9": "Renetti",
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|
||||||
"iw8_pi_mike1911": "1911",
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|
||||||
"iw8_pi_golf21": "X16",
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|
||||||
"iw8_pi_decho": ".50 GS",
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|
||||||
"iw8_pi_papa320": "M19",
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|
||||||
# "": "", ### Sykov not implemented
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|
||||||
## Primary Melee
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|
||||||
"iw8_me_riotshield": "Riot Shield",
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|
||||||
## SMGs
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|
||||||
"iw8_sm_mpapa7": "MP7",
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|
||||||
"iw8_sm_augolf": "AUG",
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|
||||||
"iw8_sm_papa90": "P90",
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|
||||||
"iw8_sm_charlie9": "ISO",
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|
||||||
"iw8_sm_mpapa5": "MP5",
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|
||||||
"iw8_sm_smgolf45": "Striker 45",
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|
||||||
"iw8_sm_beta": "PP19 Bizon",
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|
||||||
"iw8_sm_victor": "Fennec",
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|
||||||
"iw8_sm_uzulu": "Uzi",
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|
||||||
# "": "", ### CX9 not implemented
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|
||||||
## Melee
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|
||||||
"iw8_me_akimboblunt": "Kali Sticks",
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|
||||||
"iw8_me_akimboblades": "Dual Kodachis",
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|
||||||
"iw8_knife": "Knife",
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|
||||||
# Scorestreaks
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|
||||||
"precision_airstrike": "Precision Airstrike",
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|
||||||
"cruise_predator": "Cruise Missile",
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|
||||||
"manual_turret": "Shield Turret",
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|
||||||
"white_phosphorus": "White Phosphorus",
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|
||||||
"hover_jet": "VTOL Jet",
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|
||||||
"chopper_gunner": "Chopper Gunner",
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|
||||||
"gunship": "Gunship",
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|
||||||
"sentry_gun": "Sentry Gun",
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|
||||||
"toma_strike": "Cluster Strike",
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|
||||||
"nuke": "Nuke",
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|
||||||
"juggernaut": "Juggernaut",
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|
||||||
"pac_sentry": "Wheelson",
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|
||||||
"chopper_support": "Support Helo",
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|
||||||
"bradley": "Infantry Assault Vehicle",
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|
||||||
"airdrop": "Care Package",
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|
||||||
"radar_drone_overwatch": "Personal Radar",
|
|
||||||
"scrambler_drone_guard": "Counter UAV",
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|
||||||
"uav": "UAV",
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|
||||||
"airdrop_multiple": "Emergency Airdrop",
|
|
||||||
"directional_uav": "Advanced UAV",
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|
||||||
# Accolades
|
|
||||||
# "accoladeData": "Accolades",
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|
||||||
# "classChanges": "Most classes changed (Evolver)",
|
|
||||||
# "highestAvgAltitude": "Highest average altitude (High Command)",
|
|
||||||
# "killsFromBehind": "Most kills from behind (Flanker)",
|
|
||||||
# "lmgDeaths": "Most LMG deaths (Target Practice)",
|
|
||||||
# "riotShieldDamageAbsorbed": "Most damage absorbed with Riot Shield (Guardian)",
|
|
||||||
# "flashbangHits": "Most Flashbang hits (Blinder)",
|
|
||||||
# "meleeKills": "Most Melee kills (Brawler)",
|
|
||||||
# "tagsLargestBank": "Largest bank (Bank Account)",
|
|
||||||
# "shotgunKills": "Most Shotgun kills (Buckshot)",
|
|
||||||
# "sniperDeaths": "Most Sniper deaths (Zeroed In)",
|
|
||||||
# "timeProne": "Most time spent Prone (Grassy Knoll)",
|
|
||||||
# "killstreakWhitePhosphorousKillsAssists": "Most kills and assists with White Phosphorus (Burnout)",
|
|
||||||
# "shortestLife": "Shortest life (Terminal)",
|
|
||||||
# "deathsFromBehind": "Most deaths from behind (Blindsided)",
|
|
||||||
# "higherRankedKills": "Most kills on higher ranked scoreboard players (Upriser)",
|
|
||||||
# "mostAssists": "Most assists (Wingman)",
|
|
||||||
# "leastKills": "Fewest kills (The Fearful)",
|
|
||||||
# "tagsDenied": "Denied the most tags (Denied)",
|
|
||||||
# "killstreakWheelsonKills": "Most Wheelson kills",
|
|
||||||
# "sniperHeadshots": "Most Sniper headshots (Dead Aim)",
|
|
||||||
# "killstreakJuggernautKills": "Most Juggernaut kills (Heavy Metal)",
|
|
||||||
# "smokesUsed": "Most Smoke Grenades used (Chimney)",
|
|
||||||
# "avengerKills": "Most avenger kills (Avenger)",
|
|
||||||
# "decoyHits": "Most Decoy Grenade hits (Made You Look)",
|
|
||||||
# "killstreakCarePackageUsed": "Most Care Packages called in (Helping Hand)",
|
|
||||||
# "molotovKills": "Most Molotov kills (Arsonist)",
|
|
||||||
# "gasHits": "Most Gas Grenade hits (Gaseous)",
|
|
||||||
# "comebackKills": "Most comebacks (Rally)",
|
|
||||||
# "lmgHeadshots": "Most LMG headshots (LMG Expert)",
|
|
||||||
# "smgDeaths": "Most SMG deaths (Run and Gunned)",
|
|
||||||
# "carrierKills": "Most kills as carrier (Carrier)",
|
|
||||||
# "deployableCoverUsed": "Most Deployable Covers used (Combat Engineer)",
|
|
||||||
# "thermiteKills": "Most Thermite kills (Red Iron)",
|
|
||||||
# "arKills": "Most assault rifle kills (AR Specialist)",
|
|
||||||
# "c4Kills": "Most C4 kills (Handle With Care)",
|
|
||||||
# "suicides": "Most suicides (Accident Prone)",
|
|
||||||
# "clutch": "Most kills as the last alive (Clutched)",
|
|
||||||
# "survivorKills": "Most kills as survivor (Survivalist)",
|
|
||||||
# "killstreakGunshipKills": "Most Gunship kills (Death From Above)",
|
|
||||||
# "timeSpentAsPassenger": "Most time spent as a passenger (Navigator)",
|
|
||||||
# "returns": "Most flags returned (Flag Returner)",
|
|
||||||
# "smgHeadshots": "Most SMG headshots (SMG Expert)",
|
|
||||||
# "launcherDeaths": "Most launcher deaths (Fubar)",
|
|
||||||
# "oneShotOneKills": "Most one shot kills (One Shot Kill)",
|
|
||||||
# "ammoBoxUsed": "Most Munitions Boxes used (Provider)",
|
|
||||||
# #"spawnSelectSquad": "",
|
|
||||||
# "weaponPickups": "Most picked up weapons (Loaner)",
|
|
||||||
# "pointBlankKills": "Most point blank kills (Personal Space)",
|
|
||||||
# "tagsCaptured": "Collected the most tags (Confirmed Kills)",
|
|
||||||
# "killstreakGroundKills": "Most ground based killstreak kills (Ground Control)",
|
|
||||||
# "distanceTraveledInVehicle": "Longest distance travelled in a vehicle (Cross Country)",
|
|
||||||
# "longestLife": "Longest life (Lifer)",
|
|
||||||
# "stunHits": "Most Stun Grenade hits (Stunner)",
|
|
||||||
# "spawnSelectFlag": "Most FOB Spawns (Objective Focused)", # Unsure
|
|
||||||
# "shotgunHeadshots": "Most Shotgun headshots (Boomstick)",
|
|
||||||
# "bombDefused": "Most defuses (Defuser)",
|
|
||||||
# "snapshotHits": "Most Snapshot Grenade hits (Photographer)",
|
|
||||||
# "noKillsWithDeath": "No kills with at least 1 death (Participant)",
|
|
||||||
# "killstreakAUAVAssists": "Most Advanced UAV assists (Target Rich Environment)",
|
|
||||||
# "killstreakPersonalUAVKills": "Most kills with a Personal Radar active (Nothing Personal)",
|
|
||||||
# "tacticalInsertionSpawns": "Most Tactical Insertions used (Revenant)",
|
|
||||||
# "launcherKills": "Most Launcher kills (Explosive)",
|
|
||||||
# "spawnSelectVehicle": "Most vehicle spawns (Oscar Mike)",
|
|
||||||
# "mostKillsLeastDeaths": "Most kills and fewest deaths (MVP)",
|
|
||||||
# "mostKills": "Most kills (The Feared)",
|
|
||||||
# "defends": "Most defend kills (Defense)",
|
|
||||||
# "timeSpentAsDriver": "Most time spent driving (Driver)",
|
|
||||||
# "": "" # WIP - Still adding more
|
|
||||||
}
|
|
||||||
|
|
||||||
file_path = "stats.json"
|
|
||||||
|
|
||||||
replace_and_sort_keys_in_json(file_path, replacements)
|
|
||||||
print(f"Keys sorted and replaced in {file_path}!")
|
|
@ -1,283 +0,0 @@
|
|||||||
import json
|
|
||||||
|
|
||||||
def replace_and_sort_keys_in_json(file_path, replacements):
|
|
||||||
"""Replace keys and values in the JSON file based on the replacements dictionary."""
|
|
||||||
|
|
||||||
with open(file_path, 'r') as file:
|
|
||||||
data = json.load(file)
|
|
||||||
|
|
||||||
def recursive_key_replace(obj, replacements):
|
|
||||||
if isinstance(obj, dict):
|
|
||||||
new_obj = {}
|
|
||||||
for key, value in obj.items():
|
|
||||||
# Replace the key
|
|
||||||
new_key = replacements.get(key, key)
|
|
||||||
|
|
||||||
# Check if the value is a string and replace if necessary
|
|
||||||
if isinstance(value, str):
|
|
||||||
new_value = replacements.get(value, value)
|
|
||||||
new_obj[new_key] = recursive_key_replace(new_value, replacements)
|
|
||||||
else:
|
|
||||||
new_obj[new_key] = recursive_key_replace(value, replacements)
|
|
||||||
|
|
||||||
return new_obj
|
|
||||||
elif isinstance(obj, list):
|
|
||||||
for index, value in enumerate(obj):
|
|
||||||
obj[index] = recursive_key_replace(value, replacements)
|
|
||||||
else:
|
|
||||||
# If the object is a string, check and replace
|
|
||||||
if isinstance(obj, str):
|
|
||||||
return replacements.get(obj, obj)
|
|
||||||
return obj
|
|
||||||
|
|
||||||
data = recursive_key_replace(data, replacements)
|
|
||||||
|
|
||||||
with open(file_path, 'w') as file:
|
|
||||||
json.dump(data, file, indent=4)
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
# Define the keys to be replaced and their replacements
|
|
||||||
replacements = {
|
|
||||||
# Gamemodes
|
|
||||||
"dom": "Domination",
|
|
||||||
"hc_dom": "Hardcore Domination",
|
|
||||||
"war": "Team Deathmatch",
|
|
||||||
"hc_war": "Hardcore Team Deathmatch",
|
|
||||||
"hq": "Headquarters",
|
|
||||||
"hc_hq": "Hardcore Headquarters",
|
|
||||||
"conf": "Kill Confirmed",
|
|
||||||
"hc_conf": "Hardcore Kill Confirmed",
|
|
||||||
"koth": "Hardpoint",
|
|
||||||
"koth_hc": "Hardcore Hardpoint",
|
|
||||||
"sd": "Search and Destroy",
|
|
||||||
"hc_sd": "Hardcore Search and Destroy",
|
|
||||||
"cyber": "Cyber Attack",
|
|
||||||
"hc_cyber": "Hardcore Cyber Attack",
|
|
||||||
"grnd": "Grind",
|
|
||||||
"arm": "Ground War",
|
|
||||||
"infect": "Infected",
|
|
||||||
"gun": "Gun Game",
|
|
||||||
"arena": "Gunfight",
|
|
||||||
"br": "Battle Royale (Warzone)",
|
|
||||||
"br_dmz": "Plunder",
|
|
||||||
"br_all": "Battle Royale (Warzone & Plunder)",
|
|
||||||
# Weapons
|
|
||||||
"weapon_assault_rifle": "Assault Rifles",
|
|
||||||
"weapon_shotgun": "Shotguns",
|
|
||||||
"weapon_marksman": "Marksman Rifles",
|
|
||||||
"weapon_sniper": "Snipers",
|
|
||||||
"tacticals": "Tactical Equipment",
|
|
||||||
"lethals": "Lethal Equipment",
|
|
||||||
"weapon_lmg": "LMGs",
|
|
||||||
"weapon_launcher": "Launchers",
|
|
||||||
"supers": "Field Upgrades",
|
|
||||||
"weapon_pistol": "Pistols",
|
|
||||||
"weapon_other": "Primary Melee",
|
|
||||||
"weapon_smg": "SMGs",
|
|
||||||
"weapon_melee": "Melee",
|
|
||||||
"scorestreakData": "Scorestreaks",
|
|
||||||
"lethalScorestreakData": "Lethal Scorestreaks",
|
|
||||||
"supportScorestreakData": "Support Scorestreaks",
|
|
||||||
# Guns
|
|
||||||
## Assault Rifles
|
|
||||||
"iw8_ar_tango21": "RAM-7",
|
|
||||||
"iw8_ar_mike4": "M4A1",
|
|
||||||
"iw8_ar_valpha": "AS VAL",
|
|
||||||
"iw8_ar_falpha": "FR 5.56",
|
|
||||||
"iw8_ar_mcharlie": "M13",
|
|
||||||
"iw8_ar_akilo47": "AK-47",
|
|
||||||
"iw8_ar_asierra12": "Oden",
|
|
||||||
"iw8_ar_galima": "CR-56 AMAX",
|
|
||||||
"iw8_ar_sierra552": "Grau 5.56",
|
|
||||||
"iw8_ar_falima": "FAL",
|
|
||||||
"iw8_ar_anovember94": "AN-94",
|
|
||||||
"iw8_ar_kilo433": "Kilo 141",
|
|
||||||
"iw8_ar_scharlie": "FN Scar 17",
|
|
||||||
"iw8_sh_mike26": "VLK Rogue",
|
|
||||||
## Shotguns
|
|
||||||
"iw8_sh_charlie725": "725",
|
|
||||||
"iw8_sh_oscar12": "Origin 12 Shotgun",
|
|
||||||
"iw8_sh_aalpha12": "JAK-12",
|
|
||||||
"iw8_sh_romeo870": "Model 680",
|
|
||||||
"iw8_sh_dpapa12": "R9-0 Shotgun",
|
|
||||||
## Marksman Rifles
|
|
||||||
"iw8_sn_sbeta": "MK2 Carbine",
|
|
||||||
"iw8_sn_crossbow": "Crossbow",
|
|
||||||
"iw8_sn_romeo700": "SP-R 208",
|
|
||||||
"iw8_sn_kilo98": "Kar98k",
|
|
||||||
"iw8_sn_mike14": "EBR-14",
|
|
||||||
"iw8_sn_sksierra": "SKS",
|
|
||||||
## Sniper Rifles
|
|
||||||
"iw8_sn_alpha50": "AX-50",
|
|
||||||
"iw8_sn_hdromeo": "HDR",
|
|
||||||
"iw8_sn_delta": "Dragunov",
|
|
||||||
"iw8_sn_xmike109": "Rytec AMR",
|
|
||||||
## Tactical Equipment
|
|
||||||
"equip_gas_grenade": "Gas Grenade",
|
|
||||||
"equip_snapshot_grenade": "Snapshot Grenade",
|
|
||||||
"equip_decoy": "Decoy Grenade",
|
|
||||||
"equip_smoke": "Smoke Grenade",
|
|
||||||
"equip_concussion": "Concussion Grenade",
|
|
||||||
"equip_hb_sensor": "Heartbeat Sensor",
|
|
||||||
"equip_flash": "Flash Grenade",
|
|
||||||
"equip_adrenaline": "Stim",
|
|
||||||
## Lethal Equipment
|
|
||||||
"equip_frag": "Frag Grenade",
|
|
||||||
"equip_thermite": "Thermite",
|
|
||||||
"equip_semtex": "Semtex",
|
|
||||||
"equip_claymore": "Claymore",
|
|
||||||
"equip_c4": "C4",
|
|
||||||
"equip_at_mine": "Proximity Mine",
|
|
||||||
"equip_throwing_knife": "Throwing Knife",
|
|
||||||
"equip_molotov": "Mototov Cocktail",
|
|
||||||
## LMGs
|
|
||||||
"iw8_lm_kilo121": "M91",
|
|
||||||
"iw8_lm_mkilo3": "Bruen Mk9",
|
|
||||||
"iw8_lm_mgolf34": "MG34",
|
|
||||||
"iw8_lm_lima86": "SA87",
|
|
||||||
"iw8_lm_pkilo": "PKM",
|
|
||||||
"iw8_lm_sierrax": "FiNN LMG",
|
|
||||||
"iw8_lm_mgolf36": "Holger-26",
|
|
||||||
# "": "", ### RAAL LMG not implemented
|
|
||||||
## Launchers
|
|
||||||
"iw8_la_gromeo": "PILA",
|
|
||||||
"iw8_la_rpapa7": "RPG-7",
|
|
||||||
"iw8_la_juliet": "JOKR",
|
|
||||||
"iw8_la_kgolf": "Strela-P",
|
|
||||||
# "": "", ### Unknown Launcher
|
|
||||||
## Field Upgrades
|
|
||||||
"super_emp_drone": "EMP Drone",
|
|
||||||
"super_trophy": "Trophy System",
|
|
||||||
"super_ammo_drop": "Munitions Box",
|
|
||||||
"super_weapon_drop": "Weapon Drop",
|
|
||||||
"super_fulton": "Cash Deposit Balloon",
|
|
||||||
"super_armor_drop": "Armor Box",
|
|
||||||
"super_select": "Field Upgrade Pro (Any)",
|
|
||||||
"super_tac_insert": "Tactical Insertion",
|
|
||||||
"super_recon_drone": "Recon Drone",
|
|
||||||
"super_deadsilence": "Dead Silence",
|
|
||||||
"super_supply_drop": "Loadout Drop", ### Unsure if this is Loadout Drop
|
|
||||||
"super_tac_cover": "Deployable Cover",
|
|
||||||
"super_support_box": "Stopping Power Rounds",
|
|
||||||
## Pistols
|
|
||||||
"iw8_pi_cpapa": ".357",
|
|
||||||
"iw8_pi_mike9": "Renetti",
|
|
||||||
"iw8_pi_mike1911": "1911",
|
|
||||||
"iw8_pi_golf21": "X16",
|
|
||||||
"iw8_pi_decho": ".50 GS",
|
|
||||||
"iw8_pi_papa320": "M19",
|
|
||||||
# "": "", ### Sykov not implemented
|
|
||||||
## Primary Melee
|
|
||||||
"iw8_me_riotshield": "Riot Shield",
|
|
||||||
## SMGs
|
|
||||||
"iw8_sm_mpapa7": "MP7",
|
|
||||||
"iw8_sm_augolf": "AUG",
|
|
||||||
"iw8_sm_papa90": "P90",
|
|
||||||
"iw8_sm_charlie9": "ISO",
|
|
||||||
"iw8_sm_mpapa5": "MP5",
|
|
||||||
"iw8_sm_smgolf45": "Striker 45",
|
|
||||||
"iw8_sm_beta": "PP19 Bizon",
|
|
||||||
"iw8_sm_victor": "Fennec",
|
|
||||||
"iw8_sm_uzulu": "Uzi",
|
|
||||||
# "": "", ### CX9 not implemented
|
|
||||||
## Melee
|
|
||||||
"iw8_me_akimboblunt": "Kali Sticks",
|
|
||||||
"iw8_me_akimboblades": "Dual Kodachis",
|
|
||||||
"iw8_knife": "Knife",
|
|
||||||
# Scorestreaks
|
|
||||||
"precision_airstrike": "Precision Airstrike",
|
|
||||||
"cruise_predator": "Cruise Missile",
|
|
||||||
"manual_turret": "Shield Turret",
|
|
||||||
"white_phosphorus": "White Phosphorus",
|
|
||||||
"hover_jet": "VTOL Jet",
|
|
||||||
"chopper_gunner": "Chopper Gunner",
|
|
||||||
"gunship": "Gunship",
|
|
||||||
"sentry_gun": "Sentry Gun",
|
|
||||||
"toma_strike": "Cluster Strike",
|
|
||||||
"nuke": "Nuke",
|
|
||||||
"juggernaut": "Juggernaut",
|
|
||||||
"pac_sentry": "Wheelson",
|
|
||||||
"chopper_support": "Support Helo",
|
|
||||||
"bradley": "Infantry Assault Vehicle",
|
|
||||||
"airdrop": "Care Package",
|
|
||||||
"radar_drone_overwatch": "Personal Radar",
|
|
||||||
"scrambler_drone_guard": "Counter UAV",
|
|
||||||
"uav": "UAV",
|
|
||||||
"airdrop_multiple": "Emergency Airdrop",
|
|
||||||
"directional_uav": "Advanced UAV",
|
|
||||||
# Accolades
|
|
||||||
# "accoladeData": "Accolades",
|
|
||||||
# "classChanges": "Most classes changed (Evolver)",
|
|
||||||
# "highestAvgAltitude": "Highest average altitude (High Command)",
|
|
||||||
# "killsFromBehind": "Most kills from behind (Flanker)",
|
|
||||||
# "lmgDeaths": "Most LMG deaths (Target Practice)",
|
|
||||||
# "riotShieldDamageAbsorbed": "Most damage absorbed with Riot Shield (Guardian)",
|
|
||||||
# "flashbangHits": "Most Flashbang hits (Blinder)",
|
|
||||||
# "meleeKills": "Most Melee kills (Brawler)",
|
|
||||||
# "tagsLargestBank": "Largest bank (Bank Account)",
|
|
||||||
# "shotgunKills": "Most Shotgun kills (Buckshot)",
|
|
||||||
# "sniperDeaths": "Most Sniper deaths (Zeroed In)",
|
|
||||||
# "timeProne": "Most time spent Prone (Grassy Knoll)",
|
|
||||||
# "killstreakWhitePhosphorousKillsAssists": "Most kills and assists with White Phosphorus (Burnout)",
|
|
||||||
# "shortestLife": "Shortest life (Terminal)",
|
|
||||||
# "deathsFromBehind": "Most deaths from behind (Blindsided)",
|
|
||||||
# "higherRankedKills": "Most kills on higher ranked scoreboard players (Upriser)",
|
|
||||||
# "mostAssists": "Most assists (Wingman)",
|
|
||||||
# "leastKills": "Fewest kills (The Fearful)",
|
|
||||||
# "tagsDenied": "Denied the most tags (Denied)",
|
|
||||||
# "killstreakWheelsonKills": "Most Wheelson kills",
|
|
||||||
# "sniperHeadshots": "Most Sniper headshots (Dead Aim)",
|
|
||||||
# "killstreakJuggernautKills": "Most Juggernaut kills (Heavy Metal)",
|
|
||||||
# "smokesUsed": "Most Smoke Grenades used (Chimney)",
|
|
||||||
# "avengerKills": "Most avenger kills (Avenger)",
|
|
||||||
# "decoyHits": "Most Decoy Grenade hits (Made You Look)",
|
|
||||||
# "killstreakCarePackageUsed": "Most Care Packages called in (Helping Hand)",
|
|
||||||
# "molotovKills": "Most Molotov kills (Arsonist)",
|
|
||||||
# "gasHits": "Most Gas Grenade hits (Gaseous)",
|
|
||||||
# "comebackKills": "Most comebacks (Rally)",
|
|
||||||
# "lmgHeadshots": "Most LMG headshots (LMG Expert)",
|
|
||||||
# "smgDeaths": "Most SMG deaths (Run and Gunned)",
|
|
||||||
# "carrierKills": "Most kills as carrier (Carrier)",
|
|
||||||
# "deployableCoverUsed": "Most Deployable Covers used (Combat Engineer)",
|
|
||||||
# "thermiteKills": "Most Thermite kills (Red Iron)",
|
|
||||||
# "arKills": "Most assault rifle kills (AR Specialist)",
|
|
||||||
# "c4Kills": "Most C4 kills (Handle With Care)",
|
|
||||||
# "suicides": "Most suicides (Accident Prone)",
|
|
||||||
# "clutch": "Most kills as the last alive (Clutched)",
|
|
||||||
# "survivorKills": "Most kills as survivor (Survivalist)",
|
|
||||||
# "killstreakGunshipKills": "Most Gunship kills (Death From Above)",
|
|
||||||
# "timeSpentAsPassenger": "Most time spent as a passenger (Navigator)",
|
|
||||||
# "returns": "Most flags returned (Flag Returner)",
|
|
||||||
# "smgHeadshots": "Most SMG headshots (SMG Expert)",
|
|
||||||
# "launcherDeaths": "Most launcher deaths (Fubar)",
|
|
||||||
# "oneShotOneKills": "Most one shot kills (One Shot Kill)",
|
|
||||||
# "ammoBoxUsed": "Most Munitions Boxes used (Provider)",
|
|
||||||
# #"spawnSelectSquad": "",
|
|
||||||
# "weaponPickups": "Most picked up weapons (Loaner)",
|
|
||||||
# "pointBlankKills": "Most point blank kills (Personal Space)",
|
|
||||||
# "tagsCaptured": "Collected the most tags (Confirmed Kills)",
|
|
||||||
# "killstreakGroundKills": "Most ground based killstreak kills (Ground Control)",
|
|
||||||
# "distanceTraveledInVehicle": "Longest distance travelled in a vehicle (Cross Country)",
|
|
||||||
# "longestLife": "Longest life (Lifer)",
|
|
||||||
# "stunHits": "Most Stun Grenade hits (Stunner)",
|
|
||||||
# "spawnSelectFlag": "Most FOB Spawns (Objective Focused)", # Unsure
|
|
||||||
# "shotgunHeadshots": "Most Shotgun headshots (Boomstick)",
|
|
||||||
# "bombDefused": "Most defuses (Defuser)",
|
|
||||||
# "snapshotHits": "Most Snapshot Grenade hits (Photographer)",
|
|
||||||
# "noKillsWithDeath": "No kills with at least 1 death (Participant)",
|
|
||||||
# "killstreakAUAVAssists": "Most Advanced UAV assists (Target Rich Environment)",
|
|
||||||
# "killstreakPersonalUAVKills": "Most kills with a Personal Radar active (Nothing Personal)",
|
|
||||||
# "tacticalInsertionSpawns": "Most Tactical Insertions used (Revenant)",
|
|
||||||
# "launcherKills": "Most Launcher kills (Explosive)",
|
|
||||||
# "spawnSelectVehicle": "Most vehicle spawns (Oscar Mike)",
|
|
||||||
# "mostKillsLeastDeaths": "Most kills and fewest deaths (MVP)",
|
|
||||||
# "mostKills": "Most kills (The Feared)",
|
|
||||||
# "defends": "Most defend kills (Defense)",
|
|
||||||
# "timeSpentAsDriver": "Most time spent driving (Driver)",
|
|
||||||
# "": "" # WIP - Still adding more
|
|
||||||
}
|
|
||||||
|
|
||||||
file_path = "match_info.json"
|
|
||||||
|
|
||||||
replace_and_sort_keys_in_json(file_path, replacements)
|
|
||||||
print(f"Keys replaced in {file_path}!")
|
|
@ -1,20 +0,0 @@
|
|||||||
import datetime
|
|
||||||
|
|
||||||
def epoch_to_human_readable(epoch_timestamp, timezone='GMT'):
|
|
||||||
# Convert the epoch timestamp to a datetime object
|
|
||||||
dt_object = datetime.datetime.utcfromtimestamp(epoch_timestamp)
|
|
||||||
|
|
||||||
# Format the datetime object to a human-readable string
|
|
||||||
if timezone == 'GMT':
|
|
||||||
date_str = dt_object.strftime("GMT: %A, %B %d, %Y %I:%M:%S %p")
|
|
||||||
elif timezone == 'EST':
|
|
||||||
dt_object -= datetime.timedelta(hours=4) # Subtract 5 hours from GMT to get EST
|
|
||||||
date_str = dt_object.strftime("EST: %A, %B %d, %Y %I:%M:%S %p")
|
|
||||||
else:
|
|
||||||
raise ValueError("Unsupported timezone!")
|
|
||||||
|
|
||||||
return date_str
|
|
||||||
|
|
||||||
epoch_timestamp = 1697528478724
|
|
||||||
print(epoch_to_human_readable(epoch_timestamp))
|
|
||||||
print(epoch_to_human_readable(epoch_timestamp, 'EST'))
|
|
@ -1,23 +0,0 @@
|
|||||||
import json
|
|
||||||
import os
|
|
||||||
from json.decoder import JSONDecodeError
|
|
||||||
|
|
||||||
def pretty_print_json_file(input_file, output_file):
|
|
||||||
try:
|
|
||||||
with open(input_file, 'r', encoding='utf-8') as infile:
|
|
||||||
content = infile.read()
|
|
||||||
data = json.loads(content)
|
|
||||||
with open(output_file, 'w', encoding='utf-8') as outfile:
|
|
||||||
json.dump(data, outfile, indent=4)
|
|
||||||
except JSONDecodeError as e:
|
|
||||||
print(f"Error decoding JSON in {input_file}: {e}")
|
|
||||||
|
|
||||||
# Hardcoding the input and output file paths
|
|
||||||
input_file = 'stats.json'
|
|
||||||
output_file = 'stats_temp.json'
|
|
||||||
|
|
||||||
pretty_print_json_file(input_file, output_file)
|
|
||||||
|
|
||||||
# Remove the original file and rename the beautified file
|
|
||||||
os.remove(input_file)
|
|
||||||
os.rename(output_file, input_file)
|
|
@ -1,30 +0,0 @@
|
|||||||
# Get Stats Using Battle.NET (Requires Numbers)
|
|
||||||
https://my.callofduty.com/api/papi-client/stats/cod/v1/title/mw/platform/battle/gamer/$PROF/profile/type/mp
|
|
||||||
|
|
||||||
# Get Stats Using PSN
|
|
||||||
https://my.callofduty.com/api/papi-client/stats/cod/v1/title/mw/platform/psn/gamer/$PROF/profile/type/mp
|
|
||||||
|
|
||||||
# Get Stats Using Xbox Live
|
|
||||||
https://my.callofduty.com/api/papi-client/stats/cod/v1/title/mw/platform/xbl/gamer/$PROF/profile/type/mp
|
|
||||||
|
|
||||||
# Get Recent Games
|
|
||||||
https://my.callofduty.com/api/papi-client/crm/cod/v2/title/mw/platform/battle/gamer/$PROF/matches/mp/start/0/end/0/details
|
|
||||||
|
|
||||||
# Get Maps & Game Modes (No $PROF Variable Needed)
|
|
||||||
https://my.callofduty.com/api/papi-client/ce/v1/title/mw/platform/battle/gameType/mp/communityMapData/availability
|
|
||||||
|
|
||||||
# Get friendFeedEvents
|
|
||||||
https://my.callofduty.com/api/papi-client/userfeed/v1/friendFeed/platform/battle/gamer/$PROF/friendFeedEvents/en
|
|
||||||
|
|
||||||
# Get eventFeed
|
|
||||||
https://my.callofduty.com/api/papi-client/userfeed/v1/friendFeed/rendered/en/{acct_sso_token}
|
|
||||||
|
|
||||||
# Get CP
|
|
||||||
https://my.callofduty.com/api/papi-client/inventory/v1/title/mw/platform/battle/gamer/$PROF/currency
|
|
||||||
|
|
||||||
https://my.callofduty.com/api/papi-client/crm/cod/v2/accounts/platform/battle/gamer/$PROF/
|
|
||||||
|
|
||||||
https://my.callofduty.com/api/papi-client/preferences/v1/platform/battle/gamer/$PROF/list
|
|
||||||
|
|
||||||
# Get Bundle Info
|
|
||||||
https://my.callofduty.com/api/papi-client/inventory/v1/title/mw/bundle/400525/en
|
|
@ -1,11 +0,0 @@
|
|||||||
# Set your default values here
|
|
||||||
$PROF = "" # The % replaces the # for the Activision ID (e.g. Ahrimdon%231597)
|
|
||||||
# You do not need numbers for PSN or XBL
|
|
||||||
# Delete $PROF when getting maps and game modes.
|
|
||||||
$COOKIE_VALUE = "ACCT_SSO_COOKIE"
|
|
||||||
|
|
||||||
$URL = "AddLinkHere"
|
|
||||||
$USER_AGENT = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/91.0.4472.124 Safari/537.36"
|
|
||||||
$OUTPUT_FILE = "stats.json"
|
|
||||||
|
|
||||||
curl -v $URL -H "Cookie: ACT_SSO_COOKIE=$COOKIE_VALUE" -H "User-Agent: $USER_AGENT" -o $OUTPUT_FILE
|
|
@ -1,45 +0,0 @@
|
|||||||
import json
|
|
||||||
import os
|
|
||||||
from cod_api import API, platforms
|
|
||||||
|
|
||||||
# initiating the API class
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
COOKIE_FILE = 'cookie.txt'
|
|
||||||
|
|
||||||
# Check if cookie file exists
|
|
||||||
if os.path.exists(COOKIE_FILE):
|
|
||||||
with open(COOKIE_FILE, 'r') as f:
|
|
||||||
api_key = f.read().strip()
|
|
||||||
else:
|
|
||||||
api_key = input("Please enter your ACT_SSO_COOKIE: ")
|
|
||||||
with open(COOKIE_FILE, 'w') as f:
|
|
||||||
f.write(api_key)
|
|
||||||
|
|
||||||
# Get player name from user
|
|
||||||
player_name = input("Please enter the player's username (with #1234567): ")
|
|
||||||
|
|
||||||
# login with sso token
|
|
||||||
api.login(api_key)
|
|
||||||
|
|
||||||
player_stats = api.ModernWarfare.fullData(platforms.Activision, player_name)
|
|
||||||
match_info = api.ModernWarfare.combatHistory(platforms.Activision, player_name)
|
|
||||||
season_loot = api.ModernWarfare.seasonLoot(platforms.Activision, player_name)
|
|
||||||
map_list = api.ModernWarfare.mapList(platforms.Activision)
|
|
||||||
identities = api.Me.loggedInIdentities()
|
|
||||||
|
|
||||||
# Save results to a JSON file
|
|
||||||
with open('stats.json', 'w') as json_file:
|
|
||||||
json.dump(player_stats, json_file, indent=4)
|
|
||||||
|
|
||||||
with open('match_info.json', 'w') as json_file:
|
|
||||||
json.dump(match_info, json_file, indent=4)
|
|
||||||
|
|
||||||
with open('season_loot.json', 'w') as json_file:
|
|
||||||
json.dump(season_loot, json_file, indent=4)
|
|
||||||
|
|
||||||
with open('map_list.json', 'w') as json_file:
|
|
||||||
json.dump(map_list, json_file, indent=4)
|
|
||||||
|
|
||||||
with open('identities.json', 'w') as json_file:
|
|
||||||
json.dump(identities, json_file, indent=4)
|
|
@ -1,4 +0,0 @@
|
|||||||
[*.cs]
|
|
||||||
|
|
||||||
# IDE1006: Naming Styles
|
|
||||||
dotnet_diagnostic.IDE1006.severity = none
|
|
398
src/CSharp-CODAPI/.gitignore
vendored
@ -1,398 +0,0 @@
|
|||||||
## Ignore Visual Studio temporary files, build results, and
|
|
||||||
## files generated by popular Visual Studio add-ons.
|
|
||||||
##
|
|
||||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
|
||||||
|
|
||||||
# User-specific files
|
|
||||||
*.rsuser
|
|
||||||
*.suo
|
|
||||||
*.user
|
|
||||||
*.userosscache
|
|
||||||
*.sln.docstates
|
|
||||||
|
|
||||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
|
||||||
*.userprefs
|
|
||||||
|
|
||||||
# Mono auto generated files
|
|
||||||
mono_crash.*
|
|
||||||
|
|
||||||
# Build results
|
|
||||||
[Dd]ebug/
|
|
||||||
[Dd]ebugPublic/
|
|
||||||
[Rr]elease/
|
|
||||||
[Rr]eleases/
|
|
||||||
x64/
|
|
||||||
x86/
|
|
||||||
[Ww][Ii][Nn]32/
|
|
||||||
[Aa][Rr][Mm]/
|
|
||||||
[Aa][Rr][Mm]64/
|
|
||||||
bld/
|
|
||||||
[Bb]in/
|
|
||||||
[Oo]bj/
|
|
||||||
[Ll]og/
|
|
||||||
[Ll]ogs/
|
|
||||||
|
|
||||||
# Visual Studio 2015/2017 cache/options directory
|
|
||||||
.vs/
|
|
||||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
|
||||||
#wwwroot/
|
|
||||||
|
|
||||||
# Visual Studio 2017 auto generated files
|
|
||||||
Generated\ Files/
|
|
||||||
|
|
||||||
# MSTest test Results
|
|
||||||
[Tt]est[Rr]esult*/
|
|
||||||
[Bb]uild[Ll]og.*
|
|
||||||
|
|
||||||
# NUnit
|
|
||||||
*.VisualState.xml
|
|
||||||
TestResult.xml
|
|
||||||
nunit-*.xml
|
|
||||||
|
|
||||||
# Build Results of an ATL Project
|
|
||||||
[Dd]ebugPS/
|
|
||||||
[Rr]eleasePS/
|
|
||||||
dlldata.c
|
|
||||||
|
|
||||||
# Benchmark Results
|
|
||||||
BenchmarkDotNet.Artifacts/
|
|
||||||
|
|
||||||
# .NET Core
|
|
||||||
project.lock.json
|
|
||||||
project.fragment.lock.json
|
|
||||||
artifacts/
|
|
||||||
|
|
||||||
# ASP.NET Scaffolding
|
|
||||||
ScaffoldingReadMe.txt
|
|
||||||
|
|
||||||
# StyleCop
|
|
||||||
StyleCopReport.xml
|
|
||||||
|
|
||||||
# Files built by Visual Studio
|
|
||||||
*_i.c
|
|
||||||
*_p.c
|
|
||||||
*_h.h
|
|
||||||
*.ilk
|
|
||||||
*.meta
|
|
||||||
*.obj
|
|
||||||
*.iobj
|
|
||||||
*.pch
|
|
||||||
*.pdb
|
|
||||||
*.ipdb
|
|
||||||
*.pgc
|
|
||||||
*.pgd
|
|
||||||
*.rsp
|
|
||||||
*.sbr
|
|
||||||
*.tlb
|
|
||||||
*.tli
|
|
||||||
*.tlh
|
|
||||||
*.tmp
|
|
||||||
*.tmp_proj
|
|
||||||
*_wpftmp.csproj
|
|
||||||
*.log
|
|
||||||
*.tlog
|
|
||||||
*.vspscc
|
|
||||||
*.vssscc
|
|
||||||
.builds
|
|
||||||
*.pidb
|
|
||||||
*.svclog
|
|
||||||
*.scc
|
|
||||||
|
|
||||||
# Chutzpah Test files
|
|
||||||
_Chutzpah*
|
|
||||||
|
|
||||||
# Visual C++ cache files
|
|
||||||
ipch/
|
|
||||||
*.aps
|
|
||||||
*.ncb
|
|
||||||
*.opendb
|
|
||||||
*.opensdf
|
|
||||||
*.sdf
|
|
||||||
*.cachefile
|
|
||||||
*.VC.db
|
|
||||||
*.VC.VC.opendb
|
|
||||||
|
|
||||||
# Visual Studio profiler
|
|
||||||
*.psess
|
|
||||||
*.vsp
|
|
||||||
*.vspx
|
|
||||||
*.sap
|
|
||||||
|
|
||||||
# Visual Studio Trace Files
|
|
||||||
*.e2e
|
|
||||||
|
|
||||||
# TFS 2012 Local Workspace
|
|
||||||
$tf/
|
|
||||||
|
|
||||||
# Guidance Automation Toolkit
|
|
||||||
*.gpState
|
|
||||||
|
|
||||||
# ReSharper is a .NET coding add-in
|
|
||||||
_ReSharper*/
|
|
||||||
*.[Rr]e[Ss]harper
|
|
||||||
*.DotSettings.user
|
|
||||||
|
|
||||||
# TeamCity is a build add-in
|
|
||||||
_TeamCity*
|
|
||||||
|
|
||||||
# DotCover is a Code Coverage Tool
|
|
||||||
*.dotCover
|
|
||||||
|
|
||||||
# AxoCover is a Code Coverage Tool
|
|
||||||
.axoCover/*
|
|
||||||
!.axoCover/settings.json
|
|
||||||
|
|
||||||
# Coverlet is a free, cross platform Code Coverage Tool
|
|
||||||
coverage*.json
|
|
||||||
coverage*.xml
|
|
||||||
coverage*.info
|
|
||||||
|
|
||||||
# Visual Studio code coverage results
|
|
||||||
*.coverage
|
|
||||||
*.coveragexml
|
|
||||||
|
|
||||||
# NCrunch
|
|
||||||
_NCrunch_*
|
|
||||||
.*crunch*.local.xml
|
|
||||||
nCrunchTemp_*
|
|
||||||
|
|
||||||
# MightyMoose
|
|
||||||
*.mm.*
|
|
||||||
AutoTest.Net/
|
|
||||||
|
|
||||||
# Web workbench (sass)
|
|
||||||
.sass-cache/
|
|
||||||
|
|
||||||
# Installshield output folder
|
|
||||||
[Ee]xpress/
|
|
||||||
|
|
||||||
# DocProject is a documentation generator add-in
|
|
||||||
DocProject/buildhelp/
|
|
||||||
DocProject/Help/*.HxT
|
|
||||||
DocProject/Help/*.HxC
|
|
||||||
DocProject/Help/*.hhc
|
|
||||||
DocProject/Help/*.hhk
|
|
||||||
DocProject/Help/*.hhp
|
|
||||||
DocProject/Help/Html2
|
|
||||||
DocProject/Help/html
|
|
||||||
|
|
||||||
# Click-Once directory
|
|
||||||
publish/
|
|
||||||
|
|
||||||
# Publish Web Output
|
|
||||||
*.[Pp]ublish.xml
|
|
||||||
*.azurePubxml
|
|
||||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
|
||||||
# but database connection strings (with potential passwords) will be unencrypted
|
|
||||||
*.pubxml
|
|
||||||
*.publishproj
|
|
||||||
|
|
||||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
|
||||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
|
||||||
# in these scripts will be unencrypted
|
|
||||||
PublishScripts/
|
|
||||||
|
|
||||||
# NuGet Packages
|
|
||||||
*.nupkg
|
|
||||||
# NuGet Symbol Packages
|
|
||||||
*.snupkg
|
|
||||||
# The packages folder can be ignored because of Package Restore
|
|
||||||
**/[Pp]ackages/*
|
|
||||||
# except build/, which is used as an MSBuild target.
|
|
||||||
!**/[Pp]ackages/build/
|
|
||||||
# Uncomment if necessary however generally it will be regenerated when needed
|
|
||||||
#!**/[Pp]ackages/repositories.config
|
|
||||||
# NuGet v3's project.json files produces more ignorable files
|
|
||||||
*.nuget.props
|
|
||||||
*.nuget.targets
|
|
||||||
|
|
||||||
# Microsoft Azure Build Output
|
|
||||||
csx/
|
|
||||||
*.build.csdef
|
|
||||||
|
|
||||||
# Microsoft Azure Emulator
|
|
||||||
ecf/
|
|
||||||
rcf/
|
|
||||||
|
|
||||||
# Windows Store app package directories and files
|
|
||||||
AppPackages/
|
|
||||||
BundleArtifacts/
|
|
||||||
Package.StoreAssociation.xml
|
|
||||||
_pkginfo.txt
|
|
||||||
*.appx
|
|
||||||
*.appxbundle
|
|
||||||
*.appxupload
|
|
||||||
|
|
||||||
# Visual Studio cache files
|
|
||||||
# files ending in .cache can be ignored
|
|
||||||
*.[Cc]ache
|
|
||||||
# but keep track of directories ending in .cache
|
|
||||||
!?*.[Cc]ache/
|
|
||||||
|
|
||||||
# Others
|
|
||||||
ClientBin/
|
|
||||||
~$*
|
|
||||||
*~
|
|
||||||
*.dbmdl
|
|
||||||
*.dbproj.schemaview
|
|
||||||
*.jfm
|
|
||||||
*.pfx
|
|
||||||
*.publishsettings
|
|
||||||
orleans.codegen.cs
|
|
||||||
|
|
||||||
# Including strong name files can present a security risk
|
|
||||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
|
||||||
#*.snk
|
|
||||||
|
|
||||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
|
||||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
|
||||||
#bower_components/
|
|
||||||
|
|
||||||
# RIA/Silverlight projects
|
|
||||||
Generated_Code/
|
|
||||||
|
|
||||||
# Backup & report files from converting an old project file
|
|
||||||
# to a newer Visual Studio version. Backup files are not needed,
|
|
||||||
# because we have git ;-)
|
|
||||||
_UpgradeReport_Files/
|
|
||||||
Backup*/
|
|
||||||
UpgradeLog*.XML
|
|
||||||
UpgradeLog*.htm
|
|
||||||
ServiceFabricBackup/
|
|
||||||
*.rptproj.bak
|
|
||||||
|
|
||||||
# SQL Server files
|
|
||||||
*.mdf
|
|
||||||
*.ldf
|
|
||||||
*.ndf
|
|
||||||
|
|
||||||
# Business Intelligence projects
|
|
||||||
*.rdl.data
|
|
||||||
*.bim.layout
|
|
||||||
*.bim_*.settings
|
|
||||||
*.rptproj.rsuser
|
|
||||||
*- [Bb]ackup.rdl
|
|
||||||
*- [Bb]ackup ([0-9]).rdl
|
|
||||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
|
||||||
|
|
||||||
# Microsoft Fakes
|
|
||||||
FakesAssemblies/
|
|
||||||
|
|
||||||
# GhostDoc plugin setting file
|
|
||||||
*.GhostDoc.xml
|
|
||||||
|
|
||||||
# Node.js Tools for Visual Studio
|
|
||||||
.ntvs_analysis.dat
|
|
||||||
node_modules/
|
|
||||||
|
|
||||||
# Visual Studio 6 build log
|
|
||||||
*.plg
|
|
||||||
|
|
||||||
# Visual Studio 6 workspace options file
|
|
||||||
*.opt
|
|
||||||
|
|
||||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
|
||||||
*.vbw
|
|
||||||
|
|
||||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
|
||||||
*.vbp
|
|
||||||
|
|
||||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
|
||||||
*.dsw
|
|
||||||
*.dsp
|
|
||||||
|
|
||||||
# Visual Studio 6 technical files
|
|
||||||
*.ncb
|
|
||||||
*.aps
|
|
||||||
|
|
||||||
# Visual Studio LightSwitch build output
|
|
||||||
**/*.HTMLClient/GeneratedArtifacts
|
|
||||||
**/*.DesktopClient/GeneratedArtifacts
|
|
||||||
**/*.DesktopClient/ModelManifest.xml
|
|
||||||
**/*.Server/GeneratedArtifacts
|
|
||||||
**/*.Server/ModelManifest.xml
|
|
||||||
_Pvt_Extensions
|
|
||||||
|
|
||||||
# Paket dependency manager
|
|
||||||
.paket/paket.exe
|
|
||||||
paket-files/
|
|
||||||
|
|
||||||
# FAKE - F# Make
|
|
||||||
.fake/
|
|
||||||
|
|
||||||
# CodeRush personal settings
|
|
||||||
.cr/personal
|
|
||||||
|
|
||||||
# Python Tools for Visual Studio (PTVS)
|
|
||||||
__pycache__/
|
|
||||||
*.pyc
|
|
||||||
|
|
||||||
# Cake - Uncomment if you are using it
|
|
||||||
# tools/**
|
|
||||||
# !tools/packages.config
|
|
||||||
|
|
||||||
# Tabs Studio
|
|
||||||
*.tss
|
|
||||||
|
|
||||||
# Telerik's JustMock configuration file
|
|
||||||
*.jmconfig
|
|
||||||
|
|
||||||
# BizTalk build output
|
|
||||||
*.btp.cs
|
|
||||||
*.btm.cs
|
|
||||||
*.odx.cs
|
|
||||||
*.xsd.cs
|
|
||||||
|
|
||||||
# OpenCover UI analysis results
|
|
||||||
OpenCover/
|
|
||||||
|
|
||||||
# Azure Stream Analytics local run output
|
|
||||||
ASALocalRun/
|
|
||||||
|
|
||||||
# MSBuild Binary and Structured Log
|
|
||||||
*.binlog
|
|
||||||
|
|
||||||
# NVidia Nsight GPU debugger configuration file
|
|
||||||
*.nvuser
|
|
||||||
|
|
||||||
# MFractors (Xamarin productivity tool) working folder
|
|
||||||
.mfractor/
|
|
||||||
|
|
||||||
# Local History for Visual Studio
|
|
||||||
.localhistory/
|
|
||||||
|
|
||||||
# Visual Studio History (VSHistory) files
|
|
||||||
.vshistory/
|
|
||||||
|
|
||||||
# BeatPulse healthcheck temp database
|
|
||||||
healthchecksdb
|
|
||||||
|
|
||||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
|
||||||
MigrationBackup/
|
|
||||||
|
|
||||||
# Ionide (cross platform F# VS Code tools) working folder
|
|
||||||
.ionide/
|
|
||||||
|
|
||||||
# Fody - auto-generated XML schema
|
|
||||||
FodyWeavers.xsd
|
|
||||||
|
|
||||||
# VS Code files for those working on multiple tools
|
|
||||||
.vscode/*
|
|
||||||
!.vscode/settings.json
|
|
||||||
!.vscode/tasks.json
|
|
||||||
!.vscode/launch.json
|
|
||||||
!.vscode/extensions.json
|
|
||||||
*.code-workspace
|
|
||||||
|
|
||||||
# Local History for Visual Studio Code
|
|
||||||
.history/
|
|
||||||
|
|
||||||
# Windows Installer files from build outputs
|
|
||||||
*.cab
|
|
||||||
*.msi
|
|
||||||
*.msix
|
|
||||||
*.msm
|
|
||||||
*.msp
|
|
||||||
|
|
||||||
# JetBrains Rider
|
|
||||||
*.sln.iml
|
|
@ -1,11 +0,0 @@
|
|||||||
namespace CSharp_CODAPI
|
|
||||||
{
|
|
||||||
public class ALT
|
|
||||||
{
|
|
||||||
public async Task<BaseAPIResponse?> search(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, _) = Helpers.mapGamertagToPlatform(gamertag, platform, true);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/platform/{platformStr}/username/{gamertag}/search");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,31 +0,0 @@
|
|||||||
namespace CSharp_CODAPI
|
|
||||||
{
|
|
||||||
public static class CODAPI
|
|
||||||
{
|
|
||||||
public static bool login(string ssoToken) => Http.login(ssoToken);
|
|
||||||
|
|
||||||
private static MW modernWarfare = new();
|
|
||||||
public static MW ModernWarfare { get => modernWarfare; set => modernWarfare = value; }
|
|
||||||
|
|
||||||
private static MW2 modernWarfare2 = new();
|
|
||||||
public static MW2 ModernWarfare2 { get => modernWarfare2; set => modernWarfare2 = value; }
|
|
||||||
|
|
||||||
private static WZ warzone = new();
|
|
||||||
public static WZ Warzone { get => warzone; set => warzone = value; }
|
|
||||||
|
|
||||||
private static CW coldWar = new();
|
|
||||||
public static CW ColdWar { get => coldWar; set => coldWar = value; }
|
|
||||||
|
|
||||||
private static VG vanguard = new();
|
|
||||||
public static VG Vanguard { get => vanguard; set => vanguard = value; }
|
|
||||||
|
|
||||||
private static SHOP store = new();
|
|
||||||
public static SHOP Store { get => store; set => store = value; }
|
|
||||||
|
|
||||||
private static USER me = new();
|
|
||||||
public static USER Me { get => me; set => me = value; }
|
|
||||||
|
|
||||||
private static ALT misc = new();
|
|
||||||
public static ALT Misc { get => misc; set => misc = value; }
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,44 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net6.0</TargetFramework>
|
|
||||||
<RootNamespace>CSharp_CODAPI</RootNamespace>
|
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
|
||||||
<Nullable>enable</Nullable>
|
|
||||||
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
|
|
||||||
<Title>Call of Duty API</Title>
|
|
||||||
<Authors>Liam Gaskell</Authors>
|
|
||||||
<Description>API wrapper for the call of duty API</Description>
|
|
||||||
<PackageProjectUrl>https://codapi.dev</PackageProjectUrl>
|
|
||||||
<PackageIcon>android-chrome-512x512.png</PackageIcon>
|
|
||||||
<PackageReadmeFile>README.md</PackageReadmeFile>
|
|
||||||
<RepositoryUrl>https://github.com/Lierrmm/CSharp-CODAPI</RepositoryUrl>
|
|
||||||
<PackageTags>cod,call of duty, api, c#, vanguard, modern warfare, black ops, warzone, cold war </PackageTags>
|
|
||||||
<NeutralLanguage>en</NeutralLanguage>
|
|
||||||
<IncludeSymbols>True</IncludeSymbols>
|
|
||||||
<SymbolPackageFormat>symbols.nupkg</SymbolPackageFormat>
|
|
||||||
<FileVersion>1.0.2</FileVersion>
|
|
||||||
<AssemblyVersion>1.0.2</AssemblyVersion>
|
|
||||||
<Version>$(AssemblyVersion)</Version>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include="E:\cod\codapi\public\android-chrome-512x512.png">
|
|
||||||
<Pack>True</Pack>
|
|
||||||
<PackagePath>\</PackagePath>
|
|
||||||
</None>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
|
||||||
<PackageReference Include="RestSharp" Version="108.0.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<None Update="README.md">
|
|
||||||
<Pack>True</Pack>
|
|
||||||
<PackagePath>\</PackagePath>
|
|
||||||
</None>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
|
@ -1,30 +0,0 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio Version 17
|
|
||||||
VisualStudioVersion = 17.3.32929.385
|
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CSharp-CODAPI", "CSharp-CODAPI.csproj", "{0ACCF325-BE2F-4837-A17E-8D7FD6556F3D}"
|
|
||||||
EndProject
|
|
||||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{FE246F73-36EC-44C9-8CFB-99E2381FD87E}"
|
|
||||||
ProjectSection(SolutionItems) = preProject
|
|
||||||
.editorconfig = .editorconfig
|
|
||||||
EndProjectSection
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|Any CPU = Debug|Any CPU
|
|
||||||
Release|Any CPU = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{0ACCF325-BE2F-4837-A17E-8D7FD6556F3D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{0ACCF325-BE2F-4837-A17E-8D7FD6556F3D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{0ACCF325-BE2F-4837-A17E-8D7FD6556F3D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{0ACCF325-BE2F-4837-A17E-8D7FD6556F3D}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
|
||||||
SolutionGuid = {750FF877-B5B2-4F52-A57C-5992143FFFB0}
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
@ -1,53 +0,0 @@
|
|||||||
namespace CSharp_CODAPI
|
|
||||||
{
|
|
||||||
public class CW
|
|
||||||
{
|
|
||||||
public async Task<BaseAPIResponse?> fullData(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/stats/cod/v1/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/profile/type/mp");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0/details");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform, long startTime, long endTime)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}/details");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform, long startTime, long endTime)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> seasonLoot(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/loot/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/status/en");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> mapList(Platforms platform)
|
|
||||||
{
|
|
||||||
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/ce/v1/title/cw/platform/${platformStr}/gameType/mp/communityMapData/availability");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> matchInfo(string matchId, Platforms platform)
|
|
||||||
{
|
|
||||||
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/cw/platform/{platformStr}/fullMatch/mp/{matchId}/en");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,37 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Runtime.Serialization;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Web;
|
|
||||||
|
|
||||||
namespace CSharp_CODAPI
|
|
||||||
{
|
|
||||||
public class Helpers
|
|
||||||
{
|
|
||||||
public static string? GetEnumMemberValue<T>(T value) where T : struct, IConvertible
|
|
||||||
{
|
|
||||||
return typeof(T).GetTypeInfo().DeclaredMembers.SingleOrDefault(x => x.Name == value.ToString())
|
|
||||||
?.GetCustomAttribute<EnumMemberAttribute>(false)
|
|
||||||
?.Value ?? string.Empty;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static (string, string, string) mapGamertagToPlatform(string gamertag, Platforms platform, bool steamSupport = false)
|
|
||||||
{
|
|
||||||
var lookupType = "gamer";
|
|
||||||
|
|
||||||
if (!steamSupport && platform.Equals(Platforms.Steam)) throw new Exception(generics.STEAM_UNSUPPORTED);
|
|
||||||
|
|
||||||
if (platform == Platforms.Battlenet || platform == Platforms.Activision || platform == Platforms.Uno)
|
|
||||||
if (gamertag.Length > 0) gamertag = HttpUtility.UrlEncode(gamertag);
|
|
||||||
|
|
||||||
if (platform.Equals(Platforms.Uno)) lookupType = "id";
|
|
||||||
if (platform.Equals(Platforms.Uno) || platform.Equals(Platforms.Activision))
|
|
||||||
platform = Platforms.Uno;
|
|
||||||
|
|
||||||
return (gamertag, GetEnumMemberValue(platform)?.ToLower() ?? "uno", lookupType);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,68 +0,0 @@
|
|||||||
using Newtonsoft.Json;
|
|
||||||
using RestSharp;
|
|
||||||
|
|
||||||
namespace CSharp_CODAPI
|
|
||||||
{
|
|
||||||
public static class Http
|
|
||||||
{
|
|
||||||
private static readonly RestClient apiClient = new("https://my.callofduty.com");
|
|
||||||
private const string apiPath = "/api/papi-client";
|
|
||||||
private const string baseCookie = "new_SiteId=cod;ACT_SSO_LOCALE=en_US;country=US;";
|
|
||||||
public static string globalSsoToken = string.Empty;
|
|
||||||
|
|
||||||
public static async Task<T?> sendRequest<T>(string uri)
|
|
||||||
{
|
|
||||||
var requestUrl = $"{apiPath}{uri}";
|
|
||||||
|
|
||||||
Console.WriteLine(requestUrl);
|
|
||||||
|
|
||||||
var request = new RestRequest
|
|
||||||
{
|
|
||||||
Method = Method.Get,
|
|
||||||
Resource = requestUrl,
|
|
||||||
};
|
|
||||||
|
|
||||||
var response = await apiClient.ExecuteAsync(request);
|
|
||||||
|
|
||||||
if (response.IsSuccessStatusCode && response.Content != null)
|
|
||||||
{
|
|
||||||
var responseBody = JsonConvert.DeserializeObject<T>(response.Content);
|
|
||||||
|
|
||||||
return responseBody;
|
|
||||||
}
|
|
||||||
else throw new Exception(response.ErrorMessage ?? "Something went wrong");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool login(string ssoToken)
|
|
||||||
{
|
|
||||||
if (ssoToken == null || ssoToken.Length == 0) return false;
|
|
||||||
|
|
||||||
var fakeXSRF = "68e8b62e-1d9d-4ce1-b93f-cbe5ff31a041";
|
|
||||||
|
|
||||||
var defaultParams = apiClient.DefaultParameters;
|
|
||||||
|
|
||||||
foreach (var parameter in defaultParams.ToList())
|
|
||||||
{
|
|
||||||
apiClient.DefaultParameters.RemoveParameter(parameter);
|
|
||||||
}
|
|
||||||
|
|
||||||
apiClient.AddDefaultHeaders(new Dictionary<string, string>
|
|
||||||
{
|
|
||||||
{ "X-XSRF-TOKEN", fakeXSRF },
|
|
||||||
{ "X-CSRF-TOKEN", fakeXSRF },
|
|
||||||
{ "Atvi-Auth", ssoToken },
|
|
||||||
{ "ACT_SSO_COOKIE", ssoToken },
|
|
||||||
{ "atkn", ssoToken }
|
|
||||||
});
|
|
||||||
|
|
||||||
apiClient.AddDefaultHeader("cookie", $"{baseCookie}ACT_SSO_COOKIE={ssoToken};XSRF-TOKEN={fakeXSRF};API_CSRF_TOKEN={fakeXSRF};ACT_SSO_EVENT=\"LOGIN_SUCCESS:1644346543228\";ACT_SSO_COOKIE_EXPIRY=1645556143194;comid=cod;ssoDevId=63025d09c69f47dfa2b8d5520b5b73e4;tfa_enrollment_seen=true;gtm.custom.bot.flag=human;");
|
|
||||||
|
|
||||||
apiClient.AddDefaultHeader("Content-Type", "application/json");
|
|
||||||
|
|
||||||
apiClient.AddDefaultHeader("user-agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/74.0.3729.169 Safari/537.36");
|
|
||||||
|
|
||||||
globalSsoToken = ssoToken;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,21 +0,0 @@
|
|||||||
MIT License
|
|
||||||
|
|
||||||
Copyright (c) 2022 Liam
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
@ -1,53 +0,0 @@
|
|||||||
namespace CSharp_CODAPI
|
|
||||||
{
|
|
||||||
public class MW
|
|
||||||
{
|
|
||||||
public async Task<BaseAPIResponse?> fullData(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/stats/cod/v1/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/profile/type/mp");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0/details");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform, long startTime, long endTime)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}/details");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform, long startTime, long endTime)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> seasonLoot(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/loot/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/status/en");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> mapList(Platforms platform)
|
|
||||||
{
|
|
||||||
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/ce/v1/title/mw/platform/${platformStr}/gameType/mp/communityMapData/availability");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> matchInfo(string matchId, Platforms platform)
|
|
||||||
{
|
|
||||||
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/fullMatch/mp/{matchId}/en");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,53 +0,0 @@
|
|||||||
namespace CSharp_CODAPI
|
|
||||||
{
|
|
||||||
public class MW2
|
|
||||||
{
|
|
||||||
public async Task<BaseAPIResponse?> fullData(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/stats/cod/v1/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/profile/type/mp");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0/details");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform, long startTime, long endTime)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}/details");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform, long startTime, long endTime)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> seasonLoot(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/loot/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/status/en");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> mapList(Platforms platform)
|
|
||||||
{
|
|
||||||
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/ce/v1/title/mw2/platform/${platformStr}/gameType/mp/communityMapData/availability");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> matchInfo(string matchId, Platforms platform)
|
|
||||||
{
|
|
||||||
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw2/platform/{platformStr}/fullMatch/mp/{matchId}/en");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,8 +0,0 @@
|
|||||||
{
|
|
||||||
"profiles": {
|
|
||||||
"CSharp-CODAPI": {
|
|
||||||
"commandName": "Project",
|
|
||||||
"nativeDebugging": true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,24 +0,0 @@
|
|||||||
[![https://www.github.com/sponsors/lierrmm](https://img.shields.io/badge/github-donate-teal.svg)](https://www.github.com/sponsors/lierrmm)
|
|
||||||
[![https://www.paypal.me/liammm](https://img.shields.io/badge/paypal-donate-blue.svg)](https://www.paypal.me/liammm)
|
|
||||||
[![https://www.nuget.org/packages/CSharp-CODAPI](https://img.shields.io/nuget/v/CSharp-CODAPI)](https://www.nuget.org/packages/CSharp-CODAPI)
|
|
||||||
|
|
||||||
# Call Of Duty API Wrapper
|
|
||||||
|
|
||||||
Call of Duty Api is a promised based wrapper for the "private" API that Activision use on the callofduty.com website.
|
|
||||||
|
|
||||||
This wrapper is written in C# and is publicly available on nuget.
|
|
||||||
|
|
||||||
# Discord
|
|
||||||
|
|
||||||
Join the discord: [here](https://discord.gg/NuUpvzC)
|
|
||||||
|
|
||||||
# Website
|
|
||||||
https://codapi.dev
|
|
||||||
|
|
||||||
# Documentation
|
|
||||||
You can find documentation [here](https://docs.codapi.dev/).
|
|
||||||
|
|
||||||
# Libraries
|
|
||||||
|
|
||||||
[node-callofduty](https://github.com/lierrmm/node-callofduty) - NodeJS implementation of the wrapper
|
|
||||||
[cod-python-api](https://github.com/TodoLodo/cod-python-api) - Python implementation of the wrapper written by Engineer15 & TodoLodo
|
|
@ -1,21 +0,0 @@
|
|||||||
namespace CSharp_CODAPI
|
|
||||||
{
|
|
||||||
public class SHOP
|
|
||||||
{
|
|
||||||
public async Task<BaseAPIResponse?> purchasableItems(string gameId)
|
|
||||||
{
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/inventory/v1/title/{gameId}/platform/psn/purchasable/public/en");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> bundleInformation(string title, string bundleId)
|
|
||||||
{
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/inventory/v1/title/{title}/bundle/{bundleId}/en");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> battlePassLoot(long season, Platforms platform)
|
|
||||||
{
|
|
||||||
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform, true);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/loot/title/mw/platform/{platformStr}/list/loot_season_{season}/en");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,33 +0,0 @@
|
|||||||
using System.Runtime.Serialization;
|
|
||||||
|
|
||||||
namespace CSharp_CODAPI
|
|
||||||
{
|
|
||||||
public class generics
|
|
||||||
{
|
|
||||||
public const string STEAM_UNSUPPORTED = "Steam platform not supported by this game. Try `battle` instead.";
|
|
||||||
}
|
|
||||||
|
|
||||||
public class BaseAPIResponse
|
|
||||||
{
|
|
||||||
public string? status { get; set; }
|
|
||||||
public object? data { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum Platforms : int
|
|
||||||
{
|
|
||||||
[EnumMember(Value = "all")]
|
|
||||||
All,
|
|
||||||
[EnumMember(Value = "acti")]
|
|
||||||
Activision,
|
|
||||||
[EnumMember(Value = "battle")]
|
|
||||||
Battlenet,
|
|
||||||
[EnumMember(Value = "psn")]
|
|
||||||
PSN,
|
|
||||||
[EnumMember(Value = "steam")]
|
|
||||||
Steam,
|
|
||||||
[EnumMember(Value = "uno")]
|
|
||||||
Uno,
|
|
||||||
[EnumMember(Value = "xbl")]
|
|
||||||
XBOX
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,39 +0,0 @@
|
|||||||
namespace CSharp_CODAPI
|
|
||||||
{
|
|
||||||
public class USER
|
|
||||||
{
|
|
||||||
public async Task<BaseAPIResponse?> friendFeed(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, _) = Helpers.mapGamertagToPlatform(gamertag, platform, true);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/userfeed/v1/friendFeed/platform/{platformStr}/gamer/{gamertag}/friendFeedEvents/en");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> eventFeed()
|
|
||||||
{
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/userfeed/v1/friendFeed/rendered/en/{Http.globalSsoToken}");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> loggedInIdentities()
|
|
||||||
{
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/identities/{Http.globalSsoToken}");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> codPoints(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, _) = Helpers.mapGamertagToPlatform(gamertag, platform, true);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/inventory/v1/title/mw/platform/{platformStr}/gamer/{gamertag}/currency");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> connectedAccounts(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform, true);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/accounts/platform/{platformStr}/{lookupType}/{gamertag}");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> settings(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, _) = Helpers.mapGamertagToPlatform(gamertag, platform, true);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/preferences/v1/platform/{platformStr}/gamer/{gamertag}/list");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,53 +0,0 @@
|
|||||||
namespace CSharp_CODAPI
|
|
||||||
{
|
|
||||||
public class VG
|
|
||||||
{
|
|
||||||
public async Task<BaseAPIResponse?> fullData(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/stats/cod/v1/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/profile/type/mp");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0/details");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform, long startTime, long endTime)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}/details");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform, long startTime, long endTime)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> seasonLoot(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/loot/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/status/en");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> mapList(Platforms platform)
|
|
||||||
{
|
|
||||||
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/ce/v1/title/vg/platform/${platformStr}/gameType/mp/communityMapData/availability");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> matchInfo(string matchId, Platforms platform)
|
|
||||||
{
|
|
||||||
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/vg/platform/{platformStr}/fullMatch/mp/{matchId}/en");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,41 +0,0 @@
|
|||||||
namespace CSharp_CODAPI
|
|
||||||
{
|
|
||||||
public class WZ
|
|
||||||
{
|
|
||||||
public async Task<BaseAPIResponse?> fullData(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/stats/cod/v1/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/profile/type/wz");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/wz/start/0/end/0/details");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform, long startTime, long endTime)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/wz/start/{startTime}/end/{endTime}/details");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/wz/start/0/end/0");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform, long startTime, long endTime)
|
|
||||||
{
|
|
||||||
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/wz/start/{startTime}/end/{endTime}");
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<BaseAPIResponse?> matchInfo(string matchId, Platforms platform)
|
|
||||||
{
|
|
||||||
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
|
||||||
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/fullMatch/mp/{matchId}/en");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
5
src/Node-CallOfDuty/.gitignore
vendored
@ -1,5 +0,0 @@
|
|||||||
/node_modules
|
|
||||||
/package-lock.json
|
|
||||||
/?.?s
|
|
||||||
/dist
|
|
||||||
/test.mjs
|
|
3
src/Node-CallOfDuty/.gitmodules
vendored
@ -1,3 +0,0 @@
|
|||||||
[submodule "src/wz-data"]
|
|
||||||
path = src/wz-data
|
|
||||||
url = https://github.com/Engineer152/wz-data
|
|
@ -1 +0,0 @@
|
|||||||
/test.mjs
|
|
@ -1,76 +0,0 @@
|
|||||||
# Contributor Covenant Code of Conduct
|
|
||||||
|
|
||||||
## Our Pledge
|
|
||||||
|
|
||||||
In the interest of fostering an open and welcoming environment, we as
|
|
||||||
contributors and maintainers pledge to making participation in our project and
|
|
||||||
our community a harassment-free experience for everyone, regardless of age, body
|
|
||||||
size, disability, ethnicity, sex characteristics, gender identity and expression,
|
|
||||||
level of experience, education, socio-economic status, nationality, personal
|
|
||||||
appearance, race, religion, or sexual identity and orientation.
|
|
||||||
|
|
||||||
## Our Standards
|
|
||||||
|
|
||||||
Examples of behavior that contributes to creating a positive environment
|
|
||||||
include:
|
|
||||||
|
|
||||||
* Using welcoming and inclusive language
|
|
||||||
* Being respectful of differing viewpoints and experiences
|
|
||||||
* Gracefully accepting constructive criticism
|
|
||||||
* Focusing on what is best for the community
|
|
||||||
* Showing empathy towards other community members
|
|
||||||
|
|
||||||
Examples of unacceptable behavior by participants include:
|
|
||||||
|
|
||||||
* The use of sexualized language or imagery and unwelcome sexual attention or
|
|
||||||
advances
|
|
||||||
* Trolling, insulting/derogatory comments, and personal or political attacks
|
|
||||||
* Public or private harassment
|
|
||||||
* Publishing others' private information, such as a physical or electronic
|
|
||||||
address, without explicit permission
|
|
||||||
* Other conduct which could reasonably be considered inappropriate in a
|
|
||||||
professional setting
|
|
||||||
|
|
||||||
## Our Responsibilities
|
|
||||||
|
|
||||||
Project maintainers are responsible for clarifying the standards of acceptable
|
|
||||||
behavior and are expected to take appropriate and fair corrective action in
|
|
||||||
response to any instances of unacceptable behavior.
|
|
||||||
|
|
||||||
Project maintainers have the right and responsibility to remove, edit, or
|
|
||||||
reject comments, commits, code, wiki edits, issues, and other contributions
|
|
||||||
that are not aligned to this Code of Conduct, or to ban temporarily or
|
|
||||||
permanently any contributor for other behaviors that they deem inappropriate,
|
|
||||||
threatening, offensive, or harmful.
|
|
||||||
|
|
||||||
## Scope
|
|
||||||
|
|
||||||
This Code of Conduct applies both within project spaces and in public spaces
|
|
||||||
when an individual is representing the project or its community. Examples of
|
|
||||||
representing a project or community include using an official project e-mail
|
|
||||||
address, posting via an official social media account, or acting as an appointed
|
|
||||||
representative at an online or offline event. Representation of a project may be
|
|
||||||
further defined and clarified by project maintainers.
|
|
||||||
|
|
||||||
## Enforcement
|
|
||||||
|
|
||||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
|
||||||
reported by contacting the project team at lierrmm@gmail.com. All
|
|
||||||
complaints will be reviewed and investigated and will result in a response that
|
|
||||||
is deemed necessary and appropriate to the circumstances. The project team is
|
|
||||||
obligated to maintain confidentiality with regard to the reporter of an incident.
|
|
||||||
Further details of specific enforcement policies may be posted separately.
|
|
||||||
|
|
||||||
Project maintainers who do not follow or enforce the Code of Conduct in good
|
|
||||||
faith may face temporary or permanent repercussions as determined by other
|
|
||||||
members of the project's leadership.
|
|
||||||
|
|
||||||
## Attribution
|
|
||||||
|
|
||||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
|
|
||||||
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
|
|
||||||
|
|
||||||
[homepage]: https://www.contributor-covenant.org
|
|
||||||
|
|
||||||
For answers to common questions about this code of conduct, see
|
|
||||||
https://www.contributor-covenant.org/faq
|
|
@ -1,90 +0,0 @@
|
|||||||
# Contributing
|
|
||||||
|
|
||||||
When contributing to this repository, please first discuss the change you wish to make via issue,
|
|
||||||
email, or any other method with the owners of this repository before making a change.
|
|
||||||
|
|
||||||
Please note we have a code of conduct, please follow it in all your interactions with the project.
|
|
||||||
|
|
||||||
## Pull Request Process
|
|
||||||
|
|
||||||
1. Ensure any install or build dependencies are removed before the end of the layer when doing a
|
|
||||||
build.
|
|
||||||
2. Update the README.md with details of changes to the interface, this includes new environment
|
|
||||||
variables, exposed ports, useful file locations and container parameters.
|
|
||||||
3. Increase the version numbers in any examples files and the README.md to the new version that this
|
|
||||||
Pull Request would represent. The versioning scheme we use is [SemVer](http://semver.org/).
|
|
||||||
|
|
||||||
## Code of Conduct
|
|
||||||
|
|
||||||
### Our Pledge
|
|
||||||
|
|
||||||
In the interest of fostering an open and welcoming environment, we as
|
|
||||||
contributors and maintainers pledge to making participation in our project and
|
|
||||||
our community a harassment-free experience for everyone, regardless of age, body
|
|
||||||
size, disability, ethnicity, gender identity and expression, level of experience,
|
|
||||||
nationality, personal appearance, race, religion, or sexual identity and
|
|
||||||
orientation.
|
|
||||||
|
|
||||||
### Our Standards
|
|
||||||
|
|
||||||
Examples of behavior that contributes to creating a positive environment
|
|
||||||
include:
|
|
||||||
|
|
||||||
* Using welcoming and inclusive language
|
|
||||||
* Being respectful of differing viewpoints and experiences
|
|
||||||
* Gracefully accepting constructive criticism
|
|
||||||
* Focusing on what is best for the community
|
|
||||||
* Showing empathy towards other community members
|
|
||||||
|
|
||||||
Examples of unacceptable behavior by participants include:
|
|
||||||
|
|
||||||
* The use of sexualized language or imagery and unwelcome sexual attention or
|
|
||||||
advances
|
|
||||||
* Trolling, insulting/derogatory comments, and personal or political attacks
|
|
||||||
* Public or private harassment
|
|
||||||
* Publishing others' private information, such as a physical or electronic
|
|
||||||
address, without explicit permission
|
|
||||||
* Other conduct which could reasonably be considered inappropriate in a
|
|
||||||
professional setting
|
|
||||||
|
|
||||||
### Our Responsibilities
|
|
||||||
|
|
||||||
Project maintainers are responsible for clarifying the standards of acceptable
|
|
||||||
behavior and are expected to take appropriate and fair corrective action in
|
|
||||||
response to any instances of unacceptable behavior.
|
|
||||||
|
|
||||||
Project maintainers have the right and responsibility to remove, edit, or
|
|
||||||
reject comments, commits, code, wiki edits, issues, and other contributions
|
|
||||||
that are not aligned to this Code of Conduct, or to ban temporarily or
|
|
||||||
permanently any contributor for other behaviors that they deem inappropriate,
|
|
||||||
threatening, offensive, or harmful.
|
|
||||||
|
|
||||||
### Scope
|
|
||||||
|
|
||||||
This Code of Conduct applies both within project spaces and in public spaces
|
|
||||||
when an individual is representing the project or its community. Examples of
|
|
||||||
representing a project or community include using an official project e-mail
|
|
||||||
address, posting via an official social media account, or acting as an appointed
|
|
||||||
representative at an online or offline event. Representation of a project may be
|
|
||||||
further defined and clarified by project maintainers.
|
|
||||||
|
|
||||||
### Enforcement
|
|
||||||
|
|
||||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
|
||||||
reported by contacting the project team at lierrmm@gmail.com. All
|
|
||||||
complaints will be reviewed and investigated and will result in a response that
|
|
||||||
is deemed necessary and appropriate to the circumstances. The project team is
|
|
||||||
obligated to maintain confidentiality with regard to the reporter of an incident.
|
|
||||||
Further details of specific enforcement policies may be posted separately.
|
|
||||||
|
|
||||||
Project maintainers who do not follow or enforce the Code of Conduct in good
|
|
||||||
faith may face temporary or permanent repercussions as determined by other
|
|
||||||
members of the project's leadership.
|
|
||||||
|
|
||||||
### Attribution
|
|
||||||
|
|
||||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
|
|
||||||
available at [http://contributor-covenant.org/version/1/4][version]
|
|
||||||
|
|
||||||
[homepage]: http://contributor-covenant.org
|
|
||||||
[version]: http://contributor-covenant.org/version/1/4/
|
|
@ -1,21 +0,0 @@
|
|||||||
MIT License
|
|
||||||
|
|
||||||
Copyright (c) 2022 Liam Gaskell
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
@ -1,31 +0,0 @@
|
|||||||
[![npm version](https://badge.fury.io/js/call-of-duty-api.svg)](https://www.npmjs.com/package/call-of-duty-api)
|
|
||||||
[![https://www.github.com/sponsors/lierrmm](https://img.shields.io/badge/github-donate-teal.svg)](https://www.github.com/sponsors/lierrmm)
|
|
||||||
[![https://www.paypal.me/liammm](https://img.shields.io/badge/paypal-donate-blue.svg)](https://www.paypal.me/liammm)
|
|
||||||
|
|
||||||
![https://npmjs.org/package/call-of-duty-api](https://github.com/Lierrmm/Node-CallOfDuty/blob/master/logo.png?raw=true)
|
|
||||||
|
|
||||||
# Call Of Duty API Wrapper
|
|
||||||
|
|
||||||
Call of Duty Api is a promised based wrapper for the "private" API that Activision use on the [Call Of Duty](https://callofduty.com) website.
|
|
||||||
|
|
||||||
This wrapper is written in NodeJS and is publicly available on [npm](https://npmjs.org/package/call-of-duty-api).
|
|
||||||
|
|
||||||
# Discord
|
|
||||||
|
|
||||||
Join the discord: [here](https://discord.gg/NuUpvzC)
|
|
||||||
|
|
||||||
# Website
|
|
||||||
|
|
||||||
https://codapi.dev
|
|
||||||
|
|
||||||
# Documentation
|
|
||||||
|
|
||||||
You can find documentation [here](https://docs.codapi.dev/).
|
|
||||||
|
|
||||||
# Other Languages
|
|
||||||
|
|
||||||
[CSharp-CODAPI](https://github.com/Lierrmm/CSharp-CODAPI) - C# nuget package maintained by myself
|
|
||||||
|
|
||||||
[Flutter-CODAPI](https://pub.dev/packages/cod_api) - Flutter package maintained by myself
|
|
||||||
|
|
||||||
[cod-python-api](https://github.com/TodoLodo/cod-python-api) - Python implementation of the wrapper written by Engineer15 & TodoLodo
|
|
Before Width: | Height: | Size: 4.4 KiB |
@ -1,60 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "call-of-duty-api",
|
|
||||||
"version": "3.5.0",
|
|
||||||
"description": "NodeJS Wrapper for the Call Of Duty API.",
|
|
||||||
"main": "dist/index",
|
|
||||||
"types": "dist/index",
|
|
||||||
"files": [
|
|
||||||
"dist"
|
|
||||||
],
|
|
||||||
"scripts": {
|
|
||||||
"prebuild": "rimraf dist",
|
|
||||||
"build": "tsc",
|
|
||||||
"prepublishOnly": "npm run build"
|
|
||||||
},
|
|
||||||
"repository": {
|
|
||||||
"type": "git",
|
|
||||||
"url": "git+https://github.com/Lierrmm/Node-CallOfDuty.git"
|
|
||||||
},
|
|
||||||
"keywords": [
|
|
||||||
"br",
|
|
||||||
"warzone",
|
|
||||||
"call-of-duty",
|
|
||||||
"call of duty",
|
|
||||||
"modern warfare",
|
|
||||||
"black ops",
|
|
||||||
"iw",
|
|
||||||
"battle royale",
|
|
||||||
"Cold War",
|
|
||||||
"cw",
|
|
||||||
"3arc",
|
|
||||||
"vanguard",
|
|
||||||
"Treyarch",
|
|
||||||
"Infinity Ward",
|
|
||||||
"Sledgehammer",
|
|
||||||
"Raven",
|
|
||||||
"Modern Warfare 2",
|
|
||||||
"Warzone 2",
|
|
||||||
"Blue Moon",
|
|
||||||
"Beenox"
|
|
||||||
],
|
|
||||||
"bugs": {
|
|
||||||
"url": "https://github.com/Lierrmm/Node-CallOfDuty/issues"
|
|
||||||
},
|
|
||||||
"homepage": "https://codapi.dev",
|
|
||||||
"funding": {
|
|
||||||
"type": "github",
|
|
||||||
"url": "https://github.com/sponsors/Lierrmm"
|
|
||||||
},
|
|
||||||
"author": "Liam Gaskell",
|
|
||||||
"license": "MIT",
|
|
||||||
"devDependencies": {
|
|
||||||
"@types/node": "^18.11.4",
|
|
||||||
"rimraf": "^3.0.2",
|
|
||||||
"typescript": "^4.8.4"
|
|
||||||
},
|
|
||||||
"dependencies": {
|
|
||||||
"tslib": "^2.4.0",
|
|
||||||
"undici": "^5.12.0"
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,591 +0,0 @@
|
|||||||
import { IncomingHttpHeaders } from "http";
|
|
||||||
import { request } from "undici";
|
|
||||||
import weaponMappings from './wz-data/weapon-ids.json';
|
|
||||||
import wzMappings from './wz-data/game-modes.json';
|
|
||||||
|
|
||||||
const userAgent: string = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/74.0.3729.169 Safari/537.36";
|
|
||||||
let baseCookie: string = "new_SiteId=cod;ACT_SSO_LOCALE=en_US;country=US;";
|
|
||||||
let baseSsoToken: string = '';
|
|
||||||
let debugMode = false;
|
|
||||||
|
|
||||||
interface CustomHeaders extends IncomingHttpHeaders {
|
|
||||||
"X-XSRF-TOKEN"?: string | undefined;
|
|
||||||
"X-CSRF-TOKEN"?: string | undefined;
|
|
||||||
"Atvi-Auth"?: string | undefined;
|
|
||||||
"ACT_SSO_COOKIE"?: string | undefined;
|
|
||||||
"atkn"?: string | undefined;
|
|
||||||
'cookie'?: string | undefined;
|
|
||||||
'content-type'?: string | undefined;
|
|
||||||
};
|
|
||||||
|
|
||||||
let baseHeaders: CustomHeaders = {
|
|
||||||
'content-type': 'application/json',
|
|
||||||
'cookie': baseCookie,
|
|
||||||
'user-agent': userAgent
|
|
||||||
};
|
|
||||||
|
|
||||||
let basePostHeaders: CustomHeaders = {
|
|
||||||
'content-type': 'text/plain',
|
|
||||||
'cookie': baseCookie,
|
|
||||||
'user-agent': userAgent
|
|
||||||
};
|
|
||||||
|
|
||||||
let baseUrl: string = "https://my.callofduty.com";
|
|
||||||
let apiPath: string = "/api/papi-client";
|
|
||||||
let loggedIn: boolean = false;
|
|
||||||
|
|
||||||
enum platforms {
|
|
||||||
All = 'all',
|
|
||||||
Activision = 'acti',
|
|
||||||
Battlenet = 'battle',
|
|
||||||
PSN = 'psn',
|
|
||||||
Steam = 'steam',
|
|
||||||
Uno = 'uno',
|
|
||||||
XBOX = 'xbl',
|
|
||||||
NULL = '_'
|
|
||||||
};
|
|
||||||
|
|
||||||
enum games {
|
|
||||||
ModernWarfare = 'mw',
|
|
||||||
ModernWarfare2 = 'mw2',
|
|
||||||
Vanguard = 'vg',
|
|
||||||
ColdWar = 'cw',
|
|
||||||
NULL = '_'
|
|
||||||
};
|
|
||||||
|
|
||||||
enum modes {
|
|
||||||
Multiplayer = 'mp',
|
|
||||||
Warzone = 'wz',
|
|
||||||
Warzone2 = 'wz2',
|
|
||||||
NULL = '_'
|
|
||||||
};
|
|
||||||
|
|
||||||
enum friendActions {
|
|
||||||
Invite = "invite",
|
|
||||||
Uninvite = "uninvite",
|
|
||||||
Remove = "remove",
|
|
||||||
Block = "block",
|
|
||||||
Unblock = "unblock"
|
|
||||||
};
|
|
||||||
|
|
||||||
enum generics {
|
|
||||||
STEAM_UNSUPPORTED = "Steam platform not supported by this game. Try `battle` instead.",
|
|
||||||
UNO_NO_NUMERICAL_ID = `You must use a numerical ID when using the platform 'uno'.\nIf using an Activision ID, please use the platform 'acti'.`
|
|
||||||
};
|
|
||||||
|
|
||||||
const enableDebugMode = () => debugMode = true;
|
|
||||||
|
|
||||||
const disableDebugMode = () => debugMode = false;
|
|
||||||
|
|
||||||
const sendRequest = async (url: string) => {
|
|
||||||
try {
|
|
||||||
if (!loggedIn) throw new Error("Not Logged In.");
|
|
||||||
let requestUrl = `${baseUrl}${apiPath}${url}`;
|
|
||||||
|
|
||||||
if (debugMode) console.log(`[DEBUG]`, `Request Uri: ${requestUrl}`);
|
|
||||||
if (debugMode) console.time("Round Trip");
|
|
||||||
|
|
||||||
const { body, statusCode } = await request(requestUrl, {
|
|
||||||
headers: baseHeaders
|
|
||||||
});
|
|
||||||
|
|
||||||
if (debugMode) console.timeEnd("Round Trip");
|
|
||||||
|
|
||||||
if (statusCode >= 500)
|
|
||||||
throw new Error(`Received status code: '${statusCode}'. Route may be down or not exist.`);
|
|
||||||
|
|
||||||
let response = await body.json();
|
|
||||||
|
|
||||||
if (debugMode)
|
|
||||||
console.log(`[DEBUG]`, `Body Size: ${JSON.stringify(response).length} bytes.`);
|
|
||||||
|
|
||||||
return response;
|
|
||||||
}
|
|
||||||
catch (exception: unknown) {
|
|
||||||
throw exception;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const sendPostRequest = async (url: string, data: string) => {
|
|
||||||
try {
|
|
||||||
if (!loggedIn) throw new Error("Not Logged In.");
|
|
||||||
let requestUrl = `${baseUrl}${apiPath}${url}`;
|
|
||||||
const { body, statusCode } = await request(requestUrl, {
|
|
||||||
method: 'POST',
|
|
||||||
headers: basePostHeaders,
|
|
||||||
body: data
|
|
||||||
});
|
|
||||||
|
|
||||||
if (statusCode >= 500)
|
|
||||||
throw new Error(`Received status code: '${statusCode}'. Route may be down or not exist.`);
|
|
||||||
|
|
||||||
let response = await body.json();
|
|
||||||
|
|
||||||
return response;
|
|
||||||
}
|
|
||||||
catch (exception: unknown) {
|
|
||||||
throw exception;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const cleanClientName = (gamertag: string): string => {
|
|
||||||
return encodeURIComponent(gamertag);
|
|
||||||
}
|
|
||||||
|
|
||||||
const login = (ssoToken: string): boolean => {
|
|
||||||
if (!ssoToken || ssoToken.trim().length <= 0) return false;
|
|
||||||
let fakeXSRF = "68e8b62e-1d9d-4ce1-b93f-cbe5ff31a041";
|
|
||||||
baseHeaders["X-XSRF-TOKEN"] = fakeXSRF;
|
|
||||||
baseHeaders["X-CSRF-TOKEN"] = fakeXSRF;
|
|
||||||
baseHeaders["Atvi-Auth"] = ssoToken;
|
|
||||||
baseHeaders["ACT_SSO_COOKIE"] = ssoToken;
|
|
||||||
baseHeaders["atkn"] = ssoToken;
|
|
||||||
baseHeaders["cookie"] = `${baseCookie}ACT_SSO_COOKIE=${ssoToken};XSRF-TOKEN=${fakeXSRF};API_CSRF_TOKEN=${fakeXSRF};ACT_SSO_EVENT="LOGIN_SUCCESS:1644346543228";ACT_SSO_COOKIE_EXPIRY=1645556143194;comid=cod;ssoDevId=63025d09c69f47dfa2b8d5520b5b73e4;tfa_enrollment_seen=true;gtm.custom.bot.flag=human;`;
|
|
||||||
baseSsoToken = ssoToken;
|
|
||||||
basePostHeaders["X-XSRF-TOKEN"] = fakeXSRF;
|
|
||||||
basePostHeaders["X-CSRF-TOKEN"] = fakeXSRF;
|
|
||||||
basePostHeaders["Atvi-Auth"] = ssoToken;
|
|
||||||
basePostHeaders["ACT_SSO_COOKIE"] = ssoToken;
|
|
||||||
basePostHeaders["atkn"] = ssoToken;
|
|
||||||
basePostHeaders["cookie"] = `${baseCookie}ACT_SSO_COOKIE=${ssoToken};XSRF-TOKEN=${fakeXSRF};API_CSRF_TOKEN=${fakeXSRF};ACT_SSO_EVENT="LOGIN_SUCCESS:1644346543228";ACT_SSO_COOKIE_EXPIRY=1645556143194;comid=cod;ssoDevId=63025d09c69f47dfa2b8d5520b5b73e4;tfa_enrollment_seen=true;gtm.custom.bot.flag=human;`;
|
|
||||||
loggedIn = true;
|
|
||||||
return loggedIn;
|
|
||||||
};
|
|
||||||
|
|
||||||
const handleLookupType = (platform: platforms) => {
|
|
||||||
return platform === platforms.Uno ? 'id' : 'gamer';
|
|
||||||
};
|
|
||||||
|
|
||||||
const checkForValidPlatform = (platform: platforms, gamertag?: string) => {
|
|
||||||
if (!Object.values(platforms).includes(platform as unknown as platforms))
|
|
||||||
throw new Error(`Platform '${platform}' is not valid.\nTry one of the following:\n${JSON.stringify(Object.values(platforms), null, 2)}`);
|
|
||||||
|
|
||||||
if (gamertag && isNaN(Number(gamertag)) && platform === platforms.Uno)
|
|
||||||
throw new Error(generics.UNO_NO_NUMERICAL_ID);
|
|
||||||
};
|
|
||||||
|
|
||||||
const mapGamertagToPlatform = (gamertag: string, platform: platforms, steamSupport: boolean = false) => {
|
|
||||||
checkForValidPlatform(platform, gamertag);
|
|
||||||
|
|
||||||
const lookupType = handleLookupType(platform);
|
|
||||||
|
|
||||||
if (!steamSupport && platform === platforms.Steam) throw new Error(generics.STEAM_UNSUPPORTED);
|
|
||||||
|
|
||||||
if (platform == platforms.Battlenet || platform == platforms.Activision || platform == platforms.Uno)
|
|
||||||
if (gamertag && gamertag.length > 0) gamertag = cleanClientName(gamertag);
|
|
||||||
|
|
||||||
if (platform === platforms.Uno || platform === platforms.Activision)
|
|
||||||
platform = platforms.Uno;
|
|
||||||
|
|
||||||
return { gamertag, _platform: platform as platforms, lookupType };
|
|
||||||
};
|
|
||||||
|
|
||||||
class Endpoints {
|
|
||||||
|
|
||||||
game: games | undefined;
|
|
||||||
gamertag: string| undefined;
|
|
||||||
platform: platforms| undefined;
|
|
||||||
lookupType: string | undefined;
|
|
||||||
mode: string | undefined;
|
|
||||||
|
|
||||||
constructor(game?: games, gamertag?: string, platform?: platforms, mode?: string, lookupType?: string) {
|
|
||||||
this.game = game;
|
|
||||||
this.gamertag = gamertag;
|
|
||||||
this.platform = platform;
|
|
||||||
this.lookupType = lookupType;
|
|
||||||
this.mode = mode;
|
|
||||||
}
|
|
||||||
|
|
||||||
fullData = () => `/stats/cod/v1/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/profile/type/${this.mode}`;
|
|
||||||
combatHistory = () => `/crm/cod/v2/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/matches/${this.mode}/start/0/end/0/details`;
|
|
||||||
combatHistoryWithDate = (startTime: number, endTime: number) => `/crm/cod/v2/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/matches/${this.mode}/start/${startTime}/end/${endTime}/details`;
|
|
||||||
breakdown = () => `/crm/cod/v2/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/matches/${this.mode}/start/0/end/0`;
|
|
||||||
breakdownWithDate = (startTime: number, endTime: number) => `/crm/cod/v2/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/matches/${this.mode}/start/${startTime}/end/${endTime}`;
|
|
||||||
matchInfo = (matchId: string) => `/crm/cod/v2/title/${this.game}/platform/${this.platform}/fullMatch/wz/${matchId}/en`;
|
|
||||||
seasonLoot = () => `/loot/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/status/en`;
|
|
||||||
mapList = () => `/ce/v1/title/${this.game}/platform/${this.platform}/gameType/${this.mode}/communityMapData/availability`;
|
|
||||||
purchasableItems = (gameId: string) => `/inventory/v1/title/${gameId}/platform/psn/purchasable/public/en`;
|
|
||||||
bundleInformation = (gameId: string, bundleId: string) => `/inventory/v1/title/${gameId}/bundle/${bundleId}/en`;
|
|
||||||
battlePassLoot = (season: number) => `/loot/title/${this.game}/platform/${this.platform}/list/loot_season_${season}/en`;
|
|
||||||
friendFeed = () => `/userfeed/v1/friendFeed/platform/${this.platform}/${this.lookupType}/${this.gamertag}/friendFeedEvents/en`;
|
|
||||||
eventFeed = () => `/userfeed/v1/friendFeed/rendered/en/${baseSsoToken}`;
|
|
||||||
loggedInIdentities = () => `/crm/cod/v2/identities/${baseSsoToken}`;
|
|
||||||
codPoints = () => `/inventory/v1/title/mw/platform/${this.platform}/${this.lookupType}/${this.gamertag}/currency`;
|
|
||||||
connectedAccounts = () => `/crm/cod/v2/accounts/platform/${this.platform}/${this.lookupType}/${this.gamertag}`;
|
|
||||||
settings = () => `/preferences/v1/platform/${this.platform}/${this.lookupType}/${this.gamertag}/list`;
|
|
||||||
friendAction = (action: friendActions) => `/codfriends/v1/${action}/${this.platform}/${this.lookupType}/${this.gamertag}`;
|
|
||||||
search = () => `/crm/cod/v2/platform/${this.platform}/username/${this.gamertag}/search`;
|
|
||||||
}
|
|
||||||
|
|
||||||
class WZ {
|
|
||||||
fullData = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType);
|
|
||||||
return await sendRequest(endpoint.fullData());
|
|
||||||
};
|
|
||||||
|
|
||||||
combatHistory = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType);
|
|
||||||
return await sendRequest(endpoint.combatHistory());
|
|
||||||
};
|
|
||||||
|
|
||||||
combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType);
|
|
||||||
return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime));
|
|
||||||
};
|
|
||||||
|
|
||||||
breakdown = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType);
|
|
||||||
return await sendRequest(endpoint.breakdown());
|
|
||||||
};
|
|
||||||
|
|
||||||
breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType);
|
|
||||||
return await sendRequest(endpoint.breakdownWithDate(startTime, endTime));
|
|
||||||
};
|
|
||||||
|
|
||||||
matchInfo = async (matchId: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType);
|
|
||||||
return await sendRequest(endpoint.matchInfo(matchId));
|
|
||||||
};
|
|
||||||
|
|
||||||
cleanGameMode = async (mode: string): Promise<string> => {
|
|
||||||
//@ts-ignore
|
|
||||||
const foundMode: string = wzMappings["modes"][mode];
|
|
||||||
if (!foundMode)
|
|
||||||
return mode;
|
|
||||||
return foundMode;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class MW {
|
|
||||||
fullData = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.fullData());
|
|
||||||
};
|
|
||||||
|
|
||||||
combatHistory = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.combatHistory());
|
|
||||||
};
|
|
||||||
|
|
||||||
combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime));
|
|
||||||
};
|
|
||||||
|
|
||||||
breakdown = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.breakdown());
|
|
||||||
};
|
|
||||||
|
|
||||||
breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.breakdownWithDate(startTime, endTime));
|
|
||||||
};
|
|
||||||
|
|
||||||
matchInfo = async (matchId: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.matchInfo(matchId));
|
|
||||||
};
|
|
||||||
|
|
||||||
seasonloot = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.seasonLoot());
|
|
||||||
};
|
|
||||||
|
|
||||||
mapList = async (platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.mapList());
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
class MW2 {
|
|
||||||
fullData = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.fullData());
|
|
||||||
};
|
|
||||||
|
|
||||||
combatHistory = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.combatHistory());
|
|
||||||
};
|
|
||||||
|
|
||||||
combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime));
|
|
||||||
};
|
|
||||||
|
|
||||||
breakdown = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.breakdown());
|
|
||||||
};
|
|
||||||
|
|
||||||
breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.breakdownWithDate(startTime, endTime));
|
|
||||||
};
|
|
||||||
|
|
||||||
seasonloot = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.seasonLoot());
|
|
||||||
};
|
|
||||||
|
|
||||||
mapList = async (platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform, true);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.mapList());
|
|
||||||
};
|
|
||||||
|
|
||||||
matchInfo = async (matchId: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform, true);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.matchInfo(matchId));
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
class WZ2 {
|
|
||||||
fullData = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType);
|
|
||||||
return await sendRequest(endpoint.fullData());
|
|
||||||
};
|
|
||||||
|
|
||||||
combatHistory = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType);
|
|
||||||
return await sendRequest(endpoint.combatHistory());
|
|
||||||
};
|
|
||||||
|
|
||||||
combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType);
|
|
||||||
return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime));
|
|
||||||
};
|
|
||||||
|
|
||||||
breakdown = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType);
|
|
||||||
return await sendRequest(endpoint.breakdown());
|
|
||||||
};
|
|
||||||
|
|
||||||
breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType);
|
|
||||||
return await sendRequest(endpoint.breakdownWithDate(startTime, endTime));
|
|
||||||
};
|
|
||||||
|
|
||||||
matchInfo = async (matchId: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
|
||||||
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType);
|
|
||||||
return await sendRequest(endpoint.matchInfo(matchId));
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
class CW {
|
|
||||||
fullData = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.fullData());
|
|
||||||
};
|
|
||||||
|
|
||||||
combatHistory = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.combatHistory());
|
|
||||||
};
|
|
||||||
|
|
||||||
combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime));
|
|
||||||
};
|
|
||||||
|
|
||||||
breakdown = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.breakdown());
|
|
||||||
};
|
|
||||||
|
|
||||||
breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.breakdownWithDate(startTime, endTime));
|
|
||||||
};
|
|
||||||
|
|
||||||
seasonloot = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.seasonLoot());
|
|
||||||
};
|
|
||||||
|
|
||||||
mapList = async (platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
|
||||||
const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.mapList());
|
|
||||||
};
|
|
||||||
|
|
||||||
matchInfo = async (matchId: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
|
||||||
const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.matchInfo(matchId));
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
class VG {
|
|
||||||
fullData = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.fullData());
|
|
||||||
};
|
|
||||||
|
|
||||||
combatHistory = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.combatHistory());
|
|
||||||
};
|
|
||||||
|
|
||||||
combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime));
|
|
||||||
};
|
|
||||||
|
|
||||||
breakdown = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.breakdown());
|
|
||||||
};
|
|
||||||
|
|
||||||
breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.breakdownWithDate(startTime, endTime));
|
|
||||||
};
|
|
||||||
|
|
||||||
seasonloot = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.seasonLoot());
|
|
||||||
};
|
|
||||||
|
|
||||||
mapList = async (platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
|
||||||
const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.mapList());
|
|
||||||
};
|
|
||||||
|
|
||||||
matchInfo = async (matchId: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
|
||||||
const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType);
|
|
||||||
return await sendRequest(endpoint.matchInfo(matchId));
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
class SHOP {
|
|
||||||
purchasableItems = async (gameId: string) => {
|
|
||||||
const endpoint = new Endpoints(games.NULL, "", platforms.NULL, modes.NULL, "");
|
|
||||||
return await sendRequest(endpoint.purchasableItems(gameId));
|
|
||||||
};
|
|
||||||
|
|
||||||
bundleInformation = async(title: string, bundleId: string) => {
|
|
||||||
const endpoint = new Endpoints(games.NULL, "", platforms.NULL, modes.NULL, "");
|
|
||||||
return await sendRequest(endpoint.bundleInformation(title, bundleId));
|
|
||||||
};
|
|
||||||
|
|
||||||
battlePassLoot = async (title: games, season: number, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
|
||||||
const endpoint = new Endpoints(title, gamertag, platform, modes.NULL, lookupType);
|
|
||||||
return await sendRequest(endpoint.battlePassLoot(season));
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
class USER {
|
|
||||||
friendFeed = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType);
|
|
||||||
return await sendRequest(endpoint.friendFeed());
|
|
||||||
};
|
|
||||||
|
|
||||||
eventFeed = async() => {
|
|
||||||
const endpoint = new Endpoints(games.NULL, "", platforms.NULL, modes.NULL, "");
|
|
||||||
return await sendRequest(endpoint.eventFeed());
|
|
||||||
};
|
|
||||||
|
|
||||||
loggedInIdentities = async () => {
|
|
||||||
const endpoint = new Endpoints(games.NULL, "", platforms.NULL, modes.NULL, "");
|
|
||||||
return await sendRequest(endpoint.loggedInIdentities());
|
|
||||||
};
|
|
||||||
|
|
||||||
codPoints = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType);
|
|
||||||
return await sendRequest(endpoint.codPoints());
|
|
||||||
};
|
|
||||||
|
|
||||||
connectedAccounts = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType);
|
|
||||||
return await sendRequest(endpoint.connectedAccounts());
|
|
||||||
};
|
|
||||||
|
|
||||||
settings = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType);
|
|
||||||
return await sendRequest(endpoint.settings());
|
|
||||||
};
|
|
||||||
|
|
||||||
friendAction = async (gamertag: string, platform: platforms, action: friendActions) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
|
||||||
const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType);
|
|
||||||
return await sendPostRequest(endpoint.friendAction(action), "{}");
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
class ALT {
|
|
||||||
search = async (gamertag: string, platform: platforms) => {
|
|
||||||
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true);
|
|
||||||
const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType);
|
|
||||||
return await sendRequest(endpoint.search());
|
|
||||||
}
|
|
||||||
|
|
||||||
cleanWeapon = async (weapon: string): Promise<string> => {
|
|
||||||
//@ts-ignore
|
|
||||||
const foundWeapon: string = weaponMappings["All Weapons"][weapon];
|
|
||||||
if (!foundWeapon)
|
|
||||||
return weapon;
|
|
||||||
return foundWeapon;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const Warzone = new WZ();
|
|
||||||
const ModernWarfare = new MW();
|
|
||||||
const ModernWarfare2 = new MW2();
|
|
||||||
const Warzone2 = new WZ2();
|
|
||||||
const ColdWar = new CW();
|
|
||||||
const Vanguard = new VG();
|
|
||||||
const Store = new SHOP();
|
|
||||||
const Me = new USER();
|
|
||||||
const Misc = new ALT();
|
|
||||||
|
|
||||||
export { login, platforms, friendActions, Warzone, ModernWarfare, ModernWarfare2, Warzone2, ColdWar, Vanguard, Store, Me, Misc, enableDebugMode, disableDebugMode };
|
|
@ -1,22 +0,0 @@
|
|||||||
{
|
|
||||||
"compilerOptions": {
|
|
||||||
"strict": true,
|
|
||||||
"forceConsistentCasingInFileNames": true,
|
|
||||||
"importHelpers": true,
|
|
||||||
"resolveJsonModule": true,
|
|
||||||
"module": "CommonJS",
|
|
||||||
"target": "es2015",
|
|
||||||
"esModuleInterop": true,
|
|
||||||
"lib": ["esnext"],
|
|
||||||
"outDir": "dist",
|
|
||||||
"sourceMap": true,
|
|
||||||
"declaration": true,
|
|
||||||
"skipLibCheck": true,
|
|
||||||
"typeRoots": [
|
|
||||||
"./@types",
|
|
||||||
"./node_modules/@types"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"include": ["src/**/*"],
|
|
||||||
"exclude": ["node_modules"]
|
|
||||||
}
|
|
@ -1,128 +0,0 @@
|
|||||||
# Contributor Covenant Code of Conduct
|
|
||||||
|
|
||||||
## Our Pledge
|
|
||||||
|
|
||||||
We as members, contributors, and leaders pledge to make participation in our
|
|
||||||
community a harassment-free experience for everyone, regardless of age, body
|
|
||||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
|
||||||
identity and expression, level of experience, education, socio-economic status,
|
|
||||||
nationality, personal appearance, race, religion, or sexual identity
|
|
||||||
and orientation.
|
|
||||||
|
|
||||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
|
||||||
diverse, inclusive, and healthy community.
|
|
||||||
|
|
||||||
## Our Standards
|
|
||||||
|
|
||||||
Examples of behavior that contributes to a positive environment for our
|
|
||||||
community include:
|
|
||||||
|
|
||||||
* Demonstrating empathy and kindness toward other people
|
|
||||||
* Being respectful of differing opinions, viewpoints, and experiences
|
|
||||||
* Giving and gracefully accepting constructive feedback
|
|
||||||
* Accepting responsibility and apologizing to those affected by our mistakes,
|
|
||||||
and learning from the experience
|
|
||||||
* Focusing on what is best not just for us as individuals, but for the
|
|
||||||
overall community
|
|
||||||
|
|
||||||
Examples of unacceptable behavior include:
|
|
||||||
|
|
||||||
* The use of sexualized language or imagery, and sexual attention or
|
|
||||||
advances of any kind
|
|
||||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
|
||||||
* Public or private harassment
|
|
||||||
* Publishing others' private information, such as a physical or email
|
|
||||||
address, without their explicit permission
|
|
||||||
* Other conduct which could reasonably be considered inappropriate in a
|
|
||||||
professional setting
|
|
||||||
|
|
||||||
## Enforcement Responsibilities
|
|
||||||
|
|
||||||
Community leaders are responsible for clarifying and enforcing our standards of
|
|
||||||
acceptable behavior and will take appropriate and fair corrective action in
|
|
||||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
|
||||||
or harmful.
|
|
||||||
|
|
||||||
Community leaders have the right and responsibility to remove, edit, or reject
|
|
||||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
|
||||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
|
||||||
decisions when appropriate.
|
|
||||||
|
|
||||||
## Scope
|
|
||||||
|
|
||||||
This Code of Conduct applies within all community spaces, and also applies when
|
|
||||||
an individual is officially representing the community in public spaces.
|
|
||||||
Examples of representing our community include using an official e-mail address,
|
|
||||||
posting via an official social media account, or acting as an appointed
|
|
||||||
representative at an online or offline event.
|
|
||||||
|
|
||||||
## Enforcement
|
|
||||||
|
|
||||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
|
||||||
reported to the community leaders responsible for enforcement at
|
|
||||||
me@todolodo.xyz.
|
|
||||||
All complaints will be reviewed and investigated promptly and fairly.
|
|
||||||
|
|
||||||
All community leaders are obligated to respect the privacy and security of the
|
|
||||||
reporter of any incident.
|
|
||||||
|
|
||||||
## Enforcement Guidelines
|
|
||||||
|
|
||||||
Community leaders will follow these Community Impact Guidelines in determining
|
|
||||||
the consequences for any action they deem in violation of this Code of Conduct:
|
|
||||||
|
|
||||||
### 1. Correction
|
|
||||||
|
|
||||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
|
||||||
unprofessional or unwelcome in the community.
|
|
||||||
|
|
||||||
**Consequence**: A private, written warning from community leaders, providing
|
|
||||||
clarity around the nature of the violation and an explanation of why the
|
|
||||||
behavior was inappropriate. A public apology may be requested.
|
|
||||||
|
|
||||||
### 2. Warning
|
|
||||||
|
|
||||||
**Community Impact**: A violation through a single incident or series
|
|
||||||
of actions.
|
|
||||||
|
|
||||||
**Consequence**: A warning with consequences for continued behavior. No
|
|
||||||
interaction with the people involved, including unsolicited interaction with
|
|
||||||
those enforcing the Code of Conduct, for a specified period of time. This
|
|
||||||
includes avoiding interactions in community spaces as well as external channels
|
|
||||||
like social media. Violating these terms may lead to a temporary or
|
|
||||||
permanent ban.
|
|
||||||
|
|
||||||
### 3. Temporary Ban
|
|
||||||
|
|
||||||
**Community Impact**: A serious violation of community standards, including
|
|
||||||
sustained inappropriate behavior.
|
|
||||||
|
|
||||||
**Consequence**: A temporary ban from any sort of interaction or public
|
|
||||||
communication with the community for a specified period of time. No public or
|
|
||||||
private interaction with the people involved, including unsolicited interaction
|
|
||||||
with those enforcing the Code of Conduct, is allowed during this period.
|
|
||||||
Violating these terms may lead to a permanent ban.
|
|
||||||
|
|
||||||
### 4. Permanent Ban
|
|
||||||
|
|
||||||
**Community Impact**: Demonstrating a pattern of violation of community
|
|
||||||
standards, including sustained inappropriate behavior, harassment of an
|
|
||||||
individual, or aggression toward or disparagement of classes of individuals.
|
|
||||||
|
|
||||||
**Consequence**: A permanent ban from any sort of public interaction within
|
|
||||||
the community.
|
|
||||||
|
|
||||||
## Attribution
|
|
||||||
|
|
||||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
|
||||||
version 2.0, available at
|
|
||||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
|
||||||
|
|
||||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
|
||||||
enforcement ladder](https://github.com/mozilla/diversity).
|
|
||||||
|
|
||||||
[homepage]: https://www.contributor-covenant.org
|
|
||||||
|
|
||||||
For answers to common questions about this code of conduct, see the FAQ at
|
|
||||||
https://www.contributor-covenant.org/faq. Translations are available at
|
|
||||||
https://www.contributor-covenant.org/translations.
|
|
@ -1,65 +0,0 @@
|
|||||||
Contributing to Transcriptase
|
|
||||||
=============================
|
|
||||||
We love your input! We want to make contributing to this project as easy and transparent as possible, whether it's:
|
|
||||||
|
|
||||||
- Reporting a bug
|
|
||||||
- Discussing the current state of the code
|
|
||||||
- Submitting a fix
|
|
||||||
- Proposing new features
|
|
||||||
- Becoming a maintainer
|
|
||||||
|
|
||||||
We Develop with Github
|
|
||||||
----------------------
|
|
||||||
We use github to host code, to track issues and feature requests, as well as accept pull requests.
|
|
||||||
|
|
||||||
We Use `Github Flow <https://guides.github.com/introduction/flow/index.html>`_, So All Code Changes Happen Through Pull Requests
|
|
||||||
--------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
Pull requests are the best way to propose changes to the codebase (we use `Github Flow <https://guides.github.com/introduction/flow/index.html>`_). We actively welcome your pull requests:
|
|
||||||
|
|
||||||
1. Fork the repo and create your branch from `main`.
|
|
||||||
2. If you've added code that should be tested, add tests.
|
|
||||||
3. If you've changed APIs, update the documentation.
|
|
||||||
4. Ensure the test suite passes.
|
|
||||||
5. Make sure your code lints.
|
|
||||||
6. Issue that pull request!
|
|
||||||
|
|
||||||
Any contributions you make will be under the GNU General Public License (`GPL <https://www.gnu.org/licenses/gpl-3.0.en.html>`_)
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
In short, when you submit code changes, your submissions are understood to be under the same GPL-3.0 license that covers the project. Feel free to contact the maintainers if that's a concern.
|
|
||||||
|
|
||||||
Report bugs using Github's `issues <https://github.com/TodoLodo/cod-python-api/issues>`_
|
|
||||||
--------------------------------------------------------------------------------------------
|
|
||||||
We use GitHub issues to track public bugs. Report a bug by `opening a new issue <https://github.com/TodoLodo/cod-python-api/issues/new>`_
|
|
||||||
|
|
||||||
Write bug reports with detail, background, and sample code
|
|
||||||
----------------------------------------------------------
|
|
||||||
**Great Bug Reports** tend to have:
|
|
||||||
|
|
||||||
- A quick summary and/or background
|
|
||||||
- Steps to reproduce
|
|
||||||
- Be specific!
|
|
||||||
- Give sample code if you can.
|
|
||||||
- What you expected would happen
|
|
||||||
- What actually happens
|
|
||||||
- Notes (possibly including why you think this might be happening, or stuff you tried that didn't work)
|
|
||||||
|
|
||||||
People *love* thorough bug reports. I'm not even kidding.
|
|
||||||
|
|
||||||
Use a Consistent Coding Style
|
|
||||||
-----------------------------
|
|
||||||
|
|
||||||
* 4 spaces or tabs for indentation
|
|
||||||
* Use reasonable and understandable variable names
|
|
||||||
* Use proper error handling
|
|
||||||
* Add comments where necessary
|
|
||||||
* You can try running `pylint example.py` for style unification
|
|
||||||
|
|
||||||
License
|
|
||||||
-------
|
|
||||||
By contributing, you agree that your contributions will be licensed under its GPL-3.0 license.
|
|
||||||
|
|
||||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
References
|
|
||||||
----------
|
|
||||||
This document was adapted from a gist by `briandk <https://github.com/briandk>`_
|
|
@ -1,674 +0,0 @@
|
|||||||
GNU GENERAL PUBLIC LICENSE
|
|
||||||
Version 3, 29 June 2007
|
|
||||||
|
|
||||||
Copyright (__C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
|
|
||||||
of this license document, but changing it is not allowed.
|
|
||||||
|
|
||||||
Preamble
|
|
||||||
|
|
||||||
The GNU General Public License is a free, copyleft license for
|
|
||||||
software and other kinds of works.
|
|
||||||
|
|
||||||
The licenses for most software and other practical works are designed
|
|
||||||
to take away your freedom to share and change the works. By contrast,
|
|
||||||
the GNU General Public License is intended to guarantee your freedom to
|
|
||||||
share and change all versions of a program--to make sure it remains free
|
|
||||||
software for all its users. We, the Free Software Foundation, use the
|
|
||||||
GNU General Public License for most of our software; it applies also to
|
|
||||||
any other work released this way by its authors. You can apply it to
|
|
||||||
your programs, too.
|
|
||||||
|
|
||||||
When we speak of free software, we are referring to freedom, not
|
|
||||||
price. Our General Public Licenses are designed to make sure that you
|
|
||||||
have the freedom to distribute copies of free software (and charge for
|
|
||||||
them if you wish), that you receive source code or can get it if you
|
|
||||||
want it, that you can change the software or use pieces of it in new
|
|
||||||
free programs, and that you know you can do these things.
|
|
||||||
|
|
||||||
To protect your rights, we need to prevent others from denying you
|
|
||||||
these rights or asking you to surrender the rights. Therefore, you have
|
|
||||||
certain responsibilities if you distribute copies of the software, or if
|
|
||||||
you modify it: responsibilities to respect the freedom of others.
|
|
||||||
|
|
||||||
For example, if you distribute copies of such a program, whether
|
|
||||||
gratis or for a fee, you must pass on to the recipients the same
|
|
||||||
freedoms that you received. You must make sure that they, too, receive
|
|
||||||
or can get the source code. And you must show them these terms so they
|
|
||||||
know their rights.
|
|
||||||
|
|
||||||
Developers that use the GNU GPL protect your rights with two steps:
|
|
||||||
(1) assert copyright on the software, and (2) offer you this License
|
|
||||||
giving you legal permission to copy, distribute and/or modify it.
|
|
||||||
|
|
||||||
For the developers' and authors' protection, the GPL clearly explains
|
|
||||||
that there is no warranty for this free software. For both users' and
|
|
||||||
authors' sake, the GPL requires that modified versions be marked as
|
|
||||||
changed, so that their problems will not be attributed erroneously to
|
|
||||||
authors of previous versions.
|
|
||||||
|
|
||||||
Some devices are designed to deny users access to install or run
|
|
||||||
modified versions of the software inside them, although the manufacturer
|
|
||||||
can do so. This is fundamentally incompatible with the aim of
|
|
||||||
protecting users' freedom to change the software. The systematic
|
|
||||||
pattern of such abuse occurs in the area of products for individuals to
|
|
||||||
use, which is precisely where it is most unacceptable. Therefore, we
|
|
||||||
have designed this version of the GPL to prohibit the practice for those
|
|
||||||
products. If such problems arise substantially in other domains, we
|
|
||||||
stand ready to extend this provision to those domains in future versions
|
|
||||||
of the GPL, as needed to protect the freedom of users.
|
|
||||||
|
|
||||||
Finally, every program is threatened constantly by software patents.
|
|
||||||
States should not allow patents to restrict development and use of
|
|
||||||
software on general-purpose computers, but in those that do, we wish to
|
|
||||||
avoid the special danger that patents applied to a free program could
|
|
||||||
make it effectively proprietary. To prevent this, the GPL assures that
|
|
||||||
patents cannot be used to render the program non-free.
|
|
||||||
|
|
||||||
The precise terms and conditions for copying, distribution and
|
|
||||||
modification follow.
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
0. Definitions.
|
|
||||||
|
|
||||||
"This License" refers to version 3 of the GNU General Public License.
|
|
||||||
|
|
||||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
|
||||||
works, such as semiconductor masks.
|
|
||||||
|
|
||||||
"The Program" refers to any copyrightable work licensed under this
|
|
||||||
License. Each licensee is addressed as "you". "Licensees" and
|
|
||||||
"recipients" may be individuals or organizations.
|
|
||||||
|
|
||||||
To "modify" a work means to copy from or adapt all or part of the work
|
|
||||||
in a fashion requiring copyright permission, other than the making of an
|
|
||||||
exact copy. The resulting work is called a "modified version" of the
|
|
||||||
earlier work or a work "based on" the earlier work.
|
|
||||||
|
|
||||||
A "covered work" means either the unmodified Program or a work based
|
|
||||||
on the Program.
|
|
||||||
|
|
||||||
To "propagate" a work means to do anything with it that, without
|
|
||||||
permission, would make you directly or secondarily liable for
|
|
||||||
infringement under applicable copyright law, except executing it on a
|
|
||||||
computer or modifying a private copy. Propagation includes copying,
|
|
||||||
distribution (with or without modification), making available to the
|
|
||||||
public, and in some countries other activities as well.
|
|
||||||
|
|
||||||
To "convey" a work means any kind of propagation that enables other
|
|
||||||
parties to make or receive copies. Mere interaction with a user through
|
|
||||||
a computer network, with no transfer of a copy, is not conveying.
|
|
||||||
|
|
||||||
An interactive user interface displays "Appropriate Legal Notices"
|
|
||||||
to the extent that it includes a convenient and prominently visible
|
|
||||||
feature that (1) displays an appropriate copyright notice, and (2)
|
|
||||||
tells the user that there is no warranty for the work (except to the
|
|
||||||
extent that warranties are provided), that licensees may convey the
|
|
||||||
work under this License, and how to view a copy of this License. If
|
|
||||||
the interface presents a list of user commands or options, such as a
|
|
||||||
menu, a prominent item in the list meets this criterion.
|
|
||||||
|
|
||||||
1. Source Code.
|
|
||||||
|
|
||||||
The "source code" for a work means the preferred form of the work
|
|
||||||
for making modifications to it. "Object code" means any non-source
|
|
||||||
form of a work.
|
|
||||||
|
|
||||||
A "Standard Interface" means an interface that either is an official
|
|
||||||
standard defined by a recognized standards body, or, in the case of
|
|
||||||
interfaces specified for a particular programming language, one that
|
|
||||||
is widely used among developers working in that language.
|
|
||||||
|
|
||||||
The "System Libraries" of an executable work include anything, other
|
|
||||||
than the work as a whole, that (a) is included in the normal form of
|
|
||||||
packaging a Major Component, but which is not part of that Major
|
|
||||||
Component, and (b) serves only to enable use of the work with that
|
|
||||||
Major Component, or to implement a Standard Interface for which an
|
|
||||||
implementation is available to the public in source code form. A
|
|
||||||
"Major Component", in this context, means a major essential component
|
|
||||||
(kernel, window system, and so on) of the specific operating system
|
|
||||||
(if any) on which the executable work runs, or a compiler used to
|
|
||||||
produce the work, or an object code interpreter used to run it.
|
|
||||||
|
|
||||||
The "Corresponding Source" for a work in object code form means all
|
|
||||||
the source code needed to generate, install, and (for an executable
|
|
||||||
work) run the object code and to modify the work, including scripts to
|
|
||||||
control those activities. However, it does not include the work's
|
|
||||||
System Libraries, or general-purpose tools or generally available free
|
|
||||||
programs which are used unmodified in performing those activities but
|
|
||||||
which are not part of the work. For example, Corresponding Source
|
|
||||||
includes interface definition files associated with source files for
|
|
||||||
the work, and the source code for shared libraries and dynamically
|
|
||||||
linked subprograms that the work is specifically designed to require,
|
|
||||||
such as by intimate data communication or control flow between those
|
|
||||||
subprograms and other parts of the work.
|
|
||||||
|
|
||||||
The Corresponding Source need not include anything that users
|
|
||||||
can regenerate automatically from other parts of the Corresponding
|
|
||||||
Source.
|
|
||||||
|
|
||||||
The Corresponding Source for a work in source code form is that
|
|
||||||
same work.
|
|
||||||
|
|
||||||
2. Basic Permissions.
|
|
||||||
|
|
||||||
All rights granted under this License are granted for the term of
|
|
||||||
copyright on the Program, and are irrevocable provided the stated
|
|
||||||
conditions are met. This License explicitly affirms your unlimited
|
|
||||||
permission to run the unmodified Program. The output from running a
|
|
||||||
covered work is covered by this License only if the output, given its
|
|
||||||
content, constitutes a covered work. This License acknowledges your
|
|
||||||
rights of fair use or other equivalent, as provided by copyright law.
|
|
||||||
|
|
||||||
You may make, run and propagate covered works that you do not
|
|
||||||
convey, without conditions so long as your license otherwise remains
|
|
||||||
in force. You may convey covered works to others for the sole purpose
|
|
||||||
of having them make modifications exclusively for you, or provide you
|
|
||||||
with facilities for running those works, provided that you comply with
|
|
||||||
the terms of this License in conveying all material for which you do
|
|
||||||
not control copyright. Those thus making or running the covered works
|
|
||||||
for you must do so exclusively on your behalf, under your direction
|
|
||||||
and control, on terms that prohibit them from making any copies of
|
|
||||||
your copyrighted material outside their relationship with you.
|
|
||||||
|
|
||||||
Conveying under any other circumstances is permitted solely under
|
|
||||||
the conditions stated below. Sublicensing is not allowed; section 10
|
|
||||||
makes it unnecessary.
|
|
||||||
|
|
||||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
|
||||||
|
|
||||||
No covered work shall be deemed part of an effective technological
|
|
||||||
measure under any applicable law fulfilling obligations under article
|
|
||||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
|
||||||
similar laws prohibiting or restricting circumvention of such
|
|
||||||
measures.
|
|
||||||
|
|
||||||
When you convey a covered work, you waive any legal power to forbid
|
|
||||||
circumvention of technological measures to the extent such circumvention
|
|
||||||
is effected by exercising rights under this License with respect to
|
|
||||||
the covered work, and you disclaim any intention to limit operation or
|
|
||||||
modification of the work as a means of enforcing, against the work's
|
|
||||||
users, your or third parties' legal rights to forbid circumvention of
|
|
||||||
technological measures.
|
|
||||||
|
|
||||||
4. Conveying Verbatim Copies.
|
|
||||||
|
|
||||||
You may convey verbatim copies of the Program's source code as you
|
|
||||||
receive it, in any medium, provided that you conspicuously and
|
|
||||||
appropriately publish on each copy an appropriate copyright notice;
|
|
||||||
keep intact all notices stating that this License and any
|
|
||||||
non-permissive terms added in accord with section 7 apply to the code;
|
|
||||||
keep intact all notices of the absence of any warranty; and give all
|
|
||||||
recipients a copy of this License along with the Program.
|
|
||||||
|
|
||||||
You may charge any price or no price for each copy that you convey,
|
|
||||||
and you may offer support or warranty protection for a fee.
|
|
||||||
|
|
||||||
5. Conveying Modified Source Versions.
|
|
||||||
|
|
||||||
You may convey a work based on the Program, or the modifications to
|
|
||||||
produce it from the Program, in the form of source code under the
|
|
||||||
terms of section 4, provided that you also meet all of these conditions:
|
|
||||||
|
|
||||||
a) The work must carry prominent notices stating that you modified
|
|
||||||
it, and giving a relevant date.
|
|
||||||
|
|
||||||
b) The work must carry prominent notices stating that it is
|
|
||||||
released under this License and any conditions added under section
|
|
||||||
7. This requirement modifies the requirement in section 4 to
|
|
||||||
"keep intact all notices".
|
|
||||||
|
|
||||||
c) You must license the entire work, as a whole, under this
|
|
||||||
License to anyone who comes into possession of a copy. This
|
|
||||||
License will therefore apply, along with any applicable section 7
|
|
||||||
additional terms, to the whole of the work, and all its parts,
|
|
||||||
regardless of how they are packaged. This License gives no
|
|
||||||
permission to license the work in any other way, but it does not
|
|
||||||
invalidate such permission if you have separately received it.
|
|
||||||
|
|
||||||
d) If the work has interactive user interfaces, each must display
|
|
||||||
Appropriate Legal Notices; however, if the Program has interactive
|
|
||||||
interfaces that do not display Appropriate Legal Notices, your
|
|
||||||
work need not make them do so.
|
|
||||||
|
|
||||||
A compilation of a covered work with other separate and independent
|
|
||||||
works, which are not by their nature extensions of the covered work,
|
|
||||||
and which are not combined with it such as to form a larger program,
|
|
||||||
in or on a volume of a storage or distribution medium, is called an
|
|
||||||
"aggregate" if the compilation and its resulting copyright are not
|
|
||||||
used to limit the access or legal rights of the compilation's users
|
|
||||||
beyond what the individual works permit. Inclusion of a covered work
|
|
||||||
in an aggregate does not cause this License to apply to the other
|
|
||||||
parts of the aggregate.
|
|
||||||
|
|
||||||
6. Conveying Non-Source Forms.
|
|
||||||
|
|
||||||
You may convey a covered work in object code form under the terms
|
|
||||||
of sections 4 and 5, provided that you also convey the
|
|
||||||
machine-readable Corresponding Source under the terms of this License,
|
|
||||||
in one of these ways:
|
|
||||||
|
|
||||||
a) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by the
|
|
||||||
Corresponding Source fixed on a durable physical medium
|
|
||||||
customarily used for software interchange.
|
|
||||||
|
|
||||||
b) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by a
|
|
||||||
written offer, valid for at least three years and valid for as
|
|
||||||
long as you offer spare parts or customer support for that product
|
|
||||||
model, to give anyone who possesses the object code either (1) a
|
|
||||||
copy of the Corresponding Source for all the software in the
|
|
||||||
product that is covered by this License, on a durable physical
|
|
||||||
medium customarily used for software interchange, for a price no
|
|
||||||
more than your reasonable cost of physically performing this
|
|
||||||
conveying of source, or (2) access to copy the
|
|
||||||
Corresponding Source from a network server at no charge.
|
|
||||||
|
|
||||||
c) Convey individual copies of the object code with a copy of the
|
|
||||||
written offer to provide the Corresponding Source. This
|
|
||||||
alternative is allowed only occasionally and noncommercially, and
|
|
||||||
only if you received the object code with such an offer, in accord
|
|
||||||
with subsection 6b.
|
|
||||||
|
|
||||||
d) Convey the object code by offering access from a designated
|
|
||||||
place (gratis or for a charge), and offer equivalent access to the
|
|
||||||
Corresponding Source in the same way through the same place at no
|
|
||||||
further charge. You need not require recipients to copy the
|
|
||||||
Corresponding Source along with the object code. If the place to
|
|
||||||
copy the object code is a network server, the Corresponding Source
|
|
||||||
may be on a different server (operated by you or a third party)
|
|
||||||
that supports equivalent copying facilities, provided you maintain
|
|
||||||
clear directions next to the object code saying where to find the
|
|
||||||
Corresponding Source. Regardless of what server hosts the
|
|
||||||
Corresponding Source, you remain obligated to ensure that it is
|
|
||||||
available for as long as needed to satisfy these requirements.
|
|
||||||
|
|
||||||
e) Convey the object code using peer-to-peer transmission, provided
|
|
||||||
you inform other peers where the object code and Corresponding
|
|
||||||
Source of the work are being offered to the general public at no
|
|
||||||
charge under subsection 6d.
|
|
||||||
|
|
||||||
A separable portion of the object code, whose source code is excluded
|
|
||||||
from the Corresponding Source as a System Library, need not be
|
|
||||||
included in conveying the object code work.
|
|
||||||
|
|
||||||
A "User Product" is either (1) a "consumer product", which means any
|
|
||||||
tangible personal property which is normally used for personal, family,
|
|
||||||
or household purposes, or (2) anything designed or sold for incorporation
|
|
||||||
into a dwelling. In determining whether a product is a consumer product,
|
|
||||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
|
||||||
product received by a particular user, "normally used" refers to a
|
|
||||||
typical or common use of that class of product, regardless of the status
|
|
||||||
of the particular user or of the way in which the particular user
|
|
||||||
actually uses, or expects or is expected to use, the product. A product
|
|
||||||
is a consumer product regardless of whether the product has substantial
|
|
||||||
commercial, industrial or non-consumer uses, unless such uses represent
|
|
||||||
the only significant mode of use of the product.
|
|
||||||
|
|
||||||
"Installation Information" for a User Product means any methods,
|
|
||||||
procedures, authorization keys, or other information required to install
|
|
||||||
and execute modified versions of a covered work in that User Product from
|
|
||||||
a modified version of its Corresponding Source. The information must
|
|
||||||
suffice to ensure that the continued functioning of the modified object
|
|
||||||
code is in no case prevented or interfered with solely because
|
|
||||||
modification has been made.
|
|
||||||
|
|
||||||
If you convey an object code work under this section in, or with, or
|
|
||||||
specifically for use in, a User Product, and the conveying occurs as
|
|
||||||
part of a transaction in which the right of possession and use of the
|
|
||||||
User Product is transferred to the recipient in perpetuity or for a
|
|
||||||
fixed term (regardless of how the transaction is characterized), the
|
|
||||||
Corresponding Source conveyed under this section must be accompanied
|
|
||||||
by the Installation Information. But this requirement does not apply
|
|
||||||
if neither you nor any third party retains the ability to install
|
|
||||||
modified object code on the User Product (for example, the work has
|
|
||||||
been installed in ROM).
|
|
||||||
|
|
||||||
The requirement to provide Installation Information does not include a
|
|
||||||
requirement to continue to provide support service, warranty, or updates
|
|
||||||
for a work that has been modified or installed by the recipient, or for
|
|
||||||
the User Product in which it has been modified or installed. Access to a
|
|
||||||
network may be denied when the modification itself materially and
|
|
||||||
adversely affects the operation of the network or violates the rules and
|
|
||||||
protocols for communication across the network.
|
|
||||||
|
|
||||||
Corresponding Source conveyed, and Installation Information provided,
|
|
||||||
in accord with this section must be in a format that is publicly
|
|
||||||
documented (and with an implementation available to the public in
|
|
||||||
source code form), and must require no special password or key for
|
|
||||||
unpacking, reading or copying.
|
|
||||||
|
|
||||||
7. Additional Terms.
|
|
||||||
|
|
||||||
"Additional permissions" are terms that supplement the terms of this
|
|
||||||
License by making exceptions from one or more of its conditions.
|
|
||||||
Additional permissions that are applicable to the entire Program shall
|
|
||||||
be treated as though they were included in this License, to the extent
|
|
||||||
that they are valid under applicable law. If additional permissions
|
|
||||||
apply only to part of the Program, that part may be used separately
|
|
||||||
under those permissions, but the entire Program remains governed by
|
|
||||||
this License without regard to the additional permissions.
|
|
||||||
|
|
||||||
When you convey a copy of a covered work, you may at your option
|
|
||||||
remove any additional permissions from that copy, or from any part of
|
|
||||||
it. (Additional permissions may be written to require their own
|
|
||||||
removal in certain cases when you modify the work.) You may place
|
|
||||||
additional permissions on material, added by you to a covered work,
|
|
||||||
for which you have or can give appropriate copyright permission.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, for material you
|
|
||||||
add to a covered work, you may (if authorized by the copyright holders of
|
|
||||||
that material) supplement the terms of this License with terms:
|
|
||||||
|
|
||||||
a) Disclaiming warranty or limiting liability differently from the
|
|
||||||
terms of sections 15 and 16 of this License; or
|
|
||||||
|
|
||||||
b) Requiring preservation of specified reasonable legal notices or
|
|
||||||
author attributions in that material or in the Appropriate Legal
|
|
||||||
Notices displayed by works containing it; or
|
|
||||||
|
|
||||||
c) Prohibiting misrepresentation of the origin of that material, or
|
|
||||||
requiring that modified versions of such material be marked in
|
|
||||||
reasonable ways as different from the original version; or
|
|
||||||
|
|
||||||
d) Limiting the use for publicity purposes of names of licensors or
|
|
||||||
authors of the material; or
|
|
||||||
|
|
||||||
e) Declining to grant rights under trademark law for use of some
|
|
||||||
trade names, trademarks, or service marks; or
|
|
||||||
|
|
||||||
f) Requiring indemnification of licensors and authors of that
|
|
||||||
material by anyone who conveys the material (or modified versions of
|
|
||||||
it) with contractual assumptions of liability to the recipient, for
|
|
||||||
any liability that these contractual assumptions directly impose on
|
|
||||||
those licensors and authors.
|
|
||||||
|
|
||||||
All other non-permissive additional terms are considered "further
|
|
||||||
restrictions" within the meaning of section 10. If the Program as you
|
|
||||||
received it, or any part of it, contains a notice stating that it is
|
|
||||||
governed by this License along with a term that is a further
|
|
||||||
restriction, you may remove that term. If a license document contains
|
|
||||||
a further restriction but permits relicensing or conveying under this
|
|
||||||
License, you may add to a covered work material governed by the terms
|
|
||||||
of that license document, provided that the further restriction does
|
|
||||||
not survive such relicensing or conveying.
|
|
||||||
|
|
||||||
If you add terms to a covered work in accord with this section, you
|
|
||||||
must place, in the relevant source files, a statement of the
|
|
||||||
additional terms that apply to those files, or a notice indicating
|
|
||||||
where to find the applicable terms.
|
|
||||||
|
|
||||||
Additional terms, permissive or non-permissive, may be stated in the
|
|
||||||
form of a separately written license, or stated as exceptions;
|
|
||||||
the above requirements apply either way.
|
|
||||||
|
|
||||||
8. Termination.
|
|
||||||
|
|
||||||
You may not propagate or modify a covered work except as expressly
|
|
||||||
provided under this License. Any attempt otherwise to propagate or
|
|
||||||
modify it is void, and will automatically terminate your rights under
|
|
||||||
this License (including any patent licenses granted under the third
|
|
||||||
paragraph of section 11).
|
|
||||||
|
|
||||||
However, if you cease all violation of this License, then your
|
|
||||||
license from a particular copyright holder is reinstated (a)
|
|
||||||
provisionally, unless and until the copyright holder explicitly and
|
|
||||||
finally terminates your license, and (b) permanently, if the copyright
|
|
||||||
holder fails to notify you of the violation by some reasonable means
|
|
||||||
prior to 60 days after the cessation.
|
|
||||||
|
|
||||||
Moreover, your license from a particular copyright holder is
|
|
||||||
reinstated permanently if the copyright holder notifies you of the
|
|
||||||
violation by some reasonable means, this is the first time you have
|
|
||||||
received notice of violation of this License (for any work) from that
|
|
||||||
copyright holder, and you cure the violation prior to 30 days after
|
|
||||||
your receipt of the notice.
|
|
||||||
|
|
||||||
Termination of your rights under this section does not terminate the
|
|
||||||
licenses of parties who have received copies or rights from you under
|
|
||||||
this License. If your rights have been terminated and not permanently
|
|
||||||
reinstated, you do not qualify to receive new licenses for the same
|
|
||||||
material under section 10.
|
|
||||||
|
|
||||||
9. Acceptance Not Required for Having Copies.
|
|
||||||
|
|
||||||
You are not required to accept this License in order to receive or
|
|
||||||
run a copy of the Program. Ancillary propagation of a covered work
|
|
||||||
occurring solely as a consequence of using peer-to-peer transmission
|
|
||||||
to receive a copy likewise does not require acceptance. However,
|
|
||||||
nothing other than this License grants you permission to propagate or
|
|
||||||
modify any covered work. These actions infringe copyright if you do
|
|
||||||
not accept this License. Therefore, by modifying or propagating a
|
|
||||||
covered work, you indicate your acceptance of this License to do so.
|
|
||||||
|
|
||||||
10. Automatic Licensing of Downstream Recipients.
|
|
||||||
|
|
||||||
Each time you convey a covered work, the recipient automatically
|
|
||||||
receives a license from the original licensors, to run, modify and
|
|
||||||
propagate that work, subject to this License. You are not responsible
|
|
||||||
for enforcing compliance by third parties with this License.
|
|
||||||
|
|
||||||
An "entity transaction" is a transaction transferring control of an
|
|
||||||
organization, or substantially all assets of one, or subdividing an
|
|
||||||
organization, or merging organizations. If propagation of a covered
|
|
||||||
work results from an entity transaction, each party to that
|
|
||||||
transaction who receives a copy of the work also receives whatever
|
|
||||||
licenses to the work the party's predecessor in interest had or could
|
|
||||||
give under the previous paragraph, plus a right to possession of the
|
|
||||||
Corresponding Source of the work from the predecessor in interest, if
|
|
||||||
the predecessor has it or can get it with reasonable efforts.
|
|
||||||
|
|
||||||
You may not impose any further restrictions on the exercise of the
|
|
||||||
rights granted or affirmed under this License. For example, you may
|
|
||||||
not impose a license fee, royalty, or other charge for exercise of
|
|
||||||
rights granted under this License, and you may not initiate litigation
|
|
||||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
|
||||||
any patent claim is infringed by making, using, selling, offering for
|
|
||||||
sale, or importing the Program or any portion of it.
|
|
||||||
|
|
||||||
11. Patents.
|
|
||||||
|
|
||||||
A "contributor" is a copyright holder who authorizes use under this
|
|
||||||
License of the Program or a work on which the Program is based. The
|
|
||||||
work thus licensed is called the contributor's "contributor version".
|
|
||||||
|
|
||||||
A contributor's "essential patent claims" are all patent claims
|
|
||||||
owned or controlled by the contributor, whether already acquired or
|
|
||||||
hereafter acquired, that would be infringed by some manner, permitted
|
|
||||||
by this License, of making, using, or selling its contributor version,
|
|
||||||
but do not include claims that would be infringed only as a
|
|
||||||
consequence of further modification of the contributor version. For
|
|
||||||
purposes of this definition, "control" includes the right to grant
|
|
||||||
patent sublicenses in a manner consistent with the requirements of
|
|
||||||
this License.
|
|
||||||
|
|
||||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
|
||||||
patent license under the contributor's essential patent claims, to
|
|
||||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
|
||||||
propagate the contents of its contributor version.
|
|
||||||
|
|
||||||
In the following three paragraphs, a "patent license" is any express
|
|
||||||
agreement or commitment, however denominated, not to enforce a patent
|
|
||||||
(such as an express permission to practice a patent or covenant not to
|
|
||||||
sue for patent infringement). To "grant" such a patent license to a
|
|
||||||
party means to make such an agreement or commitment not to enforce a
|
|
||||||
patent against the party.
|
|
||||||
|
|
||||||
If you convey a covered work, knowingly relying on a patent license,
|
|
||||||
and the Corresponding Source of the work is not available for anyone
|
|
||||||
to copy, free of charge and under the terms of this License, through a
|
|
||||||
publicly available network server or other readily accessible means,
|
|
||||||
then you must either (1) cause the Corresponding Source to be so
|
|
||||||
available, or (2) arrange to deprive yourself of the benefit of the
|
|
||||||
patent license for this particular work, or (3) arrange, in a manner
|
|
||||||
consistent with the requirements of this License, to extend the patent
|
|
||||||
license to downstream recipients. "Knowingly relying" means you have
|
|
||||||
actual knowledge that, but for the patent license, your conveying the
|
|
||||||
covered work in a country, or your recipient's use of the covered work
|
|
||||||
in a country, would infringe one or more identifiable patents in that
|
|
||||||
country that you have reason to believe are valid.
|
|
||||||
|
|
||||||
If, pursuant to or in connection with a single transaction or
|
|
||||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
|
||||||
covered work, and grant a patent license to some of the parties
|
|
||||||
receiving the covered work authorizing them to use, propagate, modify
|
|
||||||
or convey a specific copy of the covered work, then the patent license
|
|
||||||
you grant is automatically extended to all recipients of the covered
|
|
||||||
work and works based on it.
|
|
||||||
|
|
||||||
A patent license is "discriminatory" if it does not include within
|
|
||||||
the scope of its coverage, prohibits the exercise of, or is
|
|
||||||
conditioned on the non-exercise of one or more of the rights that are
|
|
||||||
specifically granted under this License. You may not convey a covered
|
|
||||||
work if you are a party to an arrangement with a third party that is
|
|
||||||
in the business of distributing software, under which you make payment
|
|
||||||
to the third party based on the extent of your activity of conveying
|
|
||||||
the work, and under which the third party grants, to any of the
|
|
||||||
parties who would receive the covered work from you, a discriminatory
|
|
||||||
patent license (a) in connection with copies of the covered work
|
|
||||||
conveyed by you (or copies made from those copies), or (b) primarily
|
|
||||||
for and in connection with specific products or compilations that
|
|
||||||
contain the covered work, unless you entered into that arrangement,
|
|
||||||
or that patent license was granted, prior to 28 March 2007.
|
|
||||||
|
|
||||||
Nothing in this License shall be construed as excluding or limiting
|
|
||||||
any implied license or other defenses to infringement that may
|
|
||||||
otherwise be available to you under applicable patent law.
|
|
||||||
|
|
||||||
12. No Surrender of Others' Freedom.
|
|
||||||
|
|
||||||
If conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot convey a
|
|
||||||
covered work so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you may
|
|
||||||
not convey it at all. For example, if you agree to terms that obligate you
|
|
||||||
to collect a royalty for further conveying from those to whom you convey
|
|
||||||
the Program, the only way you could satisfy both those terms and this
|
|
||||||
License would be to refrain entirely from conveying the Program.
|
|
||||||
|
|
||||||
13. Use with the GNU Affero General Public License.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, you have
|
|
||||||
permission to link or combine any covered work with a work licensed
|
|
||||||
under version 3 of the GNU Affero General Public License into a single
|
|
||||||
combined work, and to convey the resulting work. The terms of this
|
|
||||||
License will continue to apply to the part which is the covered work,
|
|
||||||
but the special requirements of the GNU Affero General Public License,
|
|
||||||
section 13, concerning interaction through a network will apply to the
|
|
||||||
combination as such.
|
|
||||||
|
|
||||||
14. Revised Versions of this License.
|
|
||||||
|
|
||||||
The Free Software Foundation may publish revised and/or new versions of
|
|
||||||
the GNU General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the
|
|
||||||
Program specifies that a certain numbered version of the GNU General
|
|
||||||
Public License "or any later version" applies to it, you have the
|
|
||||||
option of following the terms and conditions either of that numbered
|
|
||||||
version or of any later version published by the Free Software
|
|
||||||
Foundation. If the Program does not specify a version number of the
|
|
||||||
GNU General Public License, you may choose any version ever published
|
|
||||||
by the Free Software Foundation.
|
|
||||||
|
|
||||||
If the Program specifies that a proxy can decide which future
|
|
||||||
versions of the GNU General Public License can be used, that proxy's
|
|
||||||
public statement of acceptance of a version permanently authorizes you
|
|
||||||
to choose that version for the Program.
|
|
||||||
|
|
||||||
Later license versions may give you additional or different
|
|
||||||
permissions. However, no additional obligations are imposed on any
|
|
||||||
author or copyright holder as a result of your choosing to follow a
|
|
||||||
later version.
|
|
||||||
|
|
||||||
15. Disclaimer of Warranty.
|
|
||||||
|
|
||||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
|
||||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
||||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
|
||||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
|
||||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
|
||||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
16. Limitation of Liability.
|
|
||||||
|
|
||||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
|
||||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
|
||||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
|
||||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
|
||||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
|
||||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
|
||||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
|
||||||
SUCH DAMAGES.
|
|
||||||
|
|
||||||
17. Interpretation of Sections 15 and 16.
|
|
||||||
|
|
||||||
If the disclaimer of warranty and limitation of liability provided
|
|
||||||
above cannot be given local legal effect according to their terms,
|
|
||||||
reviewing courts shall apply local law that most closely approximates
|
|
||||||
an absolute waiver of all civil liability in connection with the
|
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
|
||||||
copy of the Program in return for a fee.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (__C) 2022 Todo Lodo
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
cod-api Copyright (__C) 2022 Todo Lodo & Engineer15
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -1,891 +0,0 @@
|
|||||||
===================
|
|
||||||
**cod-python-api**
|
|
||||||
===================
|
|
||||||
|
|
||||||
.. meta::
|
|
||||||
:description: Call Of Duty API Library for python with the implementation of both public and private API used by activision on callofduty.com
|
|
||||||
:key: CallOfDuty API, CallOfDuty python API, CallOfDuty python
|
|
||||||
|
|
||||||
.. image:: https://github.com/TodoLodo/cod-python-api/actions/workflows/codeql-analysis.yml/badge.svg?branch=main
|
|
||||||
:target: https://github.com/TodoLodo/cod-python-api.git
|
|
||||||
|
|
||||||
.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=version
|
|
||||||
:target: https://badge.fury.io/py/cod-api
|
|
||||||
|
|
||||||
.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=downloads
|
|
||||||
:target: https://badge.fury.io/gh/TodoLodo2089%2Fcod-python-api
|
|
||||||
|
|
||||||
------------------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
**Call Of Duty API Library** for **python** with the implementation of both public and private API used by activision on
|
|
||||||
callofduty.com
|
|
||||||
|
|
||||||
====
|
|
||||||
Devs
|
|
||||||
====
|
|
||||||
* `Todo Lodo`_
|
|
||||||
* `Engineer15`_
|
|
||||||
|
|
||||||
.. _Todo Lodo: https://todolodo.xyz
|
|
||||||
.. _Engineer15: https://github.com/Engineer152
|
|
||||||
|
|
||||||
============
|
|
||||||
Contributors
|
|
||||||
============
|
|
||||||
* `Werseter`_
|
|
||||||
|
|
||||||
.. _Werseter: https://github.com/Werseter
|
|
||||||
|
|
||||||
===============
|
|
||||||
Partnered Code
|
|
||||||
===============
|
|
||||||
`Node-CallOfDuty`_ by: `Lierrmm`_
|
|
||||||
|
|
||||||
.. _Node-CallOfDuty: https://github.com/Lierrmm/Node-CallOfDuty
|
|
||||||
.. _Lierrmm: https://github.com/Lierrmm
|
|
||||||
|
|
||||||
=============
|
|
||||||
Documentation
|
|
||||||
=============
|
|
||||||
This package can be used directly as a python file or as a python library.
|
|
||||||
|
|
||||||
Installation
|
|
||||||
============
|
|
||||||
|
|
||||||
Install cod-api library using `pip`_:
|
|
||||||
|
|
||||||
.. code-block:: bash
|
|
||||||
|
|
||||||
pip install -U cod-api
|
|
||||||
|
|
||||||
.. _pip: https://pip.pypa.io/en/stable/getting-started/
|
|
||||||
|
|
||||||
Usage
|
|
||||||
=====
|
|
||||||
|
|
||||||
Initiation
|
|
||||||
----------
|
|
||||||
|
|
||||||
Import module with its classes:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
|
|
||||||
.. _`logged in`:
|
|
||||||
|
|
||||||
Login with your sso token:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
api.login('Your sso token')
|
|
||||||
|
|
||||||
Your sso token can be found by longing in at `callofduty`_, opening dev tools (ctr+shift+I), going to Applications >
|
|
||||||
Storage > Cookies > https://callofduty.com, filter to search 'ACT_SSO_COOKIE' and copy the value.
|
|
||||||
|
|
||||||
.. _callofduty: https://my.callofduty.com/
|
|
||||||
|
|
||||||
Game/Other sub classes
|
|
||||||
----------------------
|
|
||||||
|
|
||||||
Following importation and initiation of the class ``API``, its associated subclasses can be called by
|
|
||||||
``API.subClassName``.
|
|
||||||
|
|
||||||
Below are the available sub classes:
|
|
||||||
|
|
||||||
+-------------------+----------+
|
|
||||||
| sub class | category |
|
|
||||||
+===================+==========+
|
|
||||||
|* `ColdWar`_ | game |
|
|
||||||
+-------------------+----------+
|
|
||||||
|* `ModernWarfare`_ | game |
|
|
||||||
+-------------------+----------+
|
|
||||||
|* `ModernWarfare2`_| game |
|
|
||||||
+-------------------+----------+
|
|
||||||
|* `Vanguard`_ | game |
|
|
||||||
+-------------------+----------+
|
|
||||||
|* `Warzone`_ | game |
|
|
||||||
+-------------------+----------+
|
|
||||||
|* `Warzone2`_ | game |
|
|
||||||
+-------------------+----------+
|
|
||||||
|* `Me`_ | other |
|
|
||||||
+-------------------+----------+
|
|
||||||
|* `Shop`_ | other |
|
|
||||||
+-------------------+----------+
|
|
||||||
|* `Misc`_ | other |
|
|
||||||
+-------------------+----------+
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
For a detailed description, ``__doc__`` (docstring) of each sub class can be called as shown below:
|
|
||||||
|
|
||||||
.. _`ColdWar`:
|
|
||||||
|
|
||||||
``ColdWar``:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
# print out the docstring
|
|
||||||
print(api.ColdWar.__doc__)
|
|
||||||
|
|
||||||
.. _`ModernWarfare`:
|
|
||||||
|
|
||||||
``ModernWarfare``:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
# print out the docstring
|
|
||||||
print(api.ModernWarfare.__doc__)
|
|
||||||
|
|
||||||
.. _`ModernWarfare2`:
|
|
||||||
|
|
||||||
``ModernWarfare2``:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
# print out the docstring
|
|
||||||
print(api.ModernWarfare2.__doc__)
|
|
||||||
|
|
||||||
.. _`Vanguard`:
|
|
||||||
|
|
||||||
``Vanguard``:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
# print out the docstring
|
|
||||||
print(api.Vanguard.__doc__)
|
|
||||||
|
|
||||||
.. _`Warzone`:
|
|
||||||
|
|
||||||
``Warzone``:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
# print out the docstring
|
|
||||||
print(api.Warzone.__doc__)
|
|
||||||
|
|
||||||
.. _`Warzone2`:
|
|
||||||
|
|
||||||
``Warzone2``:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
# print out the docstring
|
|
||||||
print(api.Warzone2.__doc__)
|
|
||||||
|
|
||||||
.. _`Me`:
|
|
||||||
|
|
||||||
``Me``:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
# print out the docstring
|
|
||||||
print(api.Me.__doc__)
|
|
||||||
|
|
||||||
.. _`Shop`:
|
|
||||||
|
|
||||||
``Shop``:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
# print out the docstring
|
|
||||||
print(api.Shop.__doc__)
|
|
||||||
|
|
||||||
|
|
||||||
.. _`Misc`:
|
|
||||||
|
|
||||||
``Misc``:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
# print out the docstring
|
|
||||||
print(api.Misc.__doc__)
|
|
||||||
|
|
||||||
Full Profile History
|
|
||||||
--------------------
|
|
||||||
|
|
||||||
Any sub class of ``API`` that is of game category, has methods to check a player's combat history.
|
|
||||||
Note that before calling any sub class methods of ``API`` you must be `logged in`_.
|
|
||||||
Main method is ``fullData()`` and ``fullDataAsync()`` which is available for ``ColdWar``, ``ModernWarfare``,
|
|
||||||
``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
|
|
||||||
|
|
||||||
Here's an example for retrieving **Warzone** full profile history of a player whose gamer tag is **Username#1234** on platform
|
|
||||||
**Battlenet**:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API, platforms
|
|
||||||
import asyncio
|
|
||||||
|
|
||||||
## sync
|
|
||||||
# initiating the API class
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
# login in with sso token
|
|
||||||
api.login('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving combat history
|
|
||||||
profile = api.Warzone.fullData(platforms.Battlenet, "Username#1234") # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(profile)
|
|
||||||
|
|
||||||
## async
|
|
||||||
# in an async function
|
|
||||||
async def example():
|
|
||||||
# login in with sso token
|
|
||||||
await api.loginAsync('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving combat history
|
|
||||||
profile = await api.Warzone.fullDataAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(profile)
|
|
||||||
|
|
||||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
||||||
|
|
||||||
|
|
||||||
Combat History
|
|
||||||
--------------
|
|
||||||
|
|
||||||
Main methods are ``combatHistory()`` and ``combatHistoryWithDate()`` for sync environments and ``combatHistoryAsync()``
|
|
||||||
and ``combatHistoryWithDateAsync()`` for async environments which are available for all ``ColdWar``, ``ModernWarfare``,
|
|
||||||
``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
|
|
||||||
|
|
||||||
The ``combatHistory()`` and ``combatHistoryAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of
|
|
||||||
type `cod_api.platforms`_ and string respectively.
|
|
||||||
|
|
||||||
Here's an example for retrieving **Warzone** combat history of a player whose gamer tag is **Username#1234** on platform
|
|
||||||
**Battlenet**:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API, platforms
|
|
||||||
|
|
||||||
# initiating the API class
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
## sync
|
|
||||||
# login in with sso token
|
|
||||||
api.login('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving combat history
|
|
||||||
hist = api.Warzone.combatHistory(platforms.Battlenet, "Username#1234") # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(hist)
|
|
||||||
|
|
||||||
## async
|
|
||||||
# in an async function
|
|
||||||
async def example():
|
|
||||||
# login in with sso token
|
|
||||||
await api.loginAsync('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving combat history
|
|
||||||
hist = await api.Warzone.combatHistoryAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(hist)
|
|
||||||
|
|
||||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
||||||
|
|
||||||
The ``combatHistoryWithDate()`` and ``combatHistoryWithDateAsync()`` takes 4 input parameters which are ``platform``,
|
|
||||||
``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
|
|
||||||
|
|
||||||
``start`` and ``end`` parameters are utc timestamps in microseconds.
|
|
||||||
|
|
||||||
Here's an example for retrieving **ModernWarfare** combat history of a player whose gamer tag is **Username#1234567** on
|
|
||||||
platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29) and **1657949309**
|
|
||||||
(Saturday, 16 July 2022 05:28:29):
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API, platforms
|
|
||||||
|
|
||||||
# initiating the API class
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
## sync
|
|
||||||
# login in with sso token
|
|
||||||
api.login('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving combat history
|
|
||||||
hist = api.Warzone.combatHistoryWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(hist)
|
|
||||||
|
|
||||||
## async
|
|
||||||
# in an async function
|
|
||||||
async def example():
|
|
||||||
# login in with sso token
|
|
||||||
await api.loginAsync('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving combat history
|
|
||||||
hist = await api.Warzone.combatHistoryWithDateAsync(platforms.Battlenet, "Username#1234", 1657919309, 1657949309) # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(hist)
|
|
||||||
|
|
||||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
||||||
|
|
||||||
Additionally the methods ``breakdown()`` and ``breakdownWithDate()`` for sync environments and ``breakdownAsync()`` and
|
|
||||||
``breakdownWithDateAsync()`` for async environments, can be used to retrieve combat history without details, where only
|
|
||||||
the platform played on, game title, UTC timestamp, type ID, match ID and map ID is returned for every match. These
|
|
||||||
methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``, ``Vanguard``, ``Warzone`` and
|
|
||||||
``Warzone2`` classes.
|
|
||||||
|
|
||||||
The ``breakdown()`` and `breakdownAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of type
|
|
||||||
`cod_api.platforms`_ and string respectively.
|
|
||||||
|
|
||||||
Here's an example for retrieving **Warzone** combat history breakdown of a player whose gamer tag is **Username#1234**
|
|
||||||
on platform **Battlenet**:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API, platforms
|
|
||||||
|
|
||||||
# initiating the API class
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
## sync
|
|
||||||
# login in with sso token
|
|
||||||
api.login('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving combat history breakdown
|
|
||||||
hist_b = api.Warzone.breakdown(platforms.Battlenet, "Username#1234") # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(hist_b)
|
|
||||||
|
|
||||||
## async
|
|
||||||
# in an async function
|
|
||||||
async def example():
|
|
||||||
# login in with sso token
|
|
||||||
await api.loginAsync('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving combat history breakdown
|
|
||||||
hist_b = await api.Warzone.breakdownAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(hist_b)
|
|
||||||
|
|
||||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
||||||
|
|
||||||
The ``breakdownWithDate()`` and ``breakdownWithDateAsync()`` takes 4 input parameters which are ``platform``,
|
|
||||||
``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
|
|
||||||
|
|
||||||
``start`` and ``end`` parameters are utc timestamps in microseconds.
|
|
||||||
|
|
||||||
Here's an example for retrieving **ModernWarfare** combat history breakdown of a player whose gamer tag is
|
|
||||||
**Username#1234567** on platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29)
|
|
||||||
and **1657949309** (Saturday, 16 July 2022 05:28:29):
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API, platforms
|
|
||||||
|
|
||||||
# initiating the API class
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
## sync
|
|
||||||
# login in with sso token
|
|
||||||
api.login('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving combat history breakdown
|
|
||||||
hist_b = api.Warzone.breakdownWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(hist_b)
|
|
||||||
|
|
||||||
## async
|
|
||||||
# in an async function
|
|
||||||
async def example():
|
|
||||||
# login in with sso token
|
|
||||||
await api.loginAsync('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving combat history breakdown
|
|
||||||
hist_b = await api.Warzone.breakdownWithDateAsync(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(hist_b)
|
|
||||||
|
|
||||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
||||||
|
|
||||||
Match Details
|
|
||||||
-------------
|
|
||||||
|
|
||||||
To retrieve details of a specific match, the method ``matchInfo()`` for sync environments and ``matchInfoAsync()`` for
|
|
||||||
async environments can be used. These methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``,
|
|
||||||
``Vanguard``, ``Warzone`` and ``Warzone2`` classes. Details returned by this method contains additional data than that
|
|
||||||
of details returned by the **combat history** methods for a single match.
|
|
||||||
|
|
||||||
The ``matchInfo()`` and ``matchInfoAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
|
|
||||||
`cod_api.platforms`_ and integer respectively.
|
|
||||||
|
|
||||||
*Optionally the match ID can be retrieved during your gameplay where it will be visible on bottom left corner*
|
|
||||||
|
|
||||||
Here's an example for retrieving **Warzone** match details of a match where its id is **9484583876389482453**
|
|
||||||
on platform **Battlenet**:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API, platforms
|
|
||||||
|
|
||||||
# initiating the API class
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
## sync
|
|
||||||
# login in with sso token
|
|
||||||
api.login('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving match details
|
|
||||||
details = api.Warzone.matchInfo(platforms.Battlenet, 9484583876389482453) # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(details)
|
|
||||||
|
|
||||||
## async
|
|
||||||
# in an async function
|
|
||||||
async def example():
|
|
||||||
# login in with sso token
|
|
||||||
await api.loginAsync('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving match details
|
|
||||||
details = await api.Warzone.matchInfoAsync(platforms.Battlenet, 9484583876389482453) # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(details)
|
|
||||||
|
|
||||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
||||||
|
|
||||||
Season Loot
|
|
||||||
-----------
|
|
||||||
|
|
||||||
Using the ``seasonLoot()`` for sync environments and ``seasonLootAsync()`` for async environments, player's obtained
|
|
||||||
season loot can be retrieved for a specific game and this method is available for ``ColdWar``, ``ModernWarfare``,
|
|
||||||
``ModernWarfare2`` and ``Vanguard`` classes.
|
|
||||||
|
|
||||||
The ``seasonLoot()`` and ``seasonLootAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
|
|
||||||
`cod_api.platforms`_ and integer respectively.
|
|
||||||
|
|
||||||
Here's an example for retrieving **ColdWar** season loot obtained by a player whose gamer tag is **Username#1234** on
|
|
||||||
platform **Battlenet**:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API, platforms
|
|
||||||
|
|
||||||
# initiating the API class
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
## sync
|
|
||||||
# login in with sso token
|
|
||||||
api.login('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving season loot
|
|
||||||
loot = api.ColdWar.seasonLoot(platforms.Battlenet, "Username#1234") # returns data of type dict)
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(loot)
|
|
||||||
|
|
||||||
## async
|
|
||||||
# in an async function
|
|
||||||
async def example():
|
|
||||||
# login in with sso token
|
|
||||||
await api.loginAsync('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving season loot
|
|
||||||
loot = await api.ColdWar.seasonLootAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(loot)
|
|
||||||
|
|
||||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
||||||
|
|
||||||
Map List
|
|
||||||
--------
|
|
||||||
|
|
||||||
Using the ``mapList()`` for sync environments and ``mapListAsync()`` for async environments, all the maps and its
|
|
||||||
available modes can be retrieved for a specific game. These methods are available for ``ColdWar``, ``ModernWarfare``,
|
|
||||||
``ModernWarfare2`` and ``Vanguard`` classes.
|
|
||||||
|
|
||||||
The ``mapList()`` and ``mapListAsync()`` takes 1 input parameters which is ``platform`` of type `cod_api.platforms`_.
|
|
||||||
|
|
||||||
Here's an example for retrieving **Vanguard** map list and available modes respectively on platform PlayStation
|
|
||||||
(**PSN**):
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API, platforms
|
|
||||||
|
|
||||||
# initiating the API class
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
## sync
|
|
||||||
# login in with sso token
|
|
||||||
api.login('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving maps and respective modes available
|
|
||||||
maps = api.Vanguard.mapList(platforms.PSN) # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(maps)
|
|
||||||
|
|
||||||
## async
|
|
||||||
# in an async function
|
|
||||||
async def example():
|
|
||||||
# login in with sso token
|
|
||||||
await api.loginAsync('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving season loot
|
|
||||||
maps = await api.Vanguard.mapListAsync(platforms.PSN) # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(maps)
|
|
||||||
|
|
||||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
||||||
|
|
||||||
|
|
||||||
.. _cod_api.platforms:
|
|
||||||
|
|
||||||
platforms
|
|
||||||
---------
|
|
||||||
|
|
||||||
``platforms`` is an enum class available in ``cod_api`` which is used to specify the platform in certain method calls.
|
|
||||||
|
|
||||||
Available ``platforms`` are as follows:
|
|
||||||
|
|
||||||
+----------------------+----------------------------------------+
|
|
||||||
|Platform | Remarks |
|
|
||||||
+======================+========================================+
|
|
||||||
|platforms.All | All (no usage till further updates) |
|
|
||||||
+----------------------+----------------------------------------+
|
|
||||||
|platforms.Activision | Activision |
|
|
||||||
+----------------------+----------------------------------------+
|
|
||||||
|platforms.Battlenet | Battlenet |
|
|
||||||
+----------------------+----------------------------------------+
|
|
||||||
|platforms.PSN | PlayStation |
|
|
||||||
+----------------------+----------------------------------------+
|
|
||||||
|platforms.Steam | Steam (no usage till further updates) |
|
|
||||||
+----------------------+----------------------------------------+
|
|
||||||
|platforms.Uno | Uno (activision unique id) |
|
|
||||||
+----------------------+----------------------------------------+
|
|
||||||
|platforms.XBOX | Xbox |
|
|
||||||
+----------------------+----------------------------------------+
|
|
||||||
|
|
||||||
``platforms`` can be imported and used as follows:
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import platforms
|
|
||||||
|
|
||||||
platforms.All # All (no usage till further updates)
|
|
||||||
|
|
||||||
platforms.Activision # Activision
|
|
||||||
|
|
||||||
platforms.Battlenet # Battlenet
|
|
||||||
|
|
||||||
platforms.PSN # PlayStation
|
|
||||||
|
|
||||||
platforms.Steam # Steam (no usage till further updates)
|
|
||||||
|
|
||||||
platforms.Uno # Uno (activision unique id)
|
|
||||||
|
|
||||||
platforms.XBOX # Xbox
|
|
||||||
|
|
||||||
User Info
|
|
||||||
----------
|
|
||||||
|
|
||||||
Using the ``info()`` method in sub class ``Me`` of ``API`` user information can be retrieved of the sso-token logged in
|
|
||||||
with
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
# initiating the API class
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
# login in with sso token
|
|
||||||
api.login('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving user info
|
|
||||||
userInfo = api.Me.info() # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(userInfo)
|
|
||||||
|
|
||||||
User Friend Feed
|
|
||||||
----------------
|
|
||||||
|
|
||||||
Using the methods, ``friendFeed()`` for sync environments and ``friendFeedAsync()`` for async environments, in sub class
|
|
||||||
``Me`` of ``API``, user's friend feed can be retrieved of the sso-token logged in with
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
# initiating the API class
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
## sync
|
|
||||||
# login in with sso token
|
|
||||||
api.login('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving user friend feed
|
|
||||||
friendFeed = api.Me.friendFeed() # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(friendFeed)
|
|
||||||
|
|
||||||
## async
|
|
||||||
# in an async function
|
|
||||||
async def example():
|
|
||||||
# login in with sso token
|
|
||||||
await api.loginAsync('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving user friend feed
|
|
||||||
friendFeed = await api.Me.friendFeedAsync() # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(friendFeed)
|
|
||||||
|
|
||||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
||||||
|
|
||||||
User Event Feed
|
|
||||||
----------------
|
|
||||||
|
|
||||||
Using the methods ``eventFeed()`` for sync environments and ``eventFeedAsync()`` for async environments, in sub class
|
|
||||||
``Me`` of ``API`` user's event feed can be retrieved of the sso-token logged in with
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
# initiating the API class
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
## sync
|
|
||||||
# login in with sso token
|
|
||||||
api.login('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving user event feed
|
|
||||||
eventFeed = api.Me.eventFeed() # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(eventFeed)
|
|
||||||
|
|
||||||
## async
|
|
||||||
# in an async function
|
|
||||||
async def example():
|
|
||||||
# login in with sso token
|
|
||||||
await api.loginAsync('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving user event feed
|
|
||||||
eventFeed = await api.Me.eventFeedAsync() # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(eventFeed)
|
|
||||||
|
|
||||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
||||||
|
|
||||||
User Identities
|
|
||||||
----------------
|
|
||||||
|
|
||||||
Using the methods ``loggedInIdentities()`` for sync environments and ``loggedInIdentitiesAsync()`` for async
|
|
||||||
environments, in sub class ``Me`` of ``API`` user's identities can be retrieved of the sso-token logged in with
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
# initiating the API class
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
## sync
|
|
||||||
# login in with sso token
|
|
||||||
api.login('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving user identities
|
|
||||||
identities = api.Me.loggedInIdentities() # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(identities)
|
|
||||||
|
|
||||||
## async
|
|
||||||
# in an async function
|
|
||||||
async def example():
|
|
||||||
# login in with sso token
|
|
||||||
await api.loginAsync('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving user identities
|
|
||||||
identities = await api.Me.loggedInIdentitiesAsync() # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(identities)
|
|
||||||
|
|
||||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
||||||
|
|
||||||
User COD Points
|
|
||||||
----------------
|
|
||||||
|
|
||||||
Using the methods ``codPoints()`` for sync environments and ``codPointsAsync()`` for async environments, in sub class
|
|
||||||
``Me`` of ``API`` user's cod points can be retrieved of the sso-token logged in with
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
# initiating the API class
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
## sync
|
|
||||||
# login in with sso token
|
|
||||||
api.login('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving user cod points
|
|
||||||
cp = api.Me.codPoints() # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(cp)
|
|
||||||
|
|
||||||
## async
|
|
||||||
# in an async function
|
|
||||||
async def example():
|
|
||||||
# login in with sso token
|
|
||||||
await api.loginAsync('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving user cod points
|
|
||||||
cp = await api.Me.codPointsAsync() # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(cp)
|
|
||||||
|
|
||||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
||||||
|
|
||||||
User Accounts
|
|
||||||
----------------
|
|
||||||
|
|
||||||
Using the methods ``connectedAccounts()`` for sync environments and ``connectedAccountsAsync()`` for async environments,
|
|
||||||
in sub class ``Me`` of ``API`` user's connected accounts can be retrieved of the sso-token logged in with
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
# initiating the API class
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
## sync
|
|
||||||
# login in with sso token
|
|
||||||
api.login('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving user connected accounts
|
|
||||||
accounts = api.Me.connectedAccounts() # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(accounts)
|
|
||||||
|
|
||||||
## async
|
|
||||||
# in an async function
|
|
||||||
async def example():
|
|
||||||
# login in with sso token
|
|
||||||
await api.loginAsync('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving user connected accounts
|
|
||||||
accounts = await api.Me.connectedAccountsAsync() # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(accounts)
|
|
||||||
|
|
||||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
||||||
|
|
||||||
User settings
|
|
||||||
----------------
|
|
||||||
|
|
||||||
Using the methods ``settings()`` for sync environments and ``settingsAsync()`` for async environments, in sub class
|
|
||||||
``Me`` of ``API`` user's settings can be retrieved of the sso-token logged in with
|
|
||||||
|
|
||||||
.. code-block:: python
|
|
||||||
|
|
||||||
from cod_api import API
|
|
||||||
|
|
||||||
# initiating the API class
|
|
||||||
api = API()
|
|
||||||
|
|
||||||
## sync
|
|
||||||
# login in with sso token
|
|
||||||
api.login('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving user settings
|
|
||||||
settings = api.Me.settings() # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(settings)
|
|
||||||
|
|
||||||
## async
|
|
||||||
# in an async function
|
|
||||||
async def example():
|
|
||||||
# login in with sso token
|
|
||||||
await api.loginAsync('your_sso_token')
|
|
||||||
|
|
||||||
# retrieving user settings
|
|
||||||
settings = await api.Me.settingsAsync() # returns data of type dict
|
|
||||||
|
|
||||||
# printing results to console
|
|
||||||
print(settings)
|
|
||||||
|
|
||||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
Donate
|
|
||||||
======
|
|
||||||
|
|
||||||
* `Donate Todo Lodo`_
|
|
||||||
* `Donate Engineer152`_
|
|
||||||
* `Donate Werseter`_
|
|
||||||
|
|
||||||
.. _Donate Todo Lodo: https://www.buymeacoffee.com/todolodo2089
|
|
||||||
.. _Donate Engineer152: https://www.paypal.com/paypalme/engineer15
|
|
||||||
.. _Donate Werseter: https://paypal.me/werseter
|
|
@ -1,719 +0,0 @@
|
|||||||
__version__ = "2.0.1"
|
|
||||||
|
|
||||||
# Imports
|
|
||||||
import asyncio
|
|
||||||
import enum
|
|
||||||
import json
|
|
||||||
import uuid
|
|
||||||
from abc import abstractmethod
|
|
||||||
from datetime import datetime
|
|
||||||
from urllib.parse import quote
|
|
||||||
|
|
||||||
import aiohttp
|
|
||||||
import requests
|
|
||||||
from aiohttp import ClientResponseError
|
|
||||||
|
|
||||||
|
|
||||||
# Enums
|
|
||||||
|
|
||||||
class platforms(enum.Enum):
|
|
||||||
All = 'all'
|
|
||||||
Activision = 'acti'
|
|
||||||
Battlenet = 'battle'
|
|
||||||
PSN = 'psn'
|
|
||||||
Steam = 'steam'
|
|
||||||
Uno = 'uno'
|
|
||||||
XBOX = 'xbl'
|
|
||||||
|
|
||||||
|
|
||||||
class games(enum.Enum):
|
|
||||||
ColdWar = 'cw'
|
|
||||||
ModernWarfare = 'mw'
|
|
||||||
ModernWarfare2 = 'mw2'
|
|
||||||
Vanguard = 'vg'
|
|
||||||
Warzone = 'wz'
|
|
||||||
Warzone2 = 'wz2'
|
|
||||||
|
|
||||||
|
|
||||||
class friendActions(enum.Enum):
|
|
||||||
Invite = "invite"
|
|
||||||
Uninvite = "uninvite"
|
|
||||||
Remove = "remove"
|
|
||||||
Block = "block"
|
|
||||||
Unblock = "unblock"
|
|
||||||
|
|
||||||
|
|
||||||
class API:
|
|
||||||
"""
|
|
||||||
Call Of Duty API Wrapper
|
|
||||||
|
|
||||||
Developed by Todo Lodo & Engineer152
|
|
||||||
|
|
||||||
Contributors
|
|
||||||
- Werseter
|
|
||||||
|
|
||||||
Source Code: https://github.com/TodoLodo/cod-python-api
|
|
||||||
"""
|
|
||||||
def __init__(self):
|
|
||||||
# sub classes
|
|
||||||
self.Warzone = self.__WZ()
|
|
||||||
self.ModernWarfare = self.__MW()
|
|
||||||
self.Warzone2 = self.__WZ2()
|
|
||||||
self.ModernWarfare2 = self.__MW2()
|
|
||||||
self.ColdWar = self.__CW()
|
|
||||||
self.Vanguard = self.__VG()
|
|
||||||
self.Shop = self.__SHOP()
|
|
||||||
self.Me = self.__USER()
|
|
||||||
self.Misc = self.__ALT()
|
|
||||||
|
|
||||||
async def loginAsync(self, sso_token: str) -> None:
|
|
||||||
await API._Common.loginAsync(sso_token)
|
|
||||||
|
|
||||||
# Login
|
|
||||||
def login(self, ssoToken: str):
|
|
||||||
API._Common.login(ssoToken)
|
|
||||||
|
|
||||||
class _Common:
|
|
||||||
requestHeaders = {
|
|
||||||
"content-type": "application/json",
|
|
||||||
"user-agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) "
|
|
||||||
"AppleWebKit/537.36 (KHTML, like Gecko) "
|
|
||||||
"Chrome/74.0.3729.169 "
|
|
||||||
"Safari/537.36",
|
|
||||||
"Accept": "application/json",
|
|
||||||
"Connection": "Keep-Alive"
|
|
||||||
}
|
|
||||||
cookies = {"new_SiteId": "cod", "ACT_SSO_LOCALE": "en_US", "country": "US",
|
|
||||||
"ACT_SSO_COOKIE_EXPIRY": "1645556143194"}
|
|
||||||
cachedMappings = None
|
|
||||||
|
|
||||||
fakeXSRF = str(uuid.uuid4())
|
|
||||||
baseUrl: str = "https://my.callofduty.com/api/papi-client"
|
|
||||||
loggedIn: bool = False
|
|
||||||
|
|
||||||
# endPoints
|
|
||||||
|
|
||||||
# game platform lookupType gamertag type
|
|
||||||
fullDataUrl = "/stats/cod/v1/title/%s/platform/%s/%s/%s/profile/type/%s"
|
|
||||||
# game platform lookupType gamertag type start end [?limit=n or '']
|
|
||||||
combatHistoryUrl = "/crm/cod/v2/title/%s/platform/%s/%s/%s/matches/%s/start/%d/end/%d/details"
|
|
||||||
# game platform lookupType gamertag type start end
|
|
||||||
breakdownUrl = "/crm/cod/v2/title/%s/platform/%s/%s/%s/matches/%s/start/%d/end/%d"
|
|
||||||
# game platform lookupType gamertag
|
|
||||||
seasonLootUrl = "/loot/title/%s/platform/%s/%s/%s/status/en"
|
|
||||||
# game platform
|
|
||||||
mapListUrl = "/ce/v1/title/%s/platform/%s/gameType/mp/communityMapData/availability"
|
|
||||||
# game platform type matchId
|
|
||||||
matchInfoUrl = "/crm/cod/v2/title/%s/platform/%s/fullMatch/%s/%d/en"
|
|
||||||
|
|
||||||
@staticmethod
|
|
||||||
async def loginAsync(sso_token: str) -> None:
|
|
||||||
API._Common.cookies["ACT_SSO_COOKIE"] = sso_token
|
|
||||||
API._Common.baseSsoToken = sso_token
|
|
||||||
r = await API._Common.__Request(f"{API._Common.baseUrl}/crm/cod/v2/identities/{sso_token}")
|
|
||||||
if r['status'] == 'success':
|
|
||||||
API._Common.loggedIn = True
|
|
||||||
else:
|
|
||||||
raise InvalidToken(sso_token)
|
|
||||||
|
|
||||||
@staticmethod
|
|
||||||
def login(sso_token: str) -> None:
|
|
||||||
API._Common.cookies["ACT_SSO_COOKIE"] = sso_token
|
|
||||||
API._Common.baseSsoToken = sso_token
|
|
||||||
|
|
||||||
r = requests.get(f"{API._Common.baseUrl}/crm/cod/v2/identities/{sso_token}",
|
|
||||||
headers=API._Common.requestHeaders, cookies=API._Common.cookies)
|
|
||||||
|
|
||||||
if r.json()['status'] == 'success':
|
|
||||||
API._Common.loggedIn = True
|
|
||||||
API._Common.cookies.update(r.cookies)
|
|
||||||
else:
|
|
||||||
raise InvalidToken(sso_token)
|
|
||||||
|
|
||||||
@staticmethod
|
|
||||||
def sso_token() -> str:
|
|
||||||
return API._Common.cookies["ACT_SSO_COOKIE"]
|
|
||||||
|
|
||||||
# Requests
|
|
||||||
|
|
||||||
@staticmethod
|
|
||||||
async def __Request(url):
|
|
||||||
async with aiohttp.client.ClientSession(connector=aiohttp.TCPConnector(verify_ssl=True),
|
|
||||||
timeout=aiohttp.ClientTimeout(total=30)) as session:
|
|
||||||
try:
|
|
||||||
async with session.get(url, cookies=API._Common.cookies,
|
|
||||||
headers=API._Common.requestHeaders) as resp:
|
|
||||||
try:
|
|
||||||
resp.raise_for_status()
|
|
||||||
except ClientResponseError as err:
|
|
||||||
return {'status': 'error', 'data': {'type': type(err), 'message': err.message}}
|
|
||||||
else:
|
|
||||||
API._Common.cookies.update({c.key: c.value for c in session.cookie_jar})
|
|
||||||
return await resp.json()
|
|
||||||
except asyncio.TimeoutError as err:
|
|
||||||
return {'status': 'error', 'data': {'type': type(err), 'message': str(err)}}
|
|
||||||
|
|
||||||
async def __sendRequest(self, url: str):
|
|
||||||
if self.loggedIn:
|
|
||||||
response = await API._Common.__Request(f"{self.baseUrl}{url}")
|
|
||||||
if response['status'] == 'success':
|
|
||||||
response['data'] = await self.__perform_mapping(response['data'])
|
|
||||||
return response
|
|
||||||
else:
|
|
||||||
raise NotLoggedIn
|
|
||||||
|
|
||||||
# client name url formatter
|
|
||||||
def __cleanClientName(self, gamertag):
|
|
||||||
return quote(gamertag.encode("utf-8"))
|
|
||||||
|
|
||||||
# helper
|
|
||||||
def __helper(self, platform, gamertag):
|
|
||||||
lookUpType = "gamer"
|
|
||||||
if platform == platforms.Uno:
|
|
||||||
lookUpType = "id"
|
|
||||||
if platform == platforms.Activision:
|
|
||||||
platform = platforms.Uno
|
|
||||||
if platform not in [platforms.Activision, platforms.Battlenet, platforms.Uno, platforms.All, platforms.PSN,
|
|
||||||
platforms.XBOX]:
|
|
||||||
raise InvalidPlatform(platform)
|
|
||||||
else:
|
|
||||||
gamertag = self.__cleanClientName(gamertag)
|
|
||||||
return lookUpType, gamertag, platform
|
|
||||||
|
|
||||||
async def __get_mappings(self):
|
|
||||||
if API._Common.cachedMappings is None:
|
|
||||||
API._Common.cachedMappings = (
|
|
||||||
await API._Common.__Request('https://engineer152.github.io/wz-data/weapon-ids.json'),
|
|
||||||
await API._Common.__Request('https://engineer152.github.io/wz-data/game-modes.json'),
|
|
||||||
await API._Common.__Request('https://engineer152.github.io/wz-data/perks.json'))
|
|
||||||
return API._Common.cachedMappings
|
|
||||||
|
|
||||||
# mapping
|
|
||||||
async def __perform_mapping(self, data):
|
|
||||||
guns, modes, perks = await self.__get_mappings()
|
|
||||||
if not isinstance(data, list) or 'matches' not in data:
|
|
||||||
return data
|
|
||||||
try:
|
|
||||||
for match in data['matches']:
|
|
||||||
# time stamps
|
|
||||||
try:
|
|
||||||
match['utcStartDateTime'] = datetime.fromtimestamp(
|
|
||||||
match['utcStartSeconds']).strftime("%A, %B %d, %Y, %I:%M:%S")
|
|
||||||
match['utcEndDateTime'] = datetime.fromtimestamp(
|
|
||||||
match['utcEndSeconds']).strftime("%A, %B %d, %Y, %I:%M:%S")
|
|
||||||
except KeyError:
|
|
||||||
pass
|
|
||||||
|
|
||||||
# loadouts list
|
|
||||||
for loadout in match['player']['loadouts']:
|
|
||||||
# weapons
|
|
||||||
if loadout['primaryWeapon']['label'] is None:
|
|
||||||
try:
|
|
||||||
loadout['primaryWeapon']['label'] = guns[loadout['primaryWeapon']['name']]
|
|
||||||
except KeyError:
|
|
||||||
pass
|
|
||||||
if loadout['secondaryWeapon']['label'] is None:
|
|
||||||
try:
|
|
||||||
loadout['secondaryWeapon']['label'] = guns[loadout['secondaryWeapon']['name']]
|
|
||||||
except KeyError:
|
|
||||||
pass
|
|
||||||
|
|
||||||
# perks list
|
|
||||||
for perk in loadout['perks']:
|
|
||||||
if perk['label'] is None:
|
|
||||||
try:
|
|
||||||
perk['label'] = perks[perk['name']]
|
|
||||||
except KeyError:
|
|
||||||
pass
|
|
||||||
|
|
||||||
# extra perks list
|
|
||||||
for perk in loadout['extraPerks']:
|
|
||||||
if perk['label'] is None:
|
|
||||||
try:
|
|
||||||
perk['label'] = perks[perk['name']]
|
|
||||||
except KeyError:
|
|
||||||
pass
|
|
||||||
|
|
||||||
# loadout list
|
|
||||||
for loadout in match['player']['loadout']:
|
|
||||||
if loadout['primaryWeapon']['label'] is None:
|
|
||||||
try:
|
|
||||||
loadout['primaryWeapon']['label'] = guns[loadout['primaryWeapon']['name']]
|
|
||||||
except KeyError:
|
|
||||||
pass
|
|
||||||
if loadout['secondaryWeapon']['label'] is None:
|
|
||||||
try:
|
|
||||||
loadout['secondaryWeapon']['label'] = guns[loadout['secondaryWeapon']['name']]
|
|
||||||
except KeyError:
|
|
||||||
pass
|
|
||||||
|
|
||||||
# perks list
|
|
||||||
for perk in loadout['perks']:
|
|
||||||
if perk['label'] is None:
|
|
||||||
try:
|
|
||||||
perk['label'] = perks[perk['name']]
|
|
||||||
except KeyError:
|
|
||||||
pass
|
|
||||||
|
|
||||||
# extra perks list
|
|
||||||
for perk in loadout['extraPerks']:
|
|
||||||
if perk['label'] is None:
|
|
||||||
try:
|
|
||||||
perk['label'] = perks[perk['name']]
|
|
||||||
except KeyError:
|
|
||||||
pass
|
|
||||||
except KeyError:
|
|
||||||
pass
|
|
||||||
|
|
||||||
# return mapped or unmapped data
|
|
||||||
return data
|
|
||||||
|
|
||||||
# API Requests
|
|
||||||
async def _fullDataReq(self, game, platform, gamertag, type):
|
|
||||||
lookUpType, gamertag, platform = self.__helper(platform, gamertag)
|
|
||||||
return await self.__sendRequest(self.fullDataUrl % (game, platform.value, lookUpType, gamertag, type))
|
|
||||||
|
|
||||||
async def _combatHistoryReq(self, game, platform, gamertag, type, start, end):
|
|
||||||
lookUpType, gamertag, platform = self.__helper(platform, gamertag)
|
|
||||||
return await self.__sendRequest(
|
|
||||||
self.combatHistoryUrl % (game, platform.value, lookUpType, gamertag, type, start, end))
|
|
||||||
|
|
||||||
async def _breakdownReq(self, game, platform, gamertag, type, start, end):
|
|
||||||
lookUpType, gamertag, platform = self.__helper(platform, gamertag)
|
|
||||||
return await self.__sendRequest(
|
|
||||||
self.breakdownUrl % (game, platform.value, lookUpType, gamertag, type, start, end))
|
|
||||||
|
|
||||||
async def _seasonLootReq(self, game, platform, gamertag):
|
|
||||||
lookUpType, gamertag, platform = self.__helper(platform, gamertag)
|
|
||||||
return await self.__sendRequest(self.seasonLootUrl % (game, platform.value, lookUpType, gamertag))
|
|
||||||
|
|
||||||
async def _mapListReq(self, game, platform):
|
|
||||||
return await self.__sendRequest(self.mapListUrl % (game, platform.value))
|
|
||||||
|
|
||||||
async def _matchInfoReq(self, game, platform, type, matchId):
|
|
||||||
return await self.__sendRequest(self.matchInfoUrl % (game, platform.value, type, matchId))
|
|
||||||
|
|
||||||
class __GameDataCommons(_Common):
|
|
||||||
"""
|
|
||||||
Methods
|
|
||||||
=======
|
|
||||||
Sync
|
|
||||||
----
|
|
||||||
fullData(platform:platforms, gamertag:str)
|
|
||||||
returns player's game data of type dict
|
|
||||||
|
|
||||||
combatHistory(platform:platforms, gamertag:str)
|
|
||||||
returns player's combat history of type dict
|
|
||||||
|
|
||||||
combatHistoryWithDate(platform:platforms, gamertag:str, start:int, end:int)
|
|
||||||
returns player's combat history within the specified timeline of type dict
|
|
||||||
|
|
||||||
breakdown(platform:platforms, gamertag:str)
|
|
||||||
returns player's combat history breakdown of type dict
|
|
||||||
|
|
||||||
breakdownWithDate(platform:platforms, gamertag:str, start:int, end:int)
|
|
||||||
returns player's combat history breakdown within the specified timeline of type dict
|
|
||||||
|
|
||||||
seasonLoot(platform:platforms, gamertag:str)
|
|
||||||
returns player's season loot
|
|
||||||
|
|
||||||
mapList(platform:platforms)
|
|
||||||
returns available maps and available modes for each
|
|
||||||
|
|
||||||
matchInfo(platform:platforms, matchId:int)
|
|
||||||
returns details match details of type dict
|
|
||||||
|
|
||||||
Async
|
|
||||||
----
|
|
||||||
fullDataAsync(platform:platforms, gamertag:str)
|
|
||||||
returns player's game data of type dict
|
|
||||||
|
|
||||||
combatHistoryAsync(platform:platforms, gamertag:str)
|
|
||||||
returns player's combat history of type dict
|
|
||||||
|
|
||||||
combatHistoryWithDateAsync(platform:platforms, gamertag:str, start:int, end:int)
|
|
||||||
returns player's combat history within the specified timeline of type dict
|
|
||||||
|
|
||||||
breakdownAsync(platform:platforms, gamertag:str)
|
|
||||||
returns player's combat history breakdown of type dict
|
|
||||||
|
|
||||||
breakdownWithDateAsync(platform:platforms, gamertag:str, start:int, end:int)
|
|
||||||
returns player's combat history breakdown within the specified timeline of type dict
|
|
||||||
|
|
||||||
seasonLootAsync(platform:platforms, gamertag:str)
|
|
||||||
returns player's season loot
|
|
||||||
|
|
||||||
mapListAsync(platform:platforms)
|
|
||||||
returns available maps and available modes for each
|
|
||||||
|
|
||||||
matchInfoAsync(platform:platforms, matchId:int)
|
|
||||||
returns details match details of type dict
|
|
||||||
"""
|
|
||||||
|
|
||||||
def __init_subclass__(cls, **kwargs):
|
|
||||||
cls.__doc__ = cls.__doc__ + super(cls, cls).__doc__
|
|
||||||
|
|
||||||
@property
|
|
||||||
@abstractmethod
|
|
||||||
def _game(self) -> str:
|
|
||||||
raise NotImplementedError
|
|
||||||
|
|
||||||
@property
|
|
||||||
@abstractmethod
|
|
||||||
def _type(self) -> str:
|
|
||||||
raise NotImplementedError
|
|
||||||
|
|
||||||
async def fullDataAsync(self, platform: platforms, gamertag: str):
|
|
||||||
data = await self._fullDataReq(self._game, platform, gamertag, self._type)
|
|
||||||
return data
|
|
||||||
|
|
||||||
def fullData(self, platform: platforms, gamertag: str):
|
|
||||||
return asyncio.run(self.fullDataAsync(platform, gamertag))
|
|
||||||
|
|
||||||
async def combatHistoryAsync(self, platform: platforms, gamertag: str):
|
|
||||||
data = await self._combatHistoryReq(self._game, platform, gamertag, self._type, 0, 0)
|
|
||||||
return data
|
|
||||||
|
|
||||||
def combatHistory(self, platform: platforms, gamertag: str):
|
|
||||||
return asyncio.run(self.combatHistoryAsync(platform, gamertag))
|
|
||||||
|
|
||||||
async def combatHistoryWithDateAsync(self, platform, gamertag: str, start: int, end: int):
|
|
||||||
data = await self._combatHistoryReq(self._game, platform, gamertag, self._type, start, end)
|
|
||||||
return data
|
|
||||||
|
|
||||||
def combatHistoryWithDate(self, platform, gamertag: str, start: int, end: int):
|
|
||||||
return asyncio.run(self.combatHistoryWithDateAsync(platform, gamertag, start, end))
|
|
||||||
|
|
||||||
async def breakdownAsync(self, platform, gamertag: str):
|
|
||||||
data = await self._breakdownReq(self._game, platform, gamertag, self._type, 0, 0)
|
|
||||||
return data
|
|
||||||
|
|
||||||
def breakdown(self, platform, gamertag: str):
|
|
||||||
return asyncio.run(self.breakdownAsync(platform, gamertag))
|
|
||||||
|
|
||||||
async def breakdownWithDateAsync(self, platform, gamertag: str, start: int, end: int):
|
|
||||||
data = await self._breakdownReq(self._game, platform, gamertag, self._type, start, end)
|
|
||||||
return data
|
|
||||||
|
|
||||||
def breakdownWithDate(self, platform, gamertag: str, start: int, end: int):
|
|
||||||
return asyncio.run(self.breakdownWithDateAsync(platform, gamertag, start, end))
|
|
||||||
|
|
||||||
async def matchInfoAsync(self, platform, matchId: int):
|
|
||||||
data = await self._matchInfoReq(self._game, platform, self._type, matchId)
|
|
||||||
return data
|
|
||||||
|
|
||||||
def matchInfo(self, platform, matchId: int):
|
|
||||||
return asyncio.run(self.matchInfoAsync(platform, matchId))
|
|
||||||
|
|
||||||
async def seasonLootAsync(self, platform, gamertag):
|
|
||||||
data = await self._seasonLootReq(self._game, platform, gamertag)
|
|
||||||
return data
|
|
||||||
|
|
||||||
def seasonLoot(self, platform, gamertag):
|
|
||||||
return asyncio.run(self.seasonLootAsync(platform, gamertag))
|
|
||||||
|
|
||||||
async def mapListAsync(self, platform):
|
|
||||||
data = await self._mapListReq(self._game, platform)
|
|
||||||
return data
|
|
||||||
|
|
||||||
def mapList(self, platform):
|
|
||||||
return asyncio.run(self.mapListAsync(platform))
|
|
||||||
# WZ
|
|
||||||
|
|
||||||
class __WZ(__GameDataCommons):
|
|
||||||
"""
|
|
||||||
Warzone class: A class to get players warzone stats, warzone combat history and specific warzone match details
|
|
||||||
classCategory: game
|
|
||||||
gameId/gameTitle: mw or wz
|
|
||||||
gameType: wz
|
|
||||||
|
|
||||||
"""
|
|
||||||
|
|
||||||
@property
|
|
||||||
def _game(self) -> str:
|
|
||||||
return "mw"
|
|
||||||
|
|
||||||
@property
|
|
||||||
def _type(self) -> str:
|
|
||||||
return "wz"
|
|
||||||
|
|
||||||
async def seasonLootAsync(self, platform, gamertag):
|
|
||||||
raise InvalidEndpoint
|
|
||||||
|
|
||||||
async def mapListAsync(self, platform):
|
|
||||||
raise InvalidEndpoint
|
|
||||||
|
|
||||||
# WZ2
|
|
||||||
|
|
||||||
class __WZ2(__GameDataCommons):
|
|
||||||
"""
|
|
||||||
Warzone 2 class: A class to get players warzone 2 stats, warzone 2 combat history and specific warzone 2 match details
|
|
||||||
classCategory: game
|
|
||||||
gameId/gameTitle: mw or wz
|
|
||||||
gameType: wz2
|
|
||||||
|
|
||||||
"""
|
|
||||||
|
|
||||||
@property
|
|
||||||
def _game(self) -> str:
|
|
||||||
return "mw2"
|
|
||||||
|
|
||||||
@property
|
|
||||||
def _type(self) -> str:
|
|
||||||
return "wz2"
|
|
||||||
|
|
||||||
async def seasonLootAsync(self, platform, gamertag):
|
|
||||||
raise InvalidEndpoint
|
|
||||||
|
|
||||||
async def mapListAsync(self, platform):
|
|
||||||
raise InvalidEndpoint
|
|
||||||
|
|
||||||
# MW
|
|
||||||
|
|
||||||
class __MW(__GameDataCommons):
|
|
||||||
"""
|
|
||||||
ModernWarfare class: A class to get players modernwarfare stats, modernwarfare combat history, a player's modernwarfare season loot, modernwarfare map list and specific modernwarfare match details
|
|
||||||
classCategory: game
|
|
||||||
gameId/gameTitle: mw
|
|
||||||
gameType: mp
|
|
||||||
|
|
||||||
"""
|
|
||||||
|
|
||||||
@property
|
|
||||||
def _game(self) -> str:
|
|
||||||
return "mw"
|
|
||||||
|
|
||||||
@property
|
|
||||||
def _type(self) -> str:
|
|
||||||
return "mp"
|
|
||||||
|
|
||||||
# CW
|
|
||||||
|
|
||||||
class __CW(__GameDataCommons):
|
|
||||||
"""
|
|
||||||
ColdWar class: A class to get players coldwar stats, coldwar combat history, a player's coldwar season loot, coldwar map list and specific coldwar match details
|
|
||||||
classCategory: game
|
|
||||||
gameId/gameTitle: cw
|
|
||||||
gameType: mp
|
|
||||||
|
|
||||||
"""
|
|
||||||
@property
|
|
||||||
def _game(self) -> str:
|
|
||||||
return "cw"
|
|
||||||
|
|
||||||
@property
|
|
||||||
def _type(self) -> str:
|
|
||||||
return "mp"
|
|
||||||
|
|
||||||
# VG
|
|
||||||
|
|
||||||
class __VG(__GameDataCommons):
|
|
||||||
"""
|
|
||||||
Vanguard class: A class to get players vanguard stats, vanguard combat history, a player's vanguard season loot, vanguard map list and specific vanguard match details
|
|
||||||
classCategory: game
|
|
||||||
gameId/gameTitle: vg
|
|
||||||
gameType: pm
|
|
||||||
|
|
||||||
"""
|
|
||||||
|
|
||||||
@property
|
|
||||||
def _game(self) -> str:
|
|
||||||
return "vg"
|
|
||||||
|
|
||||||
@property
|
|
||||||
def _type(self) -> str:
|
|
||||||
return "mp"
|
|
||||||
|
|
||||||
# MW2
|
|
||||||
|
|
||||||
class __MW2(__GameDataCommons):
|
|
||||||
"""
|
|
||||||
ModernWarfare 2 class: A class to get players modernwarfare 2 stats, modernwarfare 2 combat history, a player's modernwarfare 2 season loot, modernwarfare 2 map list and specific modernwarfare 2 match details
|
|
||||||
classCategory: game
|
|
||||||
gameId/gameTitle: mw
|
|
||||||
gameType: mp
|
|
||||||
|
|
||||||
"""
|
|
||||||
|
|
||||||
@property
|
|
||||||
def _game(self) -> str:
|
|
||||||
return "mw2"
|
|
||||||
|
|
||||||
@property
|
|
||||||
def _type(self) -> str:
|
|
||||||
return "mp"
|
|
||||||
|
|
||||||
# USER
|
|
||||||
class __USER(_Common):
|
|
||||||
def info(self):
|
|
||||||
if self.loggedIn:
|
|
||||||
rawData = requests.get(f"https://profile.callofduty.com/cod/userInfo/{self.sso_token()}",
|
|
||||||
headers=API._Common.requestHeaders)
|
|
||||||
rawData = json.loads(rawData.text.replace(
|
|
||||||
'userInfo(', '').replace(');', ''))
|
|
||||||
|
|
||||||
data = {'userName': rawData['userInfo']['userName'], 'identities': []}
|
|
||||||
for i in rawData['identities']:
|
|
||||||
data['identities'].append({
|
|
||||||
'platform': i['provider'],
|
|
||||||
'gamertag': i['username'],
|
|
||||||
'accountID': i['accountID']
|
|
||||||
})
|
|
||||||
return data
|
|
||||||
else:
|
|
||||||
raise NotLoggedIn
|
|
||||||
|
|
||||||
def __priv(self):
|
|
||||||
d = self.info()
|
|
||||||
return d['identities'][0]['platform'], quote(d['identities'][0]['gamertag'].encode("utf-8"))
|
|
||||||
|
|
||||||
async def friendFeedAsync(self):
|
|
||||||
p, g = self.__priv()
|
|
||||||
data = await self._Common__sendRequest(
|
|
||||||
f"/userfeed/v1/friendFeed/platform/{p}/gamer/{g}/friendFeedEvents/en")
|
|
||||||
return data
|
|
||||||
|
|
||||||
def friendFeed(self):
|
|
||||||
return asyncio.run(self.friendFeedAsync())
|
|
||||||
|
|
||||||
async def eventFeedAsync(self):
|
|
||||||
data = await self._Common__sendRequest(f"/userfeed/v1/friendFeed/rendered/en/{self.sso_token()}")
|
|
||||||
return data
|
|
||||||
|
|
||||||
def eventFeed(self):
|
|
||||||
return asyncio.run(self.eventFeedAsync())
|
|
||||||
|
|
||||||
async def loggedInIdentitiesAsync(self):
|
|
||||||
data = await self._Common__sendRequest(f"/crm/cod/v2/identities/{self.sso_token()}")
|
|
||||||
return data
|
|
||||||
|
|
||||||
def loggedInIdentities(self):
|
|
||||||
return asyncio.run(self.loggedInIdentitiesAsync())
|
|
||||||
|
|
||||||
async def codPointsAsync(self):
|
|
||||||
p, g = self.__priv()
|
|
||||||
data = await self._Common__sendRequest(f"/inventory/v1/title/mw/platform/{p}/gamer/{g}/currency")
|
|
||||||
return data
|
|
||||||
|
|
||||||
def codPoints(self):
|
|
||||||
return asyncio.run(self.codPointsAsync())
|
|
||||||
|
|
||||||
async def connectedAccountsAsync(self):
|
|
||||||
p, g = self.__priv()
|
|
||||||
data = await self._Common__sendRequest(f"/crm/cod/v2/accounts/platform/{p}/gamer/{g}")
|
|
||||||
return data
|
|
||||||
|
|
||||||
def connectedAccounts(self):
|
|
||||||
return asyncio.run(self.connectedAccountsAsync())
|
|
||||||
|
|
||||||
async def settingsAsync(self):
|
|
||||||
p, g = self.__priv()
|
|
||||||
data = await self._Common__sendRequest(f"/preferences/v1/platform/{p}/gamer/{g}/list")
|
|
||||||
return data
|
|
||||||
|
|
||||||
def settings(self):
|
|
||||||
return asyncio.run(self.settingsAsync())
|
|
||||||
|
|
||||||
# SHOP
|
|
||||||
class __SHOP(_Common):
|
|
||||||
"""
|
|
||||||
Shop class: A class to get bundle details and battle pass loot
|
|
||||||
classCategory: other
|
|
||||||
|
|
||||||
Methods
|
|
||||||
=======
|
|
||||||
Sync
|
|
||||||
----
|
|
||||||
purchasableItems(game: games)
|
|
||||||
returns purchasable items for a specific gameId/gameTitle
|
|
||||||
|
|
||||||
bundleInformation(game: games, bundleId: int)
|
|
||||||
returns bundle details for the specific gameId/gameTitle and bundleId
|
|
||||||
|
|
||||||
battlePassLoot(game: games, platform: platforms, season: int)
|
|
||||||
returns battle pass loot for specific game and season on given platform
|
|
||||||
|
|
||||||
Async
|
|
||||||
----
|
|
||||||
purchasableItemsAsync(game: games)
|
|
||||||
returns purchasable items for a specific gameId/gameTitle
|
|
||||||
|
|
||||||
bundleInformationAsync(game: games, bundleId: int)
|
|
||||||
returns bundle details for the specific gameId/gameTitle and bundleId
|
|
||||||
|
|
||||||
battlePassLootAsync(game: games, platform: platforms, season: int)
|
|
||||||
returns battle pass loot for specific game and season on given platform
|
|
||||||
"""
|
|
||||||
|
|
||||||
async def purchasableItemsAsync(self, game: games):
|
|
||||||
data = await self._Common__sendRequest(f"/inventory/v1/title/{game.value}/platform/uno/purchasable/public/en")
|
|
||||||
return data
|
|
||||||
|
|
||||||
def purchasableItems(self, game: games):
|
|
||||||
return asyncio.run(self.purchasableItemsAsync(game))
|
|
||||||
|
|
||||||
async def bundleInformationAsync(self, game: games, bundleId: int):
|
|
||||||
data = await self._Common__sendRequest(f"/inventory/v1/title/{game.value}/bundle/{bundleId}/en")
|
|
||||||
return data
|
|
||||||
|
|
||||||
def bundleInformation(self, game: games, bundleId: int):
|
|
||||||
return asyncio.run(self.bundleInformationAsync(game, bundleId))
|
|
||||||
|
|
||||||
async def battlePassLootAsync(self, game: games, platform: platforms, season: int):
|
|
||||||
data = await self._Common__sendRequest(
|
|
||||||
f"/loot/title/{game.value}/platform/{platform.value}/list/loot_season_{season}/en")
|
|
||||||
return data
|
|
||||||
|
|
||||||
def battlePassLoot(self, game: games, platform: platforms, season: int):
|
|
||||||
return asyncio.run(self.battlePassLootAsync(game, platform, season))
|
|
||||||
|
|
||||||
# ALT
|
|
||||||
class __ALT(_Common):
|
|
||||||
|
|
||||||
async def searchAsync(self, platform, gamertag: str):
|
|
||||||
lookUpType, gamertag, platform = self._Common__helper(platform, gamertag)
|
|
||||||
data = await self._Common__sendRequest(f"/crm/cod/v2/platform/{platform.value}/username/{gamertag}/search")
|
|
||||||
return data
|
|
||||||
|
|
||||||
def search(self, platform, gamertag: str):
|
|
||||||
return asyncio.run(self.searchAsync(platform, gamertag))
|
|
||||||
|
|
||||||
|
|
||||||
# Exceptions
|
|
||||||
|
|
||||||
class NotLoggedIn(Exception):
|
|
||||||
def __str__(self):
|
|
||||||
return "Not logged in!"
|
|
||||||
|
|
||||||
|
|
||||||
class InvalidToken(Exception):
|
|
||||||
def __init__(self, token):
|
|
||||||
self.token = token
|
|
||||||
|
|
||||||
def __str__(self):
|
|
||||||
return f"Token is invalid, token: {self.token}"
|
|
||||||
|
|
||||||
|
|
||||||
class InvalidPlatform(Exception):
|
|
||||||
def __init__(self, platform: platforms):
|
|
||||||
self.message: str
|
|
||||||
if platform == platforms.Steam:
|
|
||||||
self.message = "Steam cannot be used till further updates."
|
|
||||||
else:
|
|
||||||
self.message = "Invalid platform, use platform class!"
|
|
||||||
|
|
||||||
|
|
||||||
super().__init__(self.message)
|
|
||||||
|
|
||||||
def __str__(self):
|
|
||||||
return self.message
|
|
||||||
|
|
||||||
|
|
||||||
class InvalidEndpoint(Exception):
|
|
||||||
def __str__(self):
|
|
||||||
return "This endpoint is not available for selected title"
|
|
||||||
|
|
||||||
|
|
||||||
class StatusError(Exception):
|
|
||||||
def __str__(self):
|
|
||||||
return "Status Error, Check if your sso token is valid or try again later."
|
|
@ -1,8 +0,0 @@
|
|||||||
asyncio
|
|
||||||
datetime
|
|
||||||
enum34
|
|
||||||
requests
|
|
||||||
twine
|
|
||||||
urllib3
|
|
||||||
uuid
|
|
||||||
sphinx-tabs
|
|
@ -1,19 +0,0 @@
|
|||||||
[metadata]
|
|
||||||
version = attr: cod_api.__version__
|
|
||||||
description-file = README.rst
|
|
||||||
url = https://codapi.dev/
|
|
||||||
project_urls =
|
|
||||||
Source Code = https://github.com/TodoLodo2089/cod-python-api
|
|
||||||
Issue Tracker = https://github.com/TodoLodo2089/cod-python-api/issues
|
|
||||||
license = GPL-3.0
|
|
||||||
author = Todo Lodo
|
|
||||||
author_email = me@todolodo.xyz
|
|
||||||
maintainer = Engineer15
|
|
||||||
maintainer_email = engineergamer15@gmail.com
|
|
||||||
description = Call Of Duty API.
|
|
||||||
long_description = file: README.rst
|
|
||||||
long_description_content_type = text/x-rst
|
|
||||||
classifiers =
|
|
||||||
Intended Audience :: Developers
|
|
||||||
Operating System :: OS Independent
|
|
||||||
Programming Language :: Python
|
|
@ -1,9 +0,0 @@
|
|||||||
from setuptools import setup
|
|
||||||
|
|
||||||
requirements = ["asyncio", "aiohttp", "datetime", "requests", "uuid", "urllib3", "enum34"]
|
|
||||||
|
|
||||||
setup(
|
|
||||||
name="cod_api",
|
|
||||||
packages=['cod_api'],
|
|
||||||
install_requires=requirements
|
|
||||||
)
|
|